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Battletech |KS| Turn-based tactical mech combat, Harebrained Schemes, Summer 2017

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Official GAF Bottom Feeder

Lime

Member
imagew7jzr.jpeg

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Lime

Member
Game Critics rank Battletech one of the Top 25 games of PAX:

Battletech PC – Developer/Publisher: Harebrained Schemes

This was by far my game of the show. Battletech hasn’t had a turn-based videogame release in years, so to see the series returning to its table-top roots is supremely satisfying. The self-styled “pre-alpha” ran remarkably well for a game this early in development, which bodes well for the final product. As a longtime fan of the franchise, taking command of a four-man mercenary squad and marching them up to an enemy supply depot was immensely enjoyable since the strategy involved with positioning and heat management was extremely important. I’ve got high hopes here given how well the developers have treated Shadowrun, another of my beloved franchises. SB
 

Lime

Member
Q&A #7: How The Sausage Gets Made (with amazing Jeehun Hwang music in the background)

1. Talking about scope and difficult decisions to make
2. Other features that get cut for the first game might be there for the second game
3. Working at huge game developers like Microsoft and Bungie were too much for Jordan and Mitch. Mitch used the analogy: Raven versus an Atlas
4. It's both a blessing and a curse to work with an established universe
5. Jordan Wiseman and Mike McCain had the story concept down and then the designer Kevin dove into the lore and found a place where HBS could have the flexibility to have a number of planets to use without changing canon
6. Tyler and Randall from Catalyst Game Labs double-checked the lore consistencies and now the writing has gone through a rigorous and thorough process.
7. Weed and Jack Daniels joke!!
8. Working in open office space
9. Crunch time is awful. Mitch and Jordan have tried 120 hour crunch weeks. At HBS they limit themselves. Never go 7 days a week. And never go around the clock. Never more than 2 weeks in length of crunch.
10. Metrics & establishing
11. Tyler and Mitch doing DFA with HyperRPG is great entertainment
12. Agile vs Waterfall development methods
13. Physical attacks are now implemented in the game and melee combat is in the game (thanks to Holly and Steve for doing amazing animation work on this)
14. The team is kind of like a dinosaur - thin in the beginning, big in the middle, and thin in the end.
15. The cost of developing an editor for Shadowrun proved a lot more expensive than planned. 4 times the estimated costs. Therefore, this time they'll focus more on gameplay depth.
16. Outsourcing to Poland with QA
17. When are you going to focus on Crimson Skies? Jordan can't say. Passion piece for them and they don't have the license.
18. Backers beta -> Skirmish mode, looking to get a lot of information out of. Coming this winter. You can still get in on that.
19. Necropolis coming soon to consoles.
20. What does it take models from MW:O into Battletech? Huge leg-up, geometry is very clean, within a day it can be ready, but all the animation has to be done from scratch. Falling down, standing up, melee. Texturing solutions are different -> paint schemes, damage models, etc.
21. How many paint variations? Can you upload your own? No custom textures, but big design swap to pick from.
22. Not going to stop modding if anyone wants to fiddle with the game.
23. License news: Topps are screwing over HBS with making any merchandise and not much has moved in 12 months. Microsoft was already extremely difficult to work with already, but Topps is just unbelievably slow to work with. HBS really wants to sell us stuff, but the licensing hell is messing everything up.
24. HBS really like to listen to debates and discussions between community members, so please continue doing that on the community forums
25. Infantry is currently not in the game
26. Weisman's one piece of lore that he would take back: intelligent talking species (sp?). More seriously, Weisman thought that the way Black Widow died wasn't something he's satisfied with.
 

Lime

Member
The licensing stuff is just astoundingly bad. I saw this guy on Twitter talking about the Battletech IP and I'm simply afraid that the jungle that is the IP between Topps and Microsoft will mean the death of the universe at some point.

Did a long transcript of the twitter feed:
It cannot be understated how legally fucked Battletech is.

