Spring-Loaded said:
And I thought it was a given that people provide something to backup the point they're trying to make...
Very well then, lets forensically examine why I think what I think.
Trumpets said:
Rocksteady seem to want to crowbar the bloody thing into every aspect of the game, from combat to puzzles
I reached this conclusion by playing the game for many hours, and noticing the high frequency of Batmobile sections.
Trumpets said:
You can't go more than ten minutes without being forced to use it for something or other
This is hyperbole to a certain extent, and I didn't note down the lengths of time between each batmobile section, but I wouldn't be surprised if ten minutes was a fairly accurate guesstimate.
Trumpets said:
And it's especially galling when the regular on-foot Arkham gameplay has been honed to such a perfect degree - the level of polish is insane for a game of this scope.
With this statement I am expressing my admiration for the base Arkham gameplay, honed over three games to (in my opinion) a very polished state. I use the word 'galling' the suggest that, given the excellence (again, my opinion) of this base gameplay I didn't believe that the batmobile sections were a necessary inclusion. You may disagree.
Trumpets said:
Jumping in and out of his car to solve puzzles doesn't make them any better, just more fiddly and clumsy.
This is an opinion which I hold. I could have prefixed the statement with 'In my opinion' but, in my experience of talking to people both in person and via the internet, I assumed this was obvious.
As to why I find these sections 'fiddly and clumsy'. Possibly it is due the the large number of buttons required to control both Batman AND both car modes, or maybe it is having to continually switch control schemes between the three, both 'in person' by jumping in and out of the car, and via remote control, selectable via a menu. Remember, this is in the context of a core game which I find ample entertainment on its own, without any of the batmobile stuff, which I find dilutes the core experience rather than compliments it.
Trumpets said:
Fighting enemies by strafing around in the Bat tank isn't as fun as punching them in the face with your Bat fists
Another opinion. I find the core Batman combat, again honed over three games, to be some of the best multi-enemy combat that I have personally experienced. By contrast, I find the Bat-tank combat to be functional but limited in scope, and not able to sustain my interest given the frequency of such sections.
Trumpets said:
If it was simply a way of giving the player another, ignorable option for them to use I'd be all for it, but you can't ignore it when the game is constantly stuffing the damn thing down your throat every five minutes.
'stuffing the damn thing down your throat' is meant figuratively, as in making me use the car more often than I would ideally wish. I also express regret that these sections are mandatory, since if they were optional I would not have had to do them, which I would prefer since I do not like them.
Trumpets said:
This thread is full of many similar opinions and if we all had to write a thesis examining why our brains rejected certain game mechanics we'd be here all year.
'All year' is again hyperbole, meant to express that a lot of time (relatively speaking) would be taken up explaining in detail every opinion we hold. It is my belief that simply saying that you don't like something, or that you don't find it 'fun', or that you wish it wasn't included in a product, is perfectlly acceptable in an informal context, such as on a videogame forum thread about a game where you play a man who fights crime dressed as a bat.