joshcryer said:Is it wrong of me to say that this game may be the one to compell me to get a 360?![]()
Yes. The rest of the awesome games already out should have been enough
joshcryer said:Is it wrong of me to say that this game may be the one to compell me to get a 360?![]()
Well, obviously.joshcryer said:Is it wrong of me to say that this game may be the one to compell me to get a 360?![]()
joshcryer said:Is it wrong of me to say that this game may be the one to compell me to get a 360?![]()
I would have just as happily accepted a "Banjo in HD," but I'm not going to hate on this game for not being it. I'll give this game a chance.AZ Greg said:Fair enough. Your posts, however, did make you come off as more of a Rare graphical engine fan than a Rare fan.![]()
You make a good point about Nintendo's games and I've felt the same way about them for years. On the other hand, is it safe to say that you're a fan of Halo 3, GTA 4, COD 4, Forza 2, PGR 4, etc...? At their cores, those games are basically the same thing as the original game that spawned them. However, each managed to innovate without changing the core direction of the game. Whether that be by implementing online party systems, recorded films, dual wielding, online free-roam, a prestige system, photo mode, or whatever other unique new features that were added from sequel to sequel.
The point is that Rare could have satisfied both the crowd that wanted "Banjo in HD" and the crowd that didn't only want "Banjo in HD." Much like Halo 3 isn't just Halo 2 in HD. And again, the people praising the new direction in this thread never called for it before it was announced. Nor do they denounce the sequels that play it safe on their favorite console.
lol gafThe_Dude said:Sorry, my mistake. I didn't realize sweeping generalizations, based on a varied group of differing opinions, are perfectly valid.
pitt_norton said:This opinion may have been expressed earlier on but damn if I'm gonna go through pages of sludge to clarify.
I applaud Rare for not developing Super Banjo Galaxy. I don't mind the new vehicle building development in the game however, this does feel like Rare covering their bases by making it more fitting for the XBOX360 demographic... well known IP or not.
thanks for the awesome read, Orodreth.Orodreth said:Here is a transcript of the interview from yesterday:
http://mundorare.com/features/the-lord-of-the-games-chat-log/
Some of the questions got from here were answered. Others, interesting, like being able to save vehicles designs for example, weren´t unfortunately.
Mario @ Rare-Elite: About cutting the grass... Pwef... This is a personal one; my First memory of the original BK was running through the long and fluid grass of Spiral mountain... Now the ground textures look very clean, but flat. Can we expect beautifull long grass and more 'filled' levels in stead of the clean/flat ground textures? You almost answered it already.
Mayles: Yes, long grass lovers everywhere will be satisfied with Spiral Mountain and Showdown Town.
Agent Icebeezy said:No, when you watch the videos and interviews, it basically says that they were waiting for technology to catch up with their ideas. Developers dream grandiose things all the time, normally the limiting factor is the technology. Technology is there on the 360 to accomplish one of those dreams. I don't see this as shoehorning for the 360 demographic. There aren't any bald space marines here. It has some equity with the brand name, but it will largely sell on the strength of how good the game is.
EmCeeGramr said:And for your information no I didnt read this giant mess of a thread.
pitt_norton said:I've watched a few interviews... the vehicle building idea was shoehorned in from another cancelled project. But I don't have an issue with that... it looks cool.
EmCeeGramr said:Looks stupid. Seriously, its the antithesis of good game design in the very concept. I sincerely doubt there is going to be an easy pick up play platformer here. I doubt Rare is going to find some magical all encompassing control scheme for this needless attempt at variety and vehicles. The best games use simple, focused concepts and work within this framework. Banjo 360 looks like the most epic clusterfuck of concepts. In addition, micromanagement can go to hell. Theyve basicaly taken the immediate joy of touching and utilizing a projectile/flying/etc powerup and replaced it with THESE. RPG stats? Convoluted vehicle construction?since gta
FUCK.
THIS.
NOISE.
You ocd types are going to have fun, but this will destroy pacing and gameflow in general. Going by the trailer level design looks uninspired and empty. And its simply because good game design rarely benefits from this kind of backwards-thinking freedom.
Seriously if you want the revolution of BK, its not here. And I avoid system war bullshit so I say this in regards to game design. The original Banjos built off of mario 64 shamelessly. Mario Galaxy builds off of these n64 templates with a concentrated effort to provide "nonlinearity" within linear progression. Its focused. Its accessible. It still provides many rewards for those willing to probe into the finer and subtle effects of its control. It rewards curiosity and experimentation within reasonable bounds. Its the one true successor to the n64 platformer lineage. What I saw today was not.
...
