I disagree with the premise that Diablo IV would be in need of a “redemption arc”. The game was generally well-received and people enjoyed it and quite liked it. And it sits on Metacritic with an 86. Wtf are you even talking about
The door to PS+ is always openStarfield has a higher ceiling imo.
I said well before launch give them a year or so after launch and it will be a very good game, I still see that happening
Maybe opening the door to more players will be a good thing for it
Yep, both games are inherently compromised due to their design. D4 is a lost cause since the game is doing its best Captain Ahab impression going after those whales.Neither
Diablo 4 is a live service trying to make money off whales
Starfield is handicapped by an improper engine
Personally I don’t see them fixing Diablo’s issues like that but hopefully I am wrong.Diablo is a long term play where the dev team it currently has is fixing the issues of the prior team. They were given a shell of a game and duct taped to release.
The next update fixes one of the major issues- loot.
Next up is expanding on skill trees, and maybe the paragon board too. The board really just needs saved profile/builds. The skill tree just needs more choice or more impactful choices. D3 did this better.
Lastly, is a better end game loop which has been addressed more and more every season. If the expansion later this year doesn’t fix this game fully then it’s hopeless. But a year of refinement has gotten the game closer and closer to a super fun state.
Starfield on the other hand has one expansion and that’s a wrap.
fast travel from the start the space stuff is trash.What?
You can fast travel anywhere in starfield and you want to skip space stuff in a space game? LOL.
KK, so no space travel, no space stuff, and even more fast travel than there already is. So Skyrim then?fast travel from the start the space stuff is trash.
Both games make or break for redemption are the upcoming expansions not these patches, even if they are a step in the right direction.At least for me, it's Diablo. The core game of Diablo is good, just has had its problems. Even prior to this upcoming patch, I enjoyed the game until level 70-80 then it plateaus. Blizzard keeps building upon it.
Starfield will improve, but my issue is the core game is just.... Boring. No QoL and content updates will fix the core game.
As of now, they are planning to introduce seasonal aspects.Many builds in D4 were crap, and the ones that were got nerfed by Blizzard, including the one I was running for my Necromancer and that just so antagonistic towards their users that I stopped and never sent back. They'll have to go back to D2 and D3 styles of buffing and never nerfing for me to be interested again, till then, fuck Blizzard.
I do but just I never liked isometric style ARPG games and I HATE online only BS. games like Elden Ring and Monster Hunter games have character building as well and yet I can play those game completely offline if I want to.
I absolutely DO NOT want that. I MUCH prefer the way FROM does expansions.Seasonal stuff works in favour of D4 IMO. They give you some 10 hrs of story per season.
Imagine if Elden Ring introduced new dungeons every 3 months, then encouraged you to try new builds. Like, for campaign you made a dex build, for these new dungeons you get to try something new like strength / greatsword build.
I would be down for that.
D3 is by far better than D4 currently. D4 still has some ( a lot ) of catching up to do. D3 was even worse than D4 on its release though so I have hopes for D4 in the future.I haven’t played it yet, but does Diablo 4 needs redemption? I hear only good things about the game, especially compared to 3.
It is the endgame where it starts to go bad. After 75-85, it starts to be a tiring grind for little reward.Been playing D4 for a bit since it dropped on GP, and it’s already pretty damn fun.
If a mod rips out the space section and just makes the space stations and planets menu fast travel points, I will consider that feasibly fixed.
Damn. I could see that. I’m way early in.It is the endgame where it starts to go bad. After 75-85, it starts to be a tiring grind for little reward.
People bought it the way they buy GTA tittles. On name alone. A week after the massive press campaign and it turns out it lacks fun, loot and is just a fucking mess.Seriously what was there to « redeem » about D4? It had a great launch, sold gangbusters, had great reviews, runs flawlessly, was feature complete. Sure it got better over time but there was nothing broken or even wrong about it at launch.
I don’t understand the logic here.
Neither
You can't, not 100%. That's the problem. I've explained this before in these two posts:In fact you can do just like you said.
And this part not helping the first part be any better:We have to wait on mods with the official tools to aid with problems like this. Same goes for the following annoyance:
1) Start mission. You find out it takes place in a different planet in a system far away -> Loading screen to fast travel into ship -> Pick system to fast travel to -> Loading screen to fast travel there -> You have to jump again if your ship isn’t good enough yet -> which means another loading screen into the actual system where the mission takes place -> You are now in system hovering over planet -> Deal with RNG space event(or scanning to enter) -> Fast travel to planet(loading) to land -> travel on foot to destination.
2) This took anywhere between 5 minutes(with good space RNG and small walk distance to objective on planet) to 20 minutes(bad space RNG and long walk on planet).
3) You finish your objective on the planet (feels worse if the mission itself is a minute or two of dialogue or a package delivery).
4) The quest must be completed by talking to the person who gave it to you. Fully repeat number 1.
What I want a future mod to fix: For all sidequests and missions, an added button that says ‘go directly to location’. Skip all steps in number 1 and be transported 5 ft away from mission start area, Mass Effect 2 style. Same button for finishing a mission if you must return to the quest giver.
That’s potentially 30 minutes or much more handed back to you. The fast travel now feels as good or better than other Bethesda games too due to less busywork. The game’s length is massively reduced. Suddenly unexplored random/repetitive planets don’t feel as bad because there’s no large time-buildup between landing on them for sidequests and missions.
It will end up as a top 10 mod.
The other part of this game happening in the big city planets should have had the majority of their quests happen within those planets, to keep you engaged with them more often and really make you feel like you could spend a ‘skyrim’ amount of time only doing quests for only that big planet. It would keep going until you almost forget then realize ‘oh wait, there are other big city planets like this, this is awesome’.
Instead, it’s ‘I need this from planet x’ loading screen, get it, loading screen, complete, ‘now I need this from planet y’ loading screen, kill it, loading screen, complete.
At that point, the game might as well be a selectable menu of quests that instantly take you to the planet, the location, and the mission, like Mass Effect 2, because at least then we would have more well designed levels, encounters, and quicker loading.
I agree about this menu UI issue, but adding a mission menu would not make this any worse. It instead would have the benefit of lowering the amount of loading screens and wait time.The entire space section is navigating menus after menus in one if the worst UI that Bethesda did in a game.
The Space section is what's causing the problem with this game. Ripping it completely out and making this more like Mass Effect 2 is the better option in my opinion.Maybe someone could mod an entire space section/transition ala Elite/No man Sky into the game because, imho, one of the best parts of the game is the ship creation.
Ok fine, I'll answer the question.
Redfall.