shykyoichi
Member
Trying to build a self sufficient town by buying perishable stuff (stone and iron) from traders.
got my town to 700 population on hard. more than that and it starts crashing every 5 minutes or so.
Game is fun but it's a shame that the dev doesn't seem very interested in adding features(going by the ama and interviews), he seem eager to move on and treats this as final except from bug fixes from what I can tell. I can understand that but would be a shame with the potential Banished has. So far it's a solid 6.5/10 for me. That's a good game, but lacks variety and depth as well as challenge. The best thing about it is that it has that "one more turn" quality. With polish and more content this really could go so far.
I love Anno and Settlers. Is this game for me, GAF?
Trying to build a self sufficient town by buying perishable stuff (stone and iron) from traders.
Guys when should I start investing in farming?
How do I acquire cattle by the way?
Should I have multiple fisheries or just throw more workers at the fishery?
I am not a big fan of the fisheries as a main source of food. I seem to have better luck with gatherers and hunters. I've not had a fishery on a lake, however, and that strategy might work.
He plans on releasing mod tools and says that the engine is perfectly suitable for it. I think he's passing on the torch to the community.
I watched some video that said modding wouldn't allow adding new stuff, but rather just tweaking of whats already there. Don't know if there's any truth to it though.
I watched some video that said modding wouldn't allow adding new stuff, but rather just tweaking of whats already there. Don't know if there's any truth to it though.
I just lost my first town to mass psychosis. ~50 people, late Autumn, and suddenly everybody became obsessed with my stockpiles. They'd walk to one, grab something off of it, then set it on the ground nearby. Then they'd grab something else, set it on the ground, maybe grab something and set it back on the pile, and just repeat that indefinitely. They ignored the cold and just cycled stuff in and out of the pile until they froze to death. I was plotting out an expansion a ways away from the central hub of my town when it started and had no idea what was happening until about 5 death notices came in short order. Then I looked down there and saw the madness: milling throngs of citizens with little snowflake warnings above their heads endlessly moving stone, wood, and iron back and forth until they died of exposure.
That's something I've not seen yet. Were all of your stockpiles full at 100% capacity? Maybe they were endlessly shuffling stock around in an attempt to make more room even though they couldn't.
Seems like you can make the old folks move in with other families if you disturb their houses by either removing them or upgrading them. And then child-bearing age people seem to take the rebuilt house. So that's one way to make housing slightly more efficient.
Edit: Never mind. They do vacate the home but then they just wander the streets as homeless people. That's kind of a crazy mechanic. Give up the house to young people you aren't even related to and go try to die on the streets of exposure.
It's still a valid tactic though. Whenever I have an elderly single person hogging up a whole house I'll either raze it or upgrade just as winter sets in. They wander the streets homeless during winter while the builders tear down / upgrade the house. It usually takes long enough that the elderly single person freezes to death before the house is done, thus when it's completed it's available for a young couple to move in.
And all I've lost is one very old person who was going to die soon anyway, so no biggie.
I'm a horrible person....
It should be a criminal offense to release any kind of building game without giving players terrain tools. I love everything about this game except when my town's entire layout is stopped because of an anthill that I cannot flatten and cannot build on.
I'm done until terrain tools are modded in. Too bad, it's a great game otherwise.
The worst is when you can lay roads around it, and it visibly flattens the terrain itself, but it remains inaccessable for your builders. URGH
I bought some iron and tools from a trader last night, and this idea occurred to me too. I was actually hoping for some seeds or cattle, but my one mine ran down so I had to build another quickly. During the emergency a trader came in with iron and tools. I had an over abundance of 1200+ firewood and almost 20,000 food, so I figured sure why not. Then it occurred to me: with my crops and orchards, and my forester / woodchopper cells continually producing goods, I mean theoretically they could produce forever. But the mines production is finite, in time they run out. So, trading infinite goods for finite resources honestly makes sense.
And then I had the idea, what if I never depended on mines or quarry's, but instead placed orders for stone, iron, and tools with all merchants, and traded food and firewood whenever I could for those things?
It's an interesting idea.
My hard town is now over 180 people at year 35, I am growing ever so slowly but safely. Orchards are nice for food variety, but man crop fields and gathering huts just seem to produce so much more food. And there is a huge difference between a well placed fishing pier (with lots of water in it's radius) compared to a poorly placed fish pier. I actually tore down two of my crappy fish docks and moved them to better spots, I hate wasting three fishers on a sub par production location. I have almost all my houses upgraded to stone houses now, in fact I'm not placing wood houses at all anymore. It helps so much with the firewood situation, I'm now able to use firewood to buy goods easily.
I'll be playing Banished all weekend, it has it's hooks in me. Already got three achievements, this is one game where I can see myself going for 100% achievements just for the challenge of it.
Tried out the whole date of birth seed thing and I got stuck with an absolute doozy of a map.
Cows trader only, chicken is gotten from easy setting and trader30 years and still didn't reach 100 citizen.... damn it's hard
oh yeah dose anyone know how to get cow or chicken ?
I search the trade but nothing about cow only seedsCows trader only, chicken is gotten from easy setting and trader
What Jintor said along with there's a "master" trader that has almost everything you would want for productionI search the trade but nothing about cow only seeds
Damned nomads
I can't handle 17 of you fuckers!
Erm... I have a grown up woman and a child of the same sex living in the same house. Alone. Without a man. How is that possible? I had no deaths in my village yet.
I have 5,000+ food and I just got a notification that the reserve of food was low?
eidt
this game is fun to play drunk.
also i am very conservative and am super obsessive over food. have < 100 people and over 12000 food. I should expand some. I did finally trade for chickens and corn
pretty sure the AI says your reserves are low if it anticipates a massive drop in storage, usually right before winter starts. I.E. you have 5000 food, at the current rate by the end of winter you'll only have 2000, it'll see the drop and preemptively warn you, I've noticed not long after the warning my stock drops at least half of what it is
I believe you have to put wares in it to incentivize traders to come.Can bridge prevent traders from coming into town? My trading post is a dead buidling, and I can't figure out why.
What is the key to gaining population? I understand 2 adults per house..