And for your information no I didnt read this giant mess of a thread.
To be fair the only important thing he missed is that Rare would include pre-made templates for instant play.Francias Castiglione said:Nor did you read any actual information on the game either from the looks of things.
Francias Castiglione said:Nor did you read any actual information on the game either from the looks of things.
Wow, you sure told me...BobFromPikeCreek said:lol gaf
batbeg said:I love the "FUCK. THIS. NOISE." part. It makes it look like I'm reading the angsty poem of a misunderstood teenager.
EmCeeGramr said:Cool, ignore the content.
FirewalkR said:OMG I just saw Crushed's avatar. :lol
I lol'ed.
And then I cried a bit.
batbeg said:Why should I bother articulating responses? As you said, you haven't read the thread. I have, I've been in the thread, I've been through all the arguments. And I disagree.
But damn was your statement ever melodramatic.
EmCeeGramr said:Because Ive read bits of the thread, just not the entire thing. I understand the core concepts of this game already. I at least did some effort to get an informed opinion and THOUGHT about what these different elements mean in regards to my experience with other games that attempted similar feats. The best you could muster was ad hominem while ignoring the message.
batbeg said:But mostly I just didn't want to bother as I have to go to do an essay in a few minutes, but I was saying your comment made me lulz because it reads like a poem.
batbeg said:But I don't particularly care about your message. It's made up of assumptions about game design being sloppy with nothing to suggest this. The game design does not look empty to me, or barren. The vehicle construction is not convoluted, it sounds intuitive and worthwhile to me. Then your comment about GTA is just irrelevant and juvenile. Besides which, if this game reviews as well as GTA, then no, I don't think that will be evidence of this being a clusterfuck but rather an incredibly well put together game.
But mostly I just didn't want to bother as I have to go to do an essay in a few minutes, but I was saying your comment made me lulz because it reads like a poem.
EmCeeGramr said:But the line in question isnt in his post history I think.
BenjaminBirdie said:where is my
b________
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____n____
______ j__
_________o
___________?
g
n
i
m
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o
f
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is gone now
a bird
stuck in a bag
gasping for air
and something to do
:lolAh yes, kickball for modern day! But this time you can cheat by picking up the ball and flying in the air where no one can reach you! Or building a giant box and hiding the ball in it. Lots of ways to play...
Gregg Mayles: The first one was a remake with a difference. The plan was to pretend it was a carbon copy remake, but then stuff changed. In Mumbo's Mountain a giant queen termite was going to break out the top of the termite hill and you had to get conga to lob his oranges at her. That kind of stuff. Clever, but a bit 'last-gen'. So we dumped that.
Then spent a while looking at a game where Banjo and Grunty went head to head all the time. Grunty was always on the levels, trying to do what Banjo was doing. The AI for this was going to be a real pain and again, we didn't think it offered the angle required to get Banjo noticed, so we scrapped that too. Then along came the vehicles..
Mayles: Yes, think of them as lots of transformations. We kind of reached the limit of the transformation in B-T. After the T-rex where do you go?
Francis @ Perfect Rare: Now that you are the person in charge of the title, can you give us something you chose to do you would not have been able when the Stamper brothers were still there? Could you name one?
Mayles: I was in charge of all the Banjo games, so nothing has changed. Boring answer I know... You wanted scandal, didn't you?
Mayles: If someone wants to try and replicate what we have done they are welcome to try. It's been a real struggle with some extremely talented people. It has been by far the hardest game I have designed. I don't think we will be seeing too many copies. It took us at least 6 months to write the vehicle editor and we are still wroking on it.
Mayles: Yep. Some of the challenges are down to less than 10 seconds, whereas initially it may have taken a few minutes. When you discover new vehicle parts it completelly changes the way you think about the same challenge. That to me is the real difference over the previous games. No matter how good you were, you had to complete the task in the same way. Now you can keep searching for your own personal way and be the best.
I haven't seen read or heard that anywhere. Can you please link to it?pitt_norton said:I've watched a few interviews... the vehicle building idea was shoehorned in from another cancelled project. But I don't have an issue with that... it looks cool.
EmCeeGramr said:No the game design looks like it may be overcomplicated. "Empty, barren, etc. " was referring to the large expansive levels present in the trailer. These are obviously suited for what theyre trying to accomplish with the vehicles. But does this lend itself well to a platformer? The changes may be suited for a spinoff or new ip.
Metroid Prime is a spin-off of the regular series.SCReuter said:![]()
I take it you feel the same way about the changes implemented in the Metroid Prime installments, EmCeeGramr?
MisterHero said:Metroid Prime is a spin-off of the regular series.
The game after Fusion will still only be Metroid V.
