Bioshock Infinite, Crysis3, Dishonored, which one should I play first?

MikeDown

Banned
If you play BSI first the other two would probably be a disappointing experience comparatively. I would go Crysis, Dishonored and then BioShock Infinite.
 

Nestunt

Member
Play Dishonored first for a game with great gameplay

Play BioShock Infinite for great visuals and a amazing story

This

loved both for those different reasons

so, depends on your mood

neither does both things perfectly

also, Dishonored is my avatar and Infinite is on my top3 all time

take that considering this advice
 
I've noticed a few posts now from people who didn't seem to know what to expect with Dishonored, and it impacted their enjoyment of the game. It's not a stealth game like Thief where one guard discovering you means running and two means death. It's also not a strictly linear affair where you're moving from encounter to encounter. Going in, you have to understand that it's effectively a predator simulator. The game is about exploration and infiltration, and feeling powerful doing it. Do you want to take on 5 guards at once, or pick them off one by one, or act without leaving a trace? All of these are viable, and Dishonored allows you to choose your expression of that power, while immersing yourself in evocative spaces that are representative of a much larger world. On top of that, the fluid movement of the Blink mechanic is one of the most satisfying mechanics I've ever experienced in a video game.

I can't argue against the story complaints--you just have to power past the simplistic plot and wasted voice talent--but the world building is excellent, and I'm baffled by the criticism of the visuals. I thought the painterly art style was not only striking and unique, but a better avenue than aiming for realistic but humdrum graphics.
 

Wiktor

Member
the world building is excellent
Yeah. The in your face plot is meh, but the stuff you learn through exploration, journals, heart comments, overhearing the conversations...those are just plain incredible. Propably best I've seen in videogame. THe setting might not have the immiedieate "wow" factor that Columbia does, but after Infinite I'm pretty much done with it, sans some DLC. With Dishonored the bits and pieces painted much larger world, that I'm eager to return into with sequel. I'm just hungry for more.
 

Vidpixel

Member
Here's something bad; story is meh, art direction is suspect, graphics are meh, game play is fun but gets repetitive, and I felt like focusing on stealth actually made my play through less fun, even though whether or not you focus on stealth affects your story outcome or world tendency or whatever.

You're welcome :p (I was really excited for it cause I like stealth it got such a good reception. I was disappointed)

Haha I know that people thought the story was pretty blah, but your comments on the stealth aspects of the game sound a little disappointing to me.
 

Arkos

Nose how to spell and rede to
Haha I know that people thought the story was pretty blah, but your comments on the stealth aspects of the game sound a little disappointing to me.

I'm still trying to figure out why it was, maybe I was just doing it wrong, but ya know, keep it in mind at least. Maybe watch a little gameplay or something. It wasn't a bad game at all, but it definitely didn't really click for me.

I've noticed a few posts now from people who didn't seem to know what to expect with Dishonored, and it impacted their enjoyment of the game. It's not a stealth game like Thief where one guard discovering you means running and two means death. It's also not a strictly linear affair where you're moving from encounter to encounter. Going in, you have to understand that it's effectively a predator simulator. The game is about exploration and infiltration, and feeling powerful doing it. Do you want to take on 5 guards at once, or pick them off one by one, or act without leaving a trace? All of these are viable, and Dishonored allows you to choose your expression of that power, while immersing yourself in evocative spaces that are representative of a much larger world. On top of that, the fluid movement of the Blink mechanic is one of the most satisfying mechanics I've ever experienced in a video game.

I can't argue against the story complaints--you just have to power past the simplistic plot and wasted voice talent--but the world building is excellent, and I'm baffled by the criticism of the visuals. I thought the painterly art style was not only striking and unique, but a better avenue than aiming for realistic but humdrum graphics.

