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Banjo-Threeie Debut Trailer!

AZ Greg said:
Fair enough. Your posts, however, did make you come off as more of a Rare graphical engine fan than a Rare fan. ;)

You make a good point about Nintendo's games and I've felt the same way about them for years. On the other hand, is it safe to say that you're a fan of Halo 3, GTA 4, COD 4, Forza 2, PGR 4, etc...? At their cores, those games are basically the same thing as the original game that spawned them. However, each managed to innovate without changing the core direction of the game. Whether that be by implementing online party systems, recorded films, dual wielding, online free-roam, a prestige system, photo mode, or whatever other unique new features that were added from sequel to sequel.

The point is that Rare could have satisfied both the crowd that wanted "Banjo in HD" and the crowd that didn't only want "Banjo in HD." Much like Halo 3 isn't just Halo 2 in HD. And again, the people praising the new direction in this thread never called for it before it was announced. Nor do they denounce the sequels that play it safe on their favorite console.
I would have just as happily accepted a "Banjo in HD," but I'm not going to hate on this game for not being it. I'll give this game a chance.
The_Dude said:
Sorry, my mistake. I didn't realize sweeping generalizations, based on a varied group of differing opinions, are perfectly valid.
lol gaf
 
This opinion may have been expressed earlier on but damn if I'm gonna go through pages of sludge to clarify.

I applaud Rare for not developing Super Banjo Galaxy. I don't mind the new vehicle building development in the game however, this does feel like Rare covering their bases by making it more fitting for the XBOX360 demographic... well known IP or not.
 
pitt_norton said:
This opinion may have been expressed earlier on but damn if I'm gonna go through pages of sludge to clarify.

I applaud Rare for not developing Super Banjo Galaxy. I don't mind the new vehicle building development in the game however, this does feel like Rare covering their bases by making it more fitting for the XBOX360 demographic... well known IP or not.

No, when you watch the videos and interviews, it basically says that they were waiting for technology to catch up with their ideas. Developers dream grandiose things all the time, normally the limiting factor is the technology. Technology is there on the 360 to accomplish one of those dreams. I don't see this as shoehorning for the 360 demographic. There aren't any bald space marines here. It has some equity with the brand name, but it will largely sell on the strength of how good the game is.
 
Orodreth said:
Here is a transcript of the interview from yesterday:
http://mundorare.com/features/the-lord-of-the-games-chat-log/

Some of the questions got from here were answered. Others, interesting, like being able to save vehicles designs for example, weren´t unfortunately.
thanks for the awesome read, Orodreth.

this is one of the best questions:

Mario @ Rare-Elite: About cutting the grass... Pwef... This is a personal one; my First memory of the original BK was running through the long and fluid grass of Spiral mountain... Now the ground textures look very clean, but flat. Can we expect beautifull long grass and more 'filled' levels in stead of the clean/flat ground textures? You almost answered it already.

Mayles: Yes, long grass lovers everywhere will be satisfied with Spiral Mountain and Showdown Town.

:D
 
Agent Icebeezy said:
No, when you watch the videos and interviews, it basically says that they were waiting for technology to catch up with their ideas. Developers dream grandiose things all the time, normally the limiting factor is the technology. Technology is there on the 360 to accomplish one of those dreams. I don't see this as shoehorning for the 360 demographic. There aren't any bald space marines here. It has some equity with the brand name, but it will largely sell on the strength of how good the game is.

I've watched a few interviews... the vehicle building idea was shoehorned in from another cancelled project. But I don't have an issue with that... it looks cool.
 
