SpartanForce
Member
another small clip from the CTE. this time the RSC 1917!
https://www.youtube.com/watch?v=3MWmU7TkbVc
https://www.youtube.com/watch?v=3MWmU7TkbVc
Second Assault and China Rising had been available since December by the time Naval Strike rolled out on March 27th, just two weeks shy of TSNP's release date. So in actuality, it's not far from the truth. Two weeks is not a substantial time difference.
Second Assault and China Rising had been available since December by the time Naval Strike rolled out on March 27th, just two weeks shy of TSNP's release date. So in actuality, it's not far from the truth. Two weeks is not a substantial time difference.
Finally 🙌
DICE seriously needs to reduce the frequency and intensity of the fog on Giant's Shadow. I feel like it's foggy 90% of the time I play that map.
the first two bf4 dlcs weren't very good. naval strike was when it really gained some traction.
What? Second Assault was pretty good. I'd say the only complete misfire was China RisingThough I did like the Desert Map
Just the fog of warDICE seriously needs to reduce the frequency and intensity of the fog on Giant's Shadow. I feel like it's foggy 90% of the time I play that map.
It is actually. When I made that comment the release date for the first DLC wasn't out yet, which is why I used the word "timeframe."That's not true at all.
Excited :3
Nice!
Its just my opinion, I don't like the game at all. There's nothing wrong with that, and I didn't want to start a new thread over it.
For some reason the game does not click for me at all, I legit hate it. Which is shocking to me because Battlefield 4 was one of my favorite multiplayer shooters ever. The game feels terrible to me
Ten bucks says the next elite class is a cavalry class
Woa the other DLC packs look awesome
http://www.dice.se/news/four-expansion-packs-battlefield-1-premium-pass/
With 30 foot-long saber?
Did not realize they'd released all that info! I wish they had included a Russia vs Ottomans in the Caucasus map, but other than that I love all these choices - Zeebrugge Raid is an inspired choice for a battle. Have no idea what apocalypse will actually amount to based on that description.
I want to believe the flame reflection in the solider's gas mask is Livens Large Gallery Flame Projectors.Did not realize they'd released all that info! I wish they had included a Russia vs Ottomans in the Caucasus map, but other than that I love all these choices - Zeebrugge Raid is an inspired choice for a battle. Have no idea what apocalypse will actually amount to based on that description.
I will be around on weekends whenever I have timeToying with the idea of setting up a server for They Shall Not Pass launch week. Would anyone here be interested in checking it out on PC?
No more like a sweet lance
What? Second Assault was pretty good. I'd say the only complete misfire was China RisingThough I did like the Desert Map
Anyone here played on the DLC test servers? I was wondering if there is a behemoth for Fort De Vaux. If it's all inside then none of the behemoths will be any use there.
And apparently you have to get a certain number of kills with other weapons to unlock the new melee weapons.. I'm guessing they won't unlock if you already have that number of kills and will have to start the counter from 0 though.
Anyone here played on the DLC test servers? I was wondering if there is a behemoth for Fort De Vaux. If it's all inside then none of the behemoths will be any use there.
And apparently you have to get a certain number of kills with other weapons to unlock the new melee weapons.. I'm guessing they won't unlock if you already have that number of kills and will have to start the counter from 0 though.
Still no zodiac tag tracker either. I've lost cont of how many kills with stationary weapons I've gotten so far.
Putting together a couple of new BF1 videos.
Here is my first. BF1 - Cradle 2 the Grave
https://www.youtube.com/watch?v=JysdznfTg_0
Thanks man! Had a lot of fun making this one.this is so good!
LevelCap - Casualfield 1 - Is Battlefield Getting Too Casual?
Pretty good analysis of "casualness" of BF1. Aside from the grenade spam, I'm pretty satisfied with the game overall but DICE could definitely take a look at increasing skill in the game. As someone who mainly plays Scout, I'd love if they balanced out bullet deviation and suppression a little bit better.
LevelCap - Casualfield 1 - Is Battlefield Getting Too Casual?
Pretty good analysis of "casualness" of BF1. Aside from the grenade spam, I'm pretty satisfied with the game overall but DICE could definitely take a look at increasing skill in the game. As someone who mainly plays Scout, I'd love if they balanced out bullet deviation and suppression a little bit better.
LevelCap - Casualfield 1 - Is Battlefield Getting Too Casual?
Pretty good analysis of "casualness" of BF1. Aside from the grenade spam, I'm pretty satisfied with the game overall but DICE could definitely take a look at increasing skill in the game. As someone who mainly plays Scout, I'd love if they balanced out bullet deviation and suppression a little bit better.
INTRODUCING THE BATTLEFIELD ROOTS INITIATIVE
Hi!
Today we are kicking off what we've chosen to call the Battlefield Roots Initiative (BRI)! Within this project we are going to target areas important to experienced players and veterans of Battlefield.
We will discuss issues, improve features and reach conclusions. We will disagree, and we will have fierce discussions - but we feel it's high time we start to focus on this now!
In the near future we will be expanding on this through direct communication, so if you know of a great representative you think we should be talking to - let us know!
Biggest thing they're going to tackle is explosive spam. More at the link.
He's not wrong about twenty players standing on a flag (which is capped at the same rate regardless of number of players, I'm fairly sure) being a waste of your team's manpower, but the real issue is that there is little incentive for staying behind and defending a point versus rushing off to the next closest enemy flag, resulting in a "musical chairs" flow to the match. This isn't a problem specific to BF1, either. I don't know DICE should tackle this, but they might consider looking at For Honor, which has a Conquest-like Dominion mode in which players can double the team-score output of a zone (and also significantly boost their personal score) by standing inside it and guarding it after it has been captured.
"Stopping enemies who are on their way to an objective is also PTFOing" is so all-encompassing as to be nonsensical as a definition.
He's not wrong about twenty players standing on a flag (which is capped at the same rate regardless of number of players, I'm fairly sure) being a waste of your team's manpower, but the real issue is that there is little incentive for staying behind and defending a point versus rushing off to the next closest enemy flag, resulting in a "musical chairs" flow to the match. This isn't a problem specific to BF1, either. I don't know DICE should tackle this, but they might consider looking at For Honor, which has a Conquest-like Dominion mode in which players can double the team-score output of a zone (and also significantly boost their personal score) by standing inside it and guarding it after it has been captured.
"Stopping enemies who are on their way to an objective is also PTFOing" is so all-encompassing as to be nonsensical as a definition.