Best graphics of any game?

Dark Souls, really? I mean its not bad after you do the res patch and have it downsampled from say 3840x2400..but by all means it not all that great.

I think most of us have mentioned Dark Souls because it has incredible art, not because we think it's a visual powerhouse like The Witcher 2 or Crysis. It may not do anything revolutionary or push an insane amount of detail, but it's a beautiful looking game regardless. As Tain said, the character and environment design is exceptional.

This tends to happen in these threads when the OP doesn't clearly state the goal as most techinically advanced or best art style. "Best graphics" is kinda vague and will inevitably lead to people arguing over Wind Waker vs. Battlefield 3 or something silly like that.
 
The only answer is Wind Waker. That game will forever be gorgeous.
QFT

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Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.

That's all I'm saying. I know when a game looks great, you expect that throughout the entire game but games have off times. Dark Souls has much more of that and just frankly looks merely decent (by today's standards) without proper hi res textures and other effects.

In the first 2 areas of Dark Souls PC (with the resolution patch), I notice generally poor texture work and frankly, the environments are a little sterile (not very far into it). That being said, both games can obviously look less consistent but that's every game ever made for the most part. Well, except 2d stuff and the rare but simplified 3d game.
 
http://www.neogaf.com/forum/showpost...&postcount=454

Welp

Discussing with him on Halo or any thing related is quite useless
Oh the "Halo is hipster" guy, I remember him now. lol
It seems to be contagious.
Well Dennis, I'm not gonna make any outlandish claim about Halo 4's graphics but I do think it will be one of the best visual titles on the 360 and since people want .gifs that aren't "down-sampled.":

(warning they're big) / click to open
 
It looks incredible for Halo standards since it's pushing the graphical fidelity of a corridor shooter.

Halo standards aren't industry setting standards. Now, maybe if you would have said Gears, Uncharted, Killzone, or any console powerhouse I would have credited you more. For "Halo standards", I guess you're right. That standard is far below the industry benchmark though.

Them Halo shots looks great a couple posts up. Got any direct feed in-game shots other than those bullshot GIF's (which make things look a little cleaner) or cut scene pics?

I'm not particularly impressed but they do look good.
 
Oh the "Halo is hipster" guy, I remember him now. lol

Well Dennis, I'm not gonna make any outlandish claim about Halo 4's graphics but I do think it will be one of the best visual titles on the 360 and since people want .gifs that aren't "down-sampled.":

(warning they're big) / click to open

Are those videos released by 343 or did you capture them urself?

Halo has always had pre-rendered ingame videos released that didn't represent how the actually game plays. I mean... where's the aliasing?
 
In the first 2 areas of Dark Souls PC (with the resolution patch), I notice generally poor texture work and frankly, the environments are a little sterile (not very far into it). That being said, both games can obviously look less consistent but that's every game ever made for the most part. Well, except 2d stuff and the rare but simplified 3d game.

Not a single texture in Dark Souls is as poor as the Neeker texture in The Witcher 2's Chapter 1 cinematic.
 
Halo standards aren't industry setting standards. Now, maybe if you would have said Gears, Uncharted, Killzone, or any console powerhouse I would have credited you more. For "Halo standards", I guess you're right. That standard is far below the industry benchmark though.

Them Halo shots looks great a couple posts up. Got any direct feed in-game shots other than those bullshot GIF's (which make things look a little cleaner) or cut scene pics?

I'm not particularly impressed but they do look good.

Have you ever thought because Halo does alot more on screen compared to all of those games at any given time? Technically, the Halo games have always been impressive.

Now with a very eye catching artstyle... I'm sure Halo 4 will please almost everyone.

Most of the charm of Gears ,Uncharted, and Killzone goes to the art. But they're no slouches technically either.
 

This gives you a better idea of what Halo 4 looks like than a bunch of blurry gifs.
The screenshots are still prettied up but I think it's the best material we've got so far.

I really hope the screenshots you take in-game don't get compressed when uploaded like in Reach. So bad.
 
Are those videos released by 343 or did you capture them urself?

Halo has always had pre-rendered ingame videos released that didn't represent how the actually game plays. I mean... where's the aliasing?
All of the .gifs are from videos released from their press site.

I could go back, screencap and nitpick some bad/incomplete scenes(trust me I saw them) from the same videos if you want. But all the footage and builds they've shown off are old. They've been taking the E3 build for people to play to a bunch of different events in fact.

Also the game will have FXAA in the complete build, or so Frankie has said.
 
