Chapter 14 on Bayo 2 and this shit is awesome. I was hoping not to see Grace & Glory back because those fuckers were a pain in the ass in the first game. But alas, I encountered them in Chapter 12 I think it was but Witch Time actually activates against them in Bayo 2. Jeezzz I swear it was broken in Bayo 1 against them.
Anyway Bayo 2 is so much easier than Bayo 1 (2nd climax vs. Normal). In Bayo 1 I would die in every chapter at least once and sometimes up to 4-5 times and I would also have to conjure the weed to heal me a few times per chapter plus the yellow. In this game I've not died once and have only used 1 item in the whole game so far.
Enemies also drop health more often and those portal challenges are actually possible to complete (in bayo 1 I couldn't beat any I found :s). But I like it so far more than Bayo 1 but it is close.
Try them on the highest diff, Infinite Endless Climax (or whatever it's called). The Alfheims rooms change!
Objectively, there are two ways Bayo 2 got it wrong in terms of the original, and that is "challenge". This can be best illustrated by simply looking at the discord between 3rd Climax and "Hard", which imo "Hard" would have been Normal in most cases in Bayo 1. Also the difference between the easy Melfpelheim errr whatever rooms vs. the Alfheim rooms. Alfheim's (all of them, are completable with no fancy gear or weapons, say Handgun all limbs)), only pure skill. So they basically diluted the challenge in a lot of ways for players, bad idea. The other area which suffers terribly is the lack of tons of post game content all of which to master and compliment and build upon the main game combo/defense move set capability, that was stripped out too, which is a real shame. This again, required pure skill to unlock them, either by clearing the game on different diff's, or amassing up to 5 million Halo's for a single item/weapon. All skill/strategy-based.
Subjectively, the game's story and overall cohesiveness to it's plot and gameplay scenario setups are also a step backwards compared to the first. And due to that, and the lack of post game unlockables that encourage you to play longer and master each, all leads to a less replayable game imo.