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Banjo-Threeie Debut Trailer!

I didn't like the trailer that much - probably because I had no idea what they'd done to my favorite bear and bird.

But after reading some articles I really like the concept and I think it has a lot of potential. I'm looking forward to this game =)
 
harSon said:
They're damned if they do and damned if they don't. If they had made a 'true' sequel, people would have labeled the game as Banjo 2.5 and commented on Rare's inability to differentiate themselves from Nintendo.

I thought impressions of the X06 trailer had been very positive?
 
Agent Icebeezy said:
http://msxbxnm.vo.llnwd.net/d1/inside_xbox/en-gb/2008/05/rare_ep1cut2.wmv

Skip the first two minutes because it doesn't have gameplay.



Uh, gameplay impressions are very positive from IGN, 1up and others. Where are you get your gameplay impressions from?
It's certainly new and exciting...but when playing, I had a tough time determining whether I was actually having fun or was simply so fascinated by the novelty and entertained by the vehicle-building that it was compelling enough on those merits alone.

If you can't tell you're having fun or not then thats a problem
 
Linkzg said:
Actually, it is the people, such as yourself, who are simply guessing and assuming more than the others at this point. The title of the game, the trailer, the write up, the two video interviews, and other media all point to it having a huge focus on the vehicles. If Rare says otherwise, then cool.
I'd say it's a good guess.

When do trailers and previews NOT emphasize the BIG NEW COOL when it's a sequel to an already-established series?

Not that I care. The platforming was the worst part of Banjo. Always has been. Too much collectathon-ing.
 
Evangelos said:
To those who have the audacity to defend this stillborn monstrosity:

Imagine if Nintendo released Zelda: Bow Training or Square-Enix released Dragon Quest Swords as proper sequels. Wouldn't you feel robbed/disappointed?

That makes no sense at all and Im just quoting it for laughs.
If you feel what you said is even relevant to Banjo or the platforming genre, break that down please.
 
Opus Angelorum said:
Well that settles it, pre-order cancelled.

Would be fun to discuss without this kind of stupid overreaction.


EDIT:

I do also agree with those saying it's not so great how the vehicles are a replacement for Banjo and Kazooie having actual abilities. Banjo Kazooie was all about the two of them working together, each having particular strengths, etc. It was a neat system. Now it looks like they've been fused together into a single being that doesn't have any character-specific abilities. Any character could be substituted in their place, and the game would still function. That's really kind of a big thing, and what might be fueling a lot of the hate. Banjo and Kazooie aren't actually doing anything that only Banjo or Kazooie could do. Even if the overall game mechanics ended up identical, abstracting everything to machines and removing their innate abilities is really going to hurt the attachment to the whole experience that long-time fans of the series have. I mean imagine if in Mario Sunshine Mario had to use the Fludd for EVERYTHING. He already DID have to use it for way more than certain people were comfortable with, and I think the same kind of sensation is being felt here.

Bingo.
 
I do also agree with those saying it's not so great how the vehicles are a replacement for Banjo and Kazooie having actual abilities. Banjo Kazooie was all about the two of them working together, each having particular strengths, etc. It was a neat system. Now it looks like they've been fused together into a single being that doesn't have any character-specific abilities. Any character could be substituted in their place, and the game would still function. That's really kind of a big thing, and what might be fueling a lot of the hate. Banjo and Kazooie aren't actually doing anything that only Banjo or Kazooie could do. Even if the overall game mechanics ended up identical, abstracting everything to machines and removing their innate abilities is really going to hurt the attachment to the whole experience that long-time fans of the series have. I mean imagine if in Mario Sunshine Mario had to use the Fludd for EVERYTHING. He already DID have to use it for way more than certain people were comfortable with, and I think the same kind of sensation is being felt here. It's even more severe, though, since it's not just a little device, but instead a huge assortment of gigantic miscellanea.
 
Lé Blade Runner said:
The trailer didn't impress me, unfortunately. I did like Banjo Kazooie on N64 a lot back in the day, but I just might give this a pass after all.

The trailer is ironically the wrong video to watch.
 
Gotta agree that there's waaaay too much emphasis on the vehicles from the looks of the trailer. I wouldn't mind if there were occasional driving segments but it looks like they're turning into Grand Theft Kazooie and I'm having a hard time getting excited about that.
 
Agent Icebeezy said:
Have you even bothered to read previews. Everyone of them is glowing. So, Rare is obviously impressing gamers.

Yeah, I've read the preview by Nick on 1UP. Big deal.
RARE impressing paid gaming enthusiasts does not equate to impressing me, or the individuals herein posting their comments, concerns and disappointments.
 
Evangelos said:
To those who have the audacity to defend this stillborn monstrosity:

Imagine if Nintendo released Zelda: Bow Training or Square-Enix released Dragon Quest Swords as proper sequels. Wouldn't you feel robbed/disappointed?

