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Banjo-Threeie Debut Trailer!

RiskyChris said:
Why does my main character lose a ton of abilities in a sequel? This doesn't really make sense.

I'm still waiting for the fucking Tanooki Suit to come back, and that was like over 15 years ago >:(
 
Banjo-Kazooie.com updated with a few new pics

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Shockgamer said:
So much fighting over a game that will barely make a blip on Sales-Age.


So you are only interested in games that will cause a big fuss sales wise? :lol

I'm sorry, but that's quite sad.


Screw the haters Banjo is back and not just a high res version of its old self. The game needed a change and I'm happy Rare had the balls to make it happen.
 
Mutagenic said:
Just stop, please? Dear lord.
You're right, "incredibly accurate parallels" and "opinions" are stupid. Deciding that gameplay sucks because the 3D models have metal textures = logic.
 
Crushed, people are disappointed because there seems to be significantly less emphasis placed on the platforming abilities of the bear and bird themselves. Everything is vehicle this, creation that. Fans loved the magic that transformed Banjo and Kazooie INTO whatever they needed to get the Jiggy or whatever.

The PLATFORMING might be there, but Banjo and Kazooie themselves have been seemingly "nerfed". I mean, fuck, people were imagining how it would be if Banjo and Kazooie were in SSBB, or a Microsoft equivalent to that game. Now what moves would they have?

This isn't Banjo-Threeie, and I think this game is named appropriately so. It just seems as much of a main Banjo game as Grunty's Revenge (GBA) was now.

Nobody's arguing that this game doesn't look varied or like a platformer, really. They're just arguing that it's not Banjo in the same way people would be complaining if Super Mario Land was only just those underwater or air levels with Mario shooting shit in that suit.
 
Socreges said:
i insist that anyone still excited about this game is fooling themselves.

Better that than to dismiss a game based on the first trailer. I dismiss nothing till it's reviewed, and some things not even then
 
I just hope the level design blows me away as much as the first BK did. Even though they did the whole ice, desert, water, etc level themes, they were done with so much surreal style. Rusty Bucket Bay may be one of my favorite levels in a game, ever.
 
1-D_FTW said:
I gotta say I agree with everything Crushed has said. My memory of Banjo must really be warped, because I never thought it was a platformer. You walked around picking up meaningless junk. Whereas Mario rewarded you with stars for completing platforming "missions", Banjo mostly had you walking around picking junk up. That's my memory. It seems like Rare finally has a vision for the series and are doing something original and cool.
Stop making sense.
 
Naturally, if the game turns out well, I'll buy it despite the new direction.

But as of now, I'm disappointed. I was hoping for a more straightforward next-gen revitalization. Much like PDZ, but without the suck. The graphics whore inside me isn't exactly blown away either. Both Ratchet and Kameo look better IMO. At least based off of what we've seen.
 
abacab driver said:
Exactly.

Ahh bitter tears taste like candy.
Props to Rare for making a HUGE step pushing the genre forward.

When other developers on other systems 'borrow' the idea Im sure the haters will get it. :D
How you can even compare this to YI is beyond stupid. Those segments lasted all of like 15 seconds, and weren't all that commonplace. Vehicles are dominating the new BK. Major difference.
 
Why is everything so.... flat? The city looked ok, but when they got to the outdoor areas with flat low res textures for the ground with repeating patterns. the trees, the landscape... I can't even tell if it's bad art design, bad tech or both. Maybe it's the vehicles, they had to create big, flat arenas for them to get around? it looks like a badly designed game from the past, with some accurate shadows and that "shine" to make it look next gen. Hopefully other videos look better than this.

I don't know how the game will PLAY, but I can tell you guys that this idea of platforming with vehicles NEVER works out nearly as well as just plain platforming. They're always harder to control, especially with precision.
 
Creating the vehicles looks awesome, a fuckton of potential there no doubt. Not so sure about Kazooie's moves being taken out, though...but I'll play it before I pass judgement. Also, for the love of God I hope that the framerate improves...let's not have another Tooie on our hands...

That being said, bring on November :D
 
Scarecrow said:
I just hope the level design blows me away as much as the first BK did. Even though they did the whole ice, desert, water, etc level themes, they were done with so much surreal style. Rusty Bucket Bay may be one of my favorite levels in a game, ever.
See? People loved BK.

I'm ALL for Rare doing what they want with BK3(whatever title they have now), but the N64 game was awesome.
 
Mutagenic said:
How you can even compare this to YI is beyond stupid. Those segments lasted all of like 15 seconds, and weren't all that commonplace. Vehicles are dominating the new BK. Major difference.
You're right, so tell me how the game ended when you beat it.

Did you do the no-vehicle playthrough that Rare themselves said that you can do?
 
The Innocent X said:
Better that than to dismiss a game based on the first trailer. I dismiss nothing till it's reviewed, and some things not even then
read my post again. i didn't dismiss it. see, there's a middle ground.
 
CowboyAstronaut said:
Screw the haters Banjo is back and not just a high res version of its old self. The game needed a change and I'm happy Rare had the balls to make it happen.

Agreed. Change is feared by so many itt, mostly conservative nintendo fans who hate to see 'their' duo doing something they're not familiar with, and they don't like it
 
looks pretty awesome. the only thing i'm not so sure about is the vehicle-building, which evoked a distinct "gummi-ship" feeling. maybe it's unfounded, but it was just the first thing that popped in my head when i saw it in action.
 
Darunia said:
Agreed. Change is feared by so many itt, mostly conservative nintendo fans who hate to see 'their' duo doing something they're not familiar with

It has nothing to do with Nintendo fans, what the hell is with the stereotyping in this thread?

This is about Banjo fans wondering why the fuck the main characters are practically helpless?

