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Seems like HeavyRain? Might be interested in this after all.
Then there is a group who likes Beyond more simply because it does correct some really big flaws HR had. Mainly bad voice acting, weird animations, glitches and a lot of plot holes. This alone killed HR for many and Beyond is much better here, which is what Cloudy means. Going back to HR after Beyond makes these flaws obviously stand out even more.
The DLC actually implements R2 as a constant "jog" button. Works pretty well. Really weird they didn't use that for the main game. But I don't think the controls are that bad honestly. It doesn't have to feel "amazing" as precise movements are not required 99% of the time, so "good enough" does it for me. And it is good enough. In Heavy Rain I constantly walked in circles or actually failed critically parts because of the clunky controls, that's what I would call bad. Didn't happen once in Beyond, so I don't mind the controls that much. It's certainly improved over HR.- Movement controls. [...] so it's absolutely imperative that what DOES happen feels great. Unfortunately, this game does not feel great. Jodie's movement speed is painfully slow and locomotion is clunky, even during moments where the game NEEDS a sense of fluidity and speed to properly convey the urgency of the scene. It's like controlling GTAIV with an even more wily camera system and makes an already slow paced game feel lumbering. There's no reason to not have a reasonably paced, manually activated "jog" for most of the game, and character movement within the environments needs to be MUCH more responsive and fluid.
Agreed. But I don't think the game needs an inventory. Just do more creative stuff with Aiden itself. The DLC that comes with the SE is way too short to be worth $3.99, but for free it's alright. It's basically a series of rooms where you have to solve puzzles using Jodie and Aiden. It's not deep or anything, but definitely more involving than the main game. Could have included some of that. Also there are still 3 sections coming up in your playthrough that use Aiden in a neat way. Too bad there aren't more of them, as they show promise.- Lack of "game." I'm not one to criticize Cage for wanting to make what he makes, and in fact I'll defend his right to do so, but there's still a lot that could be done here, while sticking to the Adventure game mold [...] An inventory, and creative puzzles involving your brain and environmental manipulation from Aiden could've gone a long way in making this feel more substantial.
It's definitely the best choice for the story as it is right now. You will see this by the end. A linear type of progression would have killed the pacing as well with 3 hour little Jodie sections without much happening. Then 1 hour of people being mean to teenager Jodie. Finally 4 hours of almost constant action without much time to calm down as adult Jodie.- Narrative progression. The non-chronological presentation of this story was the wrong choice, flat out. Not only does it wreak havoc on the pacing, especially early on, as you jump from random scenario to random scenario, but it feels completely pointless. It's almost as if they didn't want a long build up as child-Jodie for 3 hours before getting into more action packed and dramatic scenes, so they just toss you wherever expecting you to care about any of the characters or events. It simply does not work.
Get ready for some Jodie Bond action and a bit more sci-fi, but it doesn't really crap out no. I love the ending actually.As long as the plot doesn't totally crap out at the end, I'm okay with this.
Someone did yeah. Said it was pretty good, using the chapter selection all the time between chapters is a bit annoying, but it works "well enough".Has anyone tried playing the chapter in chronological order?
It's definitely the best choice for the story as it is right now. You will see this by the end. A linear type of progression would have killed the pacing as well with 3 hour little Jodie sections without much happening. Then 1 hour of people being mean to teenager Jodie. Finally 4 hours of almost constant action without much time to calm down as adult Jodie.
It's actually alright to play the game chronologically on your second run, because you know what's going on. But on your first run the game wouldn't work very well either. They would have to serious rewrite many parts of the plot for it to work as a linear story. Especially how the plot is laid out by the end.
That being said, while the choice was the right one, the execution is not perfect at all. They should have implemented better transitions between the chapters, some of them especially in the beginning just don't flow very well together. At least near the end they do some neat stuff with it and the last ~10 chapters flow relatively well together (soon starting after Navajo).
