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Battlefleet Gothic: Armada | OT | Plasma engines to Ramming Speed!

Klyka

Banned
Wtf... I just did a mission where I needed to get data from an enemy ship and escape. I setup my ships and started it. The enemy ships flew to the corner of the map. I went full burn as often as I could, I couldn't even reach it before he warped away and I lost.

I cheated and reloaded. That was just silly.

Don't be too seirous about stuff like that, treat it as a learning experience.
You'll soon see what all the different modes are about and you'll build yourself ships to deal with them.
Don't forget you can see which mode you are going to play in the mission you select.
And you can totally lose missions in the campaign and it changes the narrative and following missions, so just keep going on your first playthrough and make mistakes, it's alright :)
 
Don't be too seirous about stuff like that, treat it as a learning experience.
You'll soon see what all the different modes are about and you'll build yourself ships to deal with them.
Don't forget you can see which mode you are going to play in the mission you select.
And you can totally lose missions in the campaign and it changes the narrative and following missions, so just keep going on your first playthrough and make mistakes, it's alright :)

Yea I know it was just frustrating as it's early in the game and so I have no other options on ships. I just did an assasination against the Eldar though and it was hilarious. I just drove a straight line and he ended up wedged between my ships and kept bouncing around like a pinball and blew up. I think I beat the mission in about 60 seconds. Hard is pretty tough though. Glad I didn't go directly for the highest difficulty.
 

Klyka

Banned
Yea I know it was just frustrating as it's early in the game and so I have no other options on ships. I just did an assasination against the Eldar though and it was hilarious. I just drove a straight line and he ended up wedged between my ships and kept bouncing around like a pinball and blew up. I think I beat the mission in about 60 seconds. Hard is pretty tough though. Glad I didn't go directly for the highest difficulty.

yeah, the difficulties give AI ships improved stats which can be pretty tough
 

DrBo42

Member
Is there a point where your unit cap increases or does that just depend on the map? Not really getting it. Game is pretty difficult even on Normal.
 

Klyka

Banned
Is there a point where your unit cap increases or does that just depend on the map? Not really getting it. Game is pretty difficult even on Normal.

Ok so basically every game you play has a point limit

And that point limit can be lower/higher depending on mission type and your role in (defender/attacker)

It also goes up as your Admiral rank increases, so you basically start unlocking higher point value versions of modes, but it doesn't mean you'll always play the high point version.

The game is basically very random in it's game mode selection to keep things fresh and make you choose different fleet compositions.
 

DrBo42

Member
I absolutely despise the data retrieval missions. This trading back and forth bullshit is awful lol. Is there a way to block these lightning deployments? It's just a battle of cooldowns.

Edit: I could just take out the decks. I'm fuckin' dumb. That's why I'm not an admiral.
 
I absolutely despise the data retrieval missions. This trading back and forth bullshit is awful lol. Is there a way to block these lightning deployments? It's just a battle of cooldowns.

Yea you have to build around the situations and keep your fleet with multiple boarding groups in formation. If you can't steal the data back within about 15 seconds after they take it back you lose.
 

Klyka

Banned
I absolutely despise the data retrieval missions. This trading back and forth bullshit is awful lol. Is there a way to block these lightning deployments? It's just a battle of cooldowns.

Edit: I could just take out the decks. I'm fuckin' dumb. That's why I'm not an admiral.

they can't go through shields

you want to either have a ship that is very mobile steal the data and then rush out of range or you use a ship that can regen it's shields quickly or use the 10 second invulnerable shield.
Also,increase your troop value on your ship to decrease chance of boarding working.

Basically, it's all about speed, shields and troop strength

Also,don't forget that while a lightning strike has range, it by default only has 1 assault action. if that fails, that was your strike. you can either upgrade it to having two actions or you use assault pods (which have less range) but have multiple actions
 

Klyka

Banned
Is there any way to maintain formation like a Total War in space?

I don't think the game has formations, no.

it's a bit too small for that.

if you select ships in a group and click they will try to go in the current positions though. I think.
 

