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Biohazard (Resident Evil) for DS

Lakitu said:
I wonder if Mikami is working on this project?

For some reason I doubt it, I'm sure he has much bigger projects to work on.
 
C- Warrior said:
Actually, visually it's really good. The DS can do some pretty damn good PSX like visuals. And it certainly looks better than Viewtiful Joe DS.

Full 3D, too, so imagine if Capcom were to create a pre-rendered, more traditional version. :O
 
So... it doesn't have the RE4... Meh! :(

I don't think this game will be very scary... I mean (and I don't want to sound like a graphic whore) those graphics on a tiny screen =\ . Plus, it's the RE1 that a lot of people have played already...
Scary factor -1
 
Viewtiful Joe DS is a godsend in graphics.. its like a port of celshading from consoles almost which is nuts

But this game looks fine, yea resident evil 1 being remade is annoying as hell.. too many versions.. Its like there milking the 1 game for all its worth beyond anything I have ever seen..

RE 3 remake (drool) i would orgasm for that

But this will suffice me.. touch screen control would be a nice change, and some parts seem first person like someone mentioned above.

The DS loves those ports.

Oh shutup.. every handheld will have ports. The PSP has MORE ports lined up then the DS this year
 
Lakitu said:
I wonder if Mikami is working on this project?

:lol :lol :lol

CVXFREAK said:
...mikami wanted RE1 originally to be in 1st person

And that's probably what geared up the Survivor series, as well as this.

However, I wanted to ask you (since you've played them) is the Survivor series lame (lame as in they are hated in the RE community) because of the 1st person gameplay, or because of the production values surrounding that (i.e, graphics, story, cinematics, art design etc.)
 
C- Warrior said:
Actually, visually it's really good. The DS can do some pretty damn good PSX like visuals.


yeah.. the floor and wall textures look pretty good (for the most part).. the zombies and stuff do look a bit low poly, but it will all probably look much better on the DS screen.
 
Kuroyume said:
The DS loves those ports.
Name me all announced and/or released DS ports.

Now name me all announced and/or released PSP ports.

Thx. :)

I can't think of ten DS ports... can you?

I can think of at least twice that amount of PSP ports.
 
C- Warrior said:
:lol :lol :lol



And that's probably what geared up the Survivor series, as well as this.

However, I wanted to ask you (since you've played them) is the Survivor series lame (lame as in they are hated in the RE community) because of the 1st person gameplay, or because of the production values surrounding that (i.e, graphics, story, cinematics, art design etc.)

Well, the US version lacks GunCon support. Minus a lot.

When you have a first person shooter that controls as sluggish and tank-like as a traditional RE, with graphics that looks like ass and are recycled models from RE2, yeah, the first Survivor was lame. The second Survivor is better, controls better and had acceptable graphics, but it was a pure arcade game without voice acting. Lame, but not that bad. Gun Survivor 4/Dead Aim was actually pretty good. Standard RE, didn't control too badly, had a good story, solid graphics (best blood effects of the whole series actually) and overall a solid effort.

Mikami had nothing to do with the Survivors, though. This DS game however, probably uses a lot of the research and design of Mikami's original intentions of the game. He's probably, at the very least, the original director.
 
GaimeGuy said:
Name me all announced and/or released DS ports.

Now name me all announced and/or released PSP ports.

Thx. :)

I can't think of ten DS ports... can you?

I can think of at least twice that amount of PSP ports.

waits for Jarrod :D
 
PSP loves ports too

I guess? I don't follow hand helds much since I don't own either. It just SEEMS to me like the DS is mostly ports. If I'm wrong just forgive me... @__________________________@
 
PezRadar said:
Viewtiful Joe DS is a godsend in graphics.. its like a port of celshading from consoles almost which is nuts

But this game looks fine, yea resident evil 1 being remade is annoying as hell.. too many versions.. Its like there milking the 1 game for all its worth beyond anything I have ever seen..

RE 3 remake (drool) i would orgasm for that

But this will suffice me.. touch screen control would be a nice change, and some parts seem first person like someone mentioned above.



Oh shutup.. every handheld will have ports. The PSP has MORE ports lined up then the DS this year

Yeah I know seriously, RE3 was the seed to the action elements seen in RE4.

