Yup, called it.
Here's Iglesias' concept art versions:
Aren't we past 2 mill with paypal by now?
Looks like 10k away
And still not a single in-engine screenshot to be seen. Is anyone else concerned about that?
And still not a single in-engine screenshot to be seen. Is anyone else concerned about that?
HBS already delivered on 3 successful Kickstarters. They are vets at this shit.
And still not a single in-engine screenshot to be seen. Is anyone else concerned about that?
They did just release new concept models for two of the units. I think it does show that they are already working on this. They could open up Unity3D and drop in a few models into an unfinished environment, run the game as a executable and take a screengrab. But I would rather wait for them to have something presentable before they start showing off some in game screenshots.
I usually don't back campaigns that are only at the concept art stage, but Harebrained proved themselves with their other campaigns and have a good track record at translating concept art to gameplayAnd still not a single in-engine screenshot to be seen. Is anyone else concerned about that?
And still not a single in-engine screenshot to be seen. Is anyone else concerned about that?
$2M reached!! Congratulations, we've now hit the Customizable Dropship goal!
Fantastic news. It's all gravy from here on out.
I think they might have surprise stretch goal up their sleeve.
Isn't that Katrina?@Mudcrab, I really dig your Melissa Steiner avatar. It really takes me back to the live action cutscenes in MW4 and MC2. :lol
Isn't that Katrina?
Katrina, yes, my memory fails me.
is there something i can play/read if i don't know anything about the battletech universe?
i see the author micheal a stackpole is writing a new novel as a reward so is his warrior trilogy a good place to start? i see the game is set right in the middle of the era those books are.
is there something i can play/read if i don't know anything about the battletech universe?
i see the author micheal a stackpole is writing a new novel as a reward so is his warrior trilogy a good place to start? i see the game is set right in the middle of the era those books are.
Just don't expect any of the BT books to be great literature, they're perhaps a bit pulpy and campy.
I don't think anyone would expect great literature from books about giant robots shooting each other in space.
Mechs with hands bug me. I just keep thinking of all the mechanical issues they'd have...
It's why I could never get into Gundam
Do they even use the hands?
Someone once told me they didn't. Which didn't make sense because....hands, I mean if you got them you think it would be a useful thing to use in fights if you got up close in combat.
And I know someone will post that Macross gif here but it didn't have hands!
It is Katherine, or do you actually approve of that little Amaris-wannabe?
If you want to get into the universe without reading whole novels, PoptartsNinja did a pretty good write-up on SA. It's snarky, but it's pretty accurate.is there something i can play/read if i don't know anything about the battletech universe?
i see the author micheal a stackpole is writing a new novel as a reward so is his warrior trilogy a good place to start? i see the game is set right in the middle of the era those books are.
In Battletech, the hands have uses outside of pure combat. Most of the fighting in the Third Succession War was in the form of objective raids: quick attacks to capture valuables (parts, technology, resources) and extracting before the enemy can react. For this, hands are a huge boon because they lessen the need to bring trucks and other industrial equipment. Moreover, most of a soldier's time is spent out of combat and hands can be very useful tools for all sorts of purposes.Mechs with hands bug me. I just keep thinking of all the mechanical issues they'd have...
It's why I could never get into Gundam
I'm struggling to think of why/how she created Alaric using. Then again, it's Katherine being Katherine. >_> Crazy Steiners.Victor's spunk
Those look like a Maurader and a Warhammer from oldschool Battletech.Yup, called it.
Here's Iglesias' concept art versions:
Those look like a Maurader and a Warhammer from oldschool Battletech.
The one thing I'm not 100% sold on about the Marauder is that it almost looks a little too high tech? Like it's Clan-era, almost. Smooth lines and all that.
Could be appropriate, don't know the beast's deets.
The Marauder was kind of a high-tech unit (and kind of unique, as non-humanoid 'mechs are rarer than humanoid ones) when it was introduced in-universe, though by 3025, it is centuries old design, though regarded as one of the most deadly ones, in-universe at least.
In tabletop game, it isn't bad but suffers from some serious issues, like weak leg armor for a 'mech of its size, and the Autocannon/5 is simply bad weapon, with its ammo located alone in left torso, meaning it will blow up on first critical hit, most likely destroying the entire 'mech. And of course, the ever present heat problem but then 'mechs without heat issues in 3025 are rare.
Later "upgrades" are a bit of hit and miss but there are many of them, the 'mech was rather popular after all.
MWO's art certainly makes it look like a high-tech 'mech.
Hmm.
Raises and interesting question: how faithful are they going to be to the tabletop, balance-wise? If at all? I've never played it, but from the way y'all have been describing it in this thread, there were some fairly significant issues in terms of mech and weapon balancing. Might have been that way in the games too, now that I think about it, but I was too young to notice at the time.