Battletech is broken into seven pieces, each sealed in a separate dungeon, guarded by a monstrous keeper who does not sleep.

Catalyst Game Labs has the rights to publish "classic" Battletech books, including the older game books and (most of) the fiction.

CGL can also publish new books and art based on same, and can license tchotchkes, as long as they don't run afoul of the other IP rights.

CGL owns the copyrights on all of the printed work but licenses all of the trademarks and a great deal of art from Topps.

Topps owns most of the trademarks, a difficult-to-determine amount of the art, and retains the rights for plastic toys and figures.

Topps licenses rights to sell plastic figures to CGL, but only for an introductory box set.

The rights to make METAL figures, on the other hand, are owned by Iron Wind Metals.

They also own copyrights on most of the sculpts.

CGL licenses sculpts from IWM, although recently CGL has commissioned new sculpts and licensed those TO IWM.

Rick Raisley owns exclusive rights to make software aids for Battletech, although he doesn't get litigious about free competitors.

Battletech computer game rights, as well as the Mechwarrior trademark and an indeterminate amount of BT art - are owned by Microsoft.

Microsoft licenses various other game makers, Piranha Games (PGI) and Harebrained Games (HBS), to make games on specific platforms.

These companies can't make ports or licensed crap without licensing more rights from the other rightsholders, so they don't.

This is just the straightforward, undisputed parts. There are two big legal disputes with Battletech. One well-known, one not so much.

Waaaaay back in the day, BT's creators licensed mecha designs from several Japanese artists - or so they thought.

What they actually did was license those rights from an American toy company that did not have the right to sublicense them.

These designs are mechs the Phoenix Hawk, Marauder, and Warhammer in Battletech.

They're all over the place in older BT books and games.

Harmony Gold did license the rights to these designs, and came into conflict when FASA, BT's creators, licensed Battletech toys.

The conflict escalated when a Harmony Gold sublicensor solicited a toy that was obviously derivative of an original Battletech design.

The solicited (but never produced) toy in question:

This landed in court, and FASA did such a bad job of making their case that they not only lost, but appeared to be acting in bad faith.

So FASA excised all mention of the license anime designs, now called "unseen", from revised and future rule books.

The terms of the agreement between FASA and Harmony Gold were confidential, however.

Apparently FASA agreed to never use the designs that Harmony Gold then held the rights to ever again.

This contract outlived HG's (now-expired) licensing agreement with the owners of Macross, and thus their copyright claim.

This is why later companies PGI and CGL announced they'd use the "unseen" when HG's licensing agreement ended, then quietly backtracked

PGI's initial trailer for what would become Mechwarrior Online used the original Warhammer design, for example.

Harmony Gold doesn't have a COPYRIGHT claim, though, just this contract, so obviously derivative but still different designs are AOK!

Which is why "unseen" designs, redrawn by new artists, show up in recent BT/MW games.

The first is by Alex "flyingdebris" Iglesias from Mechwarrior Online, the second is a CGL book cover by Anthony "Shimmeringsword" Scroggins.

There's another major IP problem with Battletech, and this one does involve art theft, not good faith licensing problems.

All of the publishers of BT fiction have been extremely bad about paying authors royalties. Or at all.

It constantly turns out that a successor company doesn't ACTUALLY have the rights because the previous company didn't pay the author.

This leads to situations Roy Calbeck, the Fallout Equestria guy, claiming he owns all of BT because they published his furry fanfic.

Or outright scams CGL not paying authors for ebooks because the contract specified paying when the book went into print.

Contracts that dated from the 90s. (CGL got sued over this and lost.)

So any time someone uses Battletech art or fiction, they may discover an angry freelancer who got stiffed and thus still holds the rights.

This leads to situations MWO's developer, PGI, redrawing the classic Clan logos because they couldn't figure out who made the originals

Battletech is a complete IP clusterfuck, to a completely unimaginable degree.

Oh, I forgot one additional little wrinkle, the Battletech grey market.

