That is just nerves, it destroys many players. Happens to me many times. It's why I don't do too much high stakes things in play.It does suck, makes me very emo cause i can practice and practice and do good in single player but when i play someone....i choke x suck
i just cant get the controls done, top left x top right x bottom right x bottom left are all a mess, i cant hit any of them
Do you find it normal that people would go into something like that very young? I find that out of the ordinary.Why do you think people are prodigies? They practice when they are very young. Some people considered me a chess prodigy when I was young - it was because I played over 30,000 games of chess on the Internet Chess Club and had a chess coach. I wasn't "gifted".
I don't think you read his post.
I see, I think all of that comes through training. I think if you want to get good at "fighting games" the best way is to get really good at one fighting game. If people who say they arent good at these games do the things I listed above for one game it will help them out with others. Tag 2 was the first fighting game I really wanted to get good at, I unlearned everything, I thought I knew and started with the basics. Learning about movement, footsies, pokes, etc. helped me get better at marvel as well. I can even tell how its helped me in mkx because now I dont have to learn about these concepts I already know them, I just had to learn how to apply them in MKX, these games build on eachother. I think these people thinking it requires some natural talent dont realize knowing how to practice is really important, on top of the hours you have to put in.
Finally somebody else admits not everybody can get top 8 at evo. Passion and putting in work sometimes will never be enough.![]()
I started playing in tournaments in 2005 and didn't place top 8 until 2011. Tournament nerves were a big factor in that. Took years to get over it.
I'm saying that not everyone has the capacity to do that. Execution in the clutch is not something that's unique to video games either, so there's many examples of this in most other competitive outlets.
In regards to having that clutch, I disagree on the part about developing that to an acceptable standard. Since you cited Tekken Tag 2, then you already know how much of a mess this game is at high levels outside of Korea, and Japan. Bronson constantly talks about how shitty high level play over here looks due to all of the dropped combos, missed punishes, and bad gameplanning that goes on in most of those matches. Sure, some people are able to develop that clutch to a ridiculous level. Inkog's recent performance vs JDCR is a fine example of that. Sure, Inkog didn't win, but man was that guy firing on almost all cylinders that night.
There are people that have been competing at a high level for far longer than he has and are still dropping shit left and right. Justframejames is probably the classic example here. Those matches of his at recent tournaments that people seem to adore are absolute messes and are only so intense because the dude drops all of these ridiculous set ups that he comes up with. In regards to execution, he has enough clutch to occasionally comeback from being behind, but with the way that he plays, he will probably never be a consistent winner.
That's what I've been saying this whole damn time guys.
I think Teknopathetic had the only rational response to me earlier here where he finally understood my argument and offered the only valid refutation I saw for it. After that I was finally happy.
Projectile spam is always the answer. (One of the keys in getting into a FG IMO is to find stupid stuff to then build your game around as you get used to the basics etc.) If the bullets hit, you're at + and can interrupt pretty much anything they try. Even teleports as my Scorpion match shows.
That aside, it depends on the Raiden variant.
I ended up selling the game.
I thank everyone for all the advice but it actually turned me away from the genre. It's just too much to learn and take in, and I'd rather spend my time elsewhere.
Maybe I'll try again with the next SF.
That is all I am saying. Nothing I am saying is about getting to ground level. I am just attacking the notion than any yahoo can get top 8. There are any factors against that.![]()
You can do both Calamity Synphony and the other ultra scary command throw just by rotating the stick twice away from your opponent iirc and then pressing the corresponding buttons dating back to SC2 at least. Good luck hitting any human player that way though lol
If that's the case: Then why aren't all moves a variant of 360's and a button? I mean if I can just faceroll on a stick and somehow get the combo move that the combo training wants out, why... would it show different?
If that's the case: Then why aren't all moves a variant of 360's and a button? I mean if I can just faceroll on a stick and somehow get the combo move that the combo training wants out, why... would it show different?
Those that struggle at fighting games:
What do you think it is that stops you from being good? What holds you back? What don't you understand, or what can't you do?
I have played a ton of fighting games, but I still only can get shoryukens off 80 percent of the time I try. Ask me to chain anything more together, and it never happens, no matter how hard I try. I have spent hours in the practice/training modes of multiple games, and everything past the simple fireball motions just seem impossible.
Tutorials can help convert some casuals just not the majority of them and that's fine. Fighting games need to find ways to attract more people to play them regularly to keep the community from descending further into a small niche and a lower barrier to finding info to "get gud" in the first place is welcome. An in game system to teach you and importantly tell you what your doing wrong is very valuable if you don't know anyone who could help you with that.And I'm bookmarking this thread for future reference for those that swear up and down that elaborate tutorials in FGs will help sell casual minded people on FGs. You've got this guy running for the hills. Grats.
Elaborate tuts only serve the converted, are a waste of resources and intimidate more than they actually help.
People bad at fighting games giving advice to other people bad at fighting games.
#Neogaf
Because doing the motion the right way allows you to move around, buffer the input into movement and moves to hide the motion, and release it at will. Mashing it out like that, and you can do it that way in sc2 since the buffer window is so lenient, means you give up control and utility for ease of use.