Remmy2112

Member
they can't go through shields

you want to either have a ship that is very mobile steal the data and then rush out of range or you use a ship that can regen it's shields quickly or use the 10 second invulnerable shield.
Also,increase your troop value on your ship to decrease chance of boarding working.

Basically, it's all about speed, shields and troop strength

Also,don't forget that while a lightning strike has range, it by default only has 1 assault action. if that fails, that was your strike. you can either upgrade it to having two actions or you use assault pods (which have less range) but have multiple actions

I believe stealing the data is a 100% chance of success with any kind of boarding action, even, possibly assault boats from carriers. Doesn't matter what troop strength is. If so, stealing with assault boats is also a viable strategy as you can deploy them from super far away and not be vulnerable to counter lightning strikes.
 

Klyka

Banned
I believe stealing the data is a 100% chance of success with any kind of boarding action, even, possibly assault boats from carriers. Doesn't matter what troop strength is. If so, stealing with assault boats is also a viable strategy as you can deploy them from super far away and not be vulnerable to counter lightning strikes.

yes assault boats are great for it.

I am not sure it's 100% though,I swear I had retrievals fail
 

DrBo42

Member
Oh man I just found an exploit for that planetary assault mission type (where you have to get a line ship on a point to strike the surface). I actually can't believe this wasn't found in testing.
 

J Jizzle

Member
I put 8 hours into this over the weekend and I haven't enjoyed a solo player campaign on a space RTS this much since the Homeworld games. I'm yet to try PVP but I can see the allure for that coming over me very soon.

Customizing your ships & learning how each of the races fight is great fun and the small number units in a 'squad' style' helps you micromanage a lot more effectively than just grouping everyone up and right clicking the enemy fleet.

To list my thoughts so far;
Pros
- Ship on Ship combat looks and feels great, one of the best in space RTS for me.
- Races feel unique with their own personalised combat style and sounds
- Ship customization is great
- Yet to notice any bugs so far
- Solid performance
- Ship Ramming!

Cons
- Lack of map variety or space 'obstacles' (A Map/Scenario Editor would work wonders here)
- Game modes already starting to get stale 8 hours in.
- Soundtrack has mostly been meh so far.
 

Trickster

Member
Interested in the game so tried it at a friends place. Had 2 crashes in less than an hour that left us unable to close it for several minutes in less than an hour.

Anyone know about what's causing this? Not gonna spend 40 bucks on a game if it's this unstable. Especially as the crashes wiped all the progress you had done on the mission you were doing when the crash happened
 

Baalzebup

Member
A leveled up Gothic Cruiser shits on Eldar so hard. Holo-fields make hitting them difficult? Sorry, my ship packs only "always hits" Lances with a range of 9k, 4 lances per side. It kills Eldar escorts as an afterthough and just trucks to wherever I might need it.

Makes me wonder what happens when I get my hands on that Battleship that Horst had on one mission. 3 Lance batteries with 270° firing arc and monster broadside plasma batteries. Daddy wants.
You don't navigate space in three dimensions in this, do you?

Yeah, space is utterly 2D in this one, just as it is in the boardgame. Other tactical elements more than make up for it.
 

Binabik15

Member
You don't navigate space in three dimensions in this, do you?

If this was turn-based (and my PC younger) I'd buy this instantly.
 

Klyka

Banned
Interested in the game so tried it at a friends place. Had 2 crashes in less than an hour that left us unable to close it for several minutes in less than an hour.

Anyone know about what's causing this? Not gonna spend 40 bucks on a game if it's this unstable. Especially as the crashes wiped all the progress you had done on the mission you were doing when the crash happened

probably something with your friends PC. The game has been getting praised for being super bug free

You don't navigate space in three dimensions in this, do you?

If this was turn-based (and my PC younger) I'd buy this instantly.

It's all a 2D plane.
Also, UE4 is surprisingly scalable. You can always get the game on Steam,see how it runs and get a refund if it doesn't work for you
 

karnage10

Banned
You don't navigate space in three dimensions in this, do you?

