Battlefield 6 Beta |OT| Open Beta/Closed Weapons.

They might do 1 more map shortly after launch. They did it with previous games.
I think 12 would have been the sweet spot. If you are only interested in playing the bigger maps 2 or 3 might get stale fast.

Not an issue for me but might be for others.
 
Server browser is nice, but ffs why do I have to find a new server between rounds. Same thing in 2042. Not only do you lose your team mates and squad (if they are randos), there is no rivalry since you enter a completely different server every round. What's even worse; it fucks up map rotation. I was beyond lvl 70 in 2042 and played a map for the first time, like what the fuck, I'm not even sure I ever played all the maps in that game. And somehow the retards at DICE thought they'd keep the single worst thing about that game. Let me stay on the same server ya fukkin donkeys!

It was never like that in previous games.
 
Server browser is nice, but ffs why do I have to find a new server between rounds. Same thing in 2042. Not only do you lose your team mates and squad (if they are randos), there is no rivalry since you enter a completely different server every round. What's even worse; it fucks up map rotation. I was beyond lvl 70 in 2042 and played a map for the first time, like what the fuck, I'm not even sure I ever played all the maps in that game. And somehow the retards at DICE thought they'd keep the single worst thing about that game. Let me stay on the same server ya fukkin donkeys!

It was never like that in previous games.
This is why everyone wants server browser and persistent servers. It builds a sense of community. If you like a server you stay there, play with and againts those people more often. The current system is soulless. You play a round and the server "shuts down"
 
This is why everyone wants server browser and persistent servers. It builds a sense of community. If you like a server you stay there, play with and againts those people more often. The current system is soulless. You play a round and the server "shuts down"
It's also a big issue if you play with more than 4 friends because how do you even set that up. Most of my gang stayed away from 2042 but it looks like they are returning for BF6. How are we even supposed to play with eachother?
 
It's also a big issue if you play with more than 4 friends because how do you even set that up. Most of my gang stayed away from 2042 but it looks like they are returning for BF6. How are we even supposed to play with eachother?
With no server browser you would have to join on each other and hope for the best.
 
This is why everyone wants server browser and persistent servers. It builds a sense of community. If you like a server you stay there, play with and againts those people more often. The current system is soulless. You play a round and the server "shuts down"
Not only that , but private server mods will do 100 times better job banning clowns, than dice. Imagine having proof some little dicklet cheats, but dice still takes weeks before banning them on public servers and nothing you can do about it. It's the worst :messenger_weary:
 
I think the Map pool is a little low. But will do for launch.

Hopefully we have a pre-season and then drop a couple sortly after release with season one.

That would be 🔥.

They have so many maps to put I from past bf, 2 every season is a must tbh

Plus no doubt portal, people will just remake maps, which dice have said if popular will become verified and made better
 
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HeisenbergFX4 HeisenbergFX4 looks like deathmatch is indeed squad based 4v4v4v4.

Used to like this variant in Halo, wonder if they'll do straight 8v8 as well?



Wish they'd used the bfbc2 SQDM model

4v4v4v4 and 1 vehicle, it had a cool power dynamic, where if one squad got a tank, the other 3 squads would have an almost unspoken truce to take the tank out
 
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Wish they'd used the bfbc2 SQDM model

4v4v4v4 and 1 vehicle, it had a cool power dynamic, where if one squad got a tank, the other 3 squads would have an almost unspoken truce to take the tank out
Maybe we'll get that on other maps? Infantry only on the map shown I think.
 
TDM in BF used to be controversial, but I think it is a decently popular mainstay nowadays for players who just want a nice low commitment sesh of fragging with the awesome BF feel, before logging off. Or maybe it's a warm up...

Either way, I would kill for Close Quarters DLC in this game. Gimme 8 maps of that shit tbh.
 
Professional player and vehement anti cheating slagger-offer Enders has also chimed in to, with CSI YouTube level analysis, deconstruct and defend the ladyboy accused of cheating (by Playstation pedestrians) the other day.



He knows what he's talking about.

Great stuff, thanks for posting.
Even if he's not cheating this dude-pretending-to-be-a-cat-lady should still be banned for being such an adderall infused ADD sweat in public lobbies lol.
I have as strong distaste for this sort of gender goblin as anyone.. but an unjust ban feels really bad. Worse here is he ate a ban on Twitch where he may or may not be trying to make a living or at least supplement his income. I think the lynch mob has to shoulder some of the blame for Twitch's feckless enforcement on this one.

Makes the forum completely unreadable of you block loads of people. Best of just ignoring any weirdo's.
This problem became super apparent when it was time to block M ManaByte (RIP!), anything Star Trek or Star Wars related got Thanos-snapped (I don't care much about Marvel threads though). So the choice came... do I start rolling back blocks as they were becoming untenable? The answer was an emphatic "Hell no!".

