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Banjo-Threeie Debut Trailer!

No Means Nomad said:
Here's what I think: the fun part of the Banjo games was exploring the environment and having an incentive behind it. In the old game that required scurrying up every tree in a level scouring for notes. In this one, that involves driving a big truck you made over a cliff, jumping out, and hitting up the smaller areas on foot.

Sounds good to me.

Those crying out for something identical to the previous games need to go back and play them, because the pure platforming aspects aren't enough to make a game like this phenomenal.

We've had 2 awesome platformers this gen, right? I have only played Galaxy, and that game did DAMN fine with only powerups that lasted like, 3 seconds.
 
Tathanen said:
Did you even PLAY the old banjo games? The transformations were basically more severe Mario powerups. None of them actually involved DRIVING. You are vastly underestimating the difference between hopping around as a dishwasher and actually driving. A fast moving vehicle requires levels that are huge, open, and conducive to DRIVING. Levels like what we've seen in the trailer. Cars are not platforming devices. They are transportation. Nothing in this trailer indicates otherwise.

And EVEN IF THEY WERE IDENTICAL to the old transformations, those were never an EMPHASIS in the old games. You used them for maybe one or two jiggies per level. This new stuff, though, hardly looks as isolated.

I am pretty sure I saw a car hop up to a new platform, you didnt really watch the video, did you.
 
Wow the building interface is so clunky. The massive text lists of all the parts looks way too confusing, especially if they're going to try to spark interest in younger players.

I have faith in Rare though.
 
Is the decapitation of Mario supposed to be funny? It seems to cater perfectly to those annoying 13-year-olds on Xbox Live, if you ask me.
 
lol @ Crushed. I think it looks great, but trying to browbeat others into thinking the same is just comical to watch.

I haven't got the "baggage' of having played either of the previous games, so I guess that helps my perspective here. I can certainly see how the vehicle creation can be used in a platforming milieu, but then I'm also one of the few around here that originally picked up on that angle in Gripshift. There's a similar sensibility here with the approach, I think.

Edit: this kind of "long distance" platforming goes back at least to something like Jumping Flash where the incorporation of a fully 3d viewpoint allows you to extend the distances involved as compared to the more traditional platforming approach born on single screen 2d viewpoints.
 
The very epitome of having a completely new idea/franchise in the works, then getting pressured to slap on an existing character that's a complete mismatch with the original idea.

Star Fox Adventuritis.

Why is Kazooie even in this? Didn't seem to do jack shit the entire trailer.

Should have just called this:

"Banjo: Shooting and Building"
 
RiskyChris said:
Except flight pads give you control over your character and you aren't some unwieldy massive plane.

Shoes um, just make your character run faster.
WOW THAT'S SO DIFFERENT.

Tathanen said:
None of them actually involved DRIVING.
There was a van and a submarine in Banjo Tooie. :|

Tathanen said:
Cars are not platforming devices. They are transportation. Nothing in this trailer indicates otherwise.

Transportation? They're being used EXACTLY like how they were in the old games.



Face it, if this was some kind of "animal lab" where you combined pieces of DNA to choose your Mumbo transformation, you guys would have no problem with it. But if it's made of metal, WHOAH NOW
 
Crushed said:
Vehicles = flight pads, shoes, animal transformations. EXACT. SAME. THING.

Dude, I played Banjo Kazooie and Banjo Tooie ten times combined and I know what is a typical Banjo platformer, ok?

It's all about collecting and exploring, but with a mix of british humor. Trasports existed in past Banjo's, for example Chuffy, but they were very marginal.

The famous innovative element Rare was taliking about clearly is the vehicle-thing. It's not necessarily a gimmick, but it is disturbing, because this game is now an hybrid and not a pure platformer anymore.

My answer to this: WTF were you thinking Rare?
 
Crushed said:
Face it, if this was some kind of "animal lab" where you combined pieces of DNA to choose your Mumbo transformation, you guys would have no problem with it. But if it's made of metal, WHOAH NOW

Because Mumbo was the focus of BK.
 
I just can't get over how many people Rare have disappointed with this game. They'll be kicking themselves to know they could have sold millions with a simple trad-platformer.
 
RiskyChris said:
We've had 2 awesome platformers this gen, right? I have only played Galaxy, and that game did DAMN fine with only powerups that lasted like, 3 seconds.
I didn't really enjoy Mario Galaxy as much as a lot of other people on the internet. Almost every level is based around a new mechanic mixed with platforming though, and very little of it is traditional.

I mean, ball rolling, point and click space movement, grabbing shells to navigate underwater races...one of it's successes is it's variety, but almost every level strays away from platforming at one point or another.
 
Danielsan said:
You're right that was a lot better than the trailer. I really love the graphics but man I sure hope they can get that framerate to a stable 30fps. It's chugging like hell in that video and the trailer.

