The Faceless Master
Member
That's all well and good. And trust me, I understand the sniping benefits on tanks as I prefer the Tank Hunter Kit from the Battlefront classes over all others but that doesn't negate my point: Anti-tank gameplay is simply unfun. Just last night I was in a Windmill on whatever that first map in the left-most operation is, tank comes to B first set. Threw two anti-tank grenades right on it. RPG/prone (while fucking about with crouch to get the fucking thing to fire. #ThanksDICE) all my ammo: Disabled at most.
You know what happens? Does the enemy get out? Does the tank stay disabled?
Nope, they get to use their special ability to instantly knock the disabled out and then self-repair enough to back up and go back to their spawn to completely repair. No getting out, no ability to steal it and then repair it myself. Nothing.
That's not fun. Then you have the tanks or artillery trucks that sit in their spawn and KDR farm because that's more effective than getting into anti-tank ranges and there is NOTHING assaults can do because LOL RPG NEEDS TO BE PRONE TO FIRE.
Again: DICE needs to rethink the entire sandbox if they're going to include vehicles but not have the vehicles come into ranges to make anti-tank gameplay worthwhile AND beneficial. Because at this point, I'd rather they spam the maps with Tank Hunter kits. At least then I could 2-4 shot tanks to death and guarantee they can't run.
To be fair, I've had the opposite happen. Spawn into a tank right as it's getting destroyed. Don't get knocked back to starting spawn. I spawn where the tank died and get mown down by the infantry that the tank didn't even bother to kill. #ThanksDICE
DICE no doubt addressing the complaints from the many many many people who complained because their team's vehicles keep getting stolen.