Instead, I vibe-coded a quick TamperMonkey script:
Code:
// ==UserScript==
// @name         Auto-click Ignored Content on NeoGAF
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Automatically clicks the "Show Ignored Content" buttons on NeoGAF
// @author       You
// @match        https://www.neogaf.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    function clickIgnoredButtons() {
        const buttons = document.querySelectorAll('.showIgnoredLink.js-showIgnored');
        buttons.forEach(btn => {
            if (!btn.__clicked) {
                btn.click();
                btn.__clicked = true; // prevent re-clicking if the observer runs again
                console.log('Clicked ignored content button:', btn);
            }
        });
    }

    // Click right away in case it's already loaded
    clickIgnoredButtons();

    // Observe for new content being added
    const observer = new MutationObserver(() => {
        clickIgnoredButtons();
    });

    observer.observe(document.body, { childList: true, subtree: true });
})();
That expands ignored content automatically, so I don't really block anyone, but when I click block I'll see their posts with the "You are ignoring this user" warning at the top basically preparing me to read something stupid and/or not worth engaging with. I'll usually still read it though, and maybe even unblock for a good post. I'm up to 283 people blocked, sometimes I wonder if I've been blocked by others more than 283 times.
I never tried but a friend of mine said wait times were for sure longer for the closed weapons lists

Not sure if that means fewer people were playing it or those servers were that full
I got into the closed lists pretty quickly on the west coast. Definitely noticed the sweat factor going up. Didn't play enough on Open to have a strong opinion on it, but intuitively I think most and maybe all weapons should be locked to class. The system in BF4 was pretty decent with the mix of locked and unlocked weapons.

Why is it a big deal that the server browser needs to exist outside of portal? To my understanding, you will be able to make your own server via portal however you'd like with map rotations, rules, and gameplay tweaks as well as get normal xp. I suppose the only thing I can think of is it benefits the latency of people who are far away geographically.
I think it's bad to add friction of getting to a server browser by burying it an extra menu deep. My basic logic on what I don't want to see is "see 90% of people aren't using the server browser that's buried 3 menus deep under Portal, therefore we will be discontiuning support". Quick Play and Server Browser, equal billing on the main menu. Let the end-user decide, thanks.
 
Great stuff, thanks for posting.

I have as strong distaste for this sort of gender goblin as anyone.. but an unjust ban feels really bad. Worse here is he ate a ban on Twitch where he may or may not be trying to make a living or at least supplement his income. I think the lynch mob has to shoulder some of the blame for Twitch's feckless enforcement on this one.


This problem became super apparent when it was time to block M ManaByte (RIP!), anything Star Trek or Star Wars related got Thanos-snapped (I don't care much about Marvel threads though). So the choice came... do I start rolling back blocks as they were becoming untenable? The answer was an emphatic "Hell no!".

Instead, I vibe-coded a quick TamperMonkey script:
Code:
// ==UserScript==
// @name         Auto-click Ignored Content on NeoGAF
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Automatically clicks the "Show Ignored Content" buttons on NeoGAF
// @author       You
// @match        https://www.neogaf.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    function clickIgnoredButtons() {
        const buttons = document.querySelectorAll('.showIgnoredLink.js-showIgnored');
        buttons.forEach(btn => {
            if (!btn.__clicked) {
                btn.click();
                btn.__clicked = true; // prevent re-clicking if the observer runs again
                console.log('Clicked ignored content button:', btn);
            }
        });
    }

    // Click right away in case it's already loaded
    clickIgnoredButtons();

    // Observe for new content being added
    const observer = new MutationObserver(() => {
        clickIgnoredButtons();
    });

    observer.observe(document.body, { childList: true, subtree: true });
})();
That expands ignored content automatically, so I don't really block anyone, but when I click block I'll see their posts with the "You are ignoring this user" warning at the top basically preparing me to read something stupid and/or not worth engaging with. I'll usually still read it though, and maybe even unblock for a good post. I'm up to 283 people blocked, sometimes I wonder if I've been blocked by others more than 283 times.

I got into the closed lists pretty quickly on the west coast. Definitely noticed the sweat factor going up. Didn't play enough on Open to have a strong opinion on it, but intuitively I think most and maybe all weapons should be locked to class. The system in BF4 was pretty decent with the mix of locked and unlocked weapons.


I think it's bad to add friction of getting to a server browser by burying it an extra menu deep. My basic logic on what I don't want to see is "see 90% of people aren't using the server browser that's buried 3 menus deep under Portal, therefore we will be discontiuning support". Quick Play and Server Browser, equal billing on the main menu. Let the end-user decide, thanks.
Thats way above my tiny brain to comprehend. If i need to ignore someone i tend to go down the route of a couple more beers.
 
