One of those shots is exactly in the trailer. (Aside from time of day)Yeah that looks superb but that's not what Avowed looked like in the trailer so now I'm confused.
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One of those shots is exactly in the trailer. (Aside from time of day)Yeah that looks superb but that's not what Avowed looked like in the trailer so now I'm confused.
Shit fire and mid-tier asset pack quality stuff with overblown exposure, that impresses you? Seriously? What fucking games do you play?
Screens say it is.
Studio head has just said that it started as Obsidian’s Skyrim but they’ve pivoted away from that concept. He’s done a full interview.I love these type of games, so i will play it, i spent over a thousand hours in Skyrim, which i assume Avowed will be similar to, but it didn't look that good and a bit jerky and the trailer wasn't great to be honest, but Starfield's traler last year wasn't received well either, i still want to play the game though.
PC Gamer just dropped this interview tidbit with Obsidian
Exclusive: Avowed started as Obsidian's Skyrim, but evolved to focus on depth over breadth, 'where Obsidian really shines'
"We backed up and said again: What are we good at? What's our lane?"www.pcgamer.com
Lot of cope here.Shit fire and mid-tier asset pack quality stuff with overblown exposure, that impresses you? Seriously? What fucking games do you play?
Also getting a chuckle out of this in general… game looks like pancake ass in motion, so you guys say ”but the screens look great”
So the money-bags bully method didn’t work, so now they feign weakness and play the victim? Yikes.
Shit fire and mid-tier asset pack quality stuff with overblown exposure, that impresses you? Seriously? What fucking games do you play?
Also getting a chuckle out of this in general… game looks like pancake ass in motion, so you guys say ”but the screens look great”
Checked your post history, not going to bother.
Well i liked the Outer Worlds anyway, so i'll see at the time, but i think i'll still like it even if it's not as big as an Elder Scroll.Studio head has just said that it started as Obsidian’s Skyrim but they’ve pivoted away from that concept. He’s done a full interview.
Link here;
I’m a simple man, I see something and pretty quickly decide if it looks good or bad. I think the game looks good. I’m not seeing all of the ‘this looks last gen’ talk at all, but even if you want to bring it to that level I’d happily just point out out that 99% of current releases look like last gen games anyway, but pushing 4k instead of 1080p.Nah, it would be much better if you actually explained your frame of reference for thinking that this is ”really good looking,” instead of trying to weasel out of it. I mean, do you come from the past?
One of those shots is exactly in the trailer. (Aside from time of day)
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Screens say it is.
We're gamers bro, why are you so angry and triggered? By your post history you just come off as a huge warrior.Nah Riky, it would be much better if you actually explained your frame of reference for thinking that this is ”really good looking,” instead of trying to weasel out of it. I mean, do you come from the past?
We're gamers bro, why are you so angry and triggered? By your post history you just come off as a huge warrior.
This has had a troubled development. I wouldn't hold out too much hope.Holding out hope for Perfect Dark because this was disappointing.
nothing original in that trailer
It’s fine to expect it, but none of the 3 are delivering that.It’s pretty simple, honestly. Having low standards keeps the effort low, and we should all expect better from the platform providers. Gameplay over visuals mantra of old be damned, there is no reason we should expect anything but excellence in ALL fields when it comes to first party output.
A lot of these games are starting to blend together....if you told me this was another game I wouldn't have any reason to disbelieve you.
Edit: for those disappointed by the graphics you guys have to remember these games have to also run @60 on a Series S too. I'm no longer looking to be "blown away" by MS 1st party anymore.
Honestly, when reading that interview piece, I never expected for the rumours of Obsidian downscaling significantly from their original plan and vision to be true. I can't describe the disappointment I felt, when the trailer itself, in addition to the interview proved me wrong. Avowed was my most anticipated game from all of Xbox's lineup. This made all my excitement fall completely off the edge of a cliff. I expected so much more, since this is Obsidian and they had a proven track record. The screenshots they shared looked really nice though (quite colourful too). Hope Obsidian delivers. Honestly at this point, I don't know what to think anymore.Extremely interesting. TL;DR - this game isn't going to be a Bethesda-like any more.
