Poodlestrike
Banned
I got Atlas.
I can live with that.
I can live with that.
Unfortunately new Shadowrun games are put on hold while they are developing Battletech. Maybe they'll expand the studio to have a side-team that does prototyping or something, but as of now, there's only Battletech.
I could imagine the Necropolis and/or the Golem Arcana people might have their hands free though (or is it the same team?)
Well, Necropolis people don't have their hands free because they are still developing the game, right?
Anyway, i absolutely loved Dragonfall and am really enjoying Hong Kong. Hope they come back to the series with a better engine, sometime.
The most boring option of them all: Centurion.
As weve said before, were still early in prototyping and pre-production on this project. Over the last couple of weeks, one of the pre-production tasks our art teams been working on is a 3D test-scene in Unity (our game engine). This is an important internal pre-production goal, because it lets us explore how our 2D concept art translates to real-time 3D, uncovering some of the challenges well be faced with during production, and allows us to start setting a target for the final look of the game. Explorations like this get the whole team on the same page, defining a vision that our artists, engineers and designers can all understand and evaluate. It also lets us iterate quickly to make sure our visual goals mesh well with our engineering and design goals.
A couple days ago, this test scene started to really come together. We showed it to the rest of the team, and everyone got really excited seeing what this game could look like. So, while its still early work-in-progress, not final we decided it was just too cool not to show you guys, too!
New Update: https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1397941
*EARLY In-Engine Visual Exploration*
https://www.youtube.com/watch?v=bPQ4cEvkjHA
Yep. Yep. Yep. Yep. Yep.
I wonder if we'll have much of a rush in the last 48 hours. Funding hasn't sped up all that much.
Well, it's a 30 year old franchise that hasn't gotten a game in fifteen years or so. I think it's doing pretty well, all things considered.Battletech unfortunately isn't that far reaching I guess.
Should we get the mods here to update the title with final push or something?
Well, it's a 30 year old franchise that hasn't gotten a game in fifteen years or so. I think it's doing pretty well, all things considered.
Yeah, there wasn't much that they could've done to boost this KickStarter's possible reach without committing to making assets and stuff that would've been time and resource intensive to make, like an animated trailer showing off mechs or something. And that really wouldn't have been a good idea for a campaign like this, because it would've inflated the expectations for what we'd get.Pretty much. It has a small but super enthusiastic player base. That translates to a TON of funding in the early days, but isn't really much of a guarantee about anything later. Most of the funding after the first week or so is probably coming from TBS and Harebrained fans.
Wow those blueprints are very rare and usually goes for 50 bucks a piece. I got the Mad Cat, Vulture, and Thor from the omni mech blueprints and they weren't cheap in comparison.
As in, you bought prints for $50 or PDF to print them yourself for $50?
Kinda disappointed if we don't get PVP tbh
turn based PVP is fun for me, its board game with moving robot!
@Mods: Can you add something to the title of the thread somehow? "FINAL PUSH" or something?
Crap, we'll have PVP
The dream is dead.
Also, updated Backer missions - looks like we will meet Natasha in some way or another!