Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary

Not weird. It's a matter of Japan (and Korea + China) being in Sega of Japan's jurisdiction, and their choice whether or not for it to be available there. And in this case, it's definitely not an accident - Apparently Japanese gaming sites got a Japanese press release for this one.

This might be a real good sign for Sega Japan to be warming up to PC if they've decided to start publishing PC ports in their region.

Why wouldn't they have in the first place?

Localization costs? Uhhh
 
I think he just accidentally messed up the LOD settings.

Here is SGSAAx4 on my system

Krfy2x.png

Weird. Even with LOD set to -1 at SGSAAx4 my game looks far blurrier than yours.
 
Why wouldn't they have in the first place?

Localization costs? Uhhh

You think I know what goes through the minds of Japanese executives?

I mean shit, the Namco Bandai game on Steam to get its PC version released in Japan is Dark Souls 3 - And I'm guessing that was FROM's call in any case.

I'd assume it's some superstition about not cannibalizing console sales, or preventing easy Reverse-Importing for cheaper prices.

In the case of, say, Dragon's Dogma, someone from Capcom outright admitted the PC version not getting a Japanese release was so it wouldn't cannibalize DDOnline. Though they may have been bullshitting with the real reason being related to the PC version dropping dual-audio. Ergo wanting to avoid anything contractually questionable for them through someone being able to download Japanese voices via a region switch.
 
I have two keys to give away to celebrate!

First two to quote should do.

1. wowzors
2. kudo

pms sent

Might have another later, but humble only let me buy two.

Sent you an PM but I'll thank you here too, truly a first-class citizen.
Game is downloading, itching to play.
 
Is this going to be the makeshift PC performance thread as well? I'd love to see the OP updated with tips and tricks, AA bits and whatnots.
 
This is my favorite game of all time and I need to get money to get this game within the artbook deadline. Hopefully verse selection mods are introduced but the nixed load times are a start. Chiming in on earlier discussion, bayo 1's system is deeper and challenging, and in my opinion is better for it, but 2's is flashier and more "rewarding" with witches' weave and certain weapon layouts so i can see why people like it.
but i'll give Bayonetta 2 this, moon river > fly me to the moon.


edit: just realized that this (hopefully) means a resurgence of bayonetta fan art, for which I am excited.
 
omg

I just realized that someone can rip Jeanne's hat model (from the early cutscenes) and make it playable.

Maybe Joys as well? They share at least some of Bayonetta's animations.
 
I'm generally a mouse/kb man, but for these types of games, I find inputting moves like those that require a circle movement before some attack to be almost impossible with WASD while they are easy with a thumbstick.
I'm not saying that it's ideal - personally I'd rather use a Steam Controller as I think that does a great job combining both types of input.
But it's ridiculous when people say that you can't/shouldn't use KB&M to play any third-person game which is not a shooter.
Many games have done it well, and for many people that's their preferred input method.
Whether it works well mostly comes down to how much consideration was made for KB&M inputs.

And as you know, the Steam Controller really works best when the game has good mouse/mixed input support too.
The negative acceleration on both the mouse and gamepad inputs made me avoid using it for Nier.

I just wish they would try and improve it rather than do nothing and put up a warning about how it may not play well without a controller.
 
Any way to do custom resolutions yet? The game is unplayable on my GPD WIN and maybe going under 720P could greatly help to increase performance. Sucks since Metal Gear Rising is so playable on the same hardware...
 
Any way to do custom resolutions yet? The game is unplayable on my GPD WIN and maybe going under 720P could greatly help to increase performance. Sucks since Metal Gear Rising is so playable on the same hardware...

Since it's DX9 GeDoSaTo should work to force it to go lower than that.
 
Sorry if this has been mentioned, but are the animations locked to 60fps? In other words, can you take advantage of gsync monitors above 60hz?
 
I'm not saying that it's ideal - personally I'd rather use a Steam Controller as I think that does a great job combining both types of input.
But it's ridiculous when people say that you can't/shouldn't use KB&M to play any third-person game which is not a shooter.
Many games have done it well, and for many people that's their preferred input method.
Whether it works well mostly comes down to how much consideration was made for KB&M inputs.

And as you know, the Steam Controller really works best when the game has good mouse/mixed input support too.
The negative acceleration on both the mouse and gamepad inputs made me avoid using it for Nier.

I just wish they would try and improve it rather than do nothing and put up a warning about how it may not play well without a controller.
What can they do? Third person action just doesn't feel natural on mouse and keyboard, like shooters don't on dual analogs. There's nothing the devs can do if you want to use a lesser control scheme for no reason.
 
What can they do? Third person action just doesn't feel natural on mouse and keyboard, like shooters don't on dual analogs. There's nothing the devs can do if you want to use a lesser control scheme for no reason.

They obviously can't make it as good as controllers but the dude is only asking for some easy to implement changes that can be done easily by the devs. There is nothing wrong with improving on it. Options are part of the awesomeness of the platform, after all.
 
What can they do? Third person action just doesn't feel natural on mouse and keyboard, like shooters don't on dual analogs. There's nothing the devs can do if you want to use a lesser control scheme for no reason.