CGL, the publishers of tabletop Battletech, are bad at paying freelancers, and everyone else making BT games can't make licensed goods.

However, there is obviously a market for Battletech t-shirts, posters, etc.

There's a noticeable pattern of rightsholders smacking down copyright-violating tchotchkes while letting freelancers or contractors slide

So Shimmeringsword or NoGutsNoGalaxy (a crappy fansite that does paid PR for Mechwarrior Online) sell shirts, prints, etc in a low key way

So they're possessive of their own rights to their own art, despite the fact that it's legally encumbered by being fanart.

This is more than just fans grousing about stolen ideas. CGL gives fanartists freelance work. NGNG is run by contractors for PGI.

Not only do you have this labyrinth of life diving, you have sublicensors looking the other way on IP violations by their subsublicensors

Down the line, it gets difficult to tell who owns rights to a given illo or concept sketch. Even if there's a contract, it might be breached

The only reason Battletech continues to exist at all is because Topps and Microsoft are famously litigious but completely negligent.

That's why the two Battletech game pubs are, respectively, run by a guy who embezzled years of earnings, and the worst Lithtech devs ever.

Oh, some bonus litigious silliness, not specifically related to Battletech IP.
Loren L. Coleman is the owner of CGL, and reportedly embezzled a great deal of their earnings at a time when they were stiffing freelancers.

Loren Coleman is an unrelated, reputable author on cryptozoology and vocally does not appreciate being confused with him.

As I dig into this, I find I'm behind the times on this. While Microsoft owned the rights to Mechwarrior and PC games, now PGI does?

It's not clear if MS licensed them to Smith & Tinker then later sold them to PGI, or sold them to S&T who sold them to PGI

That's part of the challenge of all of this, parsing the euphemisms and press release speak and gossip and accusations

And I'm two years behind on what rights Iron Wind Metals holds, too. (Apparently they now own the rights they licensed.)

Battletech's IP is REALLY COMPLICATED.

Unsure about how much of it is correct, but at least it shows what a clusterfuck the legacy and the IP rights are for Battletech. It is currently holding HBS back from doing any physical items for people.
 

Sulik2

Member
I think this is now my most hyped game. I cannot wait for this. Battletech is such a perfect license for a tactics game. And holy crap at that licensing mess.
 

Lime

Member
Battletech
Divinity: OS2
Mass Effect 4


All next year, holy shit.

You also get the beta this winter if you're 50 dollars and up backer.

I wish there was a stretch goal that said that the license would return away from Microsofts dungeon and Topps ineptitude
 
The licensing stuff is just astoundingly bad. I saw this guy on Twitter talking about the Battletech IP and I'm simply afraid that the jungle that is the IP between Topps and Microsoft will mean the death of the universe at some point.

Did a long transcript of the twitter feed:


Unsure about how much of it is correct, but at least it shows what a clusterfuck the legacy and the IP rights are for Battletech. It is currently holding HBS back from doing any physical items for people.

God damn what a shit show.

How does it even get that bad... like, who was making the deals to farm out the IP like that?
We need an angel investor to come in and start buying back to consolidation.

I don't think PGI have ownership of the license.
I don't remember the last time MS sold off one of their licenses to be honest.
I remember seeing a tweet from PGI that they'd extended the license from MS, but if they'd gotten ownership they'd've been shouting it from the rooftops.
 

Lime

Member
God damn what a shit show.

How does it even get that bad... like, who was making the deals to farm out the IP like that?
We need an angel investor to come in and start buying back to consolidation.

I don't think PGI have ownership of the license.
I don't remember the last time MS sold off one of their licenses to be honest.
I remember seeing a tweet from PGI that they'd extended the license from MS, but if they'd gotten ownership they'd've been shouting it from the rooftops.

Yeah A Man in Black is incorrect that PGI has the license. Microsoft still owns it and is only sublicensing it to PGI and Harebrained Schemes. Meanwhile, Microsoft are just sitting on it wthout doing anything with the old games.

