Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.His shot was rehosted and does not represent what was in the original piece. It was direct feed from WiiU's output. What more do you want?
I do. So now what?Nobody does that.
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.
fb grabs? Sorry I'm reading that as facebook and I know that's not what you are referring to.
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.
And dat juice!
He means in motion, in which case it absolutely is one of the best-looking games on the marketRight...
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I don't have the game yet, so can someone post a nice Smash Bros screenshot please?
frame buffer grabs, I believe
I don't think frame-buffer grabs are the most accurate, actually, as they don't always represent what is actually being output by the console. I always believe in pulling media from the systems output. That is what users will see on their displays.Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.
I do. So now what?
So many wrong answers. Well done to everyone who got it correct by saying Pikmin 3. For extra credit what will be the best looking wiiu game of 2015 Xenoblade or Zelda?
I don't have the game yet, so can someone post a nice Smash Bros screenshot please?
phanphare, nice!
I don't think frame-buffer grabs are the most accurate, actually, as they don't always represent what is actually being output by the console. I always believe in pulling media from the systems output. That is what users will see on their displays.
As you can see from comparison shots color saturation is the same (ie - look at the HUD). My shot looks darker as it was chosen specifically to highlight the shadow from the above airplane. The distant background looks the same. People are getting hung up on that shadow and thinking it makes the image look dull.
Since that piece I have been able to do other WiiU articles at 720p (now that I have the second gamepad). With MK8 I was hamstrung by Nintendo's restrictive region policies (I could not switch to output correct 720p nor could I upload shots). As the 1080p shots still represent what the WiiU is outputting I think it's fair to use them but I didn't have a choice that time.
I think it's bullshit that those shots are being used to demonstrate the game as being ugly - they were selected to showcase specific features. They were not art shots or shots designed to make the game look its best. They do, however, represent accurately what the WiiU outputs to a display when set to 1080p mode - which is what most people will be using.
What about it?look at the circle outline of the item in the upper left corner of your shit vs. the next one that was posted
What about it?
Yes, it is exactly that. It is 1080p as output by the Wii U (not upscaled by another program). As I explained, with MK8, I was not able to get 720p images.the clarity of the image looks a bit different
look at the eyes of the fire flower and the eyes of the banana
is that because yours is at 1080p?
Yes, it is exactly that. It is 1080p as output by the Wii U (not upscaled by another program). As I explained, with MK8, I was not able to get 720p images.
At the same size they look the same - the background is different once again due to the plane passing over head. Just want to re-iterate that point.
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No prob. I know it's easy to look at two images and make a quick judgement sometimes - people on GAF manipulate others all the time by cherry picking shots to suit their purpose (whether for good or bad purposes).haha, thanks man
The fuck, GAF?
It's Pikmin 3
Y'all really need to play Pikmin 3
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Honestly, it's just missing some good AA. Or else it looks really, really good.
EDIT: Plus in motion, you really don't notice the aliasing.
That's actually a Monster Hunter game. You can tell by all the jaggies.
Where is that sentiment exactly? People have been spreading love for the Wii U all over the place. Even popular websites have posted plenty of pieces lately praising the Wii U. It's been on a huge upswing since E3.Ha! No you are wrong WiiU could produce better than that and the sentiment would still be it's an underpowered mess with no games worth playing or buying the console
Bayonetta 2 , without a doubt, colorful, detailed, above average framerate ( above 30 fps ), pretty cutscenes and art direction.
The fight with Gomorrah was a high point.
It is at 59 frames per second with the last frame repeated twice. It bothers me so much when I see that stutter every second. For that reason I would say no to Mario kart
I don't have the game yet, so can someone post a nice Smash Bros screenshot please?
You guys will never learn..m do not try and make a positive Wii U thread on Neogaf... just stop it.
Hitting a constant 30 fps means that your game is rendering over budget as is. If you unlocked something like Far Cry 4, Destiny, Drive Club, or Sunset Overdrive you'd probably see frame-rates not too dissimilar to Bayonetta 2. Those developers chose to cap at 30 fps in order to deliver a completely consistent experience. Bayonetta 2 manages to stay just high enough that it works out but inconsistency usually isn't a great thing. The Wonderful 101, for instance, would have worked better limited to 30 fps as it has a huge variation in performance. Not a knock on Wii U, by the way, just a comment on the design choices a lot of developers make.It's funny, Bayonetta 2 has a WAY better framerate than the vast majority of AAA titles, but compared to other first party Wii U titles, it was missing the silky smoothness. Still a beautiful looking game though.
I see this sentiment repeated a lot which suggests to me that a lot of people don't actually understand the issue with MK8. It's basically an issue with micro-stutter where there is a constant subtle hitch in the frame-rate as if it's skipping frames. It simply interrupts fluid motion. The same issue can be observed with the GameBoy Player on Gamecube - why? The refresh rate of the GBA is different than that of a TV and, for link compatibility, Nintendo simply chose to run the games as they were on GBA even though they do not sync up with a 60Hz display. That results in a skipped frame which produces stuttering just as we see with MK8 (though it happens more frequently in MK8).You notice each unique frame as it appears for 16.6ms, but then when that 59th frame lasts 32ms you are bothered? Damn, your eyes are awesome, you should play baseball or something.
Where is that sentiment exactly? People have been spreading love for the Wii U all over the place. Even popular websites have posted plenty of pieces lately praising the Wii U. It's been on a huge upswing since E3.
The hardware itself is not exactly great but, as always, Nintendo works around it and weaves gold.
I think most people here realize the Wii U has a lot of great games.
I didn't imagine I'd be so happy about them pushing for 1080p.Smash U made my jaw drop like no other game has in a long time.