If they can get it working on a stylus for Wii u, they can make mouse and keyboard work. That said, it made the game bebe mode.
 
Are there issues on amd CPUs? My friend is getting like 12fps in the graveyard at the intro and has a 770 and an AMD fx 8150. This shouldn't be causing anything that terrible.
 
What can they do? Third person action just doesn't feel natural on mouse and keyboard, like shooters don't on dual analogs. There's nothing the devs can do if you want to use a lesser control scheme for no reason.


They do feel right if the devs use raw input for mouse camera control instead of this shitty controller signal that gets put out through the mouse. Moving the camera in this game and all platinum ports feels like your moving through mudd. Raw fucking input solves your problem. Dark Souls got it after the first game.

I consider the perfect camera control provided by raw input mouse controlls to be far superior to the analogue movement provided by a pad. The nonsense in this thread about 3rd person being "unplayable" is just typical console gamers on a console forum who dont know or arent acustomed to M/Kb. If done right such games can be excelent on mouse and keyboard. Theres no type of game in existence that is "unplayable" on M/Kb - this is such a potent control scheme that it can play everything, designed for it or not. Its the controller which is a piece of shit and needs almost every type of game specially designed and adapted for it, in ways most people dont realise, which is why some reactions to the guy wanting proper camera controls with mouse are hilarious.
 
Are there issues on amd CPUs? My friend is getting like 12fps in the graveyard at the intro and has a 770 and an AMD fx 8150. This shouldn't be causing anything that terrible.
Several people on the Steam forums were complaining about AMD CPUs causing stuttering or other issues. Intel CPUs seem mostly fine.

I'm lucky with a GTX 770 4GB and i5-3570k that everything runs OK besides the broken MSAA and the 16:10 cutscene problem. I tested and yeah, I can't find a way to force anti-aliasing in NVIDIA Inspector besides switching to 16:9.
 
Holy shit, the load times are so quick I can't even do a combo on them. SSD user here, the load screen stays on for less than a second. Insane.

I was noticing that as well. An SSD and 16gb of ram means this game loads nearly instantly, every time. It's awesome, but I do kind of miss getting in some quick combo practice in between levels.
 
Several people on the Steam forums were complaining about AMD CPUs causing stuttering or other issues. Intel CPUs seem mostly fine.

I'm lucky with a GTX 770 4GB and i5-3570k that everything runs OK besides the broken MSAA and the 16:10 cutscene problem. I tested and yeah, I can't find a way to force anti-aliasing in NVIDIA Inspector besides switching to 16:9.
My friend was looking forward to this for so long so I hope they fix it ASAP
 
They do feel right if the devs use raw input for mouse camera control instead of this shitty controller signal that gets put out through the mouse. Moving the camera in this game and all platinum ports feels like your moving through mudd. Raw fucking input solves your problem. Dark Souls got it after the first game.

I consider the perfect camera control provided by raw input mouse controlls to be far superior to the analogue movement provided by a pad. The nonsense in this thread about 3rd person being "unplayable" is just typical console gamers on a console forum who dont know or arent acustomed to M/Kb. If done right such games can be excelent on mouse and keyboard. Theres no type of game in existence that is "unplayable" on M/Kb - this is such a potent control scheme that it can play everything, designed for it or not. Its the controller which is a piece of shit and needs almost every type of game specially designed and adapted for it, in ways most people dont realise, which is why some reactions to the guy wanting proper camera controls with mouse are hilarious.

I don't know why you'd think a Japanese third person action game would come out with perfect mouse controls when Western devs consistently fuck it up even on shooters (Bioshock remastered, all CoD games, etc). I'm sure someone will put out a mod for it. That's the beauty of PC gaming :)

Is there a reshade or something out yet? This game looks like ass compared to Bayo 2s colors.
 
Has anyone tried this with the Steam Controller? Do we have simultaneous mouse+joystick input?

Just tested for you, that's a big ol' no for simultaneous input. I was playing earlier with the right pad set to joystick though and with the soft lock-on and ability to center the camera behind Bayo I had no issues playing that way.
 
I didn't know a port was being done, let alone releasing now. I will definitely have to pick this up, because I really enjoyed their Transformers game.
 
I was noticing that as well. An SSD and 16gb of ram means this game loads nearly instantly, every time. It's awesome, but I do kind of miss getting in some quick combo practice in between levels.

Same kinda combination here. It's great but maybe a bit too great. They need to patch a prompt or a practice mode in the future.
 
After playing through the prologue: Yep, it's a good port.

My only nitpick is that it's capped at 60FPS. I was playing at 1080p (I could probably downsample and still have 60FPS honestly) with all other settings maxed out and never dropped below 60 once.

This is the definitive version of the game.
 
I know this has already been asked, but I'm really tired so please bear with me: what do I need to do to get 21:9 on a 3440x1440 monitor?

Halp. Vry tired, long day, 1000 post thread.
 
I've only ever played Bayonetta 1 on the PS3 so it's blowing my mind that I'm playing this game at a locked 60fps.
 
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