PGI has the Mechwarrior license (digital games) until mid-2018 with an option for renewal if they are meeting the Microsoft's conditions of the deal until 2020.
 
Yeah A Man in Black is incorrect that PGI has the license. Microsoft still owns it and is only sublicensing it to PGI and Harebrained Schemes. Meanwhile, Microsoft are just sitting on it wthout doing anything with the old games.

PGI has the Mechwarrior license (digital games) until mid-2018 with an option for renewal if they are meeting the Microsoft's conditions of the deal until 2020.

MS should license the art from MWO and make a Mechwarrior 5 single player game.
Leave hooks to MWO for the multiplayer if they have to.
 

Lime

Member
MS should license the art from MWO and make a Mechwarrior 5 single player game.
Leave hooks to MWO for the multiplayer if they have to.

Honestly I don't trust Microsoft to do anything development wise with the Battletech IP / Mechwarrior series. They sure as hell wouldn't make it PC-only, which the game demands in terms of its sim genre.

Best case scenario is some sim designers and a couple of good writers along with a competent composer, perhaps through Kickstarter. But as long as PGI is sitting on top of the IP, you won't see anything more than a F2P PvE match where grinding is the norm
 
But as long as PGI is sitting on top of the IP, you won't see anything more than a F2P PvE match where grinding is the norm

Breaking my damn heart.

Harebrained schemes is an anomaly...
How many kickstarters have we seen to license someone elses IP? and of those, how many have gotten that?


Honestly, we'll possibly end up with a 'spiritual successor'.
 

Lime

Member
Breaking my damn heart.

Harebrained schemes is an anomaly...
How many kickstarters have we seen to license someone elses IP? and of those, how many have gotten that?


Honestly, we'll possibly end up with a 'spiritual successor'.

I probably wouldn't be down for a spiritual successor because Battletech is Battletech. There is so much backstory, so much lore, and then all of the iconic mech designs. It would be incredibly difficult to meet the depth of the universe, and to recreate the amount of amazing designs that we've had in over 30 years. It just wouldn't be the same and I don't think you would have artists, writers, composers, and developers who would be up to the task of doing something that is equal to Battletech.
 

Lime

Member
Sorry about the many posts, but Mike McCain did a redrawing of the old concept art of the King Crab:

tumblr_odf6pz94b01qzysk1o1_1280.png


A rework of an earlier piece I did, to fit a different mood we were going for in a cinematic for BATTLETECH. (Teaser here: https://www.youtube.com/watch?v=MbvJtznqkBE)

I’ve never really gone back into something like this before, but it was kind of a fun challenge actually to morph an existing piece into such a different mood.

http://mikebot.tumblr.com/post/150336302443/a-rework-of-an-earlier-piece-i-did-to-fit-a
 

Lime

Member
Underwhelming news everyone - the list of confirmed mechs in the game has been shortened yesterday to 27 from the initial 38 mechs. Remember that this is still a longer list than the previously released Battletech adaptations. This is the currently confirmed list:

Light
Commando
Firestarter
Jenner
Locust
Panther
Spider
UrbanMech

Medium
Centurion
Cicada
Enforcer
Griffin
Hunchback
Kintaro
Shadow Hawk
Trebuchet
Vindicator

Heavy
Catapult
Dragon
JagerMech
Marauder
Orion
Warhammer

Assault
Atlas
BattleMaster
Highlander
King Crab
Victor

Apparently the melee animations are taking up development time and workpower. The ones left out of original reveal last year are:

Raven, Blackjack, Wolverine, Quickdraw, Thunderbolt, Cataphact, Grasshopper, Awesome, Zeus, Stalker and Banshee

No Raven makes me sad :( But as one of the devs said:

Please take under consideration the meaning of the words "as of today" and "CURRENTLY confirmed" before engaging Targeting Interlock Circuit Alpha due to your favourite 'Mech not CURRENTLY, as of today, being on that list.
 

Lime

Member
Hopefully they'll add the missing ones over time.

