Tried to play this again last night, it's fun but has some issues for me.
The one thing that bugs me is the same thing that bugged me before. I wish combat between types of combatents was more isolated or bidirectional, like, as an infantry, I wish I wasn't being harassed by things outside of that which I can kill, planes, blimps etc.
In one of my matches I went 42-8, but 6 deaths were the result of one guy in a plane, who finished the match on 70-10 or something like that. He was obviously very good, but there was no way I could do anything but occasionally die to him without switching role.
I feel as though the interactions should be bidirectional, and honestly feel that this is better in Battlefront. What I mean is, in a plane he gets to play his aerial game (vs other pilots) they shoot him, he shoots them, it's bidirectional interaction, but he also gets to influence the infantry game in a manner that is unidirectional.
Those who use a vehicle / mounted gun can attain a bidirectional interaction with the aerial game, at the cost of their ground game, but this is boring. He gets to shoot at us on the ground for the entire game, without having to restrict himself to a stationary vehicle with one attack.
Battlefront does this much better, because all of the infantry can be equipped with anti-air items as a secondary. Additionally, these anti-air items are not class specific, so you can retain your desired role, and versatility, while being able to influence the game in the way that you want. It grants agency and makes the game feel fairer.
Of course, it's easy to tell me to switch class, sit on an anti-air, fly a plane, and that's the answer, it's balanced because both teams have the same tools as their disposal, and I agree, they do, the game is balanced in that regard (outside modes with asynchronous objectives and resources), but that really misses the point. Why can certain roles exert far greater influence than others? The situation someone complained about above with the artillary is a similar issue, why does that player get to influence the infantry game so heavily, yet the infantry don't have any influence on what he's doing?
Not to say Battlefront is a better game, I think it's worse overall but that doesn't mean it's not without merit. If they ever make a Battlefield 2043 then I hope they use the creative agency afforded by the futuristic setting to incorporate more flexible interaction between the various battlefield roles. I understand why an infantry can't carry a portable anti-air device in Battlefield 1 yet that doesn't mean I enjoy that aspect of the games design.