New chat window is great
Is this for realz?
New chat window is great
Probably. I just played a round on Firestorm (PC) and I had no problem with the range either.This is odd, nerf videos show people completely invisible at long range using IRNV in most situations with no heat signatures appearing on people. Is it different on PS3?
Is this for realz?
This is silly, it should have SOME usage at least. From those videos it's either bugged or just completely pointless.
So far I've come across a few changes that I am pretty sure were not in the changelog, post any you find here ^
'H' key now changes chat between the following options:
-Hidden (chat does not come up ever)
-Pop-up (old styled pop up when chat is active)
-On (always on)
Vehicle sensitivity slider is now in options
Icons/names now flash when using 'Q'
Disable threshold reduced to around 37hp for air vehicles [more info on ground vehicles needed]
Tower on Caspian now collapses near the end of rounds
Player pings now displayed on the scoreboard (your own is not)
No longer spawn at main when spawn selection is unavailable [needs confirmation]
New bugs:
Players now spawn on top of jet when selecting jet spawn that has been taken.
End of round scores show wrong Victory/Defeat message.
Animations (ladder/knife) are stuttery/jumpy when the network buffer is modified
Asking for a ride with Q over friendly vehicle now works.
If the PC patch includes the same things as the PS3 patch, then engineers repairing the helicopter they are riding in will now get repairs points. Also, T-UGS will grant 20 motion assist points (like the MAV does) in addition to 10 spot points per detected kill.
Well no, the whole thing was conceptually laughable. They put in a feature in the game that removes all the unnecessary clutter from your view giving you a gigantic advantage over non-users and somehow didn't anticipate it therefore being the de facto item needed to be competitive. To get around this they should have foreseen these problems and either included all the real life limitations of this gear (i.e. pretty much EVERYTHING in real life has a heat signature of some sort) and included those hazards into the maps. But they didn't, so all you got was lol cheatz mode. There's no way to "fix" it, all they can do is put their hands up and remove it as the stupid idea it clearly is, or make it unusable. We can see what direction they went.
There is no real life counterpart to the IRNV..
Yes there is, it's a new type of scope that is being tested. This game is supposed to be a near future "modern warfare" setting so you have things not yet in actual combat deployment. They did the same thing by putting guided shells on tanks which are also something in testing by the US/Nato but far from deployment, and also the F35 in B2K is not actually in combat use either.
The way IRNV was implented in game though was completely wrong. The point of adding IR to NV scopes/goggles is to help soldiers pick out bodies and also to help against friendly fire problems when using NV but it also only works at short distances.
They put it into the game for the SP/COOP so they tossed it into the MP when they probably shouldn't have unless we get more night maps. Make it useless in light sure, but if we get more night maps it will be a nice option to have.
Can any PC players confirm that the co-op requirements have dropped?
EDIT: NM, Battlelog shows that they have
Can any PC players confirm that the co-op requirements have dropped?
EDIT: NM, Battlelog shows that they have
What do you mean? I already have all the weapons unlocked so I don't see any differences. All the co-op weapons are unlocked for everybody now?
What do you mean? I already have all the weapons unlocked so I don't see any differences. All the co-op weapons are unlocked for everybody now?
The way IRNV was implented in game though was completely wrong. The point of adding IR to NV scopes/goggles is to help soldiers pick out bodies and also to help against friendly fire problems when using NV but it also only works at short distances.
They put it into the game for the SP/COOP so they tossed it into the MP when they probably shouldn't have unless we get more night maps. Make it useless in light sure, but if we get more night maps it will be a nice option to have.
Agree 100%. The only thing though, is that it seems likely they either don't have any meaningful way to know when it is dark/light for the player to stop the scope working properly, or simply don't want to do that as it - again - makes the IRNV useless in some situations. It'd be great if it was only useful on night maps, but once again you're still getting the same problem as before where it gives people an unassailable advantage over those not using it.
The videos of the IRNV nerf seem pretty drastic, yet anecdotal comments about it seem to suggest not much has changed?
Weapon changes are here.
The blue and red arrows indicate changes. Looks like the nerf on full auto applies to all weapons. F2000 got a nerf while the AN-94 got a buff.
AEK remains the king!