Not a single texture in Dark Souls is as poor as the Neeker texture in The Witcher 2's Chapter 1 cinematic.

I won't disagree with you there but again, both of those games have their ups and downs. Witcher 2 is far more consistent to me than Dark Souls which looks like it's built for older HW (which it is in consoles). I haven't been impressed by much other than the art and the enemies which are both nice. I don't look at Dark Souls and put it in the same light as The Witcher 2 though.

Have you ever thought because Halo does alot more on screen compared to all of those games at any given time? Technically, the Halo games have always been impressive.

Now with a very eye catching artstyle... I'm sure Halo 4 will please almost everyone.

Most of the charm of Gears ,Uncharted, and Killzone goes to the art. But they're no slouches technically either.

Halo does do bigger less corridor based things, that's for sure.

I like them screens above but how representative of the real game are they? Or are they touched up as noted above?
 
Halo has always had pre-rendered ingame videos released that didn't represent how the actually game plays. I mean... where's the aliasing?

I was told by a community manager for another dev on this site that downsampling screens isn't bullshotting and is still representative of the game. I'm sure the same applies to video as well.
 
I was told by a community manager for another dev on this site that downsampling screens isn't bullshotting and is still representative of the game. I'm sure the same applies to video as well.

Maybe for PC, since you could achieve those same results in the future or if you have the rig for it today - but you'll never be able to get that quality for a console game.
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Hilarious

But i can see why they do it, just look at the V screenshot thread. Rockstar didnt opt for the bullshot route and the response is: "wtf it looks garbage" - A massive open world game running on ageing systems btw..
 
I won't disagree with you there but again, both of those games have their ups and downs. Witcher 2 is far more consistent to me than Dark Souls which looks like it's built for older HW (which it is in consoles). I haven't been impressed by much other than the art and the enemies which are both nice. I don't look at Dark Souls and put it in the same light as The Witcher 2 though.



Halo does do bigger less corridor based things, that's for sure.

I like them screens above but how representative of the real game are they? Or are they touched up as noted above?

At the very least you should expect this image quality.


That's Mass Effect 3 with 720p & FXAA. Halo 4's FXAA seems to be a little sharper.
 
How anyone can think of Dark Souls in this topic is beyond me. Even with the highres mod it looks terribly dated with a polygon count and texture quality straight from the 90s.
 
All of the .gifs are from videos released from their press site.

I could go back, screencap and nitpick some bad/incomplete scenes(trust me I saw them) from the same videos if you want. But all the footage and builds they've shown off are old. They've been taking the E3 build for people to play to a bunch of different events in fact.

Also the game will have FXAA in the complete build, or so Frankie has said.

That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.


I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.


How anyone can think of Dark Souls in this topic is beyond me. Even with the highres mod it looks terribly dated with a polygon count and texture quality straight from the 90s.
Exaggerating much?
 
That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.


I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.



Exaggerating much?

Download the E3 trailer from Gamersyde. FXAA is there.
 
Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.

I think the buzz around Durante's fix, and the resulting drastic improvements to the game's IQ is causing some craziness

While the forest shots look great (screens like those are what people should post if they want to convince me TW2 looks awesome), the other two are utterly unimpressive to me.
 
Witcher 2 can sometimes look off but generally it looks amazing. Consistency is important and underrated in games today, but Dark Souls does not look good enough to fall back on the consistency card imo.

I think the buzz around Durante's fix, and the resulting drastic improvements to the game's IQ is causing some craziness
Hmm, The Witcher 2 is definitely a case where consistency is lacking, I feel.

The world they've crafted is glorious to behold and the quality of the assets are second to none BUT it just doesn't look quite right in motion. The main issue lies with the animation. While certainly decent enough, it lacks the fluidity and consistency one would expect from a top tier visual experience. Simply walking around the world LOOKS and FEELS stiff. There's no weight to your character and everything feels a bit jerky. Basically, its animation system is outdated.
 
Dragons Dogma

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Vanquish

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Kid Icarus Uprising

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Red Dead Redemption

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Super Mario Galaxy 2

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Also Resident Evil Remake and Metroid Prime are fantastic!
 
Basically, its animation system is outdated.

I guess that has to be costs-related.

I mean, given the economy the game was created in (eastern Europe), their quality bar for the game assets is incredibly high since work costs way less than in other countries (they have more time per asset, let's put it this way, which in the end gives great results low-cost).

Animation though is another beast; I don't think they have a mo-cap studio.
 
Download the E3 trailer from Gamersyde. FXAA is there.

