Thanks to Afrikan, mbmonk and kjcheezhead for Info,gifs,n vids.
*Blame chubigans for thread title
On Xbox 360 and PS3
Release Date: June 1st, but you can get it now at GameStop's Everywhere, and some Best Buy stores.
Demo out now Xbox360 and PS3. Includes an exhibition mode and tackle alley.
*courtesy of operation sports member kjcheezhead
Ball Carrier:
Analog running, no turbo.
Right stick does jukes to left/right, flick up makes you leap a defender while rotating the stick in a circle does spin moves.
Holding the right trigger does power moves with the right stick. Left/Right would be stiff arms, up would be trucking. A button on X-box switches ball hand. (IGN: August 2008 and June 2009)
Passing: Primary WR can be set pre-snap by holding Left trigger and flicking the stick. After the snap, flicking the stick right/left scans field. Flicking up is a bullet pass, pulling back is a lob pass. (IGN March 2010)
Left trigger puts the QB into focus mode. It tracks the movement of your primary receiver during the play while narrowing field of vision. Ability to lead your wr confirmed through twitter of Todd who is a staff administrator.
Defense: Defensive players controls built with evasive and aggressive mode similar to ball carrier. Evasive mode gives defender maximum agility. Rt trigger enters aggresive mode. Aggressive mode on defense allows the player to take down the ball carrier via a number of tackle types that are triggered by gestures on the right analog stick. Not only can the type of tackle be chosen, but also whether the tackle should be aimed high, to the torso or low to the legs. (Ask a Dev Response)
Kicking: Aim with the left stick, pull back on right stick to start and release as kicker reaches football.(Similar to All Pro Football)
Gamers will also have the ability to maps controls to the face buttons if they choose so.
*courtesy of operation sports member kjcheezhead
Traditional franchise with 8,16, or 32 team leagues involving either pre-existing or custom teams. Includes trades, scouting and drafting players. (Gamerpops March 2010) This franchise mode will allow gamers to play games for every team in the league or sim them. Gamers have the ability to name their leagues, conferences, and divisions.
Road to BB Franchise. Try an conquer an 8 team league, finishing in top moves you to a 16 team league. Finishing in the top again moves you to a 32 team league. Finish in the bottom and go down to the lower league. (Gamerpops March 2010)
Improving teams is different between these modes. Road to BB allows gamers to earn credits by accomplishments which they can use to buy better players. Traditional franchise is done with scouting, drafts, trades etc.
Tackle Alley mini game online and locally. (Gamerpops March 2010) Can be played 2 player split screen or 1 player vs cpu.
Additional unnamed minigames. (Destructoid, March 2010) Training drills among these. Some examples are running play drills that allow gamers to practice inside runs, counters, and toss plays.
3 ways to play each mode. Arcade, Pro and Custom. Arcade gives the user on the field glowing indicators and 4 play types: Run, Pass, Special and Ask Coach. Pro turns the indicators off and allows the user to choose specific plays. Custom would appear to allow you to choose parts of Arcade and Pro.
3 levels of difficulty for each mode. Easy, Medium and Hard. You can also select the form of your team on a sliding scale that goes from very poor to very good. This is a feature commonly seen in soccer games.
OTHER DETAILS
Regular NFL Rules Apply
Team playbooks. Not customizable due to balancing issues
13 Huge Stadiums
You can select day or night and rain or sunny.
No commentary, but you can use your own music.
No Injuries or Fatigue, "Devs explained the injuries were left out intentially because they want them determined by physics and not "dice rolls"."
60 Teams from major cities in the US
Players can also be created, however the game will not allow gamers use exact names of past or present players. For instance, the game will not accept Adrian Peterson or Peyton Manning but will allow Adriun or A. Peterson. The player name limitations appear to be for online teams only. Exact size and weight are not customizable. Offline teams/players are not limited according to the devs.
