I used Aiden to kill Nathan.
Really am gonna have to replay it.
Just rewatched the epilogue and chose
to live with Stan and the others. Man, that ending was touching. They all looked so happy to see Jodie again
I used Aiden to kill Nathan.
So did I have to? Is there any other outcome?kill Jamaal
Got this ending the first time. Manly tears were shed. Fuck romance.Really am gonna have to replay it.
Just rewatched the epilogue and choseto live with Stan and the others. Man, that ending was touching. They all looked so happy to see Jodie again
3-4 hours I would say.Finished the Navajo part last night. How far into the game am I? Oh, and I'm loving it so far. And holy mother of Cerny @ the graphics/character models. Considering what QD have done with the PS3, I can't wait to see how much juice they can squeeze out of the PS4.
I think they will probably do something similar to this in their PS4 game.Seeing the 2 player mode had me thinking. Has anyone else thought of how amazing an idea it would be if this game or something like it were like Journey or Resident Evil Outbreak? You play it online and another possibly random player takes the role of Aiden. No voice chat. You can only communicate with each other through the ways a weird ghost thing could (write on walls or something more abstract). However the person playing Jodie has more language options. Basically how the game is now, but with two independent people. The ghost player will defend the Jodie player and fuck with random objects to screw with people. I think that would have been a really cool way to mix the gameplay and themes together.
I actually quite like the Navajo mission on its own now that I reflect back on it. But I still can't help but feel like it's such..an over the top part of the game. Let me explain. This is a story about entities, so I'm not saying the Navajo mission is this BIG break from reality. But it's the odds, that this character justhappens to stumble on this place where such an over the top miraculous thing happens (that no one in the area seems to notice. Okay fine, it's on a reservation off the beaten path. But holy god, you have a fuckin sandstorm sized entity raging across the land). It's so bombastic in comparison to the other stuff. AND THEN it's kind of the whole, Native American cliche stuff about it that also kind of rubs me the wrong way (hey, we are talking about entities, why not touch on something like Native American folklore). Just in contrast to what the rest of the game is...
I dunno. Like on its own, I think it's a brilliant segment of the game. I actually loved the environment (just being out on in the desert under the blue sky. It was a nice departure form a game that had been mostly drab to that point).
Got this ending the first time. Manly tears were shed. Fuck romance.
How close am I to the end?
So I trudged through the Navajo chapter and... ugh... I've just lost motivation to continue.
I can't even put my finger on the problem. The wind just went out of my sails.
How close am I to the end?
Navajo is the worst chapter if you don't like it from the beginning. Don't worry, it gets better again from this point. You have 3-4 hours to go.So I trudged through the Navajo chapter and... ugh... I've just lost motivation to continue.
I can't even put my finger on the problem. The wind just went out of my sails.
How close am I to the end?
Overall I'm liking the game, but it's just not drawing me in as much as Heavy Rain did.
This scene is actually fully dynamic. You can just go from cover to cover in a linear fashion, but you can also freely sneak around, take cover where you want and take out enemies from wherever they are by sneaking up to them. It's not just QTEs, but actual persistent mechanics in that scene.Urgh, this has become such a chore to finish.
This game really frustrates me as there are clearly moments primed for using just that, gameplay. For example, this isn't a spoiler as it's near enough at the start, when you're training, why not give full control to the player? Let me control where I want to go and how I want to go about doing it. Instead I'm left with 'hold x to move forward, press square to takedown', quite frankly it's dull..
Navajo is the worst chapter if you don't like it from the beginning. Don't worry, it gets better again from this point. You have 3-4 hours to go.
This scene is actually fully dynamic. You can just go from cover to cover in a linear fashion, but you can also freely sneak around, take cover where you want and take out enemies from wherever they are by sneaking up to them. It's not just QTEs, but actual persistent mechanics in that scene.
I actually quite like the Navajo mission on its own now that I reflect back on it. But I still can't help but feel like it's such..an over the top part of the game. Let me explain. This is a story about entities, so I'm not saying the Navajo mission is this BIG break from reality. But it's the odds, that this character justhappens to stumble on this place where such an over the top miraculous thing happens (that no one in the area seems to notice. Okay fine, it's on a reservation off the beaten path. But holy god, you have a fuckin sandstorm sized entity raging across the land). It's so bombastic in comparison to the other stuff. AND THEN it's kind of the whole, Native American cliche stuff about it that also kind of rubs me the wrong way (hey, we are talking about entities, why not touch on something like Native American folklore). Just in contrast to what the rest of the game is...
