Oh. Well, that had a much simpler explanation than I was hoping for.
I wonder why they [or Ken] told him not to pick it though... playing on his personality, or just another constants/variables thing
Plus didn't care for the black and white portrayal of the vox and Columbia forces.
An amazing game. Got mind fucked at the end. I will be thinking about it for ages, but I have questions.
Was there