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Battletech |KS| Turn-based tactical mech combat, Harebrained Schemes, Summer 2017

Lime

Member
For the new page - update on how the dropship / motherbase will work:

It Might Be Humble - But It's Home

The Order of Valhalla rallied our forces to make a Customizable Home Base a reality. As we discussed before, our current idea is that you're refitting a derelict ship one module at a time, expanding its functionality based on the needs of your mercenary outfit as you go. (We know many of you are interested to know what sort of ship to expect and we are exploring the possibilities. That will be a topic for a future Kickstarter update some time during production.)

Just like construction in the real world, refitting will take money, time, and judgment as you figure out how you want to allocate the space available for the modules you want to add.

We are just starting to work out the different types of modules, but here are some that we think will be available:

  • ’Mech Bays are the heart and soul of your operation. We see having two types of 'Mech Bays - repair bays and refit bays. One Repair Bay is required for each ‘Mech in your outfit’s inventory where your MechTechs can perform repairs to the internal structure, components, weapons, and armor of the resident ‘Mech. Refit Bays are required for the much more intensive work needed to change a 'Mech’s weapon systems and/or internal components.
  • Space can be dedicated to 'Mech Simulators instead of housing more real 'Mechs or vehicles. During travel, and/or instead of being deployed to the battlefield, MechWarriors can be assigned to the training bay in order to improve specific skills.
  • Adding a MechTech Fabrication Bay will increase your technical teams’ ability to jury-rig, repair, and even improve your 'Mechs.
  • A Sick Bay will treat MechWarriors’ minor wounds, but a Ship’s Hospital will be required to stitch a seriously wounded MechWarrior back together and then convalesce enough to return to battle ready condition.
  • Among others!
We want the design and construction of your home base to be fun, to provide interesting choices, and ultimately to provide long-term benefits to your mercenary outfit.
 

Llyranor

Member
It sounds like the dropship will really add to the choices you have to make for merc management. Ran out of repair bays? Tough! Bring your damaged mechs into battle, or sit them out while they wait on a queue. The upgrade bay also seems interesting in that you won't be systematically upgrading your mechs all the time, but rather have to plan out when you have to do it
 

Steel

Banned
It sounds like the dropship will really add to the choices you have to make for merc management. Ran out of repair bays? Tough! Bring your damaged mechs into battle, or sit them out while they wait on a queue. The upgrade bay also seems interesting in that you won't be systematically upgrading your mechs all the time, but rather have to plan out when you have to do it

Hmmm. I can totally see myself having 4 fleas or some other trashy light mech just sitting in my stock just in case all my other mechs are in a repair queue. Would make things interesting.
 

deim0s

Member
Hmmm. I can totally see myself having 4 fleas or some other trashy light mech just sitting in my stock just in case all my other mechs are in a repair queue. Would make things interesting.

Would mind running four Fleas with PPCs.
 
It think we might go over 3 mil with this one. It's 11 days and just over 2 mil already, and HBS probably knows by now how to pull the last days stretch with kickstarter..
And when the PVP gets confirmed we will see a rush of people.

I think it's gonna be 3.4mil
 

QFNS

Unconfirmed Member
No lie, I am not that excited for the PvP. I am super pumped that it hit the expanded story campaign, but have no real interest in player vs player. I am happy if they make it it only because it will push the balance to the next level, but I doubt I will personally play much online.
 

Lime

Member
I think it'll end up at 2.3-2.4 million. If it really hits 2.5, it'll end up with 2.6 because of the influx of PvP interested backers.
 

Lime

Member
Only 8 days to go and ~400k needed to get PvP. Maybe it will hit it, but I'm not sure if there'll be a new influx of people.
 
Updated Chart. (KS Money only no Paypal for any of them)
NgrM8EM.png
 

Lime

Member
Jordan on getting Mechcommander and Mechwarrior on Steam/GOG:

"The rights of those are a fascinating subject. Just us getting the license was fascinating. [...] It's not out of the realm of possibility, it is something we have on our lists of talking with Microsoft about, but this stuff is really small potatoes to them, so it's hard for us to get the attention. The heart is in the right place, but it's a matter of getting the attention and the lawyers to get things done. It's something we would love to explore, but we don't know if it's feasible yet."

Sounds like Microsoft simply does not care or has forgotten about the games.
 

nubbe

Member
Just look at all the dead companies in the Mechwarrior 3 intro
I can't imagine it would be worth the time and effort for MS, for peanuts
 

Lime

Member
Just look at all the dead companies in the Mechwarrior 3 intro
I can't imagine it would be worth the time and effort for MS, for peanuts

Eh, at least they did release Mechcommander 1+2 for free, and later gave the tmeporary greenlight to release Mechwarrior 4: Mercenaries for free as well.