I dunno. Like on its own, I think it's a brilliant segment of the game. I actually loved the environment (just being out on in the desert under the blue sky. It was a nice departure form a game that had been mostly drab to that point).
BTW what's the age difference btw. Jodie and Ryan?
Just finished the game. It was a good ending to a great game, still i feel that something was missing...
I couldnt finish this
The story was too much of a clusterfuck and i felt nothing for anyone and there was too many characters thrown at me in such a short time that it just felt like a blur
play one chapter a day. that's what you get for trying to play it in one sitting.
Hm? I played it over the period of three days
Got up to date stuff
After that i couldnt go on, pokemon and pes were calling to me
The story should be more engaging
As a stand alone I think it's great but it really does stick out from the rest of the game.
The whole game deals with supernatural elements but it's approached from a Sci-fi lite perspective. Navajo is straight Fantasy. It replaces the loosely defined tech of the condenser with simple magic in the form of ritual and incantation.
Not sure how increasing intervals in playtime would add depth to the characters and make me care more for the story
As a stand alone I think it's great but it really does stick out from the rest of the game.
The whole game deals with supernatural elements but it's approached from a Sci-fi lite perspective. Navajo is straight Fantasy. It replaces the loosely defined tech of the condenser with simple magic in the form of ritual and incantation.
Hm? I played it over the period of three days
Got up to date stuff
After that i couldnt go on, pokemon and pes were calling to me
The story should be more engaging
no, but playing self-contained adventures one after the other would result in people like you thinking "there are too much characters thrown at me".
navajo was better than thepart. way better.chinese condenser
there weren't a lot of characters, and they all have their own chapters. shimasami isn't going to go on a cia mission with jodie.
Sure. No one is arguing that it wasn't a better segment. But from a narrative and tone perspective, it feels out of place with the rest of the game. The Chinese condenser part at least felt like the same kind of sci-fi take on entities that the rest of the game was telling.
There's too many characters in one video game. Its not focused and the way the story is told makes it worse
I gave up on the game in the third chapter. The scene felt extremely forced and unnatural. Mid chapter I ejected the disk and put it back in the Gamefly envelope. I really want to play a QD game that has a full writing staff and a strong editor. If they make that happen they'll get $60 out of me. I'm OK with DC as the lead writer, but I want someone else to polish it.
There's too many characters in one video game. Its not focused and the way the story is told makes it worse
Homeless is only chapter where Cage does everything right, in my opinion. It has a great self contained story, great characters, and decisions that directly affect the ending. You could argue that it's too melodramatic, but it didn't bother me at all.
Sure, there are plenty more great chapters in the game, but I wanted a lot more like this.
the 3rd chapter is less than 30 mins into the game. very premature judgement, therefore, invalid at best.
Turns out it was the 4th chapter. I played the entirety of Heavy Rain. The writing and forced scenes ruined the experience for me. This game was on a shorter leash as a result. That said, the 4th chapter was much worse than any single scene in Heavy Rain.
I went into it clean without reading any reviews. Reading some reviews now I see The Guardian reviewer agreed with me:
Guardian review quote: There's a teenage party scene which seems like an excruciating parody of what teenage party scenes would be like if they were all written and conceived by middle-aged games designers (rule breaking, sexual frisson, rejection it's Carrie in five clanging minutes).
I gave up on the game in the fourth chapter. The scene felt extremely forced and unnatural. Mid chapter I ejected the disk and put it back in the Gamefly envelope. I really want to play a QD game that has a full writing staff and a strong editor. If they make that happen they'll get $60 out of me. I'm OK with DC as the lead writer, but I want someone else to polish it.
Turns out it was the 4th chapter. I played the entirety of Heavy Rain. The writing and forced scenes ruined the experience for me. This game was on a shorter leash as a result. That said, the 4th chapter was much worse than any single scene in Heavy Rain.
I went into it clean without reading any reviews. Reading some reviews now I see The Guardian reviewer agreed with me:
Guardian review quote: There's a teenage party scene which seems like an excruciating parody of what teenage party scenes would be like if they were all written and conceived by middle-aged games designers (rule breaking, sexual frisson, rejection it's Carrie in five clanging minutes).
what was the "4th chapter"?
it jumped back and forth so much its hard to remember
this game instead went for the feminism stereotype point of view of every male being evil in some sort of way and Jodie being the pure female who has to struggle thru life because apparently every male wants to rape her
that was one of the worst levels.