Looks stupid. Seriously, its the antithesis of good game design in the very concept. I sincerely doubt there is going to be an easy pick up play platformer here. I doubt Rare is going to find some magical all encompassing control scheme for this needless attempt at variety and vehicles. The best games use simple, focused concepts and work within this framework. Banjo 360 looks like the most epic clusterfuck of concepts
since gta
. In addition, micromanagement can go to hell. Theyve basicaly taken the immediate joy of touching and utilizing a projectile/flying/etc powerup and replaced it with THESE. RPG stats? Convoluted vehicle construction?
FUCK.
THIS.
NOISE.
You ocd types are going to have fun, but this will destroy pacing and gameflow in general. Going by the trailer level design looks uninspired and empty. And its simply because good game design rarely benefits from this kind of backwards-thinking freedom.
Seriously if you want the revolution of BK, its not here. And I avoid system war bullshit so I say this in regards to game design. The original Banjos built off of mario 64 shamelessly. Mario Galaxy builds off of these n64 templates with a concentrated effort to provide "nonlinearity" within linear progression. Its focused. Its accessible. It still provides many rewards for those willing to probe into the finer and subtle effects of its control. It rewards curiosity and experimentation within reasonable bounds. Its the one true successor to the n64 platformer lineage. What I saw today was not.
...
And for your information no I didnt read this giant mess of a thread.
 
pitt_norton said:
I've watched a few interviews... the vehicle building idea was shoehorned in from another cancelled project. But I don't have an issue with that... it looks cool.

That's different than the game being changed to fit a demographic. They merged two ideas, big deal.
 
EmCeeGramr said:
Looks stupid. Seriously, its the antithesis of good game design in the very concept. I sincerely doubt there is going to be an easy pick up play platformer here. I doubt Rare is going to find some magical all encompassing control scheme for this needless attempt at variety and vehicles. The best games use simple, focused concepts and work within this framework. Banjo 360 looks like the most epic clusterfuck of concepts
since gta
. In addition, micromanagement can go to hell. Theyve basicaly taken the immediate joy of touching and utilizing a projectile/flying/etc powerup and replaced it with THESE. RPG stats? Convoluted vehicle construction?
FUCK.
THIS.
NOISE.
You ocd types are going to have fun, but this will destroy pacing and gameflow in general. Going by the trailer level design looks uninspired and empty. And its simply because good game design rarely benefits from this kind of backwards-thinking freedom.
Seriously if you want the revolution of BK, its not here. And I avoid system war bullshit so I say this in regards to game design. The original Banjos built off of mario 64 shamelessly. Mario Galaxy builds off of these n64 templates with a concentrated effort to provide "nonlinearity" within linear progression. Its focused. Its accessible. It still provides many rewards for those willing to probe into the finer and subtle effects of its control. It rewards curiosity and experimentation within reasonable bounds. Its the one true successor to the n64 platformer lineage. What I saw today was not.
...
And for your information no I didnt read this giant mess of a thread.

I love the "FUCK. THIS. NOISE." part. It makes it look like I'm reading the angsty poem of a misunderstood teenager.
 
Francias Castiglione said:
Nor did you read any actual information on the game either from the looks of things.
To be fair the only important thing he missed is that Rare would include pre-made templates for instant play.

I think the stats-management thing is a little odd myself, for a genre that demands constant environmental interaction.
 
EmCeeGramr said:
Cool, ignore the content.

Why should I bother articulating responses? As you said, you haven't read the thread. I have, I've been in the thread, I've been through all the arguments. And I disagree.

But damn was your statement ever melodramatic.
 
FirewalkR said:
OMG I just saw Crushed's avatar. :lol

I lol'ed.

And then I cried a bit.

But the line in question isnt in his post history I think. At least I couldnt find it. Can you get banned over a pm?

Oh...um... I like the new renditions of the characters/ontopic
 
batbeg said:
Why should I bother articulating responses? As you said, you haven't read the thread. I have, I've been in the thread, I've been through all the arguments. And I disagree.

But damn was your statement ever melodramatic.

Because Ive read bits of the thread, just not the entire thing. I understand the core concepts of this game already. I at least did some effort to get an informed opinion and THOUGHT about what these different elements mean in regards to my experience with other games that attempted similar feats. The best you could muster was ad hominem while ignoring the message.
 
EmCeeGramr said:
Because Ive read bits of the thread, just not the entire thing. I understand the core concepts of this game already. I at least did some effort to get an informed opinion and THOUGHT about what these different elements mean in regards to my experience with other games that attempted similar feats. The best you could muster was ad hominem while ignoring the message.

