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Battlefleet Gothic: Armada | OT | Plasma engines to Ramming Speed!

J Jizzle

Member
Would love to see Tyranid DLC in this with their organic ships ramming others and causing mayhem everywhere.

In fact with the fun I've had with the solo campaign so far, I'd love a whole expansion with them introduced either playing with or against them across the galaxy.
 

Jinaar

Member
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.

Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.
 

Corpekata

Banned
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.

Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.

It feels like it kind of wants you to lose a bit at the start. You've only got a couple ships and they don't exactly have much special in the way of abilities to counter some of the stuff they throw at you.
 

LightInfa

Member
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.

Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.

It feels like it kind of wants you to lose a bit at the start. You've only got a couple ships and they don't exactly have much special in the way of abilities to counter some of the stuff they throw at you.

That's my feeling too. Honestly the penalties for losing aren't that harsh and so far I haven't had to reckon with the fact that Chaos has been able to hold onto every major artifact they've found so far... :p
 

KDR_11k

Member
If you want to understand ranges go to the fleet choose a ship and click stats. There if you hover above the weapons icon he will tell you the range and the angle of the ship. There are other icons there, one of them will tell you the % to hit of the macro weapons. In a nutshell, most macro-weapons are "useless" above 6k unless you have the upgrade while lances always hit but do less damage when compared to a barrage of macro cannons.

My advice to recovery data missions is to do 2 things.
1) Have 1 or 2 vessels that have high troop value and high shield regeneration. This ship is the last to use when capturing the data.
2) Don't use any ability that can capture the data (lightining strikes,boarding action and boarding craft) keep those to use on the enemy;
The plan is simple, deploy all ships on the middle then rush the data ship (go full throttle but don't let the yellow gauge deplete; when it depletes the ship are much slower then normal); keep all or most ships in lighting/boarding range. I normally only steal the data when the enemy starts warping out. I do it with a ship that has shields (while shields are up they need to use boarding actions) and then try to warp out with that, if the enemy recover the data i stop the warp out and resteal with other ship. I do that until i can escape.

Also if anyone still has trouble with them, a crit to the generator prevents lightning strikes.
 

karnage10

Banned
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.

Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.
I cna give some tips for playing the empire against AI, i play on hard.
Your ships have heavy armour in front so keep "looking" at the enemy until you are in range of your deadly broadside. In a practical sense, choose the dauntless and mark the engagement at 3k, boarding action automated and the choose an enemy ship to attack. When the enemy starts firing at you use the boost to try and get close fast, if the enemy is not ork nor a bigger ship try to ram them. Before the boost ends you should be at 3k or less so disengage the boost then use the broadside, try to be near the back of the enemy ship since most (if not all) can't attack their backside. After 1 or 2 barrages the enemy will try to put some distance (or close the distance if it's an ork), use the boost to keep up (or get away) or other abilities.
Once you unlock the cruisers i suggest you try the gothic cruiser. The gothic has lances that always hit (a blessing against the eldar), a few upgrades and you can increase damage against shields and range.
In the first few battles i use the gothic to disable shields and rush with the dauntless to close range.
The dauntless are really good if you upgrade them with the armour piercing.
For the escorts i normally use the firestorm, keep it in frontal engagement and it can be a pain in the ass to most weakened ships.
I'd advise to use the normal torpedoes and ignore the fire ones at the start.
If you have difficulty micromanaging use the pause feature (press space) and during deployment right click on the abilities you want automated. I always keep the "auto targeting" so that if i forget a ship it will always seek the opponents. I also normally automate the brace and repair buff on small/escort vessels.
 

Fitz

Member
Was just doing a data recovery mission vs Eldar as Imperial Navy, restarted a couple of times due to failing miserably, but it was super satisfying to get it the 3rd time with a solid strat. The first couple of times I spread out far too much and they just kept mugging me and escaping like the road runner, but I set up a nice tight grouping the 3rd time, broadsides angled at the ready and let rip. They managed to steal the data briefly but their paper ships were going down like flies from all the massed fire-power, so they didn't get far.
 

Keasar

Member
Those Tau are a long way from home.

Yeah, I was wondering if it was gonna be Tau but then remembered that the Gothic sector is reeeeeaaaaaaaaally far away from the Tau Empire.

Like other side of the galaxy away.

Odd, but eh, more fleet choices!
 

karnage10

Banned
Yeah, I was wondering if it was gonna be Tau but then remembered that the Gothic sector is reeeeeaaaaaaaaally far away from the Tau Empire.

Like other side of the galaxy away.

Odd, but eh, more fleet choices!

If i remember correctly there was a vote on their forum on what fleet people wanted. I imagine tau won?
 

LightInfa

Member
Yeah, I was wondering if it was gonna be Tau but then remembered that the Gothic sector is reeeeeaaaaaaaaally far away from the Tau Empire.

Like other side of the galaxy away.

Odd, but eh, more fleet choices!