If this was turn-based (and my PC younger) I'd buy this instantly.

I have a laptop below minimum specs and can run the game in 1600x900 at 30FPS on low.
If the game is too fast for you, clicking pause will make the game in slow motion. While it's not turn based like the tabletop i think they have translated really well into real time.
 
I have a laptop below minimum specs and can run the game in 1600x900 at 30FPS on low.
If the game is too fast for you, clicking pause will make the game in slow motion. While it's not turn based like the tabletop i think they have translated really well into real time.

Would you mind listing your specs? I'm interested in this game but I've got an i3 processor so I'm unsure if that will be okay, although everything else on the specs look like I can handle on my rig.
 

karnage10

Banned
Would you mind listing your specs? I'm interested in this game but I've got an i3 processor so I'm unsure if that will be okay, although everything else on the specs look like I can handle on my rig.

My laptop has an i5-2410m@2.3GHz; nvidia gtx 525m; 8GB RAM. I use windows 7 64bit.
 

Gothos

Member
Finally finished the campaign. Took me 18 hours. It dragged a bit in the middle (chapter 3-4) but overall very enjoable experience. Now, to write the review :)
 

Trickster

Member
Are you supposed to easily lose missions even early on? I lost my main ship on a side mission in turn 4 and said fuck it and warped my remaining ship out since there's no way I can win a 2v1 when I lose the 2v2....

I also lost the first data recovery mission. After the worlds slowest 3 minute cat and mouse game I finally get the data and he just steals it right back. At this point I'm like "....wait a minute...what?". So I realize that okay they can steal those back, fine. I can steal it again with my other ship before he warps out, I wi- "data stolen". WTF? Oh hey look a new chaos ship out of fucking nowhere comes in, steals the fucking data AGAIN and starts to warp out, and which point I've already lost because both my ships have the ability on cooldown for like 70 more seconds.

So yeah, is this game just supposed to punch you in the groin repeatedly pretty much right from the get go?

I also don't feel like the mechanics are very easy to understand. Like, how does range work? During the tutorial you get told to set engangement range to 3000 on a ship with 6000 meter weapons?

Edit - Oh yeah. I had a nova cannon or some such thing on my new big boy ship. Is that thing a one time use per mission? Used it once, and i never became usable again.
 

Corpekata

Banned
I also don't feel like the mechanics are very easy to understand. Like, how does range work? During the tutorial you get told to set engangement range to 3000 on a ship with 6000 meter weapons?

The idea with this I think it to reduce automatic movement. 6k range with a 6k weapon means the ship will always be on the edge of their range so if an enemy moves out of it, your ship is always moving to play catch up to get back in range. Setting it to 3k means it'll be constantly putting pressure even during evasion or if they decide to hightail it. Some weapon styles play better at both. Front facing weapons can afford to be longer range and play catch up, but side oriented ones can't do it as well since it requires reorienting more often.

There's also things like some of the abilities like boarding parties are shorter range so are easier to use on ships you have set to keep close.
 
Are you supposed to easily lose missions even early on? I lost my main ship on a side mission in turn 4 and said fuck it and warped my remaining ship out since there's no way I can win a 2v1 when I lose the 2v2....

I also lost the first data recovery mission. After the worlds slowest 3 minute cat and mouse game I finally get the data and he just steals it right back. At this point I'm like "....wait a minute...what?". So I realize that okay they can steal those back, fine. I can steal it again with my other ship before he warps out, I wi- "data stolen". WTF? Oh hey look a new chaos ship out of fucking nowhere comes in, steals the fucking data AGAIN and starts to warp out, and which point I've already lost because both my ships have the ability on cooldown for like 70 more seconds.

So yeah, is this game just supposed to punch you in the groin repeatedly pretty much right from the get go?

I also don't feel like the mechanics are very easy to understand. Like, how does range work? During the tutorial you get told to set engangement range to 3000 on a ship with 6000 meter weapons?