The vehicles feel like a shoehorned mechanic when you nerf your protagonists to match.
 
RiskyChris said:
Almost every single (maybe every?) move you could do in Mario 64 you could do in B-K, iirc.
Yes, because Mario 64 had the moveset that is solely exclusive to only 3D platformers: running, jumping, hitting, hitting downward, and jumping while running.

In other news, Halo is now a 3D platformer and not an FPS.
 
LaneDS said:
:lol Definitely laughed at that when he said it as well.

Mostly unrelated, but which of the two N64 games does GAF thinks holds up better? Leaning towards the original, but it's been so long since I've played either of them.

The original definitely. I'm playing it right now. Bullshit on it not having a focus on platforming...
 
My god the ex rare fanboys, I've read some lopsided bollocks but some of the posts complaining that the game has moved on and is different from the good old N64 days are scary.
 
Crushed said:
You're right, so tell me how the game ended when you beat it.

Did you do the no-vehicle playthrough that Rare themselves said that you can do?
That sounds fucking brilliant, with the lack of character moves and all. I can't wait to run around that sprawling landscape without a vehicle! Hey guess what, you can also play through MGS4 in first-person mode. You wouldn't want to, but you can!
 
I have to admit I never though BK was a particularly strong platformer, and I only came to this game last year. All the complaints about it no longer being a platformer are kind of... confusing to me.
 
Crushed said:
Yes, because Mario 64 had the moveset that is solely exclusive to only 3D platformers: running, jumping, hitting, hitting downward, and jumping while running.

In other news, Halo is now a 3D platformer and not an FPS.

Do you not remember how praised M64 was for having varying acrobatic abilities?
 
http://www.oxm.co.uk/article.php?id=4202

The teaser trailer you released over a year ago suggested this game would be a conventional platformer. What changed?
The teaser trailer showed Spiral Mountain, a Jiggy, a note. I think it was kind of tongue in cheek, purposely done to make people think we were doing a hi-res version of Tooie. I still think we've done the right thing. It was time to do something different and with this generation of consoles it's allowed us to do that.
 
RiskyChris said:
Almost every single (maybe every?) move you could do in Mario 64 you could do in B-K, iirc.

And how well did that work out for Rare? Mario 64 is considered a classic and still to this day one of the best platformers of all time. Banjo Kazooie on the other hand....well it was just there.

It should also be noted that while Mario could get through nearly the entire game just on his original moveset BK had to keep adding in new abilities and powers in order to get anywhere.

So why attempt that route again when Rare can simply build on their strengths and do something else?
 
abacab driver said:
Exactly.

Ahh bitter tears taste like candy.
Props to Rare for making a HUGE step pushing the genre forward.

How the hell is diminishing the role of platforming pushing the genre forward?
 
I am not too sure what to think of the trailer. Looks like it could be fun, I guess (I never played a Dark Cloud game). :\

lol @ the abuse of the Comic Sans font.
 
Mutagenic said:
That sounds fucking brilliant, with the lack of character moves and all. I can't wait to run around that sprawling landscape without a vehicle! Hey guess what, you can also play through MGS4 in first-person mode. You wouldn't want to, but you can!
Oh, so you unlocked all of the moves?

Yeah, when Rare confirmed that Banjo and Kazooie are dead and lifeless blobs that can't walk two inches, I was pretty upset too.
 
PepsimanVsJoe said:
And how well did that work out for Rare? Mario 64 is considered a classic and still to this day one of the best platformers of all time. Banjo Kazooie on the other hand....well it was just there.

It should also be noted that while Mario could get through nearly the entire game just on his original moveset BK had to keep adding in new abilities and powers in order to get anywhere.

So why attempt that route again when Rare can simply build on their strengths and do something else?

Because each level in BK was amazing and played well to the abilities of B-K, that's why.

Sure it doesn't have the fanbase that M64 does, but does that make it an inferior game?
 
Ghost said:
...clearly.
Shut the hell up, you haven't a fucking clue what is in my head, and trying to call it over my posts here is stupid if you think that a few paragraphs encompasses my entire opinion on rare and their treatment of Banjo 3.

Fact is, Rare have a lot to prove, but they also have a damn lot of talent there, I honestly feel that they trying hard, VERY hard to make Banjo 3 the best game they could, I just have my doubts for one reason:

Rare have set out to make Banjo 3 as far removed from their N64 efforts as possible, possibly because they don't want to be labled as a developer that just Apes what Ninty do, fair enough, but they need to justify the shifts too, and in my view they may have taken it too far.

Part of the thing that made Banjo Kazooie (And Tooie) great to me was the character interaction, whether it be flying, rolling Banjo about, or the little moves (Like the peck jumps etc), it was an excellent move-set and done a great deal to connect you to the duo, as much as Rare would love it not to be, a vehicle puts an obstruction between you and the characters, you no longer have direct control, and for me, it could throw the balance of the game.

Now of course they could make the vehicles so integral that it feels like an extension of the characters, that would be an excellent achievement and is a game making or breaking part of the game. I fully hope that Rare can do it, hell, my UK Dev Defence Force membership includes love for the Twycross lads, but after all this time I can't sake the feeling that Rare have lost all direction, and this is the best they could knock up after being pressured by the overlords at MS, but that will become clear as the game gets closer to release.
PepsimanVsJoe said:
And how well did that work out for Rare? Mario 64 is considered a classic and still to this day one of the best platformers of all time. Banjo Kazooie on the other hand....well it was just there.

It should also be noted that while Mario could get through nearly the entire game just on his original moveset BK had to keep adding in new abilities and powers in order to get anywhere.

So why attempt that route again when Rare can simply build on their strengths and do something else?
I enjoyed BK more than Mario 64, much more, there I said it.
 
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