What chapters are you referring to? I can only think of The Mission and Dragon's Hideout and while those two are certainly prolonged action scenes (the latter one should have ended on the cutting room floor IMO), they are partly filler too. The "meat" are still mostly slower chapters like The Dinner or Norah. It's not like the first half of the game was any different with scenes like Hunted, CIA or the second half of Condenser.A lot of the chapters after that really had me itching for a faster paced game with "normal" third person action controls and less control taken away from me. I want to believe that's not because of my gaming tastes, since I really liked the previous chapters, but a fault of the gameplay not being intense enough to match the tone of the story at those times.
I'm puzzled. At the end of thehomeless level, at some point, you get a black screen with only Aiden to control. I have no idea what to do here. Can anyone point me in the right direction?
After Jodie died? Just walk forward and look at the TV. Then Aiden appears in front of you (the cord) and you should be able to walk towards him with the left stick (to the end of the cord).
Reading through this page and I got so confused. <Removed small spoiler>
I guess what happened was I failed to even get out of the building. I didn't let Cole speak... ended up missing what sounds like one of the better scenes of the movie
Depending on where you failed you missed between 5-20 minutes of additional gameplay/content in the Condenser chapter (you can fail at multiple points in the chapter). It only changes the ending in a minor way. It doesn't fuck anything up regarding your choices, don't worry about that.I failed the condenser part 7. Does that affect my ending?
Yeah sounds like a bug. Hopefully restarting helps.Thanks Dragonbane. I tried everything yesterday but nothing worked so i assume i'm experiencing a bug. I googled and apparently someone else had the same problem. Maybe i didn't push forward long enough with the left stick. I'll try again today.
Haha. Nice!You know, I finished the game and everything, and I thought that would be the end of it, but I ended up buying the DLC just so my GF and I would have something more to do with Jodie. I guess that says something.
Agreed. Good idea.it would have been a lot better served to have the old and young Jodie stories in parallel and more linear. Story wasn't served by doing it randomly.
I think this makes all sense though. Jodie can fight yes, but most of it is done by Aiden. Except for their connection she doesn't have any powers of her own. So if Aiden decides it is jealous time and doesn't help she has to solve her current situation pretty much like a normal human would. That's why she was trained in combat so much, so that she isn't completely helpless without Aiden. Jodie doesn't take on an army, Aiden does. She never actually fights more than two people at the same time in hand-to-hand combat. When she jumps from the helicopter Aiden shields her. Otherwise she would die like every other human being. And I don't see where she takes a lot of bullets? If she gets shot, it's mostly in the leg or shoulder area. Again, Aiden mostly shields her.- Jodie can take on an army, jump from helicopters, take a hail of bullets... but if someone has the butt of a gun or a chinese guy about she has no chance. Kind of spoiled the immersion when they build up her powers so much but simple things bring her down not once, but about 4 times. Also, even if she is knocked out why does that affect Aidan? He is a separate entity, why doesn't he just murder/death/kill her attackers. Hell, Aidan is literally right behind you all the time by default yet never stops attacks from behind. And why does he go into bullet time to stop some bullets but others he lets go? Real inconsistency with the power usage.
Good choice. My second favourite ending. My personal ranking:I finished the game today. I went with.life and alone
Amazon says it is in stock right now, although through a different seller.My wife has her week off and really wants to play this game. Does anyone know where I can get this game for cheap and fast? Amazon has it for $33 but not in stock till 12/27. Everywhere else it's $59.99.
Good choice. My second favourite ending. My personal ranking:
.1. Life - Zoey (I really liked Stan though as a character, so this is a no brainer for me)
2. Life - Alone
3. Beyond
4. Life - Ryan
5. Life - Jay
6. Jodie dies before destroying the condenser - Bad ending
Yeah Homeless was one of the best parts of the game. Really enjoyed all of the characters and the amount of freedom you had. Very emotional too.I think it fitted well with the overall story and provided a sad but nice ending. For meZoey was second choice and i agree about Stan (and friends). In fact, the homeless section was one of my favourite sections in the game. It's from that point onwards that the game really clicked for me.
