Stallion Free
Cock Encumbered
Did someone seriously post photomode screens of Gran Turismo 5 as a representation of what they are playing?
Dark Souls, really? I mean its not bad after you do the res patch and have it downsampled from say 3840x2400..but by all means it not all that great.
Looks good, not incredible. Different standards I guess
The game itself, that may be great. Visually, good. Nothing more, nothing less.
QFTThe only answer is Wind Waker. That game will forever be gorgeous.
Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.
Oh the "Halo is hipster" guy, I remember him now. lolhttp://www.neogaf.com/forum/showpost...&postcount=454
Welp
Discussing with him on Halo or any thing related is quite useless
Well Dennis, I'm not gonna make any outlandish claim about Halo 4's graphics but I do think it will be one of the best visual titles on the 360 and since people want .gifs that aren't "down-sampled.":It seems to be contagious.
It looks incredible for Halo standards since it's pushing the graphical fidelity of a corridor shooter.
Oh the "Halo is hipster" guy, I remember him now. lol
Well Dennis, I'm not gonna make any outlandish claim about Halo 4's graphics but I do think it will be one of the best visual titles on the 360 and since people want .gifs that aren't "down-sampled.":
(warning they're big) / click to open
In the first 2 areas of Dark Souls PC (with the resolution patch), I notice generally poor texture work and frankly, the environments are a little sterile (not very far into it). That being said, both games can obviously look less consistent but that's every game ever made for the most part. Well, except 2d stuff and the rare but simplified 3d game.
Reagrding Wind Waker - looks amazing in high res.
Regarding Journey- dat sun
Halo standards aren't industry setting standards. Now, maybe if you would have said Gears, Uncharted, Killzone, or any console powerhouse I would have credited you more. For "Halo standards", I guess you're right. That standard is far below the industry benchmark though.
Them Halo shots looks great a couple posts up. Got any direct feed in-game shots other than those bullshot GIF's (which make things look a little cleaner) or cut scene pics?
I'm not particularly impressed but they do look good.
All of the .gifs are from videos released from their press site.Are those videos released by 343 or did you capture them urself?
Halo has always had pre-rendered ingame videos released that didn't represent how the actually game plays. I mean... where's the aliasing?
Not a single texture in Dark Souls is as poor as the Neeker texture in The Witcher 2's Chapter 1 cinematic.
Have you ever thought because Halo does alot more on screen compared to all of those games at any given time? Technically, the Halo games have always been impressive.
Now with a very eye catching artstyle... I'm sure Halo 4 will please almost everyone.
Most of the charm of Gears ,Uncharted, and Killzone goes to the art. But they're no slouches technically either.
Halo has always had pre-rendered ingame videos released that didn't represent how the actually game plays. I mean... where's the aliasing?
I was told by a community manager for another dev on this site that downsampling screens isn't bullshotting and is still representative of the game. I'm sure the same applies to video as well.
I was told by a community manager for another dev on this site that downsampling screens isn't bullshotting and is still representative of the game. I'm sure the same applies to video as well.
I won't disagree with you there but again, both of those games have their ups and downs. Witcher 2 is far more consistent to me than Dark Souls which looks like it's built for older HW (which it is in consoles). I haven't been impressed by much other than the art and the enemies which are both nice. I don't look at Dark Souls and put it in the same light as The Witcher 2 though.
Halo does do bigger less corridor based things, that's for sure.
I like them screens above but how representative of the real game are they? Or are they touched up as noted above?
All of the .gifs are from videos released from their press site.
I could go back, screencap and nitpick some bad/incomplete scenes(trust me I saw them) from the same videos if you want. But all the footage and builds they've shown off are old. They've been taking the E3 build for people to play to a bunch of different events in fact.
Also the game will have FXAA in the complete build, or so Frankie has said.
Exaggerating much?How anyone can think of Dark Souls in this topic is beyond me. Even with the highres mod it looks terribly dated with a polygon count and texture quality straight from the 90s.
That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.
I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.
Exaggerating much?
Exaggerating much?
Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.
I think the buzz around Durante's fix, and the resulting drastic improvements to the game's IQ is causing some craziness
Hmm, The Witcher 2 is definitely a case where consistency is lacking, I feel.Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.
I think the buzz around Durante's fix, and the resulting drastic improvements to the game's IQ is causing some craziness
Basically, its animation system is outdated.
Vanquish
![]()
![]()
Download the E3 trailer from Gamersyde. FXAA is there.
You don't need mo-cap.I guess that has to be costs-related.
I mean, given the economy the game was created in (eastern Europe), they're quality bar for the game assets is incredibly high since work costs way less than in other countries (they have more time per asset, let's put it this way, which in the end gives great result low-cost).
Animation though is another beast; I don't think they have a mo-cap studio.
This gives you a better idea of what Halo 4 looks like than a bunch of blurry gifs.
The screenshots are still prettied up but I think it's the best material we've got so far.
I really hope the screenshots you take in-game don't get compressed when uploaded like in Reach. So bad.
Fair enough, we'll likely just have to wait and see.That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.
I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.
You don't need mo-cap.
I'm talking about some simple IK or something. Your characters feet don't smoothly adjust with scenery (when climbing stairs, ramps, etc), when you turn left and right the animation just continues to play and the model instantly changes direction (no weight), and running through crowds or tight spaces yields no reactions. You basically have one stiff running animation that always plays while moving regardless of the situation.
Also, for all the fancy tech they have going on, the lack of object based motion
blur really hurts (it would definitely have softened the animation issues).
Jesus that is impressive. The animation work in UC3 is some of the best I've ever seen.Fair enough, we'll likely just have to wait and see.
That said it's impressive what devs are still managing to squeeze out of consoles like UC3's water(not my gif, stolen from the water/explosions thread):
![]()
Yes it is, Crysis 2 DX9 features OBM.Could it be DX-related? Was object-based motion blur available or doable in dx9 (it sure has to be doable, since its usage on consoles)?
Right, but as I noted above, the quality drops once you see it in motion. The animation just isn't there.The character models are probably the best part about Witcher 2's presentation
I still don't think screenshots do most games justice though. In The Witcher 2's case, running through the forest and watching how the lighting behaves isn't something you can capture in a screenshot.
Jesus that is impressive. The animation work in UC3 is some of the best I've ever seen.
Combine that animation system and quality of animation with something like The Witcher 2 and, man, the results would be out of this world.
Fair enough, we'll likely just have to wait and see.
That said it's impressive what devs are still managing to squeeze out of consoles like UC3's water(not my gif, stolen from the water/explosions thread):
![]()
It looks better in 2D in that it runs at 1280x720 with more detail. 3D mode reduces resolution and a few details. Still, it does look really impressive running in 3D despite the loss in resolution.Does UC3 look better in 3D or 2D?
I never understood how a low budget game like Vanquish had the marketing budget to spend on a Logan commercial.
I'm sure it's something on PC. I wouldn't know though I do t play on PC.
But on console, Halo 4.
It looks better in 2D in that it runs at 1280x720 with more detail. 3D mode reduces resolution and a few details. Still, it does look really impressive running in 3D despite the loss in resolution.
This gives you a better idea of what Halo 4 looks like than a bunch of blurry gifs.
The screenshots are still prettied up but I think it's the best material we've got so far.
I really hope the screenshots you take in-game don't get compressed when uploaded like in Reach. So bad.