Tutorials can help convert some casuals just not the majority of them and that's fine. Fighting games need to find ways to attract more people to play them regularly to keep the community from descending further into a small niche and a lower barrier to finding info to "get gud" in the first place is welcome. An in game system to teach you and importantly tell you what your doing wrong is very valuable if you don't know anyone who could help you with that.
Virtua Fighters tutorials converted me from a guy who just plays arcade mode into wanting to learn to get better. On the other hand some 2D game tutorials overwhelmed me and put me off trying. Mileage can vary but its worth putting them in there even to convert just a few.
Also please devs put some more modes in there a casual player can enjoy. Mortal Kombat gets that right, its not top of my list of fighters to play but I applaud it for that.
I just don't get them... I was practicing Sub Zero in MKX and learned a bunch of combos and when I go to fight somebody I forget everything.
I can't get timing right. I'll try to pull moves off and the other guy is so aggressive it's just destroying me. So I'll try blocking more... Nope he goes from high to low at random and there is absolutely no way for me to guess. Okay... I'll try being aggressive as well. Wait his hits seem to take priority over mine and I can't do shit.
I have never been good at fighting games even though I've been trying for probably over 25 years, starting with Street Fighter 2. It's so incredibly frustrating, especially since I'm decent at other games.
I don't even know HOW to get better is the real problem.
Anyone else feel the same way?
Tutorials can help convert some casuals just not the majority of them and that's fine. Fighting games need to find ways to attract more people to play them regularly to keep the community from descending further into a small niche and a lower barrier to finding info to "get gud" in the first place is welcome. An in game system to teach you and importantly tell you what your doing wrong is very valuable if you don't know anyone who could help you with that.
Virtua Fighters tutorials converted me from a guy who just plays arcade mode into wanting to learn to get better. On the other hand some 2D game tutorials overwhelmed me and put me off trying. Mileage can vary but its worth putting them in there even to convert just a few.
Also please devs put some more modes in there a casual player can enjoy. Mortal Kombat gets that right, its not top of my list of fighters to play but I applaud it for that.
It is out of the ordinary because modern parenting is pretty hands-off compared to what it could be. If you expose a child to a concept thoroughly throughout his/her major growth period where language and other basic skills are learned, amazing things can happen. It's not that these children are special, though. They just had parents that cared enough to nurture them well at a young age.That is just nerves, it destroys many players. Happens to me many times. It's why I don't do too much high stakes things in play.
Do you find it normal that people would go into something like that very young? I find that out of the ordinary.
No shit. It's a video game. People want to play it to have fun. Most people don't want to put in work, why is that strange or odd?These threads always annoy me because, imo, it's a lot of people that don't want to practice or want immediate gratification instead of putting in work like the people that are beating them do.
No shit. It's a video game. People want to play it to have fun. Most people don't want to put in work, why is that strange or odd?
https://www.youtube.com/watch?v=FQQCan5oo90
footsies tutorial. Its one of the best in terms of how to view the game
I like how you put "BECAUSE" in huge caps as though you're controvertng my point. You're saying the same thing.
And no, FGs are not hard to play if you're willing to play people at your skill level. They're potentially among the most gradient genres in terms of accomorating skill levels by virtue of what they are. There's just not enough people playing them. There's just social and psychological barriers that get in the way of realizing that, due to that same nature (1v1 competitive).
It is out of the ordinary because modern parenting is pretty hands-off compared to what it could be. If you expose a child to a concept thoroughly throughout his/her major growth period where language and other basic skills are learned, amazing things can happen. It's not that these children are special, though. They just had parents that cared enough to nurture them well at a young age.
Carl Sagan, for example, had parents that exposed him to mathematics at a very young age. His parents would just take turns sitting with him and doing various kinds of math problems. He wasn't genetically gifted, he just got to practice complex math about 10 years before the rest of his peers. I was taught Algebra in 3rd grade, and as a result I slept my way through Calculus when I got to it in high school. Almost all of the divide between human intellect is explainable in terms of environmental differences. Undoubtedly, you do have the mentally handicapped, which are often limited (though moreso in terms of communication and sociability than mental capacity, I am learning).
You need to win to have fun? It's a competitive game. You can't pick up a baseball bat for the first time in your life and expect to compete in the Major League.No shit. It's a video game. People want to play it to have fun. Most people don't want to put in work, why is that strange or odd?
Counter point. What time do people spend on a fighting game? Their free time, leisure time, the time they could spend doing absolutely anything else. We are ignoring here tournament players that can actually make money from doing something.Because if you don't want to work to be competent at a thing, you have zero claims to any sense of pride associated with the activity.
This is life.
It's fine not to want to put "work" into a game, but this means you forfeit any right to be upset when you lose to someone that does. It's fundamentally childish.
Hence, why the OP's attitude is "terrible".
Same to you.You need to win to have fun? It's a competitive game. You can't pick up a baseball bat for the first time in your life and expect to compete in the Major League.