• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Biggest videogame shockers?

FallenOne666 said:
Biggest for me comes from Xenogears. The FMV cutscene with Weltall turning into the Red Gear and revealing that Fei is actually Id was amazing.

Yes!

That was even bigger than raiden in MGS2.
 
OH! MGS3 as well.
The ending just flips you on your head. You're whole perspective changes on what the game was. It becomes grander in a sense. It becomes tragic. You're left like Big Boss at the end. Bitter, spiteful. It's really a brilliant twist, that's revealed so perfectly. It just any bit of breathyou head left from the climax away, and the credits leave you simply stunned. It's a brilliant achievement.
All the MGS games have their respective "moments".
 
If PC videogames count:

My biggest shock was the speed at which WoW overtook the Everquest mmorpg lead that SOE held for so long. The current subsciber rate is also way beyond what I'm sure many expected too.
 
The XBox 360 Dual SKU: The Good Pack and the Retard Pack

Halo - right up until launch, it looked like buggy crap. Then it owned us all.
 
Another plot twist I really like is in Wild Arms 1, when (spoiler-texting this one since the remake's coming out soon)
Rudy cuts off his hand and you find out he's a machine. Like what I posted about MGS1, this one works because it's foreshadowed a little (so that it's not coming out of *nowhere*) but not so much that it's obvious. Earlier in the game, you find a cryptic message about Rudy when you search through a deceased inventor's papers, but it's not obvious what's going on. Then it all makes horrible sense when you start getting dragged into Zeikfried's portal or whatever, Rudy cuts off his arm, and he turns out to be madeof metal. I think this one is also effective because it drastically how changes you play the game -- the 3-member team you've been playing with for almost the entire game suddenly drops down to 2 people. It's not some irrelevant piece of backstory; it has consequences for the actual game, too. It's a big shock to suddenly not have him in your party and have to figure out how to get around without him.

I'm surprised Chrono Cross hasn't been mentioned ...yet another one I can't claim to be surprised by, as I didn't play the game until years after its release :)
 
My vote EASILY goes to hearing that the rumors were true; Microsoft was going to release a gaming console, and beyond that: they were going to launch it in Japan.
 
Here's a few that I thought were memorable:

Final Fantasy VII:
Seeing what's become of Midgar 500 years later after the credits roll. What a mysterious but uplifting way to go out on.

Planescape Torment: Two excellent moments from the end of the game.
1. When the Nameless One confronts three of his past incarnations and has to literally peace his mind back together to proceed. 2. The final confrontation, when you realize that the Nameless One's been pursuing his own mortality all along.

Metal Gear Solid 1:
Master Miller is really Liquid Snake. What seemed like a cheap reuse of voice talent was actually integral to the plot. Nice touch!

Metal Gear Solid 3:
Naked Snake's torture and interrogation by Volgin. Probably one of the most brutal/visceral scenes ever in a videogame.
 
I finally read through the thread. The Celda ones are incomplete.

At Spaceworld 2000, Nintendo shocked the gaming industry by revealing a realistic 3D battle between Link and Ganondorf. At that time, it looked too good to be true. Nintendo then kept their mouth shut and finally, in one of biggest WTF moments of the gaming industry, Nintendo unveiled the new Chibi Link. A bit after Wind Waker was released, Nintendo began spreading word that they were working on a new Zelda game with Wind Waker's engine. Once again, Nintendo shut their mouths. Then, in true Nintendo fashion, Nintendo unveiled this "sequel" to Wind Waker only to once again, shock the world with a realistic take on the Zelda series.
 
shocker1vg.jpg
 
Vagrant Story has shitload of shockers, specially the whole sequence leading to the last battle :O.

stop with the fucking FFVII milking SquarEnix how bout a goddamn sequel for VS.
 
KOTOR is really the only one I can think of.

Intelligently written, well-paced. Just generally a fun time no matter who experienced it.
 
Greenpanda said:
A third son of Big Boss was out there and had set up the whole incident.
I wish there was an alternate ending for MGS that went like this...

