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Or is it just one of Phil's balls in my throat?
In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates.
00:00:00 Introduction
00:01:00 User Experience, Graphics Menu and More
00:03:59 Unobtanium Settings
00:06:45 Software Ray Tracing vs. Hardware Ray Tracing
00:08:09 FSR3 Frame Generation VRR Support?
00:10:27 FSR3 vs DLSS
00:13:01 PS5 Performance Mode vs PC + Optimised Settings
00:22:13 Conclusion
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