What a retarded post. You're saying that BK3 is a spin off, with less intricate and more simplistic gameplay than the 'main' series. Read up on the game and watch the trailer and convince me that this is a spin off. It has a complex building mechanic you use to make tools to help you cross boundaries in the world. If anything there isn't one way to get to your goal now, but more since you have the choice as a player. There's still platforming and exploration. Keep in mind that BK wasn't the most 'hardcore' platformer to begin with.

I do also agree with those saying it's not so great how the vehicles are a replacement for Banjo and Kazooie having actual abilities. Banjo Kazooie was all about the two of them working together, each having particular strengths, etc. It was a neat system.

We've seen one flash of gameplay and you're able to come to this conclusion already?
 
Evangelos said:
To those who have the audacity to defend this stillborn monstrosity:

Imagine if Nintendo released Zelda: Bow Training or Square-Enix released Dragon Quest Swords as proper sequels. Wouldn't you feel robbed/disappointed?
Still surprised that more people don't see that exploration of environments to achieve various objectives is the core of BK (and many 3D "platformer"). That seems intact here. It's not a complete depature just because the method of transporation to achieve the objectives and explore is different and allows for customization.
 
As a big fan of BK games I have to say Im a bit excited, but also a bit disappointed.
Excited in that the concept of building vehicles to solve puZzles or get to items is an interestihg one. nothing new, but definitely sounds fun. I do kind of wish you could create creatures using parts intead of lifeless vehicles, but ther mechanic has potential, especially using thev rumored peripheral.

Now the disappointment. Something about this doesnt feel right;. For one it doesnt have the look (WTF @ Banjo?) and charm of the originals. It looks cold and mechanical as expected, but that doesnt fit the series very well. Also sorry Crushed but using Kazooie and other things to help you along isnt the same as using a bunch of vehicles. Theres a certain fantasy charm to how the original games handled "vehicle travel". This game seems pretty ambitious but Im going to stay very cautiously optimistic. I do think this should have been a new IP.

Using Marioo Galaxy as comparison doesnt really work because Galaxy feels very much like Mario games of old, but with a new mechanic integrated into it in a way that doesnt betray the series roots. You still have to negotiate terrain and platforms, while avoiding traditional mario enemies and traps. It works in a way that this Banjo game seems to be having trouble.
 
Agent Icebeezy said:
The trailer is ironically the wrong video to watch.

I watched the other video.

Tell me, why did a game where the platforming was about Banjo and Kazooie's symbiotic relationship change into one where basically, those mechanics go way the fuck out the window.

It doesn't make sense.
 
I think this new Rare game looks badass and I honestly can't wait to play it.

That said, its not a fucking Banjo game and its not a fucking platformer, which we've been completely starved of. Its some kind of vehicle-building-sandbox-puzzle/racing game.

Its basically a 3D LBP with the levels already laid out for you and you can only build vehicles to progress. I mean once again, it sounds and looks great to me but its not a platforming game.

And if some of you have forgotten what a platforming game is like just go on youtube and see what BK used to play like. You'll see the vehicles don't replace the same mechanics of the series previous. Maybe for some of you thats a good thing. I admit, I also didn't want to run around and tediously pick up worthless collectibles like in the past but I still want all the other platforming features from the previous games.
 
BTW What's with Rare and their garish colors and the plastic look? Just compare these two Fable screen shots with something similar by Rare:

797_0005.jpg


797_0007.jpg


273_0004.jpg


1162_0004.jpg


I know we're talking different genres here, but still... the boys at Insomnia know how important colors are.

1233_0001.jpg
 
Darunia said:
We've seen one flash of gameplay and you're able to come to this conclusion already?

Well, they already said they removed all of Kazooie's moves so I guess B&K working together based on merit and strength is kinda scrapped?
 
What the hell happened to my Banjo?

Originality is good. But it doesn't mean they have to throw the genre overboard.

You can be original without changing too many things. Mario G is an original platformer and yet it's a pure Mario game when you lookk at it and play it.

This one doesn't look like a Banjo game at all. The vehice thing really looks stupid. IMO
 
Can we rename the thread to

"Nintendo fans in here to justify why you won't be buying banjo and to reminisce about how Rare ain't what it used to be".

It's save time for the rest of us
 
MisterHero said:
Climbing the ant hill on Mumbo's Mountain.
I saw climbing.

MisterHero said:
Flying/dive-bombing the targets on the beach level.
Saw that in this trailer.

MisterHero said:
The upper area of Clanker's Cavern.
Moving along pipes and ledges (in the trailer) and going into crevices (nothing suggests that this game won't have that.

MisterHero said:
Racing/climbing in Bubblegloop Swamp.
Saw that.

MisterHero said:
Climbing the fence/mansion/church areas in the haunted mansion.
More running along ledges and jumping a few holes. Saw that in this trailer.

MisterHero said:
Climbing the massive tree in Click Clock Wood.
Running along ledges, doing a big jump every now and then to get up a "cliff," using the crevices. Same as Clanker's world (omg robotic and inorganic).