But like Metroid Prime, some people will need time to get used to it. And I think he's being honest.
Exactly. It's the same thing.SCReuter said:But couldn't one look at it in the following way?
Metroid Prime ≠ Metroid V or rather Metroid 1.5
Banjo-Kazooie: Nuts & Bolts ≠ Banjo-Threeie or Banjo 3
Agent Icebeezy said:It is a beef with Nintendo and their insistences to stick with the tried and true. You are right, many games are built with the idea of taking others great ideas, but basically every Mario Galaxy, Super Mario Sunshine and Mario 64 feels like they could be interchanged and I wouldn't miss too much. I'm not saying that they are bad, because they aren't. They don't have any soul, any thing that goes, wow, this is really different for the series. Twilight Princess did have that in the form of Snowbound Peak. That is one dungeon though. It is so paint by numbers. Ganon, check, Zelda, check, Impa, check, light/dark themes, check. It feels more like interactive fan service than it does a game. Back to my original point, I don't see too much evolution in Mario.
Except that Nuts & Bolts IS Banjo 3. Did you read the round table? The only reason they didn't call it Banjo-Kazooie 3 is because they wanted the title to be accessible to people not familiar with the franchise.SCReuter said:But couldn't one look at it in the following way?
Metroid Prime ≠ Metroid V or rather Metroid 1.5
Banjo-Kazooie: Nuts & Bolts ≠ Banjo-Threeie or Banjo 3
Donkey Kong Universe: Gruntilda said to wait until Banjo-Threeie at the end of Tooie. Assuming Nuts & Bolts is "Banjo-Threeie", will there be an in-game explanation as to why it's not called that anymore? Furthermore, in screens and artwork we've seen Grunty "fused" to a character. Is that Dingpot?
Gregg Mayles: That is Grunty's seat. She stands in this to control her vehicles. It is Dingpot though. I'm sure we will make a comment that the name of the game is 'wrong'. Just like Kazooie bitches throughout the game that it would have been better with her old moves.
Gregg Mayles: ... We've had loads of names. Banjo 3 and Banjo-Threeie were used. Banjo-Buildie was my favourite for a final name, but it didn't suit the new direction as it sounded to much like the old games. We needed something that would appeal to everyone, not just the old (and very loyal thank you all very much) fans. It needed to be something that grabbed new players attention too. But don't worry, there's lots of in-jokes for you old timers to find that new players won't have a clue about!
You can build whatever you like - a Halo-esque warthog should be a doddle.Kuroyume said:I hope it's possible to build a Warthog.
Funnily enough, Gregg said in this interview "Kazooie bitches throughout the game that it would have been better with her old moves". So her classic humour will be returning, for sure.Salmonax said:I don't think it's so much "pwning the haters" as keeping things consistent with Kazooie's character. No chance she'd take losing all of her moves without a few gripes, even if the wand replaces some of them.
Spectral said:Anyone who bitches about this game should be warranted an auto-ban
no because thats my case toojoshcryer said:Is it wrong of me to say that this game may be the one to compell me to get a 360?![]()
not really for me.HK-47 said:Yes. The rest of the awesome games already out should have been enough
Spectral said:Anyone who bitches about this game should be warranted an auto-ban
Rare themselves have admitted this is not Banjo-Kazooie. This is an existing idea they had for a game, cool idea, yes, which they then clumsily shoehorned Banjo-Kazooie onto. They threw out the core of the franchise to suit this pre-existing other game's plan. Bye bye Kazooie's moves. Bye bye old genre, hello completely different other thing which could have been cool in its own right, but which is not Banjo-F******-Threeie, despite you pretending that was coming in the original trailer.
Innotech said:not really for me.
Anasui Kishibe said:jesus christ. And you'd like to be respected for your opinion now? Missed that train big time, fanboy
I can find more love inside a Nintendo's game than in the whole Rare library. If you say they have no soul you're certainly playing games you shouldn't play
That's great to hear. One of the best things about the original was that it was overflowing with heart, sarcasm and all.George K. said:Funnily enough, Gregg said in this interview "Kazooie bitches throughout the game that it would have been better with her old moves". So her classic humour will be returning, for sure.
Sharp said:I agree that SMG definitely does feel pretty different from both 64 and Sunshine, and certainly it has "soul," but I think his point was that they do play pretty similarly. That said, since a lot of this thread has been people giving forth arguments for why the vehicles won't change the core Banjo gameplay significantly, it strikes me as sort of making a comparison between the vehicles and the waterpack in Sunshine. If that's your view I don't think you could argue that the series has changed more than Mario did over the course of the 3D iterations.