The games and their data packages are right there for the taking - it's just a matter of will and effort to get it on GOG and/or Steam.
 

Ogimachi

Member
Updated stats:

(This is from my post earlier in the thread, back in the campaign's 3rd day)
battletechksan1wqs2j.jpg


This is what it looks like now:
battleteckksan4lasee.jpg


Notable changes:

The shipping costs (or pure money addons) were ~4.06% of the total funding. The difference between the sum of all base pledges and total funding is now 6.31%.
Assuming the shipping cost ratio remains the same, the difference in this percentage can be considered the purchase of add-ons.
That difference amounts to $45,644 spent on add-ons. A great result, if you ask me.

Only 4 new $2000 backers, from 46 to 50. This is because it's a limited tier and it's gone now. The total number of backers increased ~51%, and this increase can be seen in most tiers, including the $1000+ ones, except $2000.
$1000: +45%
$4000: +66%
$10,000: +100%
$2000: +8.69%

I think they might've missed an opportunity here, but it's still insane number, as I'll explain below. If the $2000 had the same average increase, that would amount to an extra $38,000. On the other hand, it is possible that the number of $2k backers was frontloaded and wouldn't be much higher regardless, but the tier is gone, so they can't buy it.

It's still a tremendous success for the $2000 tier. Just to put this into perspective:

Shenmue III, the most successful KS game to date, had just 28 backers in the $1800-$2500 range. Bloodstained had 20.
This means Battletech, despite the fact it's currently at less than half the funding of these games, has more backers in the $2000 range than the two most successful KS combined.
After Shenmue III and Bloodstained, the most successful KS campaigns had:

  • Torment: 9
  • Eternity: 0 (no $2k tier, but 7 at $3k)
  • WL2: 2
  • MN9: 0 (14 at $2500)
Even if you consider the more expensive tiers from the games above, they had 32 backers combined, or a total of $78,000.
Battletech has $100,000 from 50 $2k backers.

Here's the rest of the changes in backers:

  • $1: +51.4%
  • $25: +56.8%
  • $35: +45.2%
  • $50: +35.4%
  • $125: +45.1%
  • $275: +56.6%
The way I see it, the $50 tier increased way below average because they added the $85 tier, which definitely helped.
The $275 increase was above average and remains roughly 1/4 of the campaign's total funding, a remarkable result that's keeping the average pledge at $67.
Looking back, this may not be a nice thing to say from a consumer perspective, but I think giving away the soundtrack and the artbook at $35 might have been a bit too generous.

Overall the campaign is doing really well, and I still believe they should add other HBS games as add-ons, rewards or whatever, but it's doing great. The only thing holding it back is the fact it's very much a limited audience.
However, it's a very passionate fanbase, and the numbers speak for themselves. D:OS2 needed 42,713 backers (BT has 30,262) to reach the level of funding Battletech has at the moment, for instance.
 

Steel

Banned
Sounds great. That being said, I'm kinda disappointed that it doesn't look like we'll reach the full length novel backer mission goal.
 

Stike

Member
YEAAAHHHH FUCKING B A C K E D ! !

Had a ton of fun with various Mech games, from MechForce on AMIGA up to Front Mission IV :-D

I think I will love this :D
 

Steel

Banned
YEAAAHHHH FUCKING B A C K E D ! !

Had a ton of fun with various Mech games, from MechForce on AMIGA up to Front Mission IV :-D

I think I will love this :D

Speaking of, there's been rumors that Square has been working on a new front mission game. Who knows, it may come out at the same time as battletech. Never played the Battletech tabletop, so I don't know how it'd compare to Front Mission.
 
I've often wondered why the ESA doesn't just hire on a team of 3 lawyers to go through every abandoned IP, work out who owns it, & then try and trade around the partial IPs until everything is owned outright.
 

Shard

XBLAnnoyance
Probably not worth the time and effort which is is probably why we need the Night Dives of the world to sort through the void.
 

Lime

Member
Man, I just read up on that NOLF story - I didn't even know that this had happened. I don't know what the hell people like Warner are thinking when it comes to actively denying the distribution of a game.

Absolutely gut-wrenching story.
 
I still believe they should add other HBS games as add-ons, rewards or whatever, but it's doing great.
I agree with this, especially if they're going to make more Shadowrun games. It can't hurt to seed those titles with people who may not yet have played them, especially if they can gift the keys on to others.
 

