vodka-bull
Member
The multiplayer made six adult men turning the screwdriver at the turrets for over ten hours just to get those freaking multiplayer achievements. Hell yeah, what a fun!
vodka-bull said:The multiplayer made six adult men turning the screwdriver at the turrets for over ten hours just to get those freaking multiplayer achievements. Hell yeah, what a fun!
QFT!ILOVEASIANS said:Multiplayer achievments are generally awful.
vodka-bull said:The multiplayer made six adult men turning the screwdriver at the turrets for over ten hours just to get those freaking multiplayer achievements. Hell yeah, what a fun!
Zeke said:I need help I'm close to the end of the game right now I'm in thetherapy wing there is a keypad in a room called Recreational Therapy. I've looked all over the area for a voice diary with the code but I haven't found anything. Does anyone know where this voice diary is? Its driving me mad!
1500-2000 adam a game, one game lasts 10 minutes, 97000 adam was needed to get to lvl 40. So it took about 10-12 hours.Amir0x said:Hacking turrets is a prohibitively slow way to gain adam, so those people doing that were functional retards and really are an exception.
As always the value of multiplayer achievements depend entirely on how much you enjoy the multiplayer. I loved the multiplayer, so I didn't mind them at all. But again, I hate achievements to begin with, so it never bothers me either way.
ChefRamsay said:For all you guys with the PS3 version, I found this in-game. Can anyone tell me what it says?:
˙uoısɹǝʌ 3sd ǝɥʇ uo suıʞs ɐʇsoɔɐ,p oƃız puɐ ǝɔɐןƃ ǝp ǝɥɔɐןq ǝןןɯ ɹoɟ ǝpoɔ ǝʌısnןɔxǝ doʇsǝɯɐƃ ɐ sʇǝƃ sıɥʇ ǝʇonb oʇ ʇsɹıɟ
Amir0x said:QUOTED
oh wait...pS3 version
nevermind -_-
Well, there has been a misunderstanding then. I had fun doing it since I talked to my friends in an Xbox Live party (and I'm one of those guys who're turning the xbox on just for talking to friends while playing the xbox dashboard), but nevertheless it felt a little bit silly to press the A button all along.Amir0x said:All seriousness, achievement whoring is one thing... but at least make sure you're having fun doing that. It's ridiculous to do what you did for twelve hours.
ChefRamsay said:For all you guys with the PS3 version, I found this in-game. Can anyone tell me what it says?:
˙uoısɹǝʌ 3sd ǝɥʇ uo suıʞs ɐʇsoɔɐ,p oƃız puɐ ǝɔɐןƃ ǝp ǝɥɔɐןq ǝןןɯ ɹoɟ ǝpoɔ ǝʌısnןɔxǝ doʇsǝɯɐƃ ɐ sʇǝƃ sıɥʇ ǝʇonb oʇ ʇsɹıɟ
Check your PMNinjaFridge said:first to quote this gets a gamestop exclusive code for mlle blache de glace and zigo d`acosta skins on the ps3 version.
Yep. It was really a gut punch.Firestorm said:I had one. It didn't make me feel the same way but it hit me nearly as hard.
Winter Blast 3 and just freeze shit.eshwaaz said:I've been avoiding this thread out of fear of spoilers, but wanted to drop in and post my impressions. I'm about 8 hours into the single player and enjoying it for the most part, but the sheer amount of combat in this game is really wearing me down.
I may be remembering it incorrectly, but there seem to be more enemies around just in general, and the respawn rate for enemies feels much more aggressive this time. There have been multiple times where I've cleared out an area, only to find myself being shot in the back of the head by a splicer (or splicers) who has literally spawned in right behind me.
Then you have the onslaught of splicers whenever you are helping a little sister to harvest a body. And then there are the Big Sister battles, where respawing enemies are still in effect. There's just an overall feeling of being constantly hassled while I'm trying to explore - I know there was plenty of combat in the first game, but here it's starting to feel like a chore and it's starting to sour the experience. The combat is much improved over the first, but they really got carried away with just how much of it there is.
All that being said, I like it far more than I thought I would and there are some really nice locations here. My biggest fear was that Rapture would no longer be interesting, but it's still a very compelling environment. I do wish they had not tried so hard to tie the story and characters directly into the narrative of the first game; much of it comes across as forced and unconvincing. We all know that these characters didn't even exist in Bioshock 1 and were not mentioned or eluded to anywhere, so please don't try to convince me that they were notorious and relevant during Ryan's reign. It just rings hollow.
Fyrus said:What's with the hate? I'm actually liking this and I thought the first one was pretty mediocre aside from the intro.
What aboutSolideliquid said:Just beat the game. I thought it was as good or better than Bioshock. Certainly nothing as powerful as the Ryan scene in the first game, but the part where you get to play as acame very close.little sister
Firestorm said:What about.Mark Mezter?
I beat the game but i am not remembering this reference...I know the name just not what its significance is.Firestorm said:What about.Mark Mezter?
~Kinggi~ said:I beat the game but i am not remembering this reference...I know the name just not what its significance is.
Cep said:The man who came in search of his abducted daughter and ended up becoming her Big Daddy. There are a couple of tapes of his journey
Conceptually, very good. Execution left something to be desired.
~Kinggi~ said:See that is one negative and positive thing about this game. There is a lot of great backstory on the ton of audio logs you pick up, but there are so many of them, and half the time i am listening to them while i am exploring the environment, i dont even pick up on half the info they are revealing. They needed to make these things more like 'events' in the game world for me to remember them.
No that part was awesome considering he was a big side plot in the story. However I expectedFirestorm said:What about.Mark Mezter?
Yeah, I thought that too. Like, she would pester you throughout the game only to be finally defeated in the finale.Solideliquid said:No that part was awesome considering he was a big side plot in the story. However I expected.his daughter to say or do something if you freed her
Also am I the only one disappointed with the big sisters? I really thought there'd be only one and she would play a bigger role.
The execution was perfectly fine.Cep said:The man who came in search of his abducted daughter and ended up becoming her Big Daddy. There are a couple of tapes of his journey
Conceptually, very good. Execution left something to be desired.
Execution was more than fine, I thought it was perfect. The reason I keep bringing it up is because, as I said the first time, I actually just froze there thinking about what I'd just done. Don't think anything had that effect on me before. Although I just started Heavy Rain and had a couple of thoseDax01 said:The execution was perfectly fine.
Solideliquid said:Also am I the only one disappointed with the big sisters? I really thought there'd be only one and she would play a bigger role.
~Kinggi~ said:Unfortunate a lot of places scored it around the 8's for what i think is a perception issue.
Dax01 said:The execution was perfectly fine.
Cep said:Only time when I actually felt an emotional attachment in either game was theLittle sister level and most of the stuff after that (Eleanor and Sinclair), the ending, what happens to Lamb
brandonh83 said:That's more than what I felt when playing the first game, but the one time it happened was incredibly strong. It was a more horrifying reaction though, than emotional. Understandably so. I was just thrilled that Bioshock 2 actually gave me characters to give a damn about. That is in no way saying that there weren't good characters in the first one because that would be bullshit, but at the same time I wasn't really attached to anything.