Having RE3 totally remade on the GC with RE4 like gameplay woudl kickass.

Especially seeing those street/city/wreckage based environments would be a great thematic change from RE4's village/old school castle.

I never really understood the hate for RE3. I thought it was a fun (very playable RE). Where as RE1 might have been too difficult or too "puzzle or slow paced oriented"...RE3 was a good mix that always had you "pushing foward."
 
In light of this new game, I'm surprised Capcom chose PSP for the Rockman Dash series instead. Or at least bring MM64 to DS.
 
almokla said:
but why keep remaking the same game more than 3 times?
Because it's a straightforward development process that snags a couple hundred thousand sales usually, at least. :)
 
almokla said:
but why keep remaking the same game more than 3 times?

This is a handheld. In many ways, it doesn't really count. It's too risky to make a new story for a handheld (see Gaiden), but with this, Capcom has a chance for the thing to hit a mainstream portable (RE1 was also ported to a Korean Samsung phone). I personally want to be able to play my RE games on an airplane with the PSP or DS. Straight ports would do the job, but spruced up stuff like this is good too.
 
CVXFREAK said:
In light of this new game, I'm surprised Capcom chose PSP for the Rockman Dash series instead. Or at least bring MM64 to DS.

Yeah I know.

Rockman (and any related game thereof) should be on a Nintendo console/handheld, while any RE game should be on a Sony console/handheld.

I have no bais towards any unit--but what sells is what sells. Megaman games tear it up sales wise on the GBA, and RE games have always sold a million+ worldwide on a Sony cosole easily.
 
C- Warrior said:
Yeah I know.

Rockman (and any related game thereof) should be on a Nintendo console/handheld, while any RE game should be on a Sony console/handheld.

I have no bais towards any unit--but what sells is what sells. Megaman games tear it up sales wise on the GBA, and RE games have always sold a million+ worldwide on a Sony cosole easily.

Exactly, but that's not to say BH on the DS is a bad venture. The DS is kicking butt in Japan, and could use a few mature titles to get more adults onto the thing. Plus, with the PSP's hardware, it would probably get REmake rather any of the PSone titles, or at the very least the original.
 
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Doesn't look to bad. It's really the lack of texture filtering that hurts a lot of DS software. The system can push a decent number of polygons and fairly detailed textures. I think Nintendo made a huge mistake not including support for it. With texture filtering this wouldn't be too different from low end PSP software.
 
You know, that record player in the screens... I don't remember such an item or object in the original. A new feature maybe?

I'm also hoping we get subtle changes like maybe playing the piano for Jill/Rebecca, or maybe picking doors using the touchscreen.
 
Hmm...

Jarrod... would you mind posting lists of all announced ports for the DS and the PSP, and maybei ncluding which system(s) each game is being ported from?
 
you know how igarashi said that you can only do 2d games on the ds? well, if we modify his formula to "the ds can only do 2d games," i think we've hit upon something profound and true. back with you, ps1-era 3D! back to the pits of HELLLLLLL!

also: two complete remakes in, what...ten years? surely this is an accomplishment of some sort.
 
Kurosaki Ichigo said:
Er...I remember RE PSX better than that....but thats like 10 years ago isnt it?

Anyway, DS gets another franchise before PSP.
it did look better, because it was all prerendered BGs. The DS version is fully 3D

The DS is NOT powerful enough to render the pre-rendered BGs from the N64/PS/Saturn era in real time. Hell, even the PSP probably would struggle at that I bet.
 
C- Warrior said:
is the Survivor series lame (lame as in they are hated in the RE community) because of the 1st person gameplay, or because of the production values surrounding that (i.e, graphics, story, cinematics, art design etc.)
Both, really.

THe US version of the original Survivor is lame because it is a lightgun game that you cannot use a lightgun for.
The 4th US game, Dead Aim, is lame because it doesn't play like a RE game at all, just a lightgun shooter.

The producton values are pretty low all around on these games, with cheesy stories (even for RE), and poor graphics and cinimatics. ALthough Dead Aim did have some decent characters and some pretty good FMV.

The series is nothing more than a novelty for someone who is already a RE fan. They don't stack up as indiviadual games at all.
 
Nightbringer said:
Oh, great!