NFL TEAMS *From member Futurevoid
Baltimore Ravens
Pittsburgh Steelers
New York Giants
Other Custom Teams *From members MiniDitka and sportzhead
London Bridges
Saint Larimah Dragons
This is Easily summed up if we just refer to the developer directly
Random Vids of Euphoria in Action
http://www.youtube.com/watch?v=vEAUPU3Q6G8&playnext_from=TL&videos=DhORXInOe9s&feature=recentu
http://www.youtube.com/watch?v=aMtrk4_d3MI
http://www.youtube.com/watch?v=t1WXOAJtUiU&feature=player_embedded
http://www.youtube.com/watch?v=lR2LXFKw_f8
http://www.youtube.com/watch?v=LlA1tJKMuYU
http://www.youtube.com/watch?v=DW8cXf9POzE
http://www.youtube.com/watch?v=uzLQrnMZJew&playnext_from=TL&videos=Z88lVrBXXi8&feature=rec-LGOUT-exp_stronger_r2-2r-1
TIPS & HELP*Big thanks to mbmonk with this one
-To avoid your receiver dropping the ball every time, hold aggressive mode and hold down on the right stick!
- Nobody believes this will outsell that other football game, but competition never hurts.
- Euphoria
- 50 Bucks
- You can make whatever NFL, NCAA, or High School team you want.
- If a certain other football game has grown stale for you
- It's Next Gen FINALLY, something besides graphics that older systems would not be able to do
- The GreatHouse Patch fixes a ton of exploits, and penalties
Feel free to troll, argue, or sit back and enjoy the game.
On Xbox 360 and PS3
Release Date: June 1st, but you can get it now at GameStop's Everywhere, and some Best Buy stores.
Demo out now Xbox360 and PS3. Includes an exhibition mode and tackle alley.
*courtesy of operation sports member kjcheezhead
Ball Carrier:
Analog running, no turbo.
Right stick does jukes to left/right, flick up makes you leap a defender while rotating the stick in a circle does spin moves.
Holding the right trigger does power moves with the right stick. Left/Right would be stiff arms, up would be trucking. A button on X-box switches ball hand. (IGN: August 2008 and June 2009)
Passing: Primary WR can be set pre-snap by holding Left trigger and flicking the stick. After the snap, flicking the stick right/left scans field. Flicking up is a bullet pass, pulling back is a lob pass. (IGN March 2010)
Left trigger puts the QB into focus mode. It tracks the movement of your primary receiver during the play while narrowing field of vision. Ability to lead your wr confirmed through twitter of Todd who is a staff administrator.
Defense: Defensive players controls built with evasive and aggressive mode similar to ball carrier. Evasive mode gives defender maximum agility. Rt trigger enters aggresive mode. Aggressive mode on defense allows the player to take down the ball carrier via a number of tackle types that are triggered by gestures on the right analog stick. Not only can the type of tackle be chosen, but also whether the tackle should be aimed high, to the torso or low to the legs. (Ask a Dev Response)
Kicking: Aim with the left stick, pull back on right stick to start and release as kicker reaches football.(Similar to All Pro Football)
Gamers will also have the ability to maps controls to the face buttons if they choose so.
*courtesy of operation sports member kjcheezhead
Traditional franchise with 8,16, or 32 team leagues involving either pre-existing or custom teams. Includes trades, scouting and drafting players. (Gamerpops March 2010) This franchise mode will allow gamers to play games for every team in the league or sim them. Gamers have the ability to name their leagues, conferences, and divisions.
Road to BB Franchise. Try an conquer an 8 team league, finishing in top moves you to a 16 team league. Finishing in the top again moves you to a 32 team league. Finish in the bottom and go down to the lower league. (Gamerpops March 2010)
Improving teams is different between these modes. Road to BB allows gamers to earn credits by accomplishments which they can use to buy better players. Traditional franchise is done with scouting, drafts, trades etc.
Tackle Alley mini game online and locally. (Gamerpops March 2010) Can be played 2 player split screen or 1 player vs cpu.
Additional unnamed minigames. (Destructoid, March 2010) Training drills among these. Some examples are running play drills that allow gamers to practice inside runs, counters, and toss plays.
3 ways to play each mode. Arcade, Pro and Custom. Arcade gives the user on the field glowing indicators and 4 play types: Run, Pass, Special and Ask Coach. Pro turns the indicators off and allows the user to choose specific plays. Custom would appear to allow you to choose parts of Arcade and Pro.
3 levels of difficulty for each mode. Easy, Medium and Hard. You can also select the form of your team on a sliding scale that goes from very poor to very good. This is a feature commonly seen in soccer games.
OTHER DETAILS
Regular NFL Rules Apply
Team playbooks. Not customizable due to balancing issues
13 Huge Stadiums
You can select day or night and rain or sunny.