Mitch has said that if the game is "successful" then post-release content might become a thing. Or perhaps even better if the confirmed list of mechs are made in time way in advance of planning, then more mechs can make the final release.
 

Purkake4

Banned
Mitch has said that if the game is "successful" then post-release content might become a thing. Or perhaps even better if the confirmed list of mechs are made in time way in advance of planning, then more mechs can make the final release.
All signs are pointing to this being amazing so far, so I have some hope.
 
No Zeus, or Raven makes me sad.

Those are the two big hits, yeah. Hopefully they manage to swing inclusion at some point, the Raven was always my MC2 Scout go-to. Sensors for dayyyyyyys

BTW, figure I might as well ask as long as the thread's been bumped, what's with MC2's poor reputation? MC1 was before my time, but I really loved 2. Is it just a disappointing sequel thing? Because I feel like it worked really well on its own merits, though I was just a kid.
 

Lime

Member
Those are the two big hits, yeah. Hopefully they manage to swing inclusion at some point, the Raven was always my MC2 Scout go-to. Sensors for dayyyyyyys

BTW, figure I might as well ask as long as the thread's been bumped, what's with MC2's poor reputation? MC1 was before my time, but I really loved 2. Is it just a disappointing sequel thing? Because I feel like it worked really well on its own merits, though I was just a kid.

Personally, as someone who followed the development of MC2 on Dropshipcommand (RIP), MC2 was developed after Microsoft bought FASA and relocated the team from Chicago to Redmond. Mitch Gitelman stated in an interview last year that MC2 had to widen the possible consumers and therefore appeal to non-Battletech audiences as well. MC1 was made with Battletech players in mind, MC2 was made with the broader gaming audiences in mind.

I think this shows in a variety of ways. The art style turned the otherwise very beautiful sprites of MC1 into blocky 3D models with simple textures, so that the game ended up looking like Fisher Price models shooting stuff at each other. The mission design is also took a hit with less variety of achieving your objectives, and the difficulty and salvaging were made easier as well.

They did add a host of new functionalities (VTOL, salvaging, etc.), but I think the presentation and mission design took a huge hit.
 

Lime

Member
lol apparently this was a failure of communication. Mitch writes:

Guys, we’ve had a failure of communication and it turns out that our original post wasted a lot of people’s time.

I thought that the ‘Mech list we published was identical to the list on our Kickstarter - the same list Mike confirmed during our livestreamed Q&A in August. So, when folks started talking about “losing” ‘Mechs from the list, I got confused. (Note to self: Don’t read forums at the gym or during meetings.) My comments about our pipeline and how many ‘Mechs we could get through it were intended to be about *additional* ‘Mechs beyond our original list.

Somewhere along the way, the list posted to this thread got truncated. Here’s the current, complete ‘Mech list for the game:

LIGHT

Locust
Commando
Spider
Firestarter
Jenner
Panther
Urbanmech
Raven

MEDIUM

Cicada
Blackjack
Vindicator
Centurion
Enforcer
Hunchback
Trebuchet
Griffin
Kintaro
Shadowhawk
Wolverine

HEAVY

Dragon
Quickdraw
Catapult
JagerMech
Thunderbolt
Grasshopper
Orion
Marauder
Warhammer
Cataphract

ASSAULT

Awesome
Victor
Zeus
BattleMaster
Stalker
Highlander
Banshee
King Crab
Atlas

the mechs are in

aRdtl1F.gif
 

Sijil

Member
CATAPHRACT! Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees, got over 100 kills with my CTF-2X in MWO. I just love this bad boy.

Hoping for some Clans expansion, need my Bushwacker and Mad Dog fix.
 

Woorloog

Banned
Considering the game's location, missing the Cataphract and Raven would have been utter nonsense (Capellan signature 'Mechs).

Hopefully they'll get around adding missing 3025-era 'Mechs later on, 'Mechs like the Cyclops.
 

