Muskieratboi
Member
Wasn't Battlefleet Gothic a 30k setting?
What the fuck is the point in cheating. I have never understood it. What's the point in playing a game of skill and strategy if you're going to cheat. Just to annoy people? What a quality use of time.
gotta win bro, all that matters
Wasn't Battlefleet Gothic a 30k setting?
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.
Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.
After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.
Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.
It feels like it kind of wants you to lose a bit at the start. You've only got a couple ships and they don't exactly have much special in the way of abilities to counter some of the stuff they throw at you.
If you want to understand ranges go to the fleet choose a ship and click stats. There if you hover above the weapons icon he will tell you the range and the angle of the ship. There are other icons there, one of them will tell you the % to hit of the macro weapons. In a nutshell, most macro-weapons are "useless" above 6k unless you have the upgrade while lances always hit but do less damage when compared to a barrage of macro cannons.
My advice to recovery data missions is to do 2 things.
1) Have 1 or 2 vessels that have high troop value and high shield regeneration. This ship is the last to use when capturing the data.
2) Don't use any ability that can capture the data (lightining strikes,boarding action and boarding craft) keep those to use on the enemy;
The plan is simple, deploy all ships on the middle then rush the data ship (go full throttle but don't let the yellow gauge deplete; when it depletes the ship are much slower then normal); keep all or most ships in lighting/boarding range. I normally only steal the data when the enemy starts warping out. I do it with a ship that has shields (while shields are up they need to use boarding actions) and then try to warp out with that, if the enemy recover the data i stop the warp out and resteal with other ship. I do that until i can escape.
I cna give some tips for playing the empire against AI, i play on hard.After finishing 4 of the starting missions on Easy, I have allowed the Commissar to shoot me in the head and end my Captaincy. I am terra-bad. Who thought it was a good idea to give me a fleet to send haphazardly into missions only to fail miserably.
Any good pointers? I think the best pointer is just for me to keep playing and losing and hope I pick something up.
Confirmation that the second DLC race is going to be Tau! Tyranids probably would have made more sense in terms of gameplay variation, but personally I much prefer Tau from a lore perspective. Also a bunch of other upcoming features listed, lots of good stuff.
Those Tau are a long way from home.
Yeah, I was wondering if it was gonna be Tau but then remembered that the Gothic sector is reeeeeaaaaaaaaally far away from the Tau Empire.
Like other side of the galaxy away.
Odd, but eh, more fleet choices!
Yeah, I was wondering if it was gonna be Tau but then remembered that the Gothic sector is reeeeeaaaaaaaaally far away from the Tau Empire.
Like other side of the galaxy away.
Odd, but eh, more fleet choices!
Especially since they don't have access to the warp right?
I hope they make:
1) a new campaign (with co-op if possible and with more playable fleets)
2) new fleets
3) more battle types
I don't know about the TT so perhaps most of those is not possible.
I want 2 races, Tau and Tyranid, so glad one has been confirmed already
Also, I can't find one good ship upgrade (the green ones). Which ones are decent?
Anyone able to beat the joint Eldar mission against the Orcs? Their ships appear to be made of gossamer thread and whilst in the briefing they say you should fight at a distance, they instantly charge as close as possible and get vaporised. Mission fails if all the friendly AI ships die even if yours are fine.
I finished it yesterday.
Some questions if you dont mind
1. How many turns it took?
2. Could you tell a little about ships build? Not a detailed one, just some overall tips.
The patching for this seems to be kind of fucked.
Whenever there's a patch to download Steam takes up the entirity of the game's installation size on my hard disk again, then only seems to release the space once the patching is done.
Steam just downloaded a 470MB patch, yet whilst downloading/installing this it took up just over of 10GB on my hard drive in the Steamapps\Downloading folder, so pretty much the size of the entire games installation folder in steamapps\common.
Small patches also take a long time to actually apply once they've been downloaded, possibly related to the above.
Nothing else installed through Steam seems to do this however, only Battlefleet Gothic.
So finally got some free time to check back in on this game - wanted to run some custom games to get a feel for everything again but for some reason I can't add any capital ships to my fleets - even when I set point value at max I'm limited to cruisers and below. Is all that locked behind some kind of progression?
It's set to your admiral level, so grind out a few missions and you'll be able to increase the point cap once you hit level seven or so. If you're playing Space Marines, getting that Battle Barge out into the void is a long process, but once it's there...well worth the trudge.