PS3 come on? Just making things up nowThis was the biggest disappointment for me at the show but at least they showed actual gameplay. Huge drop in art styles and looks like a PS3 game at times. Just look at that skeleton scene.
Go look at the trailer when the skeletons start marching.PS3 come on? Just making things up now
PS3 come on? Just making things up now
The graphics are a step back, but the game obviously has a lot of work left. It still looks like a fun game. I like the first person magic casting aspect of it. Hopefully the RPG mechanics are well done.
Frankly, it looks like a different game than the dark, creepy environment that was shown in the reveal. I was kind of digging that vibe and now it's like someone spilled paint everywhere. That doesn't mean it looks bad, but much different than I was expecting.
I'm sorry but the artstyle looks like ass. This is Microsoft first-party and it doesn't even look as good as the first Horizon game...
The reason why Avowed doesn't look like the first reveal is that key people left the studio and the game was rebooted multiple times. It lost its identity after the initial reveal.
Avowed Has “Been Rebooted Several Times” – Schreier
Though unsure of its appearance at today's showcase, Bloomberg's Jason Schreier said the project went through agamingbolt.com
Looks really generic.
I think the problem is we were shown a high fantasy dungeon crawler with an art style to match, and what we're getting is Outer Worlds Skyrim. I think this would have been a lot better received without the previous teaser having ever been released. I re-watched the trailer this morning and I'll have fun with it on release I'm sure, I'm still disappointed in what it is vs what I thought it was going to be though.Some of you people seem to be stuck in the PS360 days, and want nothing more that dull green, brown, and sepia filter.
Bro, those animations are 2-3 gens behind. Look at the stiff ass walking/gliding on the terrain.PS3 come on? Just making things up now
Feel like I got catfished, I honestly thought I was looking at something else. The entire tone is different from the original trailer, maybe this is why we shouldn't be announcing games years in advance.
Interested in seeing the gameplay for it Tuesday before writing anything off.Normally I don't want to add to piles like this thread but I want to say I'm confused as well. It seems like the whole game got rebooted. I thought I was looking at ESO for a second. To me the whole show was a fantastic "A," but this one managed to be the only question mark throughout. I hope the actual meat of the game is still high quality.
The graphics are one thing, the tone is a whole other. I think most are disappointed by the change in tone.I don't understand why people are saying there is a wide difference in art direction between the gameplay we saw yesterday and the CG reveal trailer from a few years ago. I never got the sense from the initial teaser that this game was aiming for hyper-realistic graphics. Hell, even the skeleton warriors in that CG trailer look like your run-of-the mill fantasy enemy type which already informed me of what to expect.
In fact, if you look at the gameplay representation in the CG trailer, it does not look much different at all from the actual gameplay shown yesterday when using the magic in one hand and sword in the other.
The CGI one has a darker tone while the current game is more colorful and "cartoon like". It's very simple to understand actually.I don't understand why people are saying there is a wide difference in art direction between the gameplay we saw yesterday and the CG reveal trailer from a few years ago. I never got the sense from the initial teaser that this game was aiming for hyper-realistic graphics. Hell, even the skeleton warriors in that CG trailer look like your run-of-the mill fantasy enemy type which already informed me of what to expect.
In fact, if you look at the gameplay representation in the CG trailer, it does not look much different at all from the actual gameplay shown yesterday when using the magic in one hand and sword in the other.
CG Trailer:
Gameplay:
How can you decipher any type of tone from that first CG trailer? It literally only involved some unknown character with a cool gruff voice stating exposition that only someone who played a previous Pillar of Eternity title would possibly understand while an arrow shot across a battlefield.The graphics are one thing, the tone is a whole other. I think most are disappointed by the change in tone.
I don't understand why people are saying there is a wide difference in art direction between the gameplay we saw yesterday and the CG reveal trailer from a few years ago. I never got the sense from the initial teaser that this game was aiming for hyper-realistic graphics. Hell, even the skeleton warriors in that CG trailer look like your run-of-the mill fantasy enemy type which already informed me of what to expect.
In fact, if you look at the gameplay representation in the CG trailer, it does not look much different at all from the actual gameplay shown yesterday when using the magic in one hand and sword in the other.
CG Trailer:
Gameplay:
Wait, theres more coming?Interested in seeing the gameplay for it Tuesday before writing anything off.
Just look at the two screenshots above for a taste. In one it's darkly lit with the character lit by their own spell on their arm and the runes on their sword, the second looks like a full bright Fortnight weapon by comparison. Then the environmental lighting between the two, again completely different. It just looks brighter and less high fantasy vs the previous reveal. That's all I can really say.How can you decipher any type of tone from that first CG trailer? It literally only involved some unknown character with a cool gruff voice stating exposition that only someone who played a previous Pillar of Eternity title would possibly understand while an arrow shot across a battlefield.