But I don't particularly care about your message. It's made up of assumptions about game design being sloppy with nothing to suggest this. The game design does not look empty to me, or barren. The vehicle construction is not convoluted, it sounds intuitive and worthwhile to me. Then your comment about GTA is just irrelevant and juvenile. Besides which, if this game reviews as well as GTA, then no, I don't think that will be evidence of this being a clusterfuck but rather an incredibly well put together game.

But mostly I just didn't want to bother as I have to go to do an essay in a few minutes, but I was saying your comment made me lulz because it reads like a poem.
 
batbeg said:
But mostly I just didn't want to bother as I have to go to do an essay in a few minutes, but I was saying your comment made me lulz because it reads like a poem.

where is my
b________
__a______
____n____
______ j__
_________o
___________?

g
n
i
m
r
o
f
t
a
l
p

is gone now

a bird
stuck in a bag
gasping for air

and something to do
 
batbeg said:
But I don't particularly care about your message. It's made up of assumptions about game design being sloppy with nothing to suggest this. The game design does not look empty to me, or barren. The vehicle construction is not convoluted, it sounds intuitive and worthwhile to me. Then your comment about GTA is just irrelevant and juvenile. Besides which, if this game reviews as well as GTA, then no, I don't think that will be evidence of this being a clusterfuck but rather an incredibly well put together game.

But mostly I just didn't want to bother as I have to go to do an essay in a few minutes, but I was saying your comment made me lulz because it reads like a poem.

No the game design looks like it may be overcomplicated. "Empty, barren, etc. " was referring to the large expansive levels present in the trailer. These are obviously suited for what theyre trying to accomplish with the vehicles. But does this lend itself well to a platformer? The changes may be suited for a spinoff or new ip.
 
BenjaminBirdie said:
where is my
b________
__a______
____n____
______ j__
_________o
___________?

g
n
i
m
r
o
f
t
a
l
p

is gone now

a bird
stuck in a bag
gasping for air

and something to do

How bout a haiku


A Banjo sequel
Nostalgia is gone forever
freshness is everything
 
Wow... that Rare interview with all the various fan sites was absolutely incredible.

Tons of incredible information revealed and now I'm far more excited about the game than I was before.

Great to hear that there are lots of gadgets and weapons. Really makes me excited for the potential of what I'll be able to build.

Kazooie actually has abilities, but in the wrench and some others we haven't seen.

Banjo isn't being ignored and can have his basic abilities upgraded and also do things like bribe police, buy pre-built vehicles and other things depending on if they make it into the game.

Was getting slightly worried about grass so it's good to get that definitive answer even though I'm enjoying the art style.

Not linear to which parts will be found and when so people could actually notice different experiences and this is all without even bringing all the unique things people can design using their imaginations into the picture.

Even if you just have 10 parts you can use those same 10 parts in as many ways as you like up to 6859 blocks!? If you consider the 1600 unique pieces then things can get pretty damn crazy.

They are careful to allow you access to the garage as much as possible without having to travel back to avoid tediousness.

Banjo already accomplished something important I think because I'm already thinking about this game in a much different manner than I've been thinking about any platformer in years.

The emphasis on vehicles isn't taking away from banjo's role it's just creating an entirely new role for him in addition to the things he use to do that I believe as Mayles said makes the older games look dated even considering how much I loved them. I think they are slightly re-defining what a platformer is meant to be and admittedly a lot of us already have our definition of what a platformer is, but I don't mind the Banjo creator taking a risk in attempting to redefine what he pretty much gave birth to.

Rare's vehicle mechanic really is like a console spore, but using vehicles.

I also suspect, based on what we are learning, that this game will end up being far more replayable than any previous banjo game and Mayles confirms my suspicion so that's a good thing.

Vehicles won't always break apart into the same size or shaped parts that were used to put them together. Can steal pieces off of NPC vehicles. You can also create things and have them hang around in the environment.

Smart thinking in letting the magic wand handle the building because banjo and kazooie doing it would cause the game to slow down even if it looks cool watching banjo and kazooie do it themselves, it would soon grow old.