And yes, it turns out that was the plan—at least at first. "Originally we were pitching, in essence, our Skyrim," confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.
But that is not what Avowed, as it currently exists, is going to be. "I think over the course of time as we worked on it… Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games," says Urquhart, referencing a handful of Obsidian's sister studios at Microsoft. "What we do is we make our awesome RPGs, right?"
The feeling, then, was that Obsidian were better served not following Bethesda's example of a grand, open world, but instead staying true to what an Obsidian game should be. "That's when we backed up and said again: What are we good at? What's our lane?" That core, for Urquhart, is Obsidian's dedication to storytelling. "Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still again you have this core story as you're going."
For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. "We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us."
"Every game development process for every title is this chain of ideation, iteration and polish," says Avowed director Carrie Patel, reflecting on how the scope of Avowed has changed over the years. "Sometimes you realize the way you're building, it is not quite living up to the experience you want to create. And so, in iteration and refinement, you say, 'Well, how do we create the experience that we want to deliver to players, and particularly as a studio? How do we deliver on what we're really good at specifically?'
"I think where Obsidian really shines as an RPG maker is with this really evocative nuanced world building, stories that are more focused on depth and breadth, and really thoughtful quest design that rewards experimentation and exploration from players—that gives them a sense of agency. And that gives them a meaningful set of options with how they interact with the world and characters."
The upshot, then, is that Avowed won't be as large, open and freeform as an Elder Scrolls game, but maybe that's for the best? Given the enduring popularity of the studio's RPGs over the years, staying true to that spirit feels like a sensible choice. "As we looked at the Avowed we're building, we wanted to make sure that we were really fulfilling those strengths and creating something that felt like a true Obsidian RPG," says Patel.
I understand. Especially considering Obsidian and Xbox sold this as the game that Obsidian were destined to make, the pitch of which convinced Xbox to acquire the studio. Big weight.Honestly, when reading that interview piece, I never expected for the rumours of Obsidian downscaling significantly from their original plan and vision to be true. I can't describe the disappointment I felt, when the trailer itself, in addition to the interview proved me wrong. Avowed was my most anticipated game from all of Xbox's lineup. This made all my excitement fall completely off the edge of a cliff. I expected so much more, since this is Obsidian and they had a proven track record. I just don't know what to think anymore.
I agree. I am being a bit harsh on purpose, considering that this is Obsidian we're talking about. The screenshots they shared were really good though. I'll reserve judgement until I've seen enough stuff from the game.I understand. Especially considering Obsidian and Xbox sold this as the game that Obsidian were destined to make, the pitch of which convinced Xbox to acquire the studio. Big weight.
That being said, doing what you are good at is an infinitely better option than releasing a bad clone. So I applaud them for recognising and reverting to their strengths.
Yes, the creators of this "game" should commit Sudoku!!I said to my girlfriend "this is Elders Scrolls Online, right?"
It looks like shit. No better than a 2011 game.
Shameful stuff
Yes, the creators of this "game" should commit Sudoku!!
It didn't look great, but nowhere near Redfall levels.I hope they improve it significantly. Otherwise, Avowed will have its own Redfall moment.
Rewatching it: it looks okay until they start showing the spider looking thing. Then it’s about a minute of off-putting lighting and colors.Looked kinda bad IMO. Maybe trailer gave the wrong impression, because I'm so fed up with the new wave edge.
Graphics are nothing without good gameplay and a good story.Looks like it could be fun but pretty underwhelming graphically.
edit: looks much MUCH better than Fable
Well I certainly hope they never go with the power narrative for future consoles. One of the biggest cons in recent years is Series X. A glorified 1X with a half hearted controller amendment.