Edit - Oh yeah. I had a nova cannon or some such thing on my new big boy ship. Is that thing a one time use per mission? Used it once, and i never became usable again.

The game starts out pretty hard if you don't use the tactical vision (press space to get a time dilation effect)
Don't let your ships do everything by themselves because they aren't the brightest puppies around. On data recovery missions you have to make a beeline for the target ship, steal the data with a fast yet durable vessel and then start running. Once the timer for the warp drive runs out, click that and get out of there (that's the objective, both yours and the enemy's, and that's why the enemy ship escaped with your data) Another important bit of info on that kind of mission is that you can set a priority target for your guns (engines, deck, weapons, etc) and you should also set the target ship as priority 1 (there's 1 to 4) All those things can be done if you select the enemy vessel.

The game likes to punch you in the groin repeatedly, yes. Remember that you can lose missions, it will make your job harder in the future but it's not the end of the world.
Engagement range depends on your weapons and the kind of enemy you are battling. Macrocannons lose accuracy pretty fast (there's an upgrade that you can buy that helps a lot with that) so that's why the tutorial told you to reduce the engagement range.
The Nova Cannon is a superweapon that has a pretty long cooldown, so that's probably why you couldn't use it again. Remember that the enemy can destroy your weapons, so that's another thing that could have happened there (you can do the same thing to them, just set weapons as a priority target in the enemy ships when you select them)

When I started playing the game I thought that it was incredibly unfair (I got an escort mission that seemed impossible until I realized that I could use one of the transports as bait and run for it with the others) It's actually pretty fair, you just have to get a feel for the enemy that you are fighting against. For instance, Ork ships will always try to ram you, Eldar will engage and then run away, Chaos are a mix of both, etc.
Don't forget to use torpedoes, they can get you out of tight spots.
 

KDR_11k

Member
How do you keep an enemy line ship away from an area? Many objectives kinda require you to keep them away from a target but since shooting them down takes a loooong time it seems that they can just fly past your defenders to their target? Especially in that story mission where you have to defend the battleship with broken engines...

BTW, in case you're afraid to try it: Replacing a ship keeps its experience and crew levels, all upgrades and abilities are removed. So no need to worry about having to start with a rookie if your choice of cruiser isn't fun.

Edit - Oh yeah. I had a nova cannon or some such thing on my new big boy ship. Is that thing a one time use per mission? Used it once, and i never became usable again.

It's cooldown based like other abilities, either you were too close to the target (has a minimum range longer than your sensor range...) or as said above it got destroyed in combat (it's listed among the weapon systems in the ship status).
 

karnage10

Banned
Are you supposed to easily lose missions even early on? I lost my main ship on a side mission in turn 4 and said fuck it and warped my remaining ship out since there's no way I can win a 2v1 when I lose the 2v2....

I also lost the first data recovery mission. After the worlds slowest 3 minute cat and mouse game I finally get the data and he just steals it right back. At this point I'm like "....wait a minute...what?". So I realize that okay they can steal those back, fine. I can steal it again with my other ship before he warps out, I wi- "data stolen". WTF? Oh hey look a new chaos ship out of fucking nowhere comes in, steals the fucking data AGAIN and starts to warp out, and which point I've already lost because both my ships have the ability on cooldown for like 70 more seconds.

So yeah, is this game just supposed to punch you in the groin repeatedly pretty much right from the get go?

I also don't feel like the mechanics are very easy to understand. Like, how does range work? During the tutorial you get told to set engangement range to 3000 on a ship with 6000 meter weapons?

Edit - Oh yeah. I had a nova cannon or some such thing on my new big boy ship. Is that thing a one time use per mission? Used it once, and i never became usable again.

If you want to understand ranges go to the fleet choose a ship and click stats. There if you hover above the weapons icon he will tell you the range and the angle of the ship. There are other icons there, one of them will tell you the % to hit of the macro weapons. In a nutshell, most macro-weapons are "useless" above 6k unless you have the upgrade while lances always hit but do less damage when compared to a barrage of macro cannons.