This is the 3rd version of Banjo 3 the previous 2 were scrapped because they didn't feel it was a big enough step forward (happy they did that take the time to get it right)


6 different doors leading to each world, each door is a different act. From Act 1 of any world you can already see things that you will get to do in the following acts. There aren't specific things created per act. You see it all from the get go and as you progress you get to involve yourself in more of what you see.

(I was really really worried about this part specifically thinking things would magically show up that weren't there before and now I see I was worrying for no reason)


Hundreds of vehicles can be saved, but even if it isn't hundreds we are pretty much guaranteed to be able to save multiple vehicles which is good.

Ah yes, kickball for modern day! But this time you can cheat by picking up the ball and flying in the air where no one can reach you! Or building a giant box and hiding the ball in it. Lots of ways to play...
:lol


I wouldn't want either of those over this current version so thank god Rare took their time to get it right

Gregg Mayles: The first one was a remake with a difference. The plan was to pretend it was a carbon copy remake, but then stuff changed. In Mumbo's Mountain a giant queen termite was going to break out the top of the termite hill and you had to get conga to lob his oranges at her. That kind of stuff. Clever, but a bit 'last-gen'. So we dumped that.

Then spent a while looking at a game where Banjo and Grunty went head to head all the time. Grunty was always on the levels, trying to do what Banjo was doing. The AI for this was going to be a real pain and again, we didn't think it offered the angle required to get Banjo noticed, so we scrapped that too. Then along came the vehicles..

Mayles: Yes, think of them as lots of transformations. We kind of reached the limit of the transformation in B-T. After the T-rex where do you go?

He's got a point, sure there could be some other things, but Banjo needed the change. So the vehicles are the new transformations, but many more possibilities. Nothing wrong with that.

Francis @ Perfect Rare: Now that you are the person in charge of the title, can you give us something you chose to do you would not have been able when the Stamper brothers were still there? Could you name one?

Mayles: I was in charge of all the Banjo games, so nothing has changed. Boring answer I know... You wanted scandal, didn't you?

:D

Mayles: If someone wants to try and replicate what we have done they are welcome to try. It's been a real struggle with some extremely talented people. It has been by far the hardest game I have designed. I don't think we will be seeing too many copies. It took us at least 6 months to write the vehicle editor and we are still wroking on it.

Sounds like they really put a lot of work into this one.

I'm now a lot more excited about this game than I was previously.

Mayles: Yep. Some of the challenges are down to less than 10 seconds, whereas initially it may have taken a few minutes. When you discover new vehicle parts it completelly changes the way you think about the same challenge. That to me is the real difference over the previous games. No matter how good you were, you had to complete the task in the same way. Now you can keep searching for your own personal way and be the best.

This is a big deal for me and I think it really emphasizes that they did the right thing.

Banjo is now my most wanted game of 2008 above all else. Second place goes to Fable 2. Not counting MGS4 because it would be too damn hard to rank it anyway, but I'll have it day one. :D
 
pitt_norton said:
I've watched a few interviews... the vehicle building idea was shoehorned in from another cancelled project. But I don't have an issue with that... it looks cool.
I haven't seen read or heard that anywhere. Can you please link to it?
 
EmCeeGramr said:
No the game design looks like it may be overcomplicated. "Empty, barren, etc. " was referring to the large expansive levels present in the trailer. These are obviously suited for what theyre trying to accomplish with the vehicles. But does this lend itself well to a platformer? The changes may be suited for a spinoff or new ip.

avatar.jpg


I take it you feel the same way about the changes implemented in the Metroid Prime installments, EmCeeGramr?
 
SCReuter said:
avatar.jpg


I take it you feel the same way about the changes implemented in the Metroid Prime installments, EmCeeGramr?
Metroid Prime is a spin-off of the regular series.

The game after Fusion will still only be Metroid V.

But like Metroid Prime, some people will need time to get used to it. And I think he's being honest.
 
MisterHero said:
Metroid Prime is a spin-off of the regular series.

The game after Fusion will still only be Metroid V.