Thanks for at least watching it and seeing what the Rare people have to say about it. THey have tons of time to get the framerate in order.
 
As someone for whom Banjo Kazooie is in his top five games of all time, let me just say: damn it.

I really hope there's a "build me a recommended vehicle" button. I don't want to be tinkering around in a garage-type setting in a platformer. Is it still a platformer? Ugh.
 
Mithos Yggdrasill said:
Dude, I played Banjo Kazooie and Banjo Tooie ten times combined and I know what is a typical Banjo platformer, ok?

It's all about collecting and exploring
Which is EXACTLY what this trailer shows. Collecting and exploring.


RiskyChris said:
Because Mumbo was the focus of BK.

Because gravity and spherical worlds and motion controls were the focus of Super Mario Bros. and Mario 64.
 
Wow, so UNimpressive from my point of view...it really doesn't make me wanna play it, doesn't look all that fun.
Oh, and it's nothing special from a technical point of view as well, with mediocre material textures and gnarly animations... the evident LittleBigPlanet rip off did NOT pay at all Rare, making Media Molecule little gem even more beautiful.

Plus where's the platforming?
Meh.
 
Crushed said:
THIS "NEW SHIT" IS THE EXACT SAME THING AS THE OLD BANJO GAMES.

The "new mechanic" is the fact that you CUSTOMIZE the transformations now. That's it.
Don't worry, Crushed! I agree with you!

And that's why I'm kind of wary about it. Collectathons suck.

And the art is... there's something wrong about it. It looks uninspired. Soulless. Forced. Empty.

SOMETHING. Something wrong.

However, the idea of building vehicles from various parts and using those vehicles to get around (an idea I've been tossing around in my head for a long time) is appealing enough for me to toss aside the Rare hate and actually be optimistic for once.

That, and I loved Viva Pinata. So I have some hope.

ALSO: You guys are all idiots. Of course the trailier is going to focus on the new big concept of building vehicles. You're still going to get your damn platformer. Shut the fuck up, whiners.

(I can't believe I'm defending a Rare game. It makes me sad.)
 
I'm fairly skeptical about zany new directions for games but I must this looks promising. It's hard to say if it'll all come together into a fluid package (something Viva Pinata missed unfortunately) but at the very least the driving mechanics look enjoyable. I just hope Rare can manage to implement a strong gameplay principle, which is something they've struggled with since their departure from Nintendo.
 
Salmonax said:
As someone for whom Banjo Kazooie is in his top five games of all time, let me just say: damn it.

I really hope there's a "build me a recommended vehicle" button. I don't want to be tinkering around in a garage-type setting in a platformer. Is it still a platformer? Ugh.

You can play through the entire game without building a thing yourself.
 
Poor George K. I'll bet this isn't exactly the sort of reception he envisioned.

Francias Castiglione said:
I just can't get over how many people Rare have disappointed with this game. They'll be kicking themselves to know they could have sold millions with a simple trad-platformer.
Yup.
 
Salmonax said:
As someone for whom Banjo Kazooie is in his top five games of all time, let me just say: damn it.

I really hope there's a "build me a recommended vehicle" button. I don't want to be tinkering around in a garage-type setting in a platformer. Is it still a platformer? Ugh.

There will be premade vehicles and I think they said you could do everything with out vehicles but it would be much more tedious.
 
Crushed said:
Oh look, using a speedy vehicle (that's modeled as a bird).

And a glider.

And a submarine.



Oh wait, they're bipedal animals so running around and hitting things and gliding is considering platforming. If it's a vehicle doing those exact same things, WELL, that's a "vehicle game."

You're missing the fact that controlling a vehicle doesn't offer any of the tightness or precision of control that the previous games had, something that's reflected in the haphazard, sprawling design of the levels. Of course, B-K never had that to the extent of, say, the mario games, but it had a fuck-load more than what's suggested by this trailer. That's what's missing.

I'm sure this'll be a fine game, but it's hard not to be dissappointed with this reveal given the recent dearth of platformers
 
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Agent Icebeezy said:
THey need to watch this video

http://msxbxnm.vo.llnwd.net/d1/inside_xbox/en-gb/2008/05/rare_ep1cut2.wmv

This is much better than the trailer.
Yeah, it shows far more actual platforming in that video too. Also, the amount of bullshit in this thread is rediculous.

If people actually bothered to do their research and check out one of the dozens of interviews and hands-on posted in this thread, they'd realise that half of their complaints about the game are completely unsubstantiated and incorrect.
 
Lmao.

In the developer video:

"We've removed all of Kazooie's moves and replaced them with blocks... They're magic blocks."
 
Everyone please watch the video that Agent Icebeezy has posted in this thread. It gives a way better perspective on the game than the trailer.

Personally I'm now on Crushed's side. Haters be damned.
 
This is looking pretty good. I'm just wondering what the actual objective of the game is. I know we build vehicles, but what do we do from there?

Can't wait to see more.
 