My advice to recovery data missions is to do 2 things.
1) Have 1 or 2 vessels that have high troop value and high shield regeneration. This ship is the last to use when capturing the data.
2) Don't use any ability that can capture the data (lightining strikes,boarding action and boarding craft) keep those to use on the enemy;
The plan is simple, deploy all ships on the middle then rush the data ship (go full throttle but don't let the yellow gauge deplete; when it depletes the ship are much slower then normal); keep all or most ships in lighting/boarding range. I normally only steal the data when the enemy starts warping out. I do it with a ship that has shields (while shields are up they need to use boarding actions) and then try to warp out with that, if the enemy recover the data i stop the warp out and resteal with other ship. I do that until i can escape.
 

Klyka

Banned
How do you keep an enemy line ship away from an area? Many objectives kinda require you to keep them away from a target but since shooting them down takes a loooong time it seems that they can just fly past your defenders to their target? Especially in that story mission where you have to defend the battleship with broken engines...

Ram them. Stasis field them. Taunt them. Shoot for engines.

Mostly ram them.
 

Nete

Member
A torpedo salvo just before your cruiser rams an enemy.

QONVIyz.gif


I'm not finding the frigates really useful, too little of everything, damage and resistance. Armor Piercing on Sword-class frigates seems to help a bit, but meh.
 

Fitz

Member
A torpedo salvo just before your cruiser rams an enemy.

http://i.imgur.com/QONVIyz.gif[img]

I'm not finding the frigates really useful, too little of everything, damage and resistance. Armor Piercing on Sword-class frigates seems to help a bit, but meh.[/QUOTE]

On the whole I agree, but when I've got leftover points they can be nice to park behind larger ships and fire torpedoes on cooldown, or soak up fire and act as a general distraction, particularly against ork ships.
 

Remmy2112

Member
Makes me wonder what happens when I get my hands on that Battleship that Horst had on one mission. 3 Lance batteries with 270° firing arc and monster broadside plasma batteries. Daddy wants.

Apparently the Retribution is the weakest of all the battleships in the game, currently. It might have gotten something of a buff in the launch patch that upped the damage on plasma cannons, but plasma cannons are still not a very good weapon. Unlike lances they have macro accuracy, so despite their amazing range they are shit at hitting things at those ranges unless you spend upgrades like 6k+ accuracy.

The Emperor is a better ship. Retribution as 3x lance turrets, 6x plasma broadsides, and a super heavy torpedo launcher. Emperor has 3 heavy macro turrets, 3x heavy plasma macros, and 4x launch bays. The Emperor also packs a default detection range of 10-12k, -without- upgrades. It can see and launch bombers or assault boats at damn near anything.

Edit: Apparently in tabletop the Retribution is supposed to be faster, but they haven't given it that benefit. It would be nice if they did, since they gave the Emperor its massive detection range.
 
A torpedo salvo just before your cruiser rams an enemy.

QONVIyz.gif


I'm not finding the frigates really useful, too little of everything, damage and resistance. Armor Piercing on Sword-class frigates seems to help a bit, but meh.

Can't speak to Swords and Cobras, but I use my Firestorms as good ranging craft with their lances, running them in and ahead of my main fleet during the opening engagements. Helps to thin shields before the big guns arrive.

Not to mention, the Firestorms are perfect for harassing Eldar, given those bastards' speed. Great sheepdogs.
 

GRaider81

Member
Only now 12 hours in am I getting the hang of this.

Thought it was unfair at first but really you just need to think tactically. I love the uniqueness of all the races. Looking forward to getting the space marines and dark eldar. Would be great to get another campaign at some point too as its done really well.
 
Yeah, hugely impressed by the faction diversity. I mean, Tindalos had strong source material, but their real-time take on a tabletop game is terrific.

Absolute winner.
 

Remmy2112

Member
Only now 12 hours in am I getting the hang of this.

Thought it was unfair at first but really you just need to think tactically. I love the uniqueness of all the races. Looking forward to getting the space marines anddark eldar. Would be great to get another campaign at some point too as its done really well.