Part of me really wants to play the game a second time, not necessarily to make different choices but because i enjoyed it so much. However, i'm not sure if the experience would be as satisfying and fresh.
I bought the soundtrack yesterday (5 euro on PSN) and it's amazing.
But the experience on a second run definitely won't be as fresh. The story still works and holds up, but some parts become a drag like Navajo where you already know everything and just want to progress. I replayed some chapters though using chapter select. I found a lot of new stuff that I missed the first time, for example in the chapter "My Imaginary Friend", which was pretty neat. I recorded some of the less obvious things: http://www.youtube.com/watch?v=ZE0xyyhJd-8
Yeah Jodie is one of the most well realized characters in gaming for sure. Here is a handy timeline of the game showing just how diverse the game is: http://abload.de/img/beyondtimeline_jodie_fto2c.pngI think i will leave it at that and not replay. I have very fond memories of this game and i want to cherish those. Someday in the future i might go through it again depending on how much i have forgotten about it.
I've been thinking about what makes the game so great for me. It's not the gameplay nor the story. For me, it's all about Jodie (and Aiden). One of the best acted and interesting characters in any game i've encountered.
There is one last thing i was wondering: how do you unlock the bonuses? I have unlocked only two items during my playthrough but i have no clue how i did it. I was interested in watching some of the videos and the concept artwork.
The Navajo chapter - my God it was so boring and stupid. In fact the whole game comes off as boring and stupid. The fact that like 90% of your choices meant nothing was an instant fail.
It's certainly not perfect, but I thought it was pretty dope how you were able to pierce together the entire timeline and even attach specific years to each chapter by the end of the game using dialogue hints and clues you can find in the environments. The game is ridiculously consistent when it comes to Jodie's age and time in general. Here is a pretty accurate and sound timeline I created of the game using only evidence I found in the chapters themselves (click to enlarge):The 'clever' thing about the game is that the story doesn't play in a chronological order. You see episodes from Jodie's (the main character) life encompassing 15 years in random order. Between the age of 9 and 24. To be honest I can't decide if this twist is a curse or a blessing. Knowing facts from later events can certainly sway you in a direction when you play an earlier episode. At least It certainly made me choose differently in some cases knowing what I known from later.
I think that depends on the given sequence. Some are very linear, but a couple offer relatively large amounts of freedom, such as Homeless (finding out about Stan's wife, begging in and messing up the restaurant and getting all the flashbacks in the hospital room are just some of the optional things you can discover yourself that add to the story and world), My Imaginary Friend, The Embassy (watch this and this), Like Other Girls, Hunted, The Dinner and Navajo. Watch this video of My Imaginary Friend for example, I doubt you got everything: http://youtu.be/ZE0xyyhJd-8?t=1m13sBefore dwelling into the story I want to explain the controls of the game. Which I'd rather not even call controls, because you're not really in control ever. The interaction begins and ends with nudging the story along it's predetermined path. You don't initiate any action, you just help Jodie do what she wants to do.
I thought Heavy Rain did it better as well, but considering how piss easy most TPS like Uncharted and Tomb Raider are as well during cinematic moments (press forward and occasionally X to jump) I didn't really mind it and actually thought it felt mostly natural and less like QTEs. Which occasionally still show up, like mash X or shake the controller.Let's move on to action sequences, I think the creators really had or have the wrong idea about what players want. Action is done by moving the right stick in the right direction when the action turns to slow motion, that's it, nothing more, that's your level of involvement. And the right direction is not something you choose it's predetermined by Jodie. So she starts a left to right punch, then you have to push the stick to the right to finish the movement, end of story. And the worst is, that everything is relative to your view, and not to the character. So if the camera is in front of Jodie, then suddenly you have to invert your every movement, so a left to right move, becomes a left nudge on the stick. I never could wrap my head around this, I always thought relative to the character. Almost all of my mistakes were caused by this.