The CG trailer is barely more than a minute long and takes place in a castle, open field, and a dungeon area. Just because the final game has playable spaces that go beyond that and has color doesn't mean its suddenly a cartoon tone.The CGI one has a darker tone while the current game is more colorful and "cartoon like". It's very simple to understand actually.
The first instance takes place inside a literal dungeon deep underground. Of course there is no light there. The gameplay screenshot seems to be right outside a cave entrance, which means the sun is lighting the world. Are you telling me that because the game has outdoor areas with light and color that the entire tone of the game has changed? LMAOJust look at the two screenshots above for a taste. In one it's darkly lit with the character lit by their own spell on their arm and the runes on their sword, the second looks like a full bright Fortnight weapon by comparison. Then the environmental lighting between the two, again completely different. It just looks brighter and less high fantasy vs the previous reveal. That's all I can really say.
Funnily enough that's kind of accurate to the game's setting.Just look at the two screenshots above for a taste. In one it's darkly lit with the character lit by their own spell on their arm and the runes on their sword, the second looks like a full bright Fortnight weapon by comparison. Then the environmental lighting between the two, again completely different. It just looks brighter and less high fantasy vs the previous reveal. That's all I can really say.
. Walk down a hillside into a valley and you will find lush, verdant hills. Climb the next rise and you might see nothing but rock and boiling mineral springs.
I can only speak for myself, but the first teaser gave me LotR vibes. Felt darker in tone and more serious to me, even if short. The final sequence could be straight out of Moria.How can you decipher any type of tone from that first CG trailer? It literally only involved some unknown character with a cool gruff voice stating exposition that only someone who played a previous Pillar of Eternity title would possibly understand while an arrow shot across a battlefield.
Yeah I haven’t played those so . There’s absolutely a tone shift in the art style. I’m not the only one who’s saying it.Funnily enough that's kind of accurate to the game's setting.
From Pillars lore about the living lands:
Don't mind my post, just a bit of trivia.Yeah I haven’t played those so . There’s absolutely a tone shift in the art style. I’m not the only one who’s saying it.
Yeah no worries. I expect fans of the series will be the most critical/receptive of it. I actually rather enjoyed Outer Worlds for what it was so this will probably be alright regardless.Don't mind my post, just a bit of trivia.
It's not surprising there's some change. The art director changed through development.
Same. It felt like a different game. Pretty disappointedThis was the biggest disappointment for me at the show but at least they showed actual gameplay. Huge drop in art styles and looks like a PS3 game at times. Just look at that skeleton scene.
POE had guns, they're just very basic ones. So it makes sense they are in this game when it's set in that universe.The trailer was interesting. The pistols are certainly a surprise for the setting.
POE had guns, they're just very basic ones. So it makes sense they are in this game when it's set in that universe.
Initial reveal has a dark tone, gameplay is set on Super Mario World.I don't understand why people are saying there is a wide difference in art direction between the gameplay we saw yesterday and the CG reveal trailer from a few years ago. I never got the sense from the initial teaser that this game was aiming for hyper-realistic graphics. Hell, even the skeleton warriors in that CG trailer look like your run-of-the mill fantasy enemy type which already informed me of what to expect.
In fact, if you look at the gameplay representation in the CG trailer, it does not look much different at all from the actual gameplay shown yesterday when using the magic in one hand and sword in the other.
CG Trailer:
Gameplay:
The reason why Avowed doesn't look like the first reveal is that key people left the studio and the game was rebooted multiple times. It lost its identity after the initial reveal.
Avowed Has “Been Rebooted Several Times” – Schreier
Though unsure of its appearance at today's showcase, Bloomberg's Jason Schreier said the project went through agamingbolt.com
Don't mind my post, just a bit of trivia.
It's not surprising there's some change. The art director changed through development.
Point still stands, the tonal shift in art style and even dialog skew more towards that zoomer humor. I don't mind colorful art styles, not in the slightest, but they set a particular expectation and it looks and sounds like medieval Outer Worlds, that being said it's obsidian so I'm going to play it regardless because they haven't let me down yetThat's one of those CG trailers from years ago they got a lot of shit for. That trailer doesn't have any in-game, in-engine etc tags anywhere on it.
The entire art style of the game has changed and they just said in an interview today that they changed the style of the game to be less like Skyrim and more their own take over the development, so that trailer is a relic of its time and not a representative of what Obsidian want the game to be right now in any form.
I think they’re going to do more gameplay at the extended Xbox event tomorrowWait, theres more coming?
I think they’re going to do more gameplay at the extended Xbox event tomorrow