I love this image. I spent an hour just fully exploring every nook and cranny of the Paris scene. In this screen in particular you can see the Bioshock Wrench wind chimes on the left that foreshadow the ending.
A few other minor notes...
- The playing cards that flutter past your face? The closest one to you is an Ace of Spades with a Rapture lighthouse on it. The Ace in the Hole. You can actually see these cards up close before Paris becomes noirish. Two men are playing cards outside a cafe. The man in the top hat is holding all of the aces.
- It's obvious, but the lobotomy scene is also forecast in Noir Paris by the huge poster. You can also see the operating table and Atlas's surgical devices, and there is the first instance of shattered glass for the player to walk over.
- There's a dead cat in an alleyway. Rapture was full of dead cats.
- The world actively closes you in. When the gusty storm blows Sally's balloon away, the alleys behind you close. You are being
forced back to Rapture.
- The black silhouette paintings? They're all of Bioshock characters who are major players in BaS2 (e.g. Lutece twins, Daisy).
- All the people in the Paris scene are drinking Pinot Noir. A nod to the noirish aesthetic?
- Disney-esque Paris has a bird motif. Those songbirds that are colored in pastels fluttering about and singing along. Once Paris changes, your path back is blocked by a murder of crows. The trash that floats through the streets kind of looks birdlike too. It's a nice visual representation of the change in mood.
- The clown that presumably sold the balloon to Sally will gaze directly into your eyes if you stare at him long enough and it's TERRIFYING. He knows. That motherfucker knows.
- Oh, and then you meet Seurat. Which is pretty funny.
For what it's worth, it could be interpreted that the Rapture in this DLC and the Rapture in the first two Bioshock games are different versions in different universes, thus avoiding retcons. Considering all the differences like Rapture having drinkable plasmids, it makes sense.
It's kind of a copout, but whatever.
No, it's definitely the same Rapture. The drinkable plasmids conundrum is specifically addressed in BaS (basically, the drinkable ones came first because of convenience, but then were moved back to shots because the amount of ADAM needed was less. Think crack versus cocaine.)
Also, I just finished Bioshock 1 again in preparation for this game and during the final parts of the game you revisit areas that are legitimate recreations of areas we had explored as Jack in Rapture. The Suchong death scene takes place in an area we visit later as Jack, and the rooms are essentially as I remember them (albeit a lot prettier looking). It was neat seeing that scene happen, although, again, it wasn't much payoff since we already knew (from the audiolog in BS1) exactly what happened. The final two audiologs of BaS2, in fact, are reused from Bioshock 1, which is kind of odd. Does Elizabeth then leave them there?