Anton Sugar
Member
I think it does, I played a bit of Caspian Boarder and noticed this. And I don't think that some team member spotted them.
Well, that shit better be a bug.
I think it does, I played a bit of Caspian Boarder and noticed this. And I don't think that some team member spotted them.
Balancing the FAMAS will be interesting. Demize said it's going to keep its real fire rate of ~1000 RPM.
Hi all,
We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.
It will be both a client update -- approximately 2GB in size -- and a server update.
The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.
The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.
Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, its in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
What the hell's up with the AT Mine solution? Hopefully that's changed quickly.
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Added alternate HUD colors to help colorblinds
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
You can now reassign cycle weapons
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
Not a fan of the AT mine thing. Just make it so only 6 can be placed at a time and call it a day.
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Not a fan of the AT mine thing. Just make it so only 6 can be placed at a time and call it a day. I thought this is what it had changed to on PS3 with the latest patch?
Added Single Shot to the AN94 as an available fire mode.
So it's clear that enemy mines and explosives can be spotted now. I'm reading complaints that they ALWAYS display on the minimap, regardless of whether or not they're spotted? Seks, can you confirm?
That sounds like a fantastic patch, lot of great fixes. Funny after nerfing stingers down they are buffing them up again and nerfing flare reload times hehe.
Decreased accuracy while full auto?! what is this madness!
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
Awesome patch. Pretty much everything everyone was complaining about.
But does anyone know what this means?
"Increased the Time to Live on sniper caliber rounds to allow extreme distance shots"
Awesome patch. Pretty much everything everyone was complaining about.
But does anyone know what this means?
"Increased the Time to Live on sniper caliber rounds to allow extreme distance shots"
hi5! AN-94 was so fucking goooood in BC2. I didn't even try it in BF3 yet cause everyone says it's TERRIBLE. Hopefully these tweaks make it good.*boner* YESSSSSSSS. Now if the damage is nice I don't have to use the shitty burst fire for my BFF AN-94 BC2. !
"Flares reload times for Jets and Helicopter Gunners have been increased."
Why just gunners? And holycrap this is gonna make piloting so much harder.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Wait what.
Why did they reduce the accuracy on full auto ? Did anyone complain about that?
I haven't been hit by a missile in my jet for weeks when flying with flares. The only things that kill me are jet guns or crashing into lamp posts. So this should be interesting it might make me go back to extinguisher depending on how long it is.
Yeah, some guns seem to still have ridiculous accuracy while on full auto. Looks like I'm gonna have to get less sloppy with my ol' M4A1.
Jets, sure, but helis?
Stingers + AA guns + jets + other helicopters. There's someone locking on to you 99% of the time.
Either that or u playing 1000 feet above ground all the time.
That video you linked says he's playing on PC and therefore "shifts the mouse down while firing to remove vert recoil." Not sure if that's true or not.
Do they even work? AFAIK 2 sets of flared don't work. I always use ECM + Flares combo.You still have 2 sets of flares in the chopper. Hopefully this will force chopper crews to think a little bit more before they decide to make a sweep. They will still be able to rack up insane amounts of kills in that thing. Unless DICE has gone complete ape shit with the increased reload time that is (and you never know with DICE).
That video you linked says he's playing on PC and therefore "shifts the mouse down while firing to remove vert recoil." Not sure if that's true or not.
So the PC has two patches, the PS3 has one, and the 360 is still patchless. :/
Who do I blame so I can tell them to fix this shit?
Do they even work? AFAIK 2 sets of flared don't work. I always use ECM + Flares combo.
So the PC has two patches, the PS3 has one, and the 360 is still patchless. :/
Who do I blame so I can tell them to fix this shit?
The thing is, even though you hear the sound, if you set the camera to third person you don't see them deploying. And I can never be 100% sure if they work despite not seeing them, because some times missiles do hit even with flares, either due to SOFLAM or just bad luck.Ehum? I'm pretty sure they do. Me and my bros use them all the time. At least I think we do... :|
The thing is, even though you hear the sound, if you set the camera to third person you don't see them deploying. And I can never be 100% sure if they work despite not seeing them, because some times missiles do hit even with flares, either due to SOFLAM or just bad luck.
I haven't been able to get a confirmation that they actually work on both seats at the same time.
For now I'll just keep using ECM + flares, that I know it works.
How big was the PS3 patch? Because PC patches have been pretty big, and MS is not a fan of that
Wait what.
Why did they reduce the accuracy on full auto ? Did anyone complain about that?
I'll start by saying this: I'm not good at this game.
I've sunk about 7 and a half hours into this game, and I've only hit level 10.
I'm really trying to like this game, but I haven't been able to shake the thought that this is one of the least fun games I have played all year.
So the PC has two patches, the PS3 has one, and the 360 is still patchless. :/
Who do I blame so I can tell them to fix this shit?
How big was the PS3 patch? Because PC patches have been pretty big, and MS is not a fan of that.
The thing is, even though you hear the sound, if you set the camera to third person you don't see them deploying. And I can never be 100% sure if they work despite not seeing them, because some times missiles do hit even with flares, either due to SOFLAM or just bad luck.
I haven't been able to get a confirmation that they actually work on both seats at the same time.
For now I'll just keep using ECM + flares, that I know it works.
I saw this video being posted on Battlefield facebook page
http://www.youtube.com/watch?v=iRTkHGysE3g
and my thought was "where the f is the recoil?" No wonder I keep getting owned by assaults. And people complain about the IRNV...
Yeah dude. M4A1 is heinously underrated. Makes me scratch my head when people saying the starting guns are no good.
I'll start by saying this: I'm not good at this game.
I've sunk about 7 and a half hours into this game, and I've only hit level 10.
I'm really trying to like this game, but I haven't been able to shake the thought that this is one of the least fun games I have played all year.