Draft said:Am I crazy, or is this game running at some weird sub 30fps frame rate?
A couple sections in the demo, especially the second part after the bar, felt very... stiff? Jerky? I mean, the controls stay responsive, but the way the game renders on the screen just feels funky.
how the fuck do you hate shadow complex?LuchaShaq said:Dislike most of the super hyped xbla games
Tomb Raider/Limbo/Braid/Shadow Complex
Still glad I bought this after I got a 20$ points card for 12$ last week. Have had alot of fun so far, and the narrator is much better than I expected it to be even after watching all the giantbomb coverage.
I don't think I'm buying anything else this summer except Toy soldiers.
Lunchbox said:how the fuck do you hate shadow complex?
Decado said:Also, roughly how long is the full game?
Yes please.Neuromancer said:I would definitely be interested in an OST.
Were you trying to do it before additional upgrades were unlocked? I managed it at 3 upgrades with 24 seconds on the clock, but I'm sure it'd be easier with more.ZekeThePlumber said:Wow, getting sub 25 seconds for the hammer challenge was infuriating.
Havok said:Were you trying to do it before additional upgrades were unlocked? I managed it at 3 upgrades with 24 seconds on the clock, but I'm sure it'd be easier with more.
Yeah, I think this is a situation where the lack of direct tutorializing was a little more harmful than in the rest of the game.ZekeThePlumber said:I only had the first two. I kept getting 25 seconds dozens of times and kept going out of spite and somehow managed a 23. The game doesn't make it obvious that you can upgrade your weapons past 3 stages with how early it introduces the challenges to you. I'm going to assume I'll need the rest of the pistol upgrades to finally get first for the pistol challenge. The best I've done is 710 and unless there's some secret to beating it, I don't see how I'll manage to make 750.
Draft said:Am I crazy, or is this game running at some weird sub 30fps frame rate?
A couple sections in the demo, especially the second part after the bar, felt very... stiff? Jerky? I mean, the controls stay responsive, but the way the game renders on the screen just feels funky.
teh_J0kerer said:What's up with the demo not having any penalty for dying? I couldn't really get a feeling for the difficulty level that way. What happens when you die in the full version?
Yes yes oh god yes thisRabbitwork said:PLEASE RELEASE A SOUNDTRACK.
good god this is easily soundtrack of the year so far. amazing amazing.
You lose some health and you can only retry it two times again, after that you can restart the whole level or go back to the hub world to chose other levels.teh_J0kerer said:What's up with the demo not having any penalty for dying? I couldn't really get a feeling for the difficulty level that way. What happens when you die in the full version?
Nope. You have to rebuild the house, but the vigils show up after that.zam said:Question regarding new game+, do vigils reset?
Keep playingConciliator said:Pretty good so far. No complaints about world design, art, sound...all great. Level design is always really well paced...always new stuff and ideas. Something about the gameplay feels a little unsatisfying. Maybe it should be harder? I can't really put my finger on it. Also I think I'd prefer larger, open levels with more secrets.
Did the Who Knows Where thing last night...it was great. Also like the arenas so far. They seem to really deliver the challenge the game deserves.
Captain Bluey said:Giant Bomb should do a review of this. Just because they know the developers and have had them on the site heaps of times, so what. I like Giant Bomb because I know they are going to say what they think, regardless.
I dunno if it goes below 30, but it definitely feels like it drops from 60 to 30 in parts of the demo (like during the parts it rains).Draft said:Am I crazy, or is this game running at some weird sub 30fps frame rate?
A couple sections in the demo, especially the second part after the bar, felt very... stiff? Jerky? I mean, the controls stay responsive, but the way the game renders on the screen just feels funky.
People have said that reloading the demo gets rid of the slowdown. Not sure what's with the demo but no slowdown in full game from my experience.Sectus said:I dunno if it goes below 30, but it definitely feels like it drops from 60 to 30 in parts of the demo (like during the parts it rains).
Captain Bluey said:Giant Bomb should do a review of this. Just because they know the developers and have had them on the site heaps of times, so what. I like Giant Bomb because I know they are going to say what they think, regardless.