That's less than the 360 count. You played last gen numbers on next gen. That's why it was competitive.Double platinum trophy achievement unlocked: Win an Operation Metro Round as the US side and spawn trap the enemy. HOL SHIT. Yeah, I know, it was something like 11 on 11 but it was the same number of players per team so no excuses...LET ME CELEBRATE.
I take it things didn't improve after I left?
I was on the other side of that 2 ticket loss
Did my best to be annoying as possible considering the GAF folks I ran into.
I was on the other side of that 2 ticket loss
Did my best to be annoying as possible considering the GAF folks I ran into.
I dont really like playing against other GAFers too much. But I will say that there isn't a kill more satisfying like when you are on the other team waiting to switch sides and you get some kills on a GAFer or two. I know I have had some of you guys cursing my name haha.Oh, you were. I know i cursed you a couple of times.
It doesn't count if that's how we realize you're on the server.I dont really like playing against other GAFers too much. But I will say that there isn't a kill more satisfying like when you are on the other team waiting to switch sides and you get some kills on a GAFer or two. I know I have had some of you guys cursing my name haha.
This week sucks and I'm tired hainan and its terrible lag. Think ill try to play with Oblit GAF or do other game modes tonight.
"Sharp, why are we going to their spawn?"
"Sharp, turn aroudn you're going the wrong way."
"Sharp, this is their flag cap!"
*explosions*
---
So, more CTF tonight?
"Sharp, why are we going to their spawn?"
"Sharp, turn aroudn you're going the wrong way."
"Sharp, this is their flag cap!"
*explosions*
---
So, more CTF tonight?
ah, relax. It didn't effect the outcome, and I think everyone had a good laugh.More I think about that move, the more I feel like a god damn dumb ass. Great first impression for all those gaffers I played with the first time.
ah, relax. It didn't effect the outcome, and I think everyone had a good laugh.
LEVEL 100!
Oh, wait. That means nothing.
Imagine if we could have talked to each other.haha oh man the gaf domination today was disgusting; I felt bad for the other teamsnot
LEVEL 100!
Oh, wait. That means nothing.
So many highlights from last night, but I did enjoy at the end of the night when I could hear but couldn't talk.
*launch UCAV*
*see corpse outside E and it's flashing*
Sharp: "A sniper killed me from the roof of E."
*explosion*
"Nevermind, Zero got him."
March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water
Weapon tweaks
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW
-Fixed a bug where red laser dots would get stuck on textures
Patch notes for the PS4 update (1.3 GB if you were wondering) that just went live a little while ago;
About time they fixed that staff shell exploit, I'm interested to see how the weapon tweaks work out as well.
Fersis mentioned that they included "rubberband improvements". Any evidence of that?
I just wanna say that the Gaffers I've been playing with (like Dr. No Prob) have owned bones and the past week of matches I've played with them have been really fun.
I wish I didn't lose the PS4 headset on the very first day though. Lol.
I can't bitch about what we were doing but I'm at a loss to understand why we kept losing.You obviously didn't play last night. We should hang our heads in shame at that performance.
I can't bitch about what we were doing but I'm at a loss to understand why we kept losing.