Movalpolos
Banned
Is it saying rank 0 for you guys too? I lost all progress....
Same here. Still have all unlocks, it looks like though.
Is it saying rank 0 for you guys too? I lost all progress....
How bad is the Martini nerf?
Kind of wish they left the double-barrel shotgun alone for Tank Hunter. It was powerful, sure, but that is a hero class...
What a surprise, I went 28-5 vs the alts in TDM and then they all left.
How bad is the Martini nerf?
It's trash now. Hitmarkers left and right.Its not terrible. Its still a good gun. But you have more assist counts as kills now.
Still would like the old one back.
Your stats you can see without signing in but there is a global and regional leaderboard that the site needs you signup for to be tracked read there reddit on how there system works. https://www.reddit.com/r/battlefiel...acker/?utm_source=amp&utm_medium=comment_listThat can't be right, I've never signed up to any leader board or site and it has all my stats on it. Check to see if you are on there if you've never signed up either.
I'm guessing they'll address this somehow. Getting shot in arm should pierce the body into the chest, effectively killing a person instantly.Yeah the old Martini was a lot better :/
I'm guessing they'll address this somehow. Getting shot in arm should pierce the body into the chest, effectively killing a person instantly.
I'd say the gewehr 98 sniper. For more close range definitely the m95 carbine. Or the 98 marksman if you really want a scope.
Fuck these servers
Was considering upgrading to premium but fuck this.
Fuck these servers
Was considering upgrading to premium but fuck this.
Are the servers still messed up?
People are requesting More sniper maps....seriously???.....theres only 2 maps where i rarely see the glinting shine of a teamate who is helping our team lose a game by about 300 tickets to sit on a rock trying to pick off people with the other 10 snipers on the rocks
I still can't agree with that until the RNG factor on the initial shots is gone. Effective tap firing should be a thing for LMG's.So I guess I'm saying all LMGs are kind of good now.
Fam, I'm mapping people with the Huot. The HUOT. LMGs are the real deal.I still can't agree with that until the RNG factor on the initial shots is gone. Effective tap firing should be a thing for LMG's.
I still can't agree with that until the RNG factor on the initial shots is gone. Effective tap firing should be a thing for LMG's.
Soldier Stick Sensitivity: 45 %What controller sensitive are people playing with on the PS4? I can't seem to find a good setting.
Doing well with them doesn't prove that that factor isn't a problem. I've had awesome games with them too. That only means we could be doing even better with them (even with the Huot) if they rid them of a mechanic that was bad from the ground up, and never should have been implemented.Fam, I'm mapping people with the Huot. The HUOT. LMGs are the real deal.
I'm aware of that. I'm saying that DICE's initial inaccuracy mechanic should be fully eliminated. It's a bad idea from the ground up in my opinion.The LMGs actually become less accurate when you tap fire. The first few shots will be inaccurate and the longer you hold the trigger and fire, the more accurate the LMGs become.
The sharpening wasn't in the beta, god knows why they turned it up so much for the final game. This guy found the parameter for the sharpening, but you can't change it.
As you can see it's set to 4 in BF1, and only 0.1 in Battlefront.
I'm aware of that. I'm saying that DICE's initial inaccuracy mechanic should be fully eliminated. It's a bad idea from the ground up in my opinion.
I still can't agree with that until the RNG factor on the initial shots is gone. Effective tap firing should be a thing for LMG's.
Ahh okay. I kinda get the idea behind it, trying to make the support weapons different from assault weapons. But still, it's odd holding the trigger to become more accurate. It's meh to me, I won't miss that weapon mechanism if DICE removes it in the next Battlefield game.
It's not great, but the weapon balance is at least clear and coherent this time around. Effective weapon ranges are much more important in BF1 than BF4, where you could tap fire snipe with an SMG if you felt like it. Or use a sniper rifle like a shotgun.I'm aware of that. I'm saying that DICE's initial inaccuracy mechanic should be fully eliminated. It's a bad idea from the ground up in my opinion.