Lime

Member
for those lucky few who live near Vancouver:

Greetings MechWarrior,

Mech-Con 2016 is taking place in Vancouver on Saturday, December 3rd, at the Commodore Ballroom! Tickets for this event are now on sale.

We've got an epic day of MechWarrior and BattleTech fun organized for you, featuring the MechWarrior Online World Championships Grand Finals, special presentations from Piranha Games’ Russ Bullock, Harebrained Schemes’ Jordan Weisman, and Catalyst Game Labs’ Randall Bills, sneak peeks and announcements regarding upcoming MechWarrior features, demo stations featuring the latest BATTLETECH build from HBS, and lots more!
 

Ont

Member
I know very little about Battletech but I decided to become a late $50 backer. Had there been bigger packages available I would have given them more because the concept for this game is perfect.
 

rickyson1

Member
damn this looks good definitely would have backed it if not for the fact that I literally just now noticed it existed somehow

did a late backer thing regardless
 

Woorloog

Banned
Goddammit. I saw this bumped and thought there was an update or something (even though i checked the KS page like an hour ago).

...
Wonder if there will be an update before the year's end.

When was the alpha/beta supposed to happen? I need to get my computer fixed... but so much to do. Fuck.
 
Video games sure would be boring without kickstarters bringing back genres that "don't sell" according to publishers

I played mechwarrior 2 so much the music is burned into my brain. looking forward to this,,,
 

Lime

Member
New massive update with some juicy information on the narrative, the upcoming beta, and great news about merchandise!!!!

On the narrative, I'm not going to post it as there are mild beginning spoilers of the game - check the KS update if you want the updates and the new character art:

For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!

Merchandise: !!!!!!!

MERCH! MERCH! MERCH!

That’s right, merch baby! Negotiations have concluded and we’re extremely pleased to announce that HBS has secured a license from The Topps Company (who own the intellectual property rights for physical goods) to create and sell a limited amount of BattleTech merchandise. We are also excited to say that we will be working with Piranha Games on this effort, so the merchandise line will support both the video games and the complete BattleTech timeline (yup, including the Clans).

Since we will be offering a limited amount of merchandise, we want each item to be as special as it can be. Therefore, we’re focusing on high quality items which are either artifacts from the BattleTech/MechWarrior universe or sophisticated celebrations of the franchise. The Kickstarter Backers heraldry kit and flight jacket rewards represent the level of detail and quality you can expect from all the items we offer.

In order to ensure that none of the funding you put towards developing BATTLETECH is at risk, we’ll set a minimum order quantity for each item and only manufacture exactly what y’all order. Think of it kind of like crowdfunding - until we have enough committed orders, we won’t make the item or complete your credit card payment, and then we’ll only manufacture what is ordered. That way, we don’t “waste” one of our limited offerings on something only a few of you want or make a ton of stuff that sits in a warehouse gathering dust.

It took us a long time to get this together but now that we’re here, it's gonna happen fast. So start squirreling away some C-bills and look for more info in our next update.

Beta:

Until we complete our dry-run and make any necessary adjustments to our plans, we won’t be able to give you a firmer date for the Backer Beta, but we can tell you that it’s targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we’ll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game’s total content, so it won’t include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)

As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.

More Beta logistics and details will be forthcoming closer to the Beta launch announcement.

In Case You Missed It...

If you want to participate in the Beta but aren't at the $50 MECHWARRIOR reward level yet, you still have time to upgrade your reward level. Just send us an email at info@hbs-studios.com and we’ll take care of you.

And for your friends and family who weren’t able to help during the Kickstarter and who want to get in on the beta, our Late Reinforcement Backer opportunity is still available and will remain open until the beta begins!
 

Nete

Member
If they manage to sell figures of the mechs, both my wallet and myself will cry. One of pain, the other of joy.
 

Miletius

Member
I was just thinking about how I really enjoyed my Shadowrun bag and that I really ought to find something high quality to get from HBS this Christmas. Here's hoping for some more news soon.
 