But like Metroid Prime, some people will need time to get used to it. And I think he's being honest.

But couldn't one look at it in the following way?

Metroid Prime ≠ Metroid V or rather Metroid 1.5

Banjo-Kazooie: Nuts & Bolts ≠ Banjo-Threeie or Banjo 3
 
SCReuter said:
But couldn't one look at it in the following way?

Metroid Prime ≠ Metroid V or rather Metroid 1.5

Banjo-Kazooie: Nuts & Bolts ≠ Banjo-Threeie or Banjo 3
Exactly. It's the same thing.

It'll take a while but if/WHEN NnB proves its quality with more media/more playtime (and ultimately, the release), then people will feel better.

PS: I asked earlier in this thread if a Title change (to Nuts and Bolts) was necessary. Is it time yet mods? :P
 
Agent Icebeezy said:
It is a beef with Nintendo and their insistences to stick with the tried and true. You are right, many games are built with the idea of taking others great ideas, but basically every Mario Galaxy, Super Mario Sunshine and Mario 64 feels like they could be interchanged and I wouldn't miss too much. I'm not saying that they are bad, because they aren't. They don't have any soul, any thing that goes, wow, this is really different for the series. Twilight Princess did have that in the form of Snowbound Peak. That is one dungeon though. It is so paint by numbers. Ganon, check, Zelda, check, Impa, check, light/dark themes, check. It feels more like interactive fan service than it does a game. Back to my original point, I don't see too much evolution in Mario.


jesus christ. And you'd like to be respected for your opinion now? Missed that train big time, fanboy


I can find more love inside a Nintendo's game than in the whole Rare library. If you say they have no soul you're certainly playing games you shouldn't play
 
will i get in trouble if i say that people secretly want rare to fail on the 360 to justify their hate for their sell out? is that a bad can of worms? :lol
 
SCReuter said:
But couldn't one look at it in the following way?

Metroid Prime ≠ Metroid V or rather Metroid 1.5

Banjo-Kazooie: Nuts & Bolts ≠ Banjo-Threeie or Banjo 3
Except that Nuts & Bolts IS Banjo 3. Did you read the round table? The only reason they didn't call it Banjo-Kazooie 3 is because they wanted the title to be accessible to people not familiar with the franchise.

Metroid Prime doesn't have a number because it IS a spin-off series that takes place in-between two already established games. Banjo-Kazooie: Nuts & Bolts is not a spin-off title that takes place between Banjo-Tooie and Banjo-Threely. Nuts & Bolts IS Banjo-Threely. The game you are thinking of is called Banjo-Kazooie: Grunty's Revenge, which takes place in an alternate universe after Banjo-Kazooie.

So: is Viva Pinata: Trouble in Paradise, by your logic, not Viva Pinata 2? Is TiP a spin-off?

Is The Dark Knight not a sequel to Batman Begins because it's not called Batman Begins 2: The Dark Knight? What about Super Mario World? That's a spin-off series too, right? And Mario 64, Mario Sunshine, Mario Galaxy, those are all spin-off series as well, and we're just sitting around waiting for Mario Bros 4 to come out so we can get on with the story. Right?


Edit:

Donkey Kong Universe: Gruntilda said to wait until Banjo-Threeie at the end of Tooie. Assuming Nuts & Bolts is "Banjo-Threeie", will there be an in-game explanation as to why it's not called that anymore? Furthermore, in screens and artwork we've seen Grunty "fused" to a character. Is that Dingpot?
Gregg Mayles: That is Grunty's seat. She stands in this to control her vehicles. It is Dingpot though. I'm sure we will make a comment that the name of the game is 'wrong'. Just like Kazooie bitches throughout the game that it would have been better with her old moves.

Gregg Mayles: ... We've had loads of names. Banjo 3 and Banjo-Threeie were used. Banjo-Buildie was my favourite for a final name, but it didn't suit the new direction as it sounded to much like the old games. We needed something that would appeal to everyone, not just the old (and very loyal thank you all very much) fans. It needed to be something that grabbed new players attention too. But don't worry, there's lots of in-jokes for you old timers to find that new players won't have a clue about!
 