They'd still be different from the Assualt weapons even without that mechanic. A gun that starts off wildly inaccurate, when it's intended for mid-long range combat is just a bad design mechanic in my opinion. It makes them feel awkward and often frustrating.Ahh okay. I kinda get the idea behind it, trying to make the support weapons different from assault weapons. But still, it's odd holding the trigger to become more accurate. It's meh to me, I won't miss that weapon mechanism if DICE removes it in the next Battlefield game.
I've played effectively with every LMG in the game I've tried, but I'm constantly just frustrated with the awkwardness of being unable to tap fire. As I stated above, that sort of wild inaccuracy on a mid-long range weapon isn't a good design decision in my opinion. I don't agree that at other ranges the others are good. A few are ok from medium range, after the inaccuracy clears up, but unless you have a bipod, from long-medium to longer ranges they aren't good in my eyes.I get what you're saying and I too prefer the tap fire style from BF3/BF4 but I'm now able to use basically every LMG pretty effectively. Up close only the BAR is truly competitive but at every other range the other ones are good. It's a trade off, kind of like using the Selbstlader over the Autoloading Extended.
It's not great, but the weapon balance is at least clear and coherent this time around. Effective weapon ranges are much more important in BF1 than BF4, where you could tap fire snipe with an SMG if you felt like it. Or use a sniper rifle like a shotgun.
As Terrible points out above, there are definite issues with the overall weapon balance in this game.It's not great, but the weapon balance is at least clear and coherent this time around. Effective weapon ranges are much more important in BF1 than BF4, where you could tap fire snipe with an SMG if you felt like it. Or use a sniper rifle like a shotgun.
The thing that's more clear is the differentiation between different weapon classes. The lines were much blurrier in BF4. Your tactics didn't have to change much across load-outs because accuracy was so high across the board. I don't think LMGs are intended to outgun Scout weapons at range this time around. Damage drop-off is pretty severe, which reinforces that point.Eh, I'd say it's way less clear and less balanced overall here than it was in BF4 after all its patches. We have sweet spot snipers, random bullet spread on LMGs until you fire X amount of bullets, shotguns with no competition in CQC, etc. There's a lot of complicated stuff going on that you didn't even have to think about in BF4.
I don't think anyone is asking for LMG's to be just as effective as Scout weapons at longer ranges, but for them to be more competitive against such classes at those longer ranges. As I said, I just want the balance to shift a bit. Tap firing LMG's will take 6-7 shots to kill at longer ranges, so they won't outdo the Scouts or Medic rifles, but can compete more directly with them, making engagements more skillful, and reinforcing the supportive and suppressive role the Support Class and its weapons are supposed to provide.The thing that's more clear is the differentiation between different weapon classes. The lines were much blurrier in BF4. Your tactics didn't have to change much across load-outs because accuracy was so high across the board. I don't think LMGs are intended to outgun Scout weapons at range this time around. Damage drop-off is pretty severe, which reinforces that point.
Tap firing with an LMG against someone with a marksman class weapon is just going to get you killed anyway. The DPS isn't high enough. And that's assuming you don't get killed in a cross-fire because every map is a clusterfuck.
The LMGs actually become less accurate when you tap fire. The first few shots will be inaccurate and the longer you hold the trigger and fire, the more accurate the LMGs become.
Soldier Stick Sensitivity: 45 %
Vehicle Stick Sensitivity: 30 %
Soldier Zoom Sensitivity: 88 %
I also have Uniform Soldier Aiming on as well.
Personally I like the suppressive variation. I like having the 200 round drum magazine and a sight. But I been messing around more with the other variations.what's your guys favorite variation of the mg.15 or whatever and the madsen mg?
also what's the best sniper variant for run and gunning, carbine or infantry?
I have only used the artillery truck with the AA loadout whenever there is an hostile airship roaming about. It helps a lot in operations when the Stationary AA guns are knocked out.After ~133 hours of play I finally, finally got to give the artillery truck a try.
Not bad.
Still haven't driven a single behemoth.