Dark Eldar? Pfft. Bring on the Necrons, Tau, or Tyranids. Because any new faction will be MP, skirmish, and custom game only they don't have to worry about the lore of whether or not they actually appeared in the 12th Black Crusade.
 

Remmy2112

Member
Do Tyranids have fleets?

Of course. The Tyranids are a massive extra galactic swarm who travel from world to world, stripping them of all life before moving on. Their "ships" are organic vessels that swarm enemy fleets and worlds. They have powerful acids they fling at ships, massive boarding potential, to the point where most captains who have their ships boarded set them to self-destruct to spare their crews a horrific death, and even space melee weapons in the form of massive scything claws that can cut ships in half or grapple them for boarding.

I also don't think they have shields. Instead they have massive swarms of smaller vessels that screen the larger bio-ships, absorbing firepower. You have to cut through the swarm to damage the larger ship.
 

GRaider81

Member
Dark Eldar? Pfft. Bring on the Necrons, Tau, or Tyranids. Because any new faction will be MP, skirmish, and custom game only they don't have to worry about the lore of whether or not they actually appeared in the 12th Black Crusade.

Yeah you are right, all 3 of those are more exciting than Dark eldar, I only mentioned them as they are next after the space marines!

Tyranids will be fantastic!
 

Remmy2112

Member
What makes you think Dark Eldar are next? I've seen nothing mentioned about the sixth race, other than "it is coming." Space Marines are due a month and a half after the game released.
 
My favourite Imperial vessel in the tabletop was the Dauntless, and by God-Emperor, that remains the case in Armada. Solid, reliable vessels. Beefed macros, upgraded armour and carefully-levelled crew? A serious part of the Imperial Navy punch. Glorious.
 
Of course. The Tyranids are a massive extra galactic swarm who travel from world to world, stripping them of all life before moving on. Their "ships" are organic vessels that swarm enemy fleets and worlds. They have powerful acids they fling at ships, massive boarding potential, to the point where most captains who have their ships boarded set them to self-destruct to spare their crews a horrific death, and even space melee weapons in the form of massive scything claws that can cut ships in half or grapple them for boarding.

I also don't think they have shields. Instead they have massive swarms of smaller vessels that screen the larger bio-ships, absorbing firepower. You have to cut through the swarm to damage the larger ship.

OK, I wasnt sure, sounds fun though I want Tau and Tyranid now
 

Gothos

Member
Edit: Apparently in tabletop the Retribution is supposed to be faster, but they haven't given it that benefit. It would be nice if they did, since they gave the Emperor its massive detection range.

Actually, they did :) In the game Emperor is slower than Retribution. It's 112 speed (Emp) vs 150 (Ret). That's why I was thinking long and hard which one to pick. In the end I decided on Emperor.
 

Klyka

Banned
Patch with a lotta bugfixes just got released:

Patch Notes - 26th April 2016
Greetings Admirals!

We’re pushing out the first post-launch patch today, dealing with a number of bugs that have been reported since launch. Another will be coming very soon. You can read the patch notes below.

More stuff is coming later this week! On Friday, we’ll release a development roadmap of what we have planned for the game over the coming months. We’re dedicated to providing long-term support for Battlefleet Gothic: Armada, and we’re looking forward to showing off the cool things planned for the future!