Heavy Rain wasn't strong on the puzzles in the slightest. In fact the example you cite from Beyond is probably more "difficult" than anything in Heavy Rain. The Jayden sections were amazing, but not challenging at all. There wasn't any puzzle like element to them, just analyse everything and Jayden will solve it for you. It doesn't bother me really, as I'm not looking for challenge in these games, but HR really wasn't any different in this department beyond the surface level.And speaking of gameplay, since the game is so easy on the action side, people might think that it makes up for that with the puzzles, Heavy Rain was strong on puzzles as well right? Sadly they'd be mistaken, there aren't any puzzles in the game, apart from one level, but I wouldn't even dare call it a puzzle, what they present on the Kazakhstan level.
Want do you want to know? Maybe I can help. I felt like I got closure on everything necessary. If it is related to the supernatural events themselves, thank god the game didn't try to explain any of that. It gets so bad in 99% of the movies when they come up with antimatter or some nonsense to explain it. Just leave it to my imagination.And it doesn't really give closure, not by a mile. You don't even get some fake science explanation. You just have to accept everything and be quiet.
You should read this well written article on how choice works in Beyond: http://playersdelight.blogspot.co.at/2013/10/beyond-two-souls-most-unique-feature-is.htmlAnd that's the only level I think where your choices can actually make a difference.
I didn't say it wasn't consistent, I just might have liked it more to discover the story in a chronological order, which would've given more freedom of choice as well.It's certainly not perfect, but I thought it was pretty dope how you were able to pierce together the entire timeline and even attach specific years to each chapter by the end of the game using dialogue hints and clues you can find in the environments. The game is ridiculously consistent when it comes to Jodie's age and time in general. Here is a pretty accurate and sound timeline I created of the game using only evidence I found in the chapters themselves (click to enlarge):
Yes you get some degree of freedom but only to discover things, it's not really a choice if you find everything that you can interact with. These never felt as choices to me, especially since I don't know what did they affect. I'd have to replay the game and do things differently to see what happens then. But the timeline makes it impossible to have a real impact on the story.I think that depends on the given sequence. Some are very linear, but a couple offer relatively large amounts of freedom, such as Homeless (finding out about Stan's wife, begging in and messing up the restaurant and getting all the flashbacks in the hospital room are just some of the optional things you can discover yourself that add to the story and world), My Imaginary Friend, The Embassy (watch this and this), Like Other Girls, Hunted, The Dinner and Navajo. Watch this video of My Imaginary Friend for example, I doubt you got everything: http://youtu.be/ZE0xyyhJd-8?t=1m13s
Yes, but in those games you have normal gameplay this is something to make cutscenes interactive. But with beyond this is pretty much the game itself.I thought Heavy Rain did it better as well, but considering how piss easy most TPS like Uncharted and Tomb Raider are as well during cinematic moments (press forward and occasionally X to jump) I didn't really mind it and actually thought it felt mostly natural and less like QTEs. Which occasionally still show up, like mash X or shake the controller.
I could never get the hang of it, I was never sure if I was to push down or left/right in some situations. If it had been relative to the character then it would be clear cut. Well maybe that would've made it even easier, so it's not a big problem just something that felt unnatural to me.Moving the stick relatively to the camera felt pretty natural as well. I did it instinctively this way and never made much mistakes, but I guess it depends on the person playing. They also did some neat stuff with the action scenes in general, like how you can avoid all the fights on the train roof when you move past the cops quickly without bumping into them:
It's been a while since I played but I remember that I had to think in some situations with the origami, but maybe I got it wrong and you're not supposed to think I don't know.Heavy Rain wasn't strong on the puzzles in the slightest. In fact the example you cite from Beyond is probably more "difficult" than anything in Heavy Rain. The Jayden sections were amazing, but not challenging at all. There wasn't any puzzle like element to them, just analyse everything and Jayden will solve it for you. It doesn't bother me really, as I'm not looking for challenge in these games, but HR really wasn't any different in this department beyond the surface level.