Kuroyume said:
I hope it's possible to build a Warthog.
You can build whatever you like - a Halo-esque warthog should be a doddle.

Salmonax said:
I don't think it's so much "pwning the haters" as keeping things consistent with Kazooie's character. No chance she'd take losing all of her moves without a few gripes, even if the wand replaces some of them.
Funnily enough, Gregg said in this interview "Kazooie bitches throughout the game that it would have been better with her old moves". So her classic humour will be returning, for sure.
 
Spectral said:
Anyone who bitches about this game should be warranted an auto-ban

Isn't this how dictatorships are ran?

"Quick, dissenting opinions! Grab the torches and pitchforks!"

Back on topic, though, the RARE interview was interesting. It sounds like they've taken a lot of good ideas and crammed them into one game. If the pacing is right, it could be a great jumpstart for this series again.
 
Rare themselves have admitted this is not Banjo-Kazooie. This is an existing idea they had for a game, cool idea, yes, which they then clumsily shoehorned Banjo-Kazooie onto. They threw out the core of the franchise to suit this pre-existing other game's plan. Bye bye Kazooie's moves. Bye bye old genre, hello completely different other thing which could have been cool in its own right, but which is not Banjo-F******-Threeie, despite you pretending that was coming in the original trailer.

Hmm... what could have been.
 
Anasui Kishibe said:
jesus christ. And you'd like to be respected for your opinion now? Missed that train big time, fanboy

I hate to sound like a fanboy, but how the hell could anyone claiming to be a platformer fan dismiss Mario Galaxy? How does that work? The damn thing is one of the best platformers of all time, easily, and it's light-years beyond many other efforts at the genre.

I'm fine with this new BK game and I have no problem with the changes being made, but that doesn't mean disregarding the evolution of the genre that SMG represents.

I can find more love inside a Nintendo's game than in the whole Rare library. If you say they have no soul you're certainly playing games you shouldn't play

Don't get the 'love' argument either, but then I'm thrown by the entirety of that paragraph so I'm simply going to assume that he and I are radically different people.
 
I agree that SMG definitely does feel pretty different from both 64 and Sunshine, and certainly it has "soul," but I think his point was that they do play pretty similarly. That said, since a lot of this thread has been people giving forth arguments for why the vehicles won't change the core Banjo gameplay significantly, it strikes me as sort of making a comparison between the vehicles and the waterpack in Sunshine. If that's your view I don't think you could argue that the series has changed more than Mario did over the course of the 3D iterations.
 
This may have been mentioned or answered already, but can you send and receive other people's vehicles? I'm an absolute nightmare at designing or creating things, but I'd like to gawk at the rad stuff other people would no doubt create...
 
George K. said:
Funnily enough, Gregg said in this interview "Kazooie bitches throughout the game that it would have been better with her old moves". So her classic humour will be returning, for sure.
That's great to hear. One of the best things about the original was that it was overflowing with heart, sarcasm and all.
 
Sharp said:
I agree that SMG definitely does feel pretty different from both 64 and Sunshine, and certainly it has "soul," but I think his point was that they do play pretty similarly. That said, since a lot of this thread has been people giving forth arguments for why the vehicles won't change the core Banjo gameplay significantly, it strikes me as sort of making a comparison between the vehicles and the waterpack in Sunshine. If that's your view I don't think you could argue that the series has changed more than Mario did over the course of the 3D iterations.

No. Not even comparable. Vehicles change the core game play in Nuts and Bolts completely. Making you travel in vehicles will continually interrupt the game play, forcing you to rebuild them to navigate levels, unlike in Banjo Kazooie and Tooiee, in which special Kazooie abilities were automatically activated by moving into certain areas. Additionally, it seems to remove precise platforming entirely. Mario Sunshine, on the other hand, was almost entirely the same as Super Mario 64, as far as its mechanics go, with the only difference being FLUDD's hovering ability, long range combat ability, rocket jump, etc, all of which could be used immediately after being retrieved from a power up box.
 
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