Especially since they don't have access to the warp right?
 

Tacitus_

Member
Especially since they don't have access to the warp right?

They have access, but they don't have Navigators. They can't travel for long in the Warp and instead need to do a bunch of little jumps.

But since the Warp is the Warp, it's not unreasonable to handwave this away as a fleet getting caught in a current and thrown out in the Gothic Sector. Just highly unlikely that they'd survive that long without daemons coming to feast on their entrails.
 

Remmy2112

Member
Another thing to consider is that the Battlefleet Gothic tabletop game had rules for the fleets of all the species, and Tau aren't likely to be implemented into the story in any way. They will be a race available in skirmishes and MP, so you don't have to do mental gymnastics regarding why they are there. Their fights could easily be taking place closer to their space.
 

Klyka

Banned
Yeah guys non of the new factions will show up in the campaign so it's not like it needs to make sense for them to be there.

The Tau will just be in skirmish and multiplayer, same for the Space Marines.
 

karnage10

Banned
I hope they make:
1) a new campaign (with co-op if possible and with more playable fleets)
2) new fleets
3) more battle types

I don't know about the TT so perhaps most of those is not possible.
 

Tacitus_

Member
I hope they make:
1) a new campaign (with co-op if possible and with more playable fleets)
2) new fleets
3) more battle types

I don't know about the TT so perhaps most of those is not possible.

All three are possible within the lore, as 40k is mostly "do whatever you want within these constraints".
A campaign could be run parallel to the main campaign easily enough, or just happen completely elsewhere so they could use new factions.
There's two more Eldar factions they could use (but they probably don't vary enough), the Necrons and the Tyranids. Mechanicus is independent enough to be its own faction as well. Not to mention coming up with a new xenos race, or using one of the minor ones from the fluff.
 
I want 2 races, Tau and Tyranid, so glad one has been confirmed already

Nids are probably going to be a way off considering how differently they act in space versus other factions. Hive ships, the various different types of Cruisers and Krakens, Drones, and Vanguards would no doubt makes for an interesting force that plays like no other. The lack of shielding (relying on living spore and mine shields), batteries which also deliver boarding parties, and the focus on tentacles and short range combat would make them different. In addition the ability to produce new ships at will, evolve them, then eat them.

That said I am excited for Tau if only to see some of their client races ships. The Kroot, Niccasar, Demiurg, Ji'atrix, Yabi and the like.
 

Dina

Member
Playing on Normal but I'm losing so many fights its disheartening. I also feel like I keep making bad choices regarding new ships to pick. They could have listed the perks of each of the five middle tier ships a little bit better.

Also, I can't find one good ship upgrade (the green ones). Which ones are decent?
 

Remmy2112

Member
Also, I can't find one good ship upgrade (the green ones). Which ones are decent?

Belt armor is a good first green upgrade for any ship. In this game a ship system getting a critical is devastating, so preventing one is always good. After that it all depends on what role you want the ship to have.

Want to get in and brawl? Take the armor piercing under 3k range upgrade.

Want to tank? +shield HP and Voss pattern shields.

Want to eventually make a boarding ship with the Space Marine favour? Take the additional teleportarium and wreck from afar with 2x/3x lightning strike actions.

Really just look at every upgrade there is and then decide on the role you want a ship to have. This is especially important if you decide to delve into multiplayer. You want some fast ships that can cut off Eldar and Chaos, ships that can outmaneuver Orks, ships that can brawl, ships that can take, and some more.
 

Jackpot

Banned
Anyone able to beat the joint Eldar mission against the Orcs? Their ships appear to be made of gossamer thread and whilst in the briefing they say you should fight at a distance, they instantly charge as close as possible and get vaporised. Mission fails if all the friendly AI ships die even if yours are fine.
 

Baalzebup

Member
Anyone able to beat the joint Eldar mission against the Orcs? Their ships appear to be made of gossamer thread and whilst in the briefing they say you should fight at a distance, they instantly charge as close as possible and get vaporised. Mission fails if all the friendly AI ships die even if yours are fine.

I just got that far, been juggling quite a few games lately so my progress on individual ones has been random as hell. I succeeded in that one by assuming the worst and getting stuck right in myself. I was fielding a lv 5 Retribution Battleship and my trusty lv 9 Dauntless with pretty scrappy upgrades and got 2 Firestorm frigates with the loose change.

Basically I had the smaller vessels assist the Eldar Prince who was duking it out with an Ork Battleship and had my Retribution just act as a massive meatshield/battering ram vs the smaller ork vessels. I admit my ships were banged pretty badly, especially the Dauntless that had like 50 hp left when the smoke settled, but a win is a win.
 

Jackpot

Banned
I finished it yesterday. TBH the campaign starts to drag and I ended up pressing End Turn on the last two turns (to no detriment).

Missions where you have to do a joint op with the AI are painful. So many missions seem to rely on luck for their outcomes.