No commentary, but you can use your own music.
No Injuries or Fatigue, "Devs explained the injuries were left out intentially because they want them determined by physics and not "dice rolls"."
60 Teams from major cities in the US
Players can also be created, however the game will not allow gamers use exact names of past or present players. For instance, the game will not accept Adrian Peterson or Peyton Manning but will allow Adriun or A. Peterson. The player name limitations appear to be for online teams only. Exact size and weight are not customizable. Offline teams/players are not limited according to the devs.
NFL TEAMS *From member Futurevoid
Baltimore Ravens
Pittsburgh Steelers
New York Giants
Other Custom Teams *From members MiniDitka and sportzhead
London Bridges
Saint Larimah Dragons
This is Easily summed up if we just refer to the developer directly
Backbreaker Team said:Each tackle will be uniquely simulated on the fly by euphoria. It will take into account the angle of the attacker and defender(s), players weights and body dimensions, their body postures and limb velocities at impact, absolute and relative speeds, the ground conditions (such as wet or slippery footing), in addition to individual players characteristics like strength, speed, and reaction times. Each tackle will be unique, deliver realistic results and allow multiple character interaction such as gang tackles. Now, instead of just two, there can be three, four or five defenders smashing into a ball carrier to halt his forward momentum, jar the ball loose, or just punish him physically for trying to gain an extra yard. Furthermore, limbs wont ghost through other players to accommodate repetitive pre-canned animation.
From the offensive side this will make a drastic difference. No longer will you enter into a tackle situation knowing there is a predetermined outcome. Your quick and elusive back may get hit, but be agile enough to avoid a direct shot, momentarily losing his balance only to regain it just in time to elude another tackler on your way to the end zone. Your hard-nose fullback may out-muscle and out-power defenders by continuing to pump his legs and truck through defenders on his way to a tough fourth-and-1 conversion. How and when the player times and delivers a spin move, stiff arm, juke or hurdle in conjunction with the characters personal attributes will help calculate and create the tackle as it would happen in real life. Ball carriers will now be able to bounce off, or drive through and carry defenders for extra yards. Players will not just be simulated in real time, but will have advanced artificial intelligence to determine when to act with certain behaviors. For example, the running back preparing for contact will lower his shoulders to deliver the hit, cover the ball with two hands as he fights for extra yards in heavy traffic, and pump his legs to keep his forward momentum and balance as he strives to reach the end zone.
Defense will be a much more dynamic and involved experience as well. You wont have to be the first defender to engage the ball carrier to have an impact on that tackle. You can now have a role as the second, third or fourth defender entering the tackle. As in real football, this will often be the best shot that may knock a ball loose from a vulnerable ball carrier that has tried to spin away from one of your teammates, or is fighting relentlessly to pick up the first down. euphoria is going to fundamentally change football tackles, each one unique, each one authentic, and each one realistic with multiple characters interacting as they would be based on realistic behaviors and physics!
Random Vids of Euphoria in Action
http://www.youtube.com/watch?v=vEAUPU3Q6G8&playnext_from=TL&videos=DhORXInOe9s&feature=recentu
http://www.youtube.com/watch?v=aMtrk4_d3MI
http://www.youtube.com/watch?v=t1WXOAJtUiU&feature=player_embedded
http://www.youtube.com/watch?v=lR2LXFKw_f8
http://www.youtube.com/watch?v=LlA1tJKMuYU
http://www.youtube.com/watch?v=DW8cXf9POzE
http://www.youtube.com/watch?v=uzLQrnMZJew&playnext_from=TL&videos=Z88lVrBXXi8&feature=rec-LGOUT-exp_stronger_r2-2r-1
TIPS & HELP*Big thanks to mbmonk with this one
-To avoid your receiver dropping the ball every time, hold aggressive mode and hold down on the right stick!
- Nobody believes this will outsell that other football game, but competition never hurts.
- Euphoria
- 50 Bucks
- You can make whatever NFL, NCAA, or High School team you want.
- If a certain other football game has grown stale for you
- It's Next Gen FINALLY, something besides graphics that older systems would not be able to do
- The GreatHouse Patch fixes a ton of exploits, and penalties
Feel free to troll, argue, or sit back and enjoy the game.