The trailer Icebeezy posts says the game's trying to push the genre forward. There's always a risk there of missing the mark entirely.
 
Francias Castiglione said:
I just can't get over how many people Rare have disappointed with this game. They'll be kicking themselves to know they could have sold millions with a simple trad-platformer.

Yeah.........
 
Danielsan said:
Everyone please watch the video that Agent Icebeezy has posted in this thread. It gives a way better perspective on the game than the trailer.

Personally I'm now on Crushed's side. Haters be damned.

Fucking hell yes.
 
Considering DK DS, a port of a decade year old N64 game has sold more copies than any Rare developed Xbox & 360 game, I personally find the attack on Nintendo in this trailer pretty disgusting.

It also shows a lot of nerve.....they continue to collect millions of dollars by developing for the DS, and then attack the hand that feeds them...

I personally would love it if Nintendo withdraw their licence to develop for the DS.

With Rare's history of sales flops for the Xbox & 360, I would love to see if they still think it's funny to basically disrespect the company that (1) made them the success they USED to be by giving them access to Nintendo IP's, and (2) continues to allow them to develop games on a Nintendo system.
 
Crushed said:
Trailer: http://gamevideos.com/video/id/18831

1UP's Rare Studio Tour: http://gamevideos.com/video/id/18830


EDIT FOR ALL THE WHINERS:
All of the elements that populated the past Banjo-Kazooie games are clearly there.

-Flying in plane instead of flying with Kazooie or transforming into a flying animal.
-Using a four-wheeled vehicle to bash instead of transforming into a four-legged animal to bash.
-Using a water vehicle instead of turning into an aquatic animal or swimming
-Carrying objects, shooting things, special sections involving racing or a sport, it's all there.
-This is Banjo-Kazooie. Go back and replay the N64 games if you think that they were all about intricate jumping and platforming.

Just, please, add THIS BUNCH OF HANDS-ON IMPRESSIONS to your OP.

Not because they are positive, but because they do a wonderful job explaining what the game actually is.


Misunderstoodery is the basis of all this whinery.
 
Are people really missing the Whole "Here is a puzzle, build whatever you like to try and solve it" idea that Rare are putting into the new Banjo game?

Watch the videos and see how the vehicles are built to solve a puzzle. Moving the huge Ice Block, so you build a vehicle that can move it well. You're free to solve the puzzles in any way you see fit. How fun is it going to be to look at a problem and then design a contraption from scratch, that will help you in your quest for Jiggy bits?

What about the online modes? This could be the same as the Halo 3 Forge mode which spawned countless new game types. People making contraptions to have football matches, hockey games, basketball games. Think about those TV programs where people take junk and make some bizarre vehicle out of it...but in a game.

The original Banjo games had puzzle solving elements that revolved around hours and hours of wandering back and forwards, solving a puzzle in one land, only to unlock something else else miles away. Don't get me wrong, I still love the old Banjo games but Rare really had to bring something new to the table, especially after Super Mario Galaxy.
 
scitek said:
Lmao.

In the developer video:

"We've removed all of Kazooie's moves and replaced them with blocks... They're magic blocks."

:lol Definitely laughed at that when he said it as well.

Mostly unrelated, but which of the two N64 games does GAF thinks holds up better? Leaning towards the original, but it's been so long since I've played either of them.
 
This isn't Banjo-Threeie, this Banjo-Kazooie: Nuts & Bolts. It looks nice, I wanted a pure platformer for the 360 though. :(
 
Crushed said:
Transportation? They're being used EXACTLY like how they were in the old games.

I just refreshed my memory with a video of the van. It's nothing like these vehicles. It's small, contained, and basically just Banjo on rollerskates. You can't just say "OMG ITS A CAR TOO" and think your point has been made. There are no similarities between it and the vehicles in the trailer aside from the inclusion of wheels.

Face it, if this was some kind of "animal lab" where you combined pieces of DNA to choose your Mumbo transformation, you guys would have no problem with it. But if it's made of metal, WHOAH NOW

You know what? You're probably right! And what's wrong with that? Animals would be more true to the actual aesthetic of the game, but more importantly, your creations wouldn't have PROPULSION as their emphasis. Animals can do a billion different things, but all the vehicles we've seen so far have had "move forwards with varying degrees of competence and maybe shoot at the same time" as their sole characteristics.

If the contraptions end up being all sorts of varying things that aren't just about driving or flying around, then I'll gladly eat my words, but I prefer to base my opinions on what I've actually been shown. And right now, this shit aint banjo.
 
pswii60 said:
Yeah, it shows far more actual platforming in that video too. Also, the amount of bullshit in this thread is rediculous.

If people actually bothered to do their research and check out one of the dozens of interviews and hands-on posted in this thread, they'd realise that half of their complaints about the game are completely unsubstantiated and incorrect.


This isn't the Banjo research thread it's the debut trailer thread.
 
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