gorgeous shot
If you're using something like the HMZ-T1, yes, otherwise use 2D.So is the overall verdict is to play it in 3D?
Does GTAIV use global illumination, and I take it the SSAO is baked? Still with the right mods, looks stunning.
So is the overall verdict is to play it in 3D?
Fair enough, we'll likely just have to wait and see.
That said it's impressive what devs are still managing to squeeze out of consoles like UC3's water(not my gif, stolen from the water/explosions thread):
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The water in U3 is not that impressive from a tech perspective, The hardest part of it is the tessellation of the mesh that cell has to do for it.
Still, this is my homage to the best moments Halo 3 has to give and if you think how old it is, you might think it deserves some kudos in the end
Combined with the overall presentation yes. Just the faces itself not so much. I think games with a focus on face rendering like L.A.Noire, Heavy Rain and Beyond look better imho.Simply unrivallved in the face department.
I didn't know 3 had a photo mode. My memory might be failing me, but the game didn't look nearly as clean as it does in these screens. 4 is looking mighty fine though.
There were definitely a lot of impressive elements in the game. Unfortunately, the performance and image quality really knocked it down a notch. The game has this very odd micro-stuttering effect present that occurs almost through the entire game. When you rotate the camera many scenes appear less consistent than they should. It's very subtle and I'm sure most people never noticed it, but it drove me crazy. ODST suffered from the same problem but they finally corrected it in Halo Reach. I always had a theory that this was somewhat due to the "recording" process that ran behind the scenes, but I could never confirm it one way or another.Indeed, aside from Halo 3's terrible human faces, the game it self was very technically impressive.
The textures were some of the best on the system.
The HDR lighting was the best out there in 2007, only bested by Crysis on PC.
The physics were and still are some of the best and most consistent available.
The water is still among the best out there as well, (even reach had worse water).
The battles and the scale are insane.
Not to mention the AI is great.
For a 2007 game on 2005 hardware I would say Halo 3 looked pretty damned good.
Best Graphics Ever? No. But technically very competent.
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The human modeling was so last gen with Halo 3.
Look at Halo 4... It's like another gen.
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They fully simulated the ocean only to have the proper physic motions. They could have faked it but decided not to. That's quite impressive imo.
A must watch: http://www.youtube.com/watch?v=V1I4mUFGZ60&feature=player_detailpage#t=299s
Well the thing is... I have read the tech paper they put out and they FLAT OUT SAY "Simulation would be too expensive to compute (even in SPUs) and hard to control by designers That is word for word.
http://www.slideshare.net/agebreak/water-technologyofunchartedgdc2012
They fully simulated the ocean only to have the proper physic motions. They could have faked it but decided not to. That's quite impressive imo.
A must watch: http://www.youtube.com/watch?v=V1I4mUFGZ60&feature=player_detailpage#t=299s
That doesn't look like FXAA, it looks like it was downsampled, like many of the other Halo videos. I mean go look at some of the Reach videos then compare with the game. They always do it.
I'll wait till the game is released before passing judgement, but you shouldn't use those to show how the game will look.
The game [Halo 3] has this very odd micro-stuttering effect present that occurs almost through the entire game.
And Reach has some nasty framerate drops in the Campaign. No micro-stuttering, just chugging in several spots.ODST suffered from the same problem but they finally corrected it in Halo Reach
Not in Campaign. Halo Anniversary has a constant micro-stutter, Halo 3 ran pretty smooth. It was the MP that had the micro-stutter.
And Reach has some nasty framerate drops in the Campaign. No micro-stuttering, just chugging in several spots.
Incorrect. The Campaign is precisely what I'm talking about here (in regards to micro-stutter). It definitely suffers from it. It's not 100% of the time, but it is quite regular.Not in Campaign. Halo Anniversary has a constant micro-stutter, Halo 3 ran pretty smooth. It was the MP that had the micro-stutter.
And Reach has some nasty framerate drops in the Campaign. No micro-stuttering, just chugging in several spots.
The water in U3 is not that impressive from a tech perspective, The hardest part of it is the tessellation of the mesh that cell has to do for it.
Why are we talking about Halo 3 in this thread? It really doesn't have any reason to be in here, not if we're talking best graphics...
This was the Halo 3 I played. Looked OK, but nothing to brag about even if it uses great technology...
No, they did it for the first e3 trailer of Halo 3, the one with the concrete armour, and the first trailer for Reach, only much of that scene is still in the game. Also the debut trailer for 4. There are no downsampled Halo gameplay videos.
It does not help your point to cherry pick the least impressive screen possible.
Especially in a thread that we are considering Wind Waker in. Halo may only be 640p, but it sure as hell is not 480i..
Either ways I feel Halo 3 should not be in the discussion IMO. Neither is it a technical marvel nor is it an artistic one for consoles this gen.
That video isn't downsampled. It's full on CG.
Which was rendered at a much higher resolution and downsampled.![]()
Yeah when talking about the best graphic's it really has no place here, but I guess the best was already talked about earlier on in the threadWhy are we talking about Halo 3 in this thread? It really doesn't have any reason to be in here, not if we're talking best graphics...
This was the Halo 3 I played. Looked OK, but nothing to brag about even if it uses great technology...
Either ways I feel Halo 3 should not be in the discussion IMO. Neither is it a technical marvel nor is it an artistic one for consoles this gen.
It does not help your point to cherry pick the least impressive screen possible.
Especially in a thread that we are considering Wind Waker in. Halo may only be 640p, but it sure as hell is not 480i..
Why are we talking about Halo 3 in this thread? It really doesn't have any reason to be in here, not if we're talking best graphics...
Yeah Halo 3 is really not a marvel in any regard. There are far more impressive titles before and after Halo 3.
The important part of Halo is that the gameplay remains true to the series, and its clear Bungie were most focused on that.
Have you ever thought because Halo does alot more on screen compared to all of those games at any given time? Technically, the Halo games have always been impressive.
Now with a very eye catching artstyle... I'm sure Halo 4 will please almost everyone.
Most of the charm of Gears ,Uncharted, and Killzone goes to the art. But they're no slouches technically either.
Why has this thread turned into a Halo thread again?
Skyrim with ENB 0.113 or higher and HD textures looks really good. However, I don't think anything will top the Witcher 2 for a maybe a year or more
Skyrim with ENB 0.113 or higher and HD textures looks really good. However, I don't think anything will top the Witcher 2 for a maybe a year or more
Star Wars 1313 and Watch Dogs easily...
There is some great tech in Halo. Large draw distances, extensive use of physics. Dynamic AI interactions, GI, particles, recording game play and 4 player coop built into the campaign. The game takes a hit in character models and resolution, the two things that people most notice.
I've always believed that character models is the thing devs should focus on the most graphically because its the only thing that some people can notice.
Skyrim with ENB 0.113 or higher and HD textures looks really good. However, I don't think anything will top the Witcher 2 for a maybe a year or more