The E3 video was far from OMG that is drop dead gorgeous. Its a pretty game but given the videos so far I do not think it is looking really stunning. It looks great but the section we saw played like a corridor shooter. Lets see. I am looking to see more videos to make a judgement. I really love the lighting though! Looks nice. The textures however in the E3 demo and in the brief multi footage looked very plain. It lacked that richness. As it stands right now it does not come anywhere near the best looking game on consoles IMO.

Also the human models in those halo 4 pics are from cutscenes.
 
Honestly, if we're looking at best visuals I have to consider Metal Gear Solid 2. It is obviously rather dated at this point, but unlike most 3D games from that era, it still holds up beautifully. It was truly a beast when back in 2001 and still looks nice today. The fact that it was so far ahead of most games at the time coupled with its graceful aging leads to my nomination.

I guess that has to be costs-related.

I mean, given the economy the game was created in (eastern Europe), they're quality bar for the game assets is incredibly high since work costs way less than in other countries (they have more time per asset, let's put it this way, which in the end gives great result low-cost).

Animation though is another beast; I don't think they have a mo-cap studio.
You don't need mo-cap.

I'm talking about some simple IK or something. Your characters feet don't smoothly adjust with scenery (when climbing stairs, ramps, etc), when you turn left and right the animation just continues to play and the model instantly changes direction (no weight), and running through crowds or tight spaces yields no reactions. You basically have one stiff running animation that always plays while moving regardless of the situation.

Also, for all the fancy tech they have going on, the lack of object based motion blur really hurts (it would definitely have softened the animation issues).
 
This gives you a better idea of what Halo 4 looks like than a bunch of blurry gifs.
The screenshots are still prettied up but I think it's the best material we've got so far.

I really hope the screenshots you take in-game don't get compressed when uploaded like in Reach. So bad.

Those shots just make me depressed that MS stopped porting Halo to PC. I would have double-dipped on damn near every one so far.

This thread is getting hilarious with some of the screens being posted.
 
That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.

I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.
Fair enough, we'll likely just have to wait and see.

That said it's impressive what devs are still managing to squeeze out of consoles like UC3's water(not my gif, stolen from the water/explosions thread):

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You don't need mo-cap.

I'm talking about some simple IK or something. Your characters feet don't smoothly adjust with scenery (when climbing stairs, ramps, etc), when you turn left and right the animation just continues to play and the model instantly changes direction (no weight), and running through crowds or tight spaces yields no reactions. You basically have one stiff running animation that always plays while moving regardless of the situation.

It does feel weird, indeed.

I was trying to give a possible explanation for the great gap there is between mere visual quality ("still graphics", if you want to call it that way) and the general "feel" of world.

And it's not even a problem with collisions, since during fights the game handles everything quite well. Maybe some of you has better explanations for this.

Also, for all the fancy tech they have going on, the lack of object based motion
blur really hurts (it would definitely have softened the animation issues).

Could it be DX-related? Was object-based motion blur available or doable in dx9 (it sure has to be doable, since its usage on consoles)?
 
Fair enough, we'll likely just have to wait and see.

That said it's impressive what devs are still managing to squeeze out of consoles like UC3's water(not my gif, stolen from the water/explosions thread):

iOvgJWqkmjCh.gif
Jesus that is impressive. The animation work in UC3 is some of the best I've ever seen.

Combine that animation system and quality of animation with something like The Witcher 2 and, man, the results would be out of this world.
 
The character models are probably the best part about Witcher 2's presentation

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I still don't think screenshots do most games justice though. In The Witcher 2's case, running through the forest and watching how the lighting behaves isn't something you can capture in a screenshot.
 
The character models are probably the best part about Witcher 2's presentation

I still don't think screenshots do most games justice though. In The Witcher 2's case, running through the forest and watching how the lighting behaves isn't something you can capture in a screenshot.
Right, but as I noted above, the quality drops once you see it in motion. The animation just isn't there.
 
Jesus that is impressive. The animation work in UC3 is some of the best I've ever seen.

Combine that animation system and quality of animation with something like The Witcher 2 and, man, the results would be out of this world.

Chapter 12 on is just a display of technical and artistic prowess that is for me unmatched.
 
This gives you a better idea of what Halo 4 looks like than a bunch of blurry gifs.
The screenshots are still prettied up but I think it's the best material we've got so far.

I really hope the screenshots you take in-game don't get compressed when uploaded like in Reach. So bad.

God this game reminds me of Metroid Prime. Speaking of which:

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Can someone make me a gif of when the enemies burning into ashes?
 
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