Gah I had a long ass reply typed out and my phone died and I lost it. The gist:

I appreciated the gameplay you mention, but having decided on a stealth/low chaos approach, I felt like I actually didn't have that many options. Most abilities and items were lethal. So the gameplay started to feel like "figure out how to sneak up behind every guard to do the exact same takedown, find collectibles, rinse, repeat." I know this is a criticism that could be leveled at most "stealth" games, and I limited myself by choosing stealth, but it felt unusually repetitive and unsatisfying in Dishonored. I never felt that fun sense of empowerment, even when I was playing well. Blink was really fun though.

As for the visuals, pssshhhhh. Disclaimer I played on 360, but I also tweaked everything on my TV and in game to make it look as intended or "correct," and most of my complaints have to do more with style than technical execution. That said, the slightly cartoony style worked for me in the satirical Bioshock Ininite world, not in the dark world of Doshonored. The color palette seemed off. Too many blues, muted colors, not enough black. I appreciate the potential of the setting, but it felt poorly executed. The visual style seemed to be at odds with the content of the world and kept preventing me from being immersed. (Also the setting felt like generic steam punk or something like that, totally forgettable)

Side note very slight TLoU spoilers about abilities you get in the first 20 minutes and have probably been in previews, but hey:
I really didn't like how the "see through walls" ability was handled in Dishonored, and since I focused on stealth I used it a good bit. I don't know if you could move-- you definitely couldn't move effectively, because the whole screen went super grey and you couldn't see the environment around you. I know this is the balance for the ability, but I felt like TLoU did it so much better. You can still see the environment, it doesn't make the game as visually boring as Dishonored does, you just have to crouch and slow walk to use it. Using that ability in Dishonored became really boring and an ugly pain in the ass rather than fun and empowering

I like talking about this because I'm still not sure why Dishonored flopped so hard for me. It has everything I thought I'd like!
 
Gah I had a long ass reply typed out and my phone died and I lost it. The gist:

I appreciated the gameplay you mention, but having decided on a stealth/low chaos approach, I felt like I actually didn't have that many options. Most abilities and items were lethal. So the gameplay started to feel like "figure out how to sneak up behind every guard to do the exact same takedown, find collectibles, rinse, repeat." I know this is a criticism that could be leveled at most "stealth" games, and I limited myself by choosing stealth, but it felt unusually repetitive and unsatisfying in Dishonored. I never felt that fun sense of empowerment, even when I was playing well. Blink was really fun though.

I hear what you're saying about the lack of tools for a nonlethal playthrough, but only to the extent that you're playing a very specific way where you sound like you're actively trying to knock out every guard. I found it a lot more interesting to try to get through levels where I tried to knock out as few guards as possible. You really enjoy the level design more where you're looking for ways to get around guards rather than simply getting behind then, such that powers like Possession and Bend Time become more interesting options. I agree that Dark Vision isn't something you want all the time though; I only used it for things like checking that turning a corner was safe, and then switched it off again.

Incidentally, the Daud DLC offers more nonlethal tools, like the Stun Mine, that add variety to knocking out guards.

As for the visuals, pssshhhhh. Disclaimer I played on 360, but I also tweaked everything on my TV and in game to make it look as intended or "correct," and most of my complaints have to do more with style than technical execution. That said, the slightly cartoony style worked for me in the satirical Bioshock Ininite world, not in the dark world of Doshonored. The color palette seemed off. Too many blues, muted colors, not enough black. I appreciate the potential of the setting, but it felt poorly executed. The visual style seemed to be at odds with the content of the world and kept preventing me from being immersed. (Also the setting felt like generic steam punk or something like that, totally forgettable)

Appreciation of art is a lot more subjective, but I disagree that painterly is the same thing as cartoony or evokes the same tone. Some scenes are still very vivid in my mind, and Dishonored could do dark as well as any game:

dishonored-5.jpg

2013-05-04_00001.jpg

maxresdefault.jpg

Of course, in the end, there's no accounting for personal taste.
 

Holy crap those videos are amazing. I'm on mission 3 and loving this game more then I thought I would. So far I'm enjoying gameply better then infinite and hopefully it stays this good throughout...
 
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