The whole thing revolves around science, JWant do you want to know? Maybe I can help. I felt like I got closure on everything necessary. If it is related to the supernatural events themselves, thank god the game didn't try to explain any of that. It gets so bad in 99% of the movies when they come up with antimatter or some nonsense to explain it. Just leave it to my imagination.
I will thanks.You should read this well written article on how choice works in Beyond: http://playersdelight.blogspot.co.at/2013/10/beyond-two-souls-most-unique-feature-is.html
It's very subtle yet awesome how some small decisions affect scenes hours later in the game.
You should read this well written article on how choice works in Beyond: http://playersdelight.blogspot.co.at/2013/10/beyond-two-souls-most-unique-feature-is.html
It's very subtle yet awesome how some small decisions affect scenes hours later in the game.
Nice to see that you enjoy it. A lot of people that don't like it haven't even played it. If we would poll all gamers that have played and finished the game I think we would end up with about 60-70 percent of people that enjoyed it and 30-40 percent who didn't. The OT you are reading right now is actually mostly positive. Don't be bothered by the usual Cage haters that shit up most of the threads that are related to him. Many gaffers loved this game and there is nothing wrong in doing so.Im playing through it right now, just finished the Dinner chapter. Have to say i positively love it. Very emotional game. Some of the chapters are incredible. I play all kinds of games, and it kinda bums me out there's such a large group of people that dislike it. I mean i dont think i dislike anything about it yet. Pretty incredible concepts explored over the course of her life. Hopefully the ending doesnt suck.
Also this has probably the best graphics of last gen.
Nice!Just beat it. Man that was really an incredible experience. Quantic Dream really nailed this one. Such a roller coaster. This game also had that illusion of choice the Walking Dead had, at least i felt i was making important choices. I dont know how different things really get and maybe i dont wanna know. The performances were really convincing id say 90% of the time which is pretty great cause most games i don't buy half the acting. I think maybe the Last of Us was one of the few that did it better, but there arent many others. The visuals are just insane too, makes no sense how this one got so easily glossed over came awards time.
If anyone's not sure about it, and you enjoy games like Heavy Rain or the Walking Dead i highly recommend this. You arent going to get many of these big budget AAA "art" games.
Weird. The mother asked in my playthrough. When my friend played it he actually trapped them inside the house and they apparently died. The mother went absolutely crazy lolI'm currently playing it but god damn the writing(birthday party) is bullshit.
She burns down the house and almost kills the teens but the mother nor dafoe asks if they are ok, they just drive away as if nothing happened LOL.
Seriously there's a fucking house on fire, people almost died and no one bothers to ask if they are ok or what happened.
For a game that wants to hold a high standard in storytelling this scene was utter bullshit.
1 million+ so far (probably closer to 1.5 at this point). Heavy Rain sold more, but not by much. Should make its budget back at the end of the day, which is good. Glad you are enjoying it, I loved it.This game really something else. I think it's better than Heavy Rain. I haven't finished it yet, i'm up to the chapter Drangon's Hideout. At first when i started playing i wasn't that into it, the controls were too weird, the story didn't have my attention, but somewhere along the game everything started to come together. I like the jumps to different points in Jodie's life, remembering all that has happened makes you realise all the crazy stuff she's been through. Beyond can get very emotional too. I never cried, but i sure was sad. The soundtrack helped with that which is brilliant.
I hope David Cage never changes his style. He should ignore the criticisms about the way he makes games and just know there are many people who enjoy his games alot. The man has talent.
How many copies did this game sell? Did Heavy Rain sell more?
Just wondering if it's normal.
No it doesn't.Time to jump in. Got it for $25 on Amazon. Wanted to play, but didn't want to spend $60 on it day 1. Loved Heavy Rain, though the tearing got pretty bad in places. Is there any tearing in this game? The demo didn't have any, and it looked great!