noobdoomguy8658
Neo Member
Wouldn't have changed a thing, because the "as a service" model has been very prevalent outside gaming as well.I'd argue you are seeing the push for GaaS and you saw the push for DLC, MTX etc because that price stayed the same.
The gaming industry has not been mainstream and investment-friendly for many years, but now that's not the case anymore, we're seeing exactly the same trends as we do in other industries. As long as the public company makes the lines go up for the shareholders, we're going to see various predatory practices multiply and prosper where they can.
What we're talking about here is the AAA segment. The indies still do offer amazing games at amazing prices, often making good profit for their devs, although I have to admit that not every capable indie developer strikes the financial success for one reason or another.
I, for one, have been playing a lot of the older games recently and noticed just how much quicker it used to be develop what was then considered the big titles, such as the Stalker series - the first game took many years and iterations, but once they settled, they released three games in three years; they were not perfectly polished, admittedly, but they still managed to look great, offer amazing stories, interesting gameplay, and somehow didn't suffer from as many bugs as modern releases that allegedly took many more years to make and costed more as well.
The fact that the games have been seeing more effort and resources into things like graphics, animations, and other tech demo stuff, does not necessarily mean that we as customers have to accept it at face value and cash out just because they spent the time and money. Forspoken comes to mind as well as Starfield - I, as a player, just can't see the effort put there behind all the bugs, boredom and outdated design.
On a related note, not every player is going to experience the game to its full extent, and even the developers and publishers have time and time again claimed to be making games where everyone can find something for themselves - then how come I'm expected to pay for the entirety of the content even if I don't care for a large chunk of it and will never choose to experience it?
I say let the executives take the cut, not us pay more.