All the Imperium ship designs they chose are the same style. There are quite a few canon ships with dual hulls and no forward shield but the ones in the game are all the same design. If you put them next to each other they look like they're growing.

FYI, keep a Mk1 Dauntless around. Its 9 less points mean that on 700pt deployments you can field 1 battleship and 3 cruisers for 698pts which totally wreck stuff. I find battlecruisers' offense didn't scale with their size and aren't much use.
 

Jackpot

Banned
Some questions if you dont mind :)

1. How many turns it took?
2. Could you tell a little about ships build? Not a detailed one, just some overall tips.

Turns
33
. Got the best outcomes for all story missions. Reading the lore it seems the campaign spans 20 years or so.

I go high offense for ships. All the upgrades are either extra weapons range or extra damage.

Stuck with macro cannons, lances, and half torps/half nova cannons. Ships with shuttle bays were too low damage for me. Taunt is a good way to keep enemy ships in close-range. Favours didn't really make a difference. Eye of Emperor is good because an AI ship will automatically max-burn when it's detected, meaning it arrives way ahead of its friends and can be taken out easily.

Stuck with Firestorm escorts with forward-facing tactics (they're great for convoy missions as they're fast and lances have 100% accuracy).

Engagement ranges were a max of x6. I put bombs and nova cannons on auto (great for taking out escorts in 1 hit). I always fire torps manually after doing a high-energy turn. I always saved my lightning strikes for potential warp outs, usually to a detriment, Torps should be used straight away though.
 

Klyka

Banned
There is nothing more satisfying than pressing the big red button on your ork ship and ram right into the side of an enemy ship,blowing it up and crashing through the wreckage.

SO GOOD
 

Lagamorph

Member
The patching for this seems to be kind of fucked.
Whenever there's a patch to download Steam takes up the entirity of the game's installation size on my hard disk again, then only seems to release the space once the patching is done.
Steam just downloaded a 470MB patch, yet whilst downloading/installing this it took up just over of 10GB on my hard drive in the Steamapps\Downloading folder, so pretty much the size of the entire games installation folder in steamapps\common.
Small patches also take a long time to actually apply once they've been downloaded, possibly related to the above.

Nothing else installed through Steam seems to do this however, only Battlefleet Gothic.
 
The patching for this seems to be kind of fucked.
Whenever there's a patch to download Steam takes up the entirity of the game's installation size on my hard disk again, then only seems to release the space once the patching is done.
Steam just downloaded a 470MB patch, yet whilst downloading/installing this it took up just over of 10GB on my hard drive in the Steamapps\Downloading folder, so pretty much the size of the entire games installation folder in steamapps\common.
Small patches also take a long time to actually apply once they've been downloaded, possibly related to the above.

Nothing else installed through Steam seems to do this however, only Battlefleet Gothic.

Payday 2 used to do the same thing for me, until I deleted it.
 

Klyka

Banned
Is there any better feeling than pressing the "Big Red Button" on your Ork ship and ramming right through some filthy Eldar partyboat, splitting it in two?
 
3MA did a BFG:A show this week. Seems it was a little hard to parse in some areas for Rob and Rowan, but overall, a positive reception! Good chat.
 

Lagamorph

Member
As much as I like this game, god damn is the campaign getting incredibly repetitive by Turn 23. The Priority missions are still good, but having to do the side deployments inbetween....it's just the same 3 or 4 missions over and over again, there's no variety.
 
Played around with the Space Marine Battlebarge this eve. Absolute stonking tank of a vessel.

Really enjoying the faction, but that capped it off. Terrific stuff.
 

LightInfa

Member
So finally got some free time to check back in on this game - wanted to run some custom games to get a feel for everything again but for some reason I can't add any capital ships to my fleets - even when I set point value at max I'm limited to cruisers and below. Is all that locked behind some kind of progression?
 
So finally got some free time to check back in on this game - wanted to run some custom games to get a feel for everything again but for some reason I can't add any capital ships to my fleets - even when I set point value at max I'm limited to cruisers and below. Is all that locked behind some kind of progression?

It's set to your admiral level, so grind out a few missions and you'll be able to increase the point cap once you hit level seven or so. If you're playing Space Marines, getting that Battle Barge out into the void is a long process, but once it's there...well worth the trudge.
 

LightInfa

Member
It's set to your admiral level, so grind out a few missions and you'll be able to increase the point cap once you hit level seven or so. If you're playing Space Marines, getting that Battle Barge out into the void is a long process, but once it's there...well worth the trudge.

Gotcha - thanks for the info! Well... time to get cracking then :D
 

Klyka

Banned
I'm gonna jump back into this again after not playing for 2 months cause my stream viewers would really like to see it.

I totally forgot you can name ships and captains however you want!

I do still wish we got story campaigns, even just small ones, for the other factions.
Doing some story looting with the Orkz would have been amazing.
 
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