Ocelot: Uh, Mr. President? Ah, things didn't quite go according to plan -- Solid Snake is a grease spot now, and Metal Gear is fully armed and operational. Even worse, Liquid just fired nukes at Washington and Manhattan. You've got nine -- no, wait, eight, minutes to live. Sorry the whole "give my insane clone/brother access to a nuclear killing machine" plan didn't work out for you. But hey, while I have you on the phone...can I have Psycho Mantis' arm? I mean, since he doesn't need it anymore...

Greenpanda said:
...you're free to develop alternative hypotheses like "The writers suck."
That's a law, not a hypothesis. :lol
 
FF3usa (SNES)

(spoiler ahead)


Finding out you can save Shadow! I found out like 2 years after I beat the game. What can I say? He was taking too long on that floating continent. Time was running out, everything was going to hell, and I was given a choice to wait longer or leave. I did it for the good of the group! (rationalizing decision) =)
 
I was shocked when the brand-new King's Quest V was released in stunning VGA and with a completely mouse-driven interface! Sure, LucasArts had something similar, but this was a totally invisible interface as opposed to a parser text one. That was pretty shocking.

As for actual videogame, it must have been the Turbo CD-ROM and Y's I & II. REAL VOICE in games! And a stunning CD soundtrack! It was unbelievable in those days of pre-SNES.
 
Matlock said:
Be a little more detailed, please. I, admittedly, have never played SS2.

SYSTEM SHOCK 2 SPOILERS
Throughout the first half or so of the game, you are constantly sent "this is what's happening" and "what you need to do next" messages by Dr. Polito, who is apparently one of the few survivors onboard the ship other than yourself. She is your distant but helpful guide, telling you everything that needs to be done and directing you towards opportunities to make yourself stronger and better equipped.

The whole time you're in contact with Polito, she tells you that you need to get to where she is on the Operations Deck as soon as possible. After screwing around in engineering and destroying the biomatter in the elevator shaft, you finally can make your way to the Operations Deck, where you go into the only open door, walk into Polito's office, and find...

.....her dead body. Suddenly, the world around you turns black, and SHODAN appears in all her insane glory on the "walls" around you. She then proceeds to explain that she pretended to be Polito to lure you here, and now plans to use you to destroy her wayward children. The whole time, you've been her puppet, and from that point on she puts forth no illusion - she considers you an inferior and almost worthless being, whose only purpose is to serve her and die.

Side note: this site is utterly retarded.
 
Jade Empire:
Maaaaaassteeeerr..... WHHHYY :lol A memorable plot twist for sure

"You have remembered the basics... Even the flaws..."
 
Phantasy Star 2 - Palma exploding and the ending
Super Metroid - Mother Brain battle
Ico - the truth about the shadows
FF4 - Golbez is your brother?
Star Ocean 3 - WTF was this??
Xenogears - Fei's got 3 personas (this was a big WTF moment)
 
Games-

Legacy of Kain: Soul Reaver 2 -
"Raziel V.O. (a horrible epiphany):
With all other foes exhausted, the conjoined blades turned themselves on me.
And I realized, finally, why I had sensed nothing when Janos offered me the
blade. The Reaver was never forged to be a soul-stealing weapon...

[The Reaver plunges toward Raziel and impales him. His eyes widen in agony,
despair and recognition.]

Raziel V.O.:
... the ravenous, soul-devouring entity trapped in the blade was - and always
had been - me. "

Kotor - those who played it should automatically know what I'm talking about. would've been better if i hadn't been slightly clued into it beforehand, though.

Industry -

MS's acquisition of RARE. Horribly kept secret, to be sure, but it was still a symbol of things changing in the industry.

MEGATON - perhaps anti-shocker would be a better word. after all the hoopla, it ended up being something incredibly boring...don't even remember what it was.

REVOLUTION - the actual unveiling of the controller. after all these elaborate designs, supposed leaks. the remote we ended up getting gave for quite a strange moment.

X360 - the fact that MS appears to have(in my opinion at least) the most physically attractive system with the most comfortable controller in the coming gen.
 
That Mother Brain fight was something else.

LttP, finding out about the Dark World was huge.

Ocarina of Time, fighting Ganon the second time.

MS buying Rare (So many rumors of Rare going third party, etc. beforehand).

SEGA dropping out of the console race.

Revolution controller.
 
