I don't think anyone in this thread said that the first game is "dumb" now. I'm one of those who prefers the sequel, the main reasons for that being that the annoying parts of the first game, mainly mini games, vehicle sections and QTEs, are gone. It makes the whole game much more repayable for those that didn't enjoy those parts. I imagine those parts were dropped in response to negative feedback so it's not that surprising that many like the second game better because of it. Those omissions alone make the sequel superior to me, but I found the game improved on the original in most other areas as well - combat, bosses, enemy variety, environments, music. When it comes to the story, I like the more personal story of 1 better, but story doesn't really matter all that much in a game like Bayonetta.
As for the bosses, I would like the bosses in 1 more if they didn't have those platforming and QTE sections, like during the Fortitudo fight, it's just really annoying to have to repeatedly jump back and forth between the bridge and the lower part and then there's the QTE where Bayo throws the boss, that is repeated throughout the fight, one time four times in a row. I find that stuff really annoying, I just want to fight. And Bayo 2 gave me that, just pure well paced boss fights without all those little breaks.
I agree that the direction of the cutscenes in 1 is classier, but they just go on for way too long. It feels like every time Luka or Jeanne appear I can put the controller down for 15 minutes. The cutscenes containing action are much better in 2 though, like the fight scene in chapter XII or the one where you meet Rosa, those are really well done.
I won't argue the QTE or mini-game stuff. That shit still sucks and it's definitely a plus for Bayo 2. I just don't think it's a make it or break it deal for me. I'm having more fun replaying Bayonetta at the moment and I've already completed it numerous times on both the 360 and PS3 (barf). I really don't have an issue with the platforming stuff in the main angel boss fights though. I could see why others would, but I like each of the 4 major boss fights from the original more than ANY boss fight from the second game. I will say that the Lumen Sage fights are better than the Jeanne battles, but they're only marginally better. I am completely neutral on the aerial battles too. I like the fact that it still feels like you're fighting on the ground (basically, the core combat mechanics don't change), but I also think there is an over abundance of them and I just generally prefer being grounded as I fight. I still stand by my claim that the angel bosses are extremely disappointing compared to the 4 from the original, despite them having less bullshit in the platforming/QTE department. I posted this awhile back, but I SWORE Valor was a regular enemy when I encountered him and that's a problem, in my book at least.
Also, not to be a broken record, but where the fuck was my Climatic Battle equivalent!? The boss fights didn't have a Tables Turn, so to speak. The entire game just felt like a big fucking gauntlet after a certain point, like a string of ridiculous battles. The new enemies were cool and everything, but it felt like they just started throwing them in like every other "screen", especially noticeable down in Hell. I just felt like the enemies in the original were introduced better. The first angel introduction from the original game is just so fucking memorable and majestic (the flowers blooming and the angels descending from the heavens). Look at the flaming wheel enemies from the original too. They're introduced by having a trolly-car crash and burn on a city street. The way the scene is shot, you could look at it like the wheels spawned from the wreckage of the trolly-car. It's the little details that I love seeing and I feel like Bayo 2 was missing some of that. They had such a cool opportunity to do something unique and special with how to present the demons to the player, but I felt like all I got was some "portal out of the ground" for every single one of them (although, the demon book was absolutely appreciated, but that's the LEAST of what I expected).
Also...
The Heavies > The Heavies 2
Bayo 2 is like the Nightshade to Bayo's Shinobi to me.
I think Bayo 2 is a fine game that I enjoy, but it doesn't stand on its own like the original to me, which is perfect.
It's a sequel that builds off the first and adds and changes things for the sake of change and being a fresh game to fans of the original. but the original will always be the classic, and for me the stronger game.
HOLY SHIT! I said this to myself when I was playing through Bayo 2 for the first time. Get out of my head, haha! Probably doesn't help that both Nightshade and Bayo 2 start with jet fighter sequences lol
I agree with all of this. Bayonetta 1 throws way too many obstacles in the way of the player who wants to get down to business and just fight. Good luck replaying story mode all the way through, week after week and month after month, without wanting to skip a bunch of chapters. The QTEs, flaming enemies, enormous bosses, long vehicle sequences, and platforming are hard to tolerate after a while.
Platinum cut or improved all of these things in the sequel, and the result is an impeccably paced story mode that keeps combat the top priority. Bayonetta 2 is more replayable as a complete package. Fewer gimmicks, better bosses (in terms of gameplay), and more combat-oriented variety.
But it has been months, years even, since I've sat through the original Bayo in its entirety and I'm still enjoying myself! XD