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BBC: Towards games with the wow factor

Lo-Volt

Member
The new generation of game consoles have the processing power to herald a golden age of gaming, argues leading game maker David Braben.

David Braben said:
"Many of us have now seen Microsoft's new games console, the Xbox 360, and have been impressed by the crispness of the high definition displays and beautiful imagery, but we have not yet seen a true 'fifth generation' game.

As with previous new console formats, there have been some understandable criticisms of the first few games out on the format as expectations have been sky-high, but the main improvements seem to be graphical alone.

The games industry is at a watershed right now. We have been moving ever more to games that are driven by the subject matter.

But there comes a point where, as with the film industry before us, the artistic content becomes the main driver rather than just a small part, and the extra impetus given by the massive step-up of Xbox 360 and the forthcoming PlayStation 3 has the potential to push us into this new era.

A similar transition happened in the early 1930s in the film industry. In the 1920s, films were almost pure spectacle, and that spectacle became ever more extreme to keep the audiences coming back - cars skidded around towns, people dangled and fell from buildings, cars were forever being smashed to pieces on railway crossings.

The stories were light-weight justifications for linking the dramatic moments together. The advent of synchronised speech, the Talkies, didn't change this right away.

But it opened the door for the golden age of film, where Buster Keaton and Harold Lloyd gave way to Alfred Hitchcock and Orson Welles in the 1930s.

With hindsight the contrast is immense, and I think we are on the cusp of a similar change in the games industry.


In games on the fifth generation, glorious imagery is not a problem. Details like beads of sweat are now expected.

Natural-looking fur can make creatures and people look very real, though non crew-cut hair brings many additional problems if it is not set in place with military strength hair gel, but that is not the point.

This is merely a slight increment over what fourth generation games are doing on the PlayStation 2, Xbox and GameCube and is behind the complaints being voiced - the appetite is there for more and we are tired of the car-on-a-train-track spectacle.

Story-telling in games in most cases is little different to the stories of those Harold Lloyd films of the 1920s.

The player is stuck on pre-defined railway lines, forced to follow their character's pre-determined adventures, much as in a book or a film.

In story-telling terms at least, games have not yet broken free of their non-interactive roots.

The Holy Grail we are looking for in fifth generation gaming is the ability to have freedom, and to have truly open ended stories.

Games that have even hinted at that freedom in the past like Elite and Grand Theft Auto have been hugely successful. This Holy Grail is what will herald the new era for gaming.

My team has been working on achieving this new freedom, where a game character's objectives are defined rather than the overarching story narrative, to allow the story to unfold in response to the player's actions.

This relies on the intelligent processing of character scripts by the game, using the huge processing power of these new machines.


We have been making great progress already, where the player can come at problems in many different ways that have not been pre-planned.
Our first game to use this approach is The Outsider. This is a thriller where the player begins by being accused of a terrible crime but can respond in many different ways, from getting revenge, to proving his innocence, to joining the secret organisation that came after him.

It is this sort of freedom that will distinguish the fifth generation, and hopefully usher in this golden age.

The reason that the first few games are little more than graphical enhancements of what has gone before is it takes time to craft the new elements people may be expecting from day one.

Perhaps it is a little like a racing car driver getting used to a new car, and to all its quirks.

The important thing is where it leads. In film, many quickly adapted to the new golden age, like Charlie Chaplin who went on to make the Great Dictator and to found United Artists.

Our golden age has not yet started but the door is open, and somewhere are the Welles and Hitchcocks of the future. They may even be reading this piece right now."
BBC.

So is this guy right? Is the video gaming industry headed for a shift towards subject matter and quality and away from novelty like film before it? Or are corporate power and the increased expense now involved in developing video games getting in the way of the depth Braben is working for and arguing for?
 
So his argument is that games are too heavily scripted and light on story, and we are heading towards more open-ended epics?
I would agree that the industry is going to see more of the latter, but I think a scripted game has much more chance to be a well-penned drama than free-roaming games simply due to the fact you can control the narrative precisely.
 
People keep comparing games to movies. This is wrong and not how the future of gaming should be decided.

Games are a whole different type of genra and while I think he has some good points, I don't think this 'golden age' he's talking about is exactly going to happen.

A similar thing might happen if the Revolution turns out to be a huge success and everyone follows it by changing the ways games are played.
 
I agree with Braben (ELITE!) for the most part, though, like modern film, there is room for all types of entertainment to be had in games...from the simplistic old-school fare to the kind of stuff we have now, and then the more ambitious Westworld-like stuff like Oblivion and others, like his own title, is going for. Appealing to the intelligence and desire for more interesting and involving worlds of the older (16+) gamers through more interactive designs that can seem to flow very naturally as well as any linear story is the future of modern game design.
 
You don't need photorealism to break away from the "on rails" gameplay he's complaining about.
 
It's really astonishing how many people still root for this self-controlled movie crap. It just cuts on the game's artistic value. Furthermore narration isn't the main point of gaming, so why bother anyway.
 
OMG David Braben! Where's my Elite 4? But anyway, glad he seems to have the right ideas - I hope he's able to put something great out there this gen.
 
He's got a point, Elite's freedom and open-endedness was what made it such an amazing experience. But a push for more freedom and less scripting in games doesn't necessarily mean making a self-controlled movie.

Persistent worlds, online interaction with other players, better use of physics leading to more random/natural behaviour, more immersive/varied methods of control - all things like this will create games with more freedom and which vary from one play to the next.
 
MrSardonic said:
You don't need photorealism to break away from the "on rails" gameplay he's complaining about.

No, but it's a primary pursuit for many while it's left unachieved, perhaps at the expense of knuckling down and looking at the content.

On a more technical point about graphics..I agree that GPUs have taken us to a point now that require more elsewhere to level up, that's been ignored to a fair degree to this point (and it's been ok to do so, because it was still easy to wow just with static rendering quality). Doesn't mean there's nowhere to go on the pure rendering side of things - of course, there is a ways to go yet - but I think advances elsewhere are as important now, even "just" to the visual quality of a game (which will no longer be so tied to just the GPU). (I'm kind of half referring to what he's saying here, and also his previous comment about the CPU being the more interesting element in the coming gen of consoles).
 
while he might have a point, he is also developing a game which is supposed to deliver the utopia he describes. So hes a little biased.
 
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