Since I'm sure no one has played or cares about Breakdown, I'll just spoil it.

You start the game just like any other FPS, HUD, Life Bar, Energy Bar...etc. Then start seeing hallucinations periodically, some get quite weird like blood stains talking to you, or being stuck in an endless loop of a scene. Well, I thought it was just for the weird factor that Namco put those in...then about 5 hours later, you reach the "final boss" and it all goes to hell. Your AI partner who has helped you the entire game gets beaten to death, the boss owns you, and a nuke lands in the room you were in and blows everyone up.

THEN you realize that you were just in VR. You wake up, HUD is gone, life bar is gone, energy bar is gone, no visual indications of anything. The hallucinations you saw was your memory forgetting what happened in the past, so it just filled it in with nonsense to stop you from going mad. Scientists put you in a past-reliving machine so you (obviously the only savior mankind has) can understand what happened so you can somehow go back and fix it. The world is now Terminator like post apocolyptic nightmare with enemies everywhere. You meet your partner again, but she's different. She doesn't recognize you and barely trusts you.

Long story short you time travel back and beat the boss with new superhero powers.

Awesome story.
 
In-Game
Castlevania: Aria of Sorrow: The realization the Soma is the reincarnation of Dracula.

Industry
Squaresoft working with Nintendo once again.
 
I almost forgot Microsoft's acquisition of Bungie. At the time is pissed off sooooo many fans, all of whom were Mac gamers. Bungie took hell for selling out, then switching platforms to the XBox.

But it seems to have worked out for the best.
 
Many have been stated, but I claim as my greatest shocker the method to advance further in X-men for Genesis. You're doing all of your training in the Danger Room and continue to do so up until the last level of the training exercise. You fight through this tough as hell scenario, make it to the end and as a timer counts down, you are told to reset the computer.

What computer?

"RESET THE COMPUTER."

You wander around the area, unable to find a switch or a button or cord to sever to stop it or ANYTHING that could be used in the game to...

"RESET THE COMPUTER NOW!!"

Of course you don't do it because you can't find the way to reset it, so you die. You get pissed off and go through it again, easier of course and you're blazing through because you know the best way to defeat the various enemies without wasting too much life or mutant energy. Now you get the end of that level and maybe you find the way, or maybe you don't. If you don't you get to do it all again. It doesn't matter thought because all of those training levels are but a speed bump at this point as you make it to the end in perfect form.

You get the end, you're told to...

"RESET THE COMPUTER NOW!!"

and you're still a bit frustrated because you can't find that damn reset doohickey. So finally you decide to reset your Genesis because maybe you did something wrong and can't go back unless you start over. Or you're just sick of it. OR maybe, just maybe...

You hit the reset button.




..



..






...






!


11110010111000101001001001110101
10100100100101000010010111011010
11001001011110001001010000101011
11000101011010100010101101010101
00010010110101100010101101001010
00110111010110101101000101011011
10010100010100100100110101001110

Holy !@#$ in a chapel Batman, THAT WAS IT!?

At that moment, everything makes sense. Even if you're to pissedhappy *new word* to accept it fully. One benefit is that through the new levels you've gotten access to, you know how to work your way through them like the ninja you are due to your incessant training. It may be the closest feeling you'll get to levelling up in real life while playing a game.

Balls. That took serious balls.

Less shocking and more annoying is choosing the JOIN ME option in Dragon Warrior 1. I hope you saved...
 
Trying to stick with a halloween theme I suppose...

Those damn zombie dogs in the original Resident Evil! The very first time when I played it and they bust through the windows and you are just sitting there with mouth open going "HOLY SHIT!" Then you're fumbling with the controller in shock trying to shoot them. Ever since then it's almost impossible for me to have that same shock moment in a Resident Evil game because you are always expecting something now.

A close second would be in the same game when I tried to go out the front door for the hell of it only to find out the dogs were still outside.
 
Phantasy Star 2 -
Palma exploding and the ending

Beat me to it (About the ending,) but I'm going to have to add
Nei's Death to the list. It was the original Aeris Death, done every bit as effectively, only 8 years earlier. They DESTROYED that scene in the ps2 remake, butthe original's scene was as good as it gets.

