DeviantBoi
Member
What's the total of small/large health nodes, power ups, etc.?
I only have three maps to go to find everything.
I only have three maps to go to find everything.
It should be somewhat clear where the obvious place to progress is using the new ability, but it isn't.
I'm near the end but I haven't seen the secret world, how do you find them?
Not sure we're talking about the same place. Look to the immediate right of the entrance from Indi.
I love this game.. but damn.. I suck so bad at the grapple..
I love this game.. but damn.. I suck so bad at the..grapple
OK I figured out my issue. At the right top of Edin, I always forget the game isn't very "set" in control rules.
What's the total of small/large health nodes, power ups, etc.?
I only have three maps to go to find everything.
Can't say I agree with this, but then I never really felt stuck. I hope he sticks to the Super Metroid formula and never add objective markers (or fast travel for that matter). There's more than enough games out there with objective markers - IMO it's one the big problems with modern gaming - and none of them have ever managed to capture the feeling of exploring a mysterious hostile environment in the same way Super Metroid or this does.
I don't want objective markers, I just mean the level design. If you're using a new ability and the area you've gotten in to is more than a handful of screens, it's safe to assume you're going the way to progress. Most of the time, you go through 20+ screens to end up at a weapon/life upgrade, and it's a dead end. There's no reason to make the paths to extraneous items that long.
Alright, I'm stumped. Where do I go after getting the Address Bomb? I swear I've checked every dead end on my map.
Agreed. Super Metroid usually looped around to an exit that was back in the main area. A lot of the drone areas just dead end. You can warp back but it's slightly less than optimal level design.
Very very close by actually...did you clear the ones in Edin? There's something very important beyond one of them
Thanks, I found it. They really should've made the doors a different color on the map instead of just a slightly thicker white line.
Now I have no fucking clue how to beat this next boss. It seems like I can't do shit without getting hit, and he rarely opens up his mouth so I can shoot him.
Welp I'm stuck again... No idea where I should go...
Why would they not dead end when you can just press O? There is no need for them to loop back, that would majorly restrict level design with no reason. Also there's a grand total of like one drone tunnel longer than 4 or so screens.
right, but it seems inelegant.
Agreed it's not as bad as anywhere here is making it out to be.
If it's thehornet looking guy, Ukhu Variant.. use the shard gun.. pretty simple as you can just hold down square and worry about dodging
If it's thehornet looking guy, Ukhu Variant.. use the shard gun.. pretty simple as you can just hold down square and worry about dodging
where you at?
BTW, the lightning gun.. oh damn.. so great for clearing out old areas as you go.
Late game, i think.
Just got panyone know where to go?oisoned, and fought myself. unlocked the second lab coat, and met Ophelia. I don't know what to do now.
I'm on that boss. What isthe shard gun?
I don't want objective markers, I just mean the level design. If you're using a new ability and the area you've gotten in to is more than a handful of screens, it's safe to assume you're going the way to progress. Most of the time, you go through 20+ screens to end up at a weapon/life upgrade, and it's a dead end. There's no reason to make the paths to extraneous items that long.
not that late in the game. Edin.
Really? Wow. I'm still at a loss as to what to do after getting thesecond lab coat, and meeting Ophelia.
I'm on that boss. What isthe shard gun?
It's below that boss a ways in Edin.. the bottom of Edin. Not playing right now but pretty sure you glitch bomb into the spot.
It's a pretty decent gun too.. hold down button and auto-shoots.
Okay spoiler free guide is up! Also contains maps (behind links) to a complete map with no items marked, a Metroid style map with generic white dots showing locations of items, and the complete, spoilerrific map with all items marked with explicit icons. Phew, hopefully this is about all that's needed.
You sure this isn't a bug? I've tried this repeatedly but it doesn't work.edit: so, I figured out a good way to kill the hornet boss.
glitch the 3 bugs he releases and let them float up into him as you back up. Then shoot them and they explode green FOR MASSIVE DAMAGE
You sure this isn't a bug? I've tried this repeatedly but it doesn't work.
Edit: Nevermind one-shotted him lol
Ah, you will feel very liberated by an item in Kur then. Shouldn't be hard to find now that you know where to look, not many places open yet in Kur.
Is it too high? Is it really? Less vague:jump, dash up, shoot your drone up, hatch it and it should reach the top of that "too high" thing