Best looking Wii U game out right now?

Mario Kart 8, Bayonetta 2, Rayman Legends, Mario 3D World.

Cap. Toad is gonna be another good one.
 
His shot was rehosted and does not represent what was in the original piece. It was direct feed from WiiU's output. What more do you want?
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.

Nobody does that.
I do. So now what?
 
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.

fb grabs? Sorry I'm reading that as facebook and I know that's not what you are referring to.
 
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A little attempt. Complete with banana.
The plane is too quick for my screenshot reflex ):
 
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.

Facebook grabs are not representative of what's actually shown on your screen though. That's like saying a 900p Xbone game looks perfectly crisp when you look at a native 1600x900 screenshot. That's nice and all, but most people will be seeing the game upscaled to 1080p because that's the native resolution of their TV.

Direct input capture using dedicated hardware is the most accurate way to capture what a game really looks like on screen. Because it's literally an exact copy of what is being output to your screen. A real-time, lossless copy.

Also, Facebook has horrible image compression.

Seriously WTF am I reading here.
 
For posterity.

FB grabs in gaming screen context means framebuffer grabs. The framebuffer is where all the bits and pieces of rendering come together to create the final image.
 
Fb grabs. Which is what other people have been providing. Yes, your concern that those are not from the same spot/camera in the game is valid, but since the conversations has been about image quality, color saturation, etc, the only way properly judge that is via fb grabs.

I do. So now what?
I don't think frame-buffer grabs are the most accurate, actually, as they don't always represent what is actually being output by the console. I always believe in pulling media from the systems output. That is what users will see on their displays.

As you can see from comparison shots color saturation is the same (ie - look at the HUD). My shot looks darker as it was chosen specifically to highlight the shadow from the above airplane. The distant background looks the same. People are getting hung up on that shadow and thinking it makes the image look dull.

Since that piece I have been able to do other WiiU articles at 720p (now that I have the second gamepad). With MK8 I was hamstrung by Nintendo's restrictive region policies (I could not switch to output correct 720p nor could I upload shots). As the 1080p shots still represent what the WiiU is outputting I think it's fair to use them but I didn't have a choice that time.

I think it's bullshit that those shots are being used to demonstrate the game as being ugly - they were selected to showcase specific features. They were not art shots or shots designed to make the game look its best. They do, however, represent accurately what the WiiU outputs to a display when set to 1080p mode - which is what most people will be using.
 
So many wrong answers. Well done to everyone who got it correct by saying Pikmin 3. For extra credit what will be the best looking wiiu game of 2015 Xenoblade or Zelda?

Speaking from an artistic perspective, I'm going with Xenoblade. The vast, vast majority of Nintendo's games are vibrant, colorful, and whimsical in nature. X, from an artistic premise, finds itself completely outside Nintendo's wheelhouse (with the only comparable games being within the Metroid Prime series). The premise involves humanity crash-landing on this murky, primitive alien planet, and everything, from the earthy, subdued palette, to the freakish interpretation of animals we have here on Earth, to the strange topological features, complements that premise perfectly. It's that contrast that makes X such a visually-intriguing game (even outside the scope of Nintendo games, it's pretty unique).

On the technical side, I'm no less impressed. Firstly, the scale of the game, both horizontal and vertical, is just unfathomable, and it's astonishing how good they're able to make the game look in spite of it (I would've thought that they'd need to make way more sacrifices to achieve that sort of scope). In terms of single-player, non-procedurally/randomly-generated games, it's far, far and away the biggest I've ever seen. New Los Angeles by itself is bigger than some of the locales in Xenoblade (if you've played the game, you know that's saying a lot), and it only occupies a fraction of Primordial Wilderness's terrain. It sports a dynamic weather system, a day and night cycle, has exquisitely modeled fauna, some really nice texture work, quality shadows, and there's a metric fuckton of geometry on screen at any given time. It's doing all of that without a single hiccup in framerate (based on what I've seen in the Treehouse footage), and even more impressively, without a single load time in sight.

Yeah, the animations can be iffy, the human models are relatively lacking, there are low quality assets/low-resolution textures strewn here and there, and there are some LoD issues they need to work on, but I think in the face of everything that it's doing right, those things look trivial in comparison.

(Mind you, TLoZ U is no slouch, either.)

I don't have the game yet, so can someone post a nice Smash Bros screenshot please?

iuo4EucQHPzr1.jpg
 
Thats sincerely a tough one. I would say Wind Waker HD followed by Rayman Legends, Mario 3D World, Pikmin 3 and Mario Kart 8 (Bayonetta 2 also looks pretty damn good). I know I just named like 5 titles but the Wii U is no slouch in terms of graphics.

I love the "pop" that Nintendo games have and Platinum did an outstanding job with their titles as well.
 
I don't think frame-buffer grabs are the most accurate, actually, as they don't always represent what is actually being output by the console. I always believe in pulling media from the systems output. That is what users will see on their displays.

As you can see from comparison shots color saturation is the same (ie - look at the HUD). My shot looks darker as it was chosen specifically to highlight the shadow from the above airplane. The distant background looks the same. People are getting hung up on that shadow and thinking it makes the image look dull.

Since that piece I have been able to do other WiiU articles at 720p (now that I have the second gamepad). With MK8 I was hamstrung by Nintendo's restrictive region policies (I could not switch to output correct 720p nor could I upload shots). As the 1080p shots still represent what the WiiU is outputting I think it's fair to use them but I didn't have a choice that time.