PATCH NOTES BATTLEFLEET GOTHIC: ARMADA BUILD 7544 25/04/2016

Bug Fixes
Fixed a bug causing the decoys not to be visible on the minimap.
Fixed a bug affecting the icon and effect of the Wraithguard Eldar upgrade.
Fixed a bug affecting the visual of the destroyed prow on an Eldar Voidstalker.
Fixed a bug affecting the tooltip and feedback of the Eldar Pulsars.
Fixed a bug affecting the Eldar Maelstrom, causing it to spawn inclined or not on the same plane.
Fixed a bug causing the guest to be able to see the deployment zones in the starting cutscenes.
Fixed a bug affecting the Fleetpoints in Campaign mode.
Fixed a bug allowing a player to accomplish the bombardment missions of the Planetary assault mission using the ghost of the Micro-Warp Jump.
Fixed a bug affecting the Starcannon Sentry (Defence platform Eldar) tooltip.
Fixed a bug causing the damage taken FX on the Chaos Light Cruiser not to be placed on the right place.
Fixed a bug allowing the Attacker in Data Recovery to see the target enemy ship during the deployment phase.
Fixed a bug causing some GUI windows to show the Emperor’s detection range at 5.000 instead of 10.000.
Fixed a bug forbidding the Guest player to see the Mark of Nurgle FX.
Fixed a bug causing two dialogues to trigger if the player pressed escape during a dialogue and closed the menu.
Fixed a bug causing the Holofield to spawn particles when allied shots passed through it.
Fixed a bug that didn’t cancel a skill a player was going to launch if the ship using the skill was destroyed.
Fixed a bug causing the Nemesis destruction dialogue to trigger even if the player lost a mission without destroying the nemesis in it.
Fixed a bug forbidding a destroyed engine with the Mezoa pattern drive upgrade to deactivate special manoeuvres.
Fixed a bug allowing a player to see an invisible enemy ship through the bomb placement FX.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to not make a true 180° turn sometimes.
Fixed a bug causing the defeat of the “Alliance with the Eldar” mission if the Eldar fleet was destroyed.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to plays its FX two times.
Fixed a bug causing the Reinforcement skill FX to be played two times.
Fixed a bug causing an autosave not to be suppressed if the player switched language.
Fixed a bug affecting the close defence turret systems FX on Space Stations and Defence Platforms not to be set correctly.
Fixed a bug causing the subtitles to be misplaced if two cinematics were played one after another.
Potential fix on the bug forbidding a player to use Skills and manoeuvres.
GUI
The Eldar Favour icons now scale depending on the resolution.
Tooltips added to the Special manoeuvres skills of the Ork and Eldar factions.
Imperial Captain portraits in Port maw now correctly fitted.
Graphics
New FX for the Phantom Disruption Eldar Favour skill.
New FX added to the Bombardment Cannon Space Marine impact and critical hit.
Optimisation
Improvement brought to the queuing orders management and the movement orders with a destination close to the ship.
Anti-cheat protection added for some known cheats.
Introduction videos upgraded.
Gameplay
The Eldar Skill Pathfinder Webway Assault can now trigger any critical damage, including Hull Breach and Fire Onboard.
In the “Seizing the Eye” Campaign mission, the enemy now only have 150 fleetpoints.
In Space Station assault, the defender now has 600 Fleetpoints.
Text
Various modifications brought to the text.

Reading the steam forum is funny.
According to the people there, this game is apparently a broken mess that is infested with cheaters.
 

Fitz

Member
Good to see prompt post-release updating, hopefully they can keep up a good pace. Haven't done any multiplayer yet so no experience with cheaters, but at least they're trying to deal with the issue already, leaving that kind of thing unresolved is a fast way to dead multiplayer.
 

teepo

Member
Reading the steam forum is funny.
According to the people there, this game is apparently a broken mess that is infested with cheaters.

me and another gaffer encountered 4 or so obvious cheaters in about 15 or so games and i bet it's only going to get worse

though it kinda doesn't matter with this game seeing as how you can just warp away and even if you decide to fight, the matches don't last more than 8 minutes. why people cheat in a game with no ranks or stat tracking is beyond me.
 
me and another gaffer encountered 4 or so obvious cheaters in about 15 or so games and i bet it's only going to get worse

though it kinda doesn't matter with this game seeing as how you can just warp away and even if you decide to fight, the matches don't last more than 8 minutes. why people cheat in a game with no ranks or stat tracking is beyond me.

What the fuck is the point in cheating. I have never understood it. What's the point in playing a game of skill and strategy if you're going to cheat. Just to annoy people? What a quality use of time.
 
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