They said that they didn't want to be tied too closely to the tabletop rules, so I'd imagine that they're going to tweak the balance a bit. They'll probably tone down energy weapons a bit, and buff autocannons by quite a lot. The game takes place in 3025 so it won't have to worry about the brokenness of double heatsinks.Hmm.
Raises and interesting question: how faithful are they going to be to the tabletop, balance-wise? If at all? I've never played it, but from the way y'all have been describing it in this thread, there were some fairly significant issues in terms of mech and weapon balancing. Might have been that way in the games too, now that I think about it, but I was too young to notice at the time.
Battle Value brings up a different kind of problem though. It's not all that great at determining how good a particular vehicle is, so it ends up encouraging using machines that are very effective for their BV and discourages running high-BV 'Mechs like the Hellbringer Prime.It is obvious FASA never designed the game with rigorous balance in mind.
Early on, games were typically balanced by tonnage but it is far from perfect.
Relatively soon, advanced technology was added, first Star League tech and then Clan tech, and those sure couldn't be balanced with tonnage (except perhaps against same tech level).
Nowadays, games are typically balanced with Battle Value system (version 2), where each 'mech has a value and a typical game might be, say, 6000 BV so you can bring units up to that amount. The system produces reasonable results if teams are numerically similar and terrain isn't taken into account (terrain has enormous effects on the game, it is really about tactical maneuvering). Roughly equal forces are important because there are some ways to game the system otherwise...
Battle Value brings up a different kind of problem though. It's not all that great at determining how good a particular vehicle is, so it ends up encouraging using machines that are very effective for their BV and discourages running high-BV 'Mechs like the Hellbringer Prime.
Damn some of the questions in the livestream are mind-numbingly weird and irrelevant. It's quite laboring to go through.
The one hard-and-fast rule of fan Q&A sessions is that half the questions will be mindnumbingly poorly informed. Like how ever Halo release attracts a bevy of perfectly sincere "will it have multi" questions.
Hmm.
Raises and interesting question: how faithful are they going to be to the tabletop, balance-wise? If at all? I've never played it, but from the way y'all have been describing it in this thread, there were some fairly significant issues in terms of mech and weapon balancing. Might have been that way in the games too, now that I think about it, but I was too young to notice at the time.
Customizable Home Base Unlocked! It Might Be Humble - But It's Home! And… Another Backer Mission Reward Unlocked!
Posted by Harebrained Schemes LLC
Well, that was fast! Thanks to your generous support (and our new INITIATE OF THE ORDER reward level), we’ve unlocked the Customizable Home Base funding goal. HUZZAH!
It Might Be Humble - But It's Home
The Order of Valhalla rallied our forces to make a Customizable Home Base a reality. As we discussed before, our current idea is that you're refitting a derelict ship one module at a time, expanding its functionality based on the needs of your mercenary outfit as you go. (We know many of you are interested to know what sort of ship to expect and we are exploring the possibilities. That will be a topic for a future Kickstarter update some time during production.)
Just like construction in the real world, refitting will take money, time, and judgment as you figure out how you want to allocate the space available for the modules you want to add.
We are just starting to work out the different types of modules, but here are some that we think will be available:
’Mech Bays are the heart and soul of your operation. We see having two types of 'Mech Bays - repair bays and refit bays. One Repair Bay is required for each ‘Mech in your outfit’s inventory where your MechTechs can perform repairs to the internal structure, components, weapons, and armor of the resident ‘Mech. Refit Bays are required for the much more intensive work needed to change a 'Mech’s weapon systems and/or internal components.
Space can be dedicated to 'Mech Simulators instead of housing more real 'Mechs or vehicles. During travel, and/or instead of being deployed to the battlefield, MechWarriors can be assigned to the training bay in order to improve specific skills.
Adding a MechTech Fabrication Bay will increase your technical teams’ ability to jury-rig, repair, and even improve your 'Mechs.
A Sick Bay will treat MechWarriors’ minor wounds, but a Ship’s Hospital will be required to stitch a seriously wounded MechWarrior back together and then convalesce enough to return to battle ready condition.
Among others!
We want the design and construction of your home base to be fun, to provide interesting choices, and ultimately to provide long-term benefits to your mercenary outfit.
The next target of opportunity on our march to Stage 4: PVP Multiplayer is…
$2,150,000 - Legendary 'Mech & MechWarriors: In addition to the game's standard 'Mechs and customizable, procedurally-generated MechWarriors, we'll include rare legendary 'Mechs to find, and rare hero MechWarriors to hire - including some famous characters from BattleTech history. Such legends may not stick around for long, but will be well worth hiring if you can afford them.