I think it's bullshit that those shots are being used to demonstrate the game as being ugly - they were selected to showcase specific features. They were not art shots or shots designed to make the game look its best. They do, however, represent accurately what the WiiU outputs to a display when set to 1080p mode - which is what most people will be using.

look at the circle outline of the item in the upper left corner of your shit vs. the next one that was posted
 
the clarity of the image looks a bit different

look at the eyes of the fire flower and the eyes of the banana

is that because yours is at 1080p?
Yes, it is exactly that. It is 1080p as output by the Wii U (not upscaled by another program). As I explained, with MK8, I was not able to get 720p images.

At the same size they look the same - the background is different once again due to the plane passing over head. Just want to re-iterate that point.

VUib.png
 
Yes, it is exactly that. It is 1080p as output by the Wii U (not upscaled by another program). As I explained, with MK8, I was not able to get 720p images.

At the same size they look the same - the background is different once again due to the plane passing over head. Just want to re-iterate that point.

VUib.png

haha, thanks man
 
haha, thanks man
No prob. I know it's easy to look at two images and make a quick judgement sometimes - people on GAF manipulate others all the time by cherry picking shots to suit their purpose (whether for good or bad purposes).
 
The fuck, GAF?

It's Pikmin 3

Y'all really need to play Pikmin 3

Pikmin3_Floaty.jpg


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Pikmin-3.jpg


WiiU_Pikmin3_2_scrn09_E3.jpg

The fruit in that game is literally ridiculously realistic. I was really impressed.

Also an amazing game. I'd love a Pikmin built for the ground up for WiiU, rather than with the Wii groundwork like with 3.
 
Bayonetta 2 , without a doubt, colorful, detailed, above average framerate ( above 30 fps ), pretty cutscenes and art direction.

The fight with Gomorrah was a high point.
 
Ha! No you are wrong WiiU could produce better than that and the sentiment would still be it's an underpowered mess with no games worth playing or buying the console
Where is that sentiment exactly? People have been spreading love for the Wii U all over the place. Even popular websites have posted plenty of pieces lately praising the Wii U. It's been on a huge upswing since E3.

The hardware itself is not exactly great but, as always, Nintendo works around it and weaves gold.

I think most people here realize the Wii U has a lot of great games.
 
Bayonetta 2 , without a doubt, colorful, detailed, above average framerate ( above 30 fps ), pretty cutscenes and art direction.

The fight with Gomorrah was a high point.

It's funny, Bayonetta 2 has a WAY better framerate than the vast majority of AAA titles, but compared to other first party Wii U titles, it was missing the silky smoothness. Still a beautiful looking game though.
 
It is at 59 frames per second with the last frame repeated twice. It bothers me so much when I see that stutter every second. For that reason I would say no to Mario kart

You notice each unique frame as it appears for 16.6ms, but then when that 59th frame lasts 32ms you are bothered? Damn, your eyes are awesome, you should play baseball or something.
 
I may be the only on this, but 3D World looks a little better than Mario Kart, not technically, of course the latter its pushing more, but 3D World was more pleasing to see.
Something about the lightning looks off, and the IQ is worse than other Wii U games, i tried it on different TVs, but MK8 was a game that looked better on videos than in person to me.
 
I've gotta give it to Mario Kart 8 with 3D World in a close second. The lighting, DOF effects during replays, and gorgeous track designs all come together to form the best-looking game on the console thus far, IMO. Such a shame that it looks so jaggy in these framebuffer grabs. It really doesn't look like that in motion on my 52-inch LED TV.
 
It's funny, Bayonetta 2 has a WAY better framerate than the vast majority of AAA titles, but compared to other first party Wii U titles, it was missing the silky smoothness. Still a beautiful looking game though.
Hitting a constant 30 fps means that your game is rendering over budget as is. If you unlocked something like Far Cry 4, Destiny, Drive Club, or Sunset Overdrive you'd probably see frame-rates not too dissimilar to Bayonetta 2. Those developers chose to cap at 30 fps in order to deliver a completely consistent experience. Bayonetta 2 manages to stay just high enough that it works out but inconsistency usually isn't a great thing. The Wonderful 101, for instance, would have worked better limited to 30 fps as it has a huge variation in performance. Not a knock on Wii U, by the way, just a comment on the design choices a lot of developers make.

Nintendo knows what's up, though, and typically hits their target frame-rate perfectly.

You notice each unique frame as it appears for 16.6ms, but then when that 59th frame lasts 32ms you are bothered? Damn, your eyes are awesome, you should play baseball or something.
I see this sentiment repeated a lot which suggests to me that a lot of people don't actually understand the issue with MK8. It's basically an issue with micro-stutter where there is a constant subtle hitch in the frame-rate as if it's skipping frames. It simply interrupts fluid motion. The same issue can be observed with the GameBoy Player on Gamecube - why? The refresh rate of the GBA is different than that of a TV and, for link compatibility, Nintendo simply chose to run the games as they were on GBA even though they do not sync up with a 60Hz display. That results in a skipped frame which produces stuttering just as we see with MK8 (though it happens more frequently in MK8).
 
Where is that sentiment exactly? People have been spreading love for the Wii U all over the place. Even popular websites have posted plenty of pieces lately praising the Wii U. It's been on a huge upswing since E3.

The hardware itself is not exactly great but, as always, Nintendo works around it and weaves gold.

I think most people here realize the Wii U has a lot of great games.

There's the stigma...and the hardware is great, in the proper hands. It's sleek and efficient as hell and when actually programmed by a team that gives a fuck, puts out some stunning visuals.
 
It'd have to be Mariokart 8. The game looks great in motion and I'm constantly noticing nice little details to the stages that I missed first time through.

MK8_N64-RainbowRoad.jpg


Of course, The Wonderful 101's boss fights deserve a mention and I'll assume so do Bayo2's. Holding off on that one before Christmas.
 
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