No, Uncharted 2 and Uncharted 3 are two of of the only few console games that pushes over a million polygon per frame. The only other console games I can think of that go this high (and surpass) are the Capcom MT Framework games like Resident Evil 5. And to even think that Halo 3 is even remotely anywhere near Uncharted in terms of Technology makes me laugh. The character model of Drake alone approaches 37k triangles (Chloe is 45k) and he gets no LOD at all in single player, that's higher than any game out there regardless of platform or genre.
Large draw distance means nothing when the geometry itself is simple in the first place, name me one level with large draw distance with jam packed geometry. The ONLY technical aspect of Halo 3 worth mentioning is that it has mathematically correct dual buffer HDR lighting but so does Uncharted with it's logluv HDR implementation . In terms of polygon count, shaders (it's practically last gen in this area), post processing, shadowing (there's barely any real shadowing) and especially animation Halo 3 is so far behind that it's not even funny to compare them.