MisterHero said:
Dog-fighting with Grunty at the end of the game.
Saw that in this trailer.



People are saying "I wanted Banjo 3, but instead I got Banjo Kart N Guns!"

No, you wanted Mario-Kazooie, and Rare gave you Banjo 3.
 
Flakster99 said:
Yeah, I've read the preview by Nick on 1UP. Big deal.
RARE impressing paid gaming enthusiasts does not equate to impressing me, or the individuals herein posting their comments, concerns and disappointments.
I very much agree with you here. So much hyperbole being spewed by the press lately. These incredibly vocal Rare defendants are only adding to the sickness.
 
The Innocent X said:
"Nintendo fans in here to justify why you won't be buying banjo and to reminisce about how Rare ain't what it used to be".

Except most of the complaints are how the game looks great, but where is BK3?
 
The Innocent X said:
Can we rename the thread to

"Nintendo fans in here to justify why you won't be buying banjo and to reminisce about how Rare ain't what it used to be".

It's save time for the rest of us

Or maybe it can be the "people making stupid generalizations cause they cant argue a lick" thread
 
The Innocent X said:
Can we rename the thread to

"Nintendo fans in here to justify why you won't be buying banjo and to reminisce about how Rare ain't what it used to be".

It's save time for the rest of us
What the fuck

I loved Banjo

I should be asking why people think that BK isn't a platformer. What the hell was it then?
 
ymmv said:
BTW What's with Rare and their garish colors and the plastic look? Just compare these two Fable screen shots with something similar by Rare:

Congratulations!

Turn the bloody COLOR option down on your TV if you don't want bright primary colours.
 
Crushed said:
Vehicles = flight pads, shoes, animal transformations. EXACT. SAME. THING.



I've watched it. Flying with Kazooie and shooting eggs at things is now helicopters and planes shooting at things. Detaching Kazooie from Banjo's backback is now smaller vehicles or getting out of the vehicles themselves.

Exactly, so why fucking add something that isn't needed? Kazooie COULD FUCKING FLY, She could shoot eggs, you could go faster etc, why replace a simple gameplay mechanic with a totally redundant set (Vehicles).

The ONLY way I would have accepted vehicles is if they used it as a complimentary addition to a fully fledged move set for Banjo and Kazooie, using them as a direct replacement for Mumbos magic shack (Replacing skulls with parts), instead it looks like the guys are utterly useless without vehicles, which is a disgraceful move in my view.

Also, where the hell is the exploration? I'm hoping Rare are just focussing on Vehicles because they are new and will show a bit of "proper" on foot exploration later, because if they've made Banjo an almost linear action vehicle adventure Rare can go fucking swivel.

I'm holding judgement, but I can see why Banjo fans are angry, Rare needs to justify this move, and the only way they can do that is by showing that Vehicles are more fun than a moveset, something I'm not convinced of by that trailer.
 
I loved the old Banjo-Kazooie's more than any game on the N64 that time, and they're still in my top 5 favorite games of all time.

So I was looking at all the screens at the trailer this afternoon and I was amazed. The whole Banjo-Kazooie concept was overturned and mostly gone. The interaction between bird and bear was gone, the jumping carrots with googly eyes were gone, and the only thing I saw were vehicles. What was going on?

And on top of that, the game wasn't called Banjo-Threehie, as Grunty's head promised at the end of Banjo-Tooie, but Banjo-Kazooie: Nuts and Bolts. And Mumbo wasn't my shaman anymore, but he has a sort of garage. Humba Wumba looks like Kameo and a porn-erotic cowgirl at the same time (very nice how much all over again) and my lovely compact levels were huge plains.

I can only say one thing: Rare, I'm loving it.

This is what a next-gen game is. Take a game, don't take it the evolution road, but the revolution road, and release it. I mean, the idea of these vehicles and the LEGO building stuff is just genius. The collectathon that BK was is mostly gone and I'm happy with that. It did not irritate me but it wasn't really fun.

But I mean, what's everyone's problem? It looks beautiful, the art design is great, and they've put a totally different style of gameplay in. Of course you're not seeing much platforming, because Rare wants to show off the new gameplay elements and not the stuff we already know from the old games.

It's not Banjo-Kazooie anymore in terms of gameplay, but I'm sure it is a BK game is every other form; story, character design, music and all that kind of stuff.

I can't wait. Banjo is back!
 
Crushed said:
People are saying "I wanted Banjo 3, but instead I got Banjo Kart N Guns!"

No, you wanted Mario-Kazooie, and Rare gave you Banjo 3.
While I do agree mostly with you, Crushed, I can understand the lament over a lack of animal transformations. They feel more organic, less mechanic. (Obviously.) There's a significant different between a cheetah and a wagon with rockets. Between a bear and a tank. Between an eagle and a plane.

However, there are a lot of people who seem to forget just how little actual platforming there was in the original games, compared to the rest of the features. It was much more an action-adventure than a platformer. (An action-adventure drowning in shitty collectathons.)
 
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