It seems that the game is full 3D and it has the playability of RE4.

For me the backgrounds are pre-rendered. Too much lightning and good looking texture doesn't match with the DS ^^ maybe i'm wrong.
 
If this game sells pretty well, you can get bet that Capcom will port RE2 and RE3 over to DS. However, I predict those would be vanilla ports, because the DS can't handle 3D to the level of visuals in those two games. We can still have stuff like stylus making decisions in RE3, entering pushpads and passwords, and so on.

PSP should get CODE: Veronica IMO.

Better yet, Capcom should finish up RE0 N64 and bring it over to DS.
 
GaimeGuy said:
it did look better, because it was all prerendered BGs. The DS version is fully 3D

The DS is NOT powerful enough to render the pre-rendered BGs from the N64/PS/Saturn era in real time. Hell, even the PSP probably would struggle at that I bet.


I played Biohazard to death in junior high. The DS verison is pushing more polygons that the PS version and the PSone's pre-rendered BGs look worse than some of the 3D in the DS shots. We're talking about circa 1995 CG standards here, which was pretty low. But I kinda wished Capcom had gone with pre-rendered BGs and had higher poly characters and or more effects. Just imagine the CG quality from modern workstations and all that polygons to push around for environmental effects and character models.

But it probably would have made for a pretty stale, been there done that gameplay experience.

You have to give Capcom credit for trying something new with the Gameplay. That said, looks like the implementation of the touch screen might add something new to the game.
 
Lakitu said:
There's been so many versions of Resident Evil 1 already...

Resident Evil (PSX)
Resident Evil (Saturn)
Resident Evil (PC)
Resident Evil: Director's Cut (PSX)
Resident Evil (GBC) -Canned-
Resident Evil (GC)
Resident Evil: Deadly Sins (DS)

isn't there a version for mobiles in japan?
 
Deku said:
I played Biohazard to death in junior high. The DS verison is pushing more polygons that the PS version and the PSone's pre-rendered BGs look worse than some of the 3D in the DS shots. We're talking about circa 1995 CG standards here, which was pretty low. But I kinda wished Capcom had gone with pre-rendered BGs and had higher poly characters and or more effects. Just imagine the CG quality from modern workstations and all that polygons to push around for environmental effects and character models.

But it probably would have made for a pretty stale, been there done that gameplay experience.

You have to give Capcom credit for trying something new with the Gameplay. That said, looks like the implementation of the touch screen might add something new to the game.

I demand comparison shots. :D
 
Deku said:
I played Biohazard to death in junior high. The DS verison is pushing more polygons that the PS version and the PSone's pre-rendered BGs look worse than some of the 3D in the DS shots. We're talking about circa 1995 CG standards here, which was pretty low. But I kinda wished Capcom had gone with pre-rendered BGs and had higher poly characters and or more effects.

That said, looks like the implementation of the touch screen might add something new to the game.

Ooo. Since you're Japanese and Japanese was your first language, can you give a taste of the differences between the Japanese subtitles and the English voices? Even with my vague knowledge of Japanese, I can easily spot some differences.

For example, in that shot above-right with Chris, Jill, and Barry, the subtitles say "Wesukaa, Kurisu wa?” but the English says "Captain Wesker, where's Chris?" A subtle difference for sure, but I'm sure there are bigger differences at work with more complex scenes. Thanks. :D
 
Kuroyume said:
PSP loves ports too

I guess? I don't follow hand helds much since I don't own either. It just SEEMS to me like the DS is mostly ports. If I'm wrong just forgive me... @__________________________@


You must be confusing the DS with the PSP.
 
CVXFREAK said:
Ooo. Since you're Japanese and Japanese was your first language, can you give a taste of the differences between the Japanese subtitles and the English voices? :D

Too many to list, but its mostly just word usage that I recall. Some Japanese words when translated to English sounds a little archaic so the English script uses a different word for it. but really, My English wasn't at this level back in the day so its hard for me to judge.


The backgrounds are clearly pre-rendered. Where did you guys get the impression that they are fully 3D?

Because some of the BGs look ugly and pixellated? :D You may be right, I just assumed.
 
You know, this just might be the BioHazard 10th Anniversary game we're getting. It's been that long...

EDIT: Thanks Deku. :D
 
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