I also think
Not being able to save Laura in Cosmic Fantasy 2 was pretty shocking, too. You go through the whole game to save her, and she dies anyway.

Another good plot twist,
"God" turning out to be a demon in Breath of Fire 2.
 
Here's another one. Can't say ANYONE expected this.

Sony releases a super powerful handheld at a reasonable price and struggles to compete against Nintendo's underpowered Dual Screen handheld.
 
koam said:
Here's another one. Can't say ANYONE expected this.

Sony releases a super powerful handheld at a reasonable price and struggles to compete against Nintendo's underpowered Dual Screen handheld.

Okay, I think the PSP is cool and indeed superpowerful, but 'a reasonable price?'
 
Does "Shocker" = "Spoiler" because I sure wish I hadn't glanced at a few comments on the first page. If not can you please revise the title.
 
I just wanted to cast another vote for "Samus is a girl." It's in the top 10 easily, possibly even number 1, and anyone who disagrees is most likely too young to have seen it for themselves back in the day. Seriously -- the game had been out for months and I was still the first person at my school (ok, it was a tiny private school with 10 kids per grade, but still..) to discover it, and of course nobody believed me. One by one they started trying my code out for themselves and discovering the truth. It was absolutely, completely out of nowhere. I can't think of another shocker that has come close!
 
DJ Brannon said:
"RESET THE COMPUTER."
Wow, I had totally forgotten about that. That was a real mindfuck at the time. It plays so well against what you understand a reset button to actually do. :lol My friend and I loved that game in the 5th grade, and when we got to that part we were like
shock.jpg
 
The first four seconds of Splatterhouse:


YOU are a fucking crazed, foaming serial killer and you are pissed because your would-be victim has been kidnapped by supernatural fiends before you can enstabbenate her yourself.
 
The Immortal: The big bad is
your mentor!

Bionic Commando (NES): OMFG it's
Hitler!
Followed by "I didn't just see that in an NES game...did I?"

Metal Gear: The big bad is
Big Boss!

Ninja Gaiden (NES): Your father is
alive! And now he's going to kill your ass.

Phantasy Star 2: the big bads are
refugees from an Earth rendered uninhabitable by pollution.
And then (for lack of of a proper follow-up from Sega) it ends with
"after saving Algol, you and your party were helplessly slaughtered. The End."

Darius: the
"it was all just two kids playing an video game"
ending. One of the worst ever. If I had seen that way back 1987, I swear I would have gone on a killing spree.

Silent Hill 2: the big bad is
...you.


Industry shockers:
John Madden corrupts the soul of Electronic Arts.
Capcom and Midway leaving the arcade business.
Doom 3 turns out to be just another game, not The Next Big Thing.
Killer 7 flops, despite the hype.
 
the year 20XX said:
Okay, I think the PSP is cool and indeed superpowerful, but 'a reasonable price?'

It is reasonable considering the tech behind it. Sony is taking huge losses for every PSP sold while Nintendo is making profit for each DS sold. If they remove the value pack crap it would be even better.

Sure it's not as affordable as the DS but for what it is, the price is good.
 
mrkapawutzis said:
Hehe, yeah that was a shocker. And when the credits were rolling and they showed all the characters I was expecting them to come back to life. Square really knows how to kill off a character(s).

The twins did come back to life..the elder of Mysidia unpetrified them (they tell you that when you take on the Giant of Bab-Il), and they are in the ending..remember when Palom jumps onto Cecil's throne?
 
Stinkles said:
The first four seconds of Splatterhouse:


YOU are a fucking crazed, foaming serial killer and you are pissed because your would-be victim has been kidnapped by supernatural fiends before you can enstabbenate her yourself.

I always thought he was looking for his girlfriend and stumbles upon the cursed mask according to that one comic they made
 
The ending of Killer7.
Garcian finding out his true identity and that of the Killer7 was a big shocker to me. After seeing how he individually killed the Killer7 members including Master Harman several years ago, he shoots the third eye of his younger self in complete agony.
Once he finds out he was carrying the weapons of each individual Killer7 member in his case, the once so bad-ass murderer falls down to his knees in disbelief and starts crying. Touching music starts to play when the credits roll by in this strange, shocking ending, of an even stranger game.
 
Top Bottom