Before - After
Nerfed
Buffed
12g Frags ->
Min range 12 - 8
Max Range 50 - 40
Min damage 34 - 10
Max damage 60 - 20
Blast radius 0.5 - 1.5
Blast Damage 40 - 30
ShockwaveRadius 2.1 - 3.1
They added whole new weapon class, 12GFrag_pump
Almost all 'normal' weapons ->
Spread increase per shot 0.05 - 0.1 or 0.08 - 0.12
AN-94 ->
Upwards recoil 0.75 - 0.45
Left -0.2 - 0.2
Right 0.2 - 0.3
F2000 ->
Upwards recoil 0.2 - 0.3
Left 0.4 - 0.5
Right 0.3 - 0.4
Min spread Standing&ADS 0.4 - 0.5
M249 ->
TriggerPullWeight 0.2 - 0.3
M60 ->
TriggerPullWeight 0.4 - 0.35
All sniper rifles ->
TimeToLive 1.5 - 5.0
PP2000 ->
Spread increase per shot 0.05 - 0.06
UMP-45 ->
Suppression:
MinAngleModifier 1.0 - 1.5
MP7 ->
Upwards recoil 0.16 - 0.12
Left 0.5 - 0.45
Right 0.5 - 0.45
Min spread Standing&ADS 0.5 - 0.6
AS VAL ->
Spread increase per shot 0.08 - 0.1
IsSilenced False - True
PDW-R ->
Suppression:
MinAngleModifier 1.0 - 1.5
Taurus .44 ->
RoF 130 - 190
Upwards recoil 1.6 - 2.0
Min spread Hip&Standing 1.5 - 1.0
870MCS ->
TriggerPullWeight 0.9 - 0.75
Saiga 20K ->
TriggerPullWeight 0.9 - 0.65
M1014
TriggerPullWeight 0.9 - 0.75
USAS-12
TriggerPullWeight 0.9 - 0.70
Bullets --->
44Magnum ->
DamageFalloffStartDistance 10 - 12
Why is GB2/Karkand/ still not up for the US. Rabble rabble rabble. Fucking Grace Chen.
When this gets to PC we gots to do some squadding up to get the rounds of Squad Deathmatch over and done with.ASSIGNMENTS
Famas
10 Revives
10 Heals
HK53
10 Repairs
Kill 1 enemy with Repair torch
QBB-95
20 kills with LMGs
2 Mortar kills
QBU-88
20 kills with sniper rifles
5 laser designations
PP19
Arm 10 Mcoms
Capture 10 flags
Play 2 hours on Karkand
L85A2
100 Kills with Assault Rifles
20 kills with underslung grenade launcher
Win 5 rounds of SQDM
QBZ-95B
50 AT Rocket Kills
Destroy 1 enemy vehicle with Repair torch
Win 5 rounds of conquest
MG36
100 Kills with LMGs
50 Suppression assists
50 Ammo resupplies
L96
50 Headshots (note, this doesn't specify with sniper rifles)
50 Spot assists
5 Knife takedowns
Jackhammer
10 Kills with PP19
5 Kills in DPV Jeep
10 kills in BTR-90 IFV
2 hours on Sharqi
2 hours on Gulf of Oman
Ok, so certain parts of the single player game for the PC have incredible amounts of screen tearing. It does appear to be indoors too and only at certain parts. Has anyone else experienced this? I tried lowering the settings and it still seems to occur. Just wanted to see if it was something with my new build
i5 2500k OC'ed to 4.4ghz
gtx 570 (cant get a stable OC in BF3)
8 gb ddr3 1600mhz ram
So far I've come across a few changes that I am pretty sure were not in the changelog, post any you find here ^
'H' key now changes chat between the following options:
-Hidden (chat does not come up ever)
-Pop-up (old styled pop up when chat is active)
-On (always on)
Vehicle sensitivity slider is now in options
Joystick sensitivity slider added
Separate inverted options for Infantry and Air added
'Tourettes medic' bug fixed
Icons/names now flash when using 'Q'
Disable threshold reduced to around 37hp for air vehicles [more info on ground vehicles needed]
Tower on Caspian now collapses near the end of rounds
Player pings now displayed on the scoreboard (your own is not)
No longer spawn at main when spawn selection is unavailable [needs confirmation]
TV guided on helicopters mostly fixed (just don't move the mouse when you fire)
TV guided turning speed lowered
CITV look movement tweaked
UI.DrawEnable now enables/disables UI
New bugs:
End of round scores show wrong Victory/Defeat message.
Animations (ladder/knife) are stuttery/jumpy when the network buffer is modified
Holy shit the large antenna on Caspian Border is destructible again?! That was a surprise.
Never was and still isn't destructible. It's scripted to fall when a team reaches 10 tickets left.
Pretty good example of the PS3 IRNV nerf: http://www.youtube.com/watch?feature=endscreen&v=Yu50SFsVJPU
'Tourettes medic' bug fixed
Today's patch was basically a pro-sniper patch, amirite?
I'm going to miss screaming obscenities at my revives...