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Server browser is nice, but ffs why do I have to find a new server between rounds. Same thing in 2042. Not only do you lose your team mates and squad (if they are randos), there is no rivalry since you enter a completely different server every round. What's even worse; it fucks up map rotation. I was beyond lvl 70 in 2042 and played a map for the first time, like what the fuck, I'm not even sure I ever played all the maps in that game. And somehow the retards at DICE thought they'd keep the single worst thing about that game. Let me stay on the same server ya fukkin donkeys!

It was never like that in previous games.

At least this time there is an option to stick with your rando squad at the end of the round. You get an option at the bottom and everyone in the squad can click to stay and they will be carried forward to the next game (regardless of what matchmaking does).
 
Even if he's not cheating this dude-pretending-to-be-a-cat-lady should still be banned for being such an adderall infused ADD sweat in public lobbies lol.
Cheating or not, that video is a great argument why crossplay between consoles and PCs should always be opt in, and ideally between controller inputs too. What gamepad using console owner wants to go up against that?
 
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Cheating or not, that video is a great argument why crossplay between consoles and PCs should always be opt in, and ideally between controller inputs too. What gamepad using console owner wants to go up against that?
Thing is BF6 supports KBM on console so you aren't getting away from that part

Plus IF that person is legit and only clip farms and doesn't want to try and play professionally they represent such a small percentage of players who can do that
 
Great stuff, thanks for posting.

Instead, I vibe-coded a quick TamperMonkey script:
Code:
// ==UserScript==
// @name         Auto-click Ignored Content on NeoGAF
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Automatically clicks the "Show Ignored Content" buttons on NeoGAF
// @author       You
// @match        https://www.neogaf.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    function clickIgnoredButtons() {
        const buttons = document.querySelectorAll('.showIgnoredLink.js-showIgnored');
        buttons.forEach(btn => {
            if (!btn.__clicked) {
                btn.click();
                btn.__clicked = true; // prevent re-clicking if the observer runs again
                console.log('Clicked ignored content button:', btn);
            }
        });
    }

    // Click right away in case it's already loaded
    clickIgnoredButtons();

    // Observe for new content being added
    const observer = new MutationObserver(() => {
        clickIgnoredButtons();
    });

    observer.observe(document.body, { childList: true, subtree: true });
})();

Dayum, this cat girl even has hacks it runs on neogaf. Aimbotting people's posts now.
 
Thing is BF6 supports KBM on console so you aren't getting away from that part

Plus IF that person is legit and only clip farms and doesn't want to try and play professionally they represent such a small percentage of players who can do that
I said controller input too ;)

I am very much in the camp that an average M/K player will destroy an average controller player. Source - me. I know what I could do in UT back in my day. I can't get anywhere near that level on a controller.
 
just tied hopping ont o BF1 and it was dead.

went on to 2042 and it was still packed....but holy shit did BF6 feel so much better than 2042 did....

battlefield really is back
 
just tied hopping ont o BF1 and it was dead.

went on to 2042 and it was still packed....but holy shit did BF6 feel so much better than 2042 did....

battlefield really is back
2042 after BF6 OOF. Feels like a cheap chinese knockoff game. I installed BFV. Gonna play it after BF6 beta
 
2042 shouldn't even have BF name attached to it.

Was never meant to a BF game as such, apparently it was a a BR that got scrapped and they reskinned it, to make a quick buck
 
I never paid attention to this until now, but why do they not give the firearms their real names? An AUG is an AUG. a P90 is a P90. an AEK is an AEK. I hate when they change names for some stupid reasons. And i want my AN-94.
 
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Seriously? How is it that almost every game used to have their reel names? Its nice to see all the real names on everything in a game like Tarkov.
i remember reading quite a while ago that the devs/publishers don't want to get involved with potential backlash of marketing guns to people (minors) and such if some bad situation takes place irl
 
Are there any hints from devs about naval warfare making a comeback? So weird that we dont have it and no maps with water either
Nothing that I have seen. Maybe they will add it in later on, but if it was in at launch we would probably have seen it by now.
 
i remember reading quite a while ago that the devs/publishers don't want to get involved with potential backlash of marketing guns to people (minors) and such if some bad situation takes place irl
God that is so flaccid. Game is rated M for mature, and we're thinking of backlashes. Hate the idea of this.
 
Definitely have a treasure trove of old maps. I don't think anyone in the community would moan if we got one of these old maps returning each season along with a new one. That's my expectations anyway, I'm bracing for disappointment.

Also look how far we have come (technology wise at least) since BF2.
The shiny shader effects on vehicles and dynamic character and vehicle shadows blew me away when bf2 came out. We are kinda spoiled these days lol.
 
Really hope the developers start acknowledging some of our concerns and criticisms more. This game has the potential to be so damn epic. Some things I'm really hoping they change are decreased player counts for the smaller maps, re-adjusted spotting mechanic, more HUD customization options, and an increased focus on larger maps going forward. Seems like these requests are pretty universal among the community. Also hoping this weekend's beta is much more on point in terms of performance and server stability.
 
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