Lime

Member
Unfortunately new Shadowrun games are put on hold while they are developing Battletech. Maybe they'll expand the studio to have a side-team that does prototyping or something, but as of now, there's only Battletech.

I could imagine the Necropolis and/or the Golem Arcana people might have their hands free though (or is it the same team?)
 

Shard

XBLAnnoyance
Man, I just read up on that NOLF story - I didn't even know that this had happened. I don't know what the hell people like Warner are thinking when it comes to actively denying the distribution of a game.

Absolutely gut-wrenching story.

You can see why the Mechwarrior stuff is such an adventure.
 
I agree with this, especially if they're going to make more Shadowrun games. It can't hurt to seed those titles with people who may not yet have played them, especially if they can gift the keys on to others.


That would be a great final day (or days) incentive. Maybe add an "upgrade tier" option for each tier from $20 and above. Spend an extra dollar at 20 dollar to get either Returns or Dragonfall. Spend an extra $2 at the 35 dollar tier to get Reurns and Dragonfall together or Hong Kong on its own. Spend an extra $4-5 at $50 to $125 to get Returns, Dragonfall and Hong Kong together. If you pledges above $125 dollars just get codes for all three games free. But then again, they would have to create duplicate tiers just to add the extra games, and people would have to upgrade to them.

I think offering an upgrade through a small price bump would be a much fairer thing than just giving away these games for free to last week backers. You wouldn't get complaints from early day one backers and new pledges can just add the extra games if they want them for only a couple of bucks more. It might also add some extra impulse for final day pledgers to pull the trigger.
 

Granjinha

Member
Unfortunately new Shadowrun games are put on hold while they are developing Battletech. Maybe they'll expand the studio to have a side-team that does prototyping or something, but as of now, there's only Battletech.

I could imagine the Necropolis and/or the Golem Arcana people might have their hands free though (or is it the same team?)

Well, Necropolis people don't have their hands free because they are still developing the game, right? :p

Anyway, i absolutely loved Dragonfall and am really enjoying Hong Kong. Hope they come back to the series with a better engine, sometime.
 

Lime

Member
You can see why the Mechwarrior stuff is such an adventure.

I unfortunately expect that Mechwarrior 2 and 3 will suffer the same fate as NOLF. Dealing with three different major corporations and non-existing developers sounds like a legal nightmare and I could imagine that Activision or Hasbro would go against any new distribution of the legacy games.

Well, Necropolis people don't have their hands free because they are still developing the game, right? :p

I meant when they finish the development of Necropolis.
 

Lime

Member
By the way, this recent interview with Tyler Carpenter (writer+designer) in the latest update makes me happy:

My name is Tyler Carpenter, and I’m both a writer and a designer on BATTLETECH.

I’ve been with Harebrained Schemes since January 2015, working as a content designer for Shadowrun: Hong Kong, designing and writing many of the runs in Act 2, such as Whistleblower and Misdirection. I’ve been playing BattleTech since 1990, when I picked up the 2nd edition boxed set, rather than the AD&D books all my friends were buying.

I’ll be working on the story (with the rest of the former Shadowrun writing team), and larger overarching metagame - hiring MechWarriors, ‘Mech customization, negotiating transportation costs, and that sort of thing. My other, unofficial title is the human-shaped walking encyclopedia of BattleTech lore, so I’m also somewhat responsible for reminding the other designers when particular ‘Mechs entered production, who has a blood feud against whom, and the state of various Periphery states in the 3025 era. My job will be to tie the tactical combat part of our game together with the larger mercenary management game, and help ensure that everything you do looks and feels true to the BattleTech universe.

After 25 years of playing BattleTech, it feels like I’ve been waiting my whole life to bring this game to life on the PC, so I’m not only really looking forward to making a game with a compelling, interesting story, but one where the player is free to command their own destiny, taking jobs from their favorite Great Houses and feuding with their enemies. And, of course, players should be able to spend long hours tinkering in the ‘Mech Lab until they’ve tweaked their Marauder or Shadow Hawk to perfection.

Living the dream, I see :p
 
By the way, this recent interview with Tyler Carpenter (writer+designer) in the latest update makes me happy:



Living the dream, I see :p

I love that he's the "walking encyclopedia" on battletech lore. Like, when that's your unofficial title, that's how you know you don't just have some folks trying to make lightning strike twice with old FASA properties, you have real grognards who love the material.
 
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