K.Jack

Knowledge is power, guard it well
PGI has been dying to sell merch. Oh man if they put out figurines the bank will overflow.
 

Woorloog

Banned
...The story's about Periphery shit? How boring.

Every story thing HBS is doing is terrible. Canon-breaking Jump/DropShip, pointless additional nation and boring scuffle between minor states.

When i learned about BattleTech, i loved the concept of feudal Great Houses fighting endless wars. Really would prefer a game set during that same era would focus on the great houses.

Bleh.


This is one time when i really would prefer a bare-bones story:
"It is the closing years of the Third Succession War. You lead a newly founded mercenary unit and the Great Houses are eager to hire you, wanting to bolster their forces in any way they can."
And then give the player a selection of contracts, some kind of loyalty system and time limit of 5 years (3020 to 3025) and challenge them to do best they can. Individual campaigns the player takes part can have story beats (put down a rebellion at A; help CapCon at place B where the player is then offered an option to betray Cappies; defend a place from a raid for reasons x and y; etc.) but there needs to be no overarching story.
 

Steel

Banned
...The story's about Periphery shit? How boring.

Every story thing HBS is doing is terrible. Canon-breaking Jump/DropShip, pointless additional nation and boring scuffle between minor states.

When i learned about BattleTech, i loved the concept of feudal Great Houses fighting endless wars. Really would prefer a game set during that same era would focus on the great houses.

Bleh.


This is one time when i really would prefer a bare-bones story:
"It is the closing years of the Third Succession War. You lead a newly founded mercenary unit and the Great Houses are eager to hire you, wanting to bolster their forces in any way they can."
And then give the player a selection of contracts, some kind of loyalty system and time limit of 5 years (3020 to 3025) and challenge them to do best they can. Individual campaigns the player takes part can have story beats (put down a rebellion at A; help CapCon at place B where the player is then offered an option to betray Cappies; defend a place from a raid for reasons x and y; etc.) but there needs to be no overarching story.

Not sure if I fully agree that the concept is boring, though your idea is appealing. That being said, that's not Harebrained's style. Though it makes me think taleworlds could a mechwarrior game. Or we could just get another mechwarrior mercs.
 

Woorloog

Banned
Not sure if I fully agree that the concept is boring, though your idea is appealing. That being said, that's not Harebrained's style. Though it makes me think taleworlds could a mechwarrior game. Or we could just get another mechwarrior mercs.

I'm not a Periphery fan in anyway. And care even less of a fan of what i regard as fanon. So, yeah, boring.
Taking part in the Third Succession War even without a story impact? Not boring, fun.
I'd prefer a more "arcade" game, where i compete against myself, doing better merc unit, doing missions better, getting better high score, more C-bills... As it is, it seems the game is more about the story.

I never played original Mercs but MW4Mercs is close to what i like. There is some story but not much, mostly the story is just frame-work and an excuse to be a merc. Sure, it allows one to take part in big, canonical events (the Battle of Hesperus II, attack on Tharkad) but those are presented in a way that doesn't really cause problems.
(Alternatively i'd like what MW4 Vengeance is, a local game in some less important place. That can have a more complex story but since it is local, its geopolitical effect would be minor.)


Expanding upon my problems with HBS stuff:
That Auriga nation changes geopolitics of the Inner Sphere. New nations upset the balance of power... The Third Succession War was notoriously even thing, with no major gains for any side. A new nation, especially near the border of the FWL and CapCon changes things there. Whoever gains an ally would have ever so slight upper hand, which might change things radically. (Doesn't matter the FWL and CapCon were nominal allies in Concord of Kapteyn, the whole thing was dysfunctional anyway and never amounted to anything.) An ally would allow the Cappies to shift forces to the Davion border, possibly changing the events of the Fourth Succession War...

A single merc unit doing stuff during the late Third Succession War without dealing with a new nation wouldn't really affect things, since it is pretty clear the player won't be creating a regiment-size unit like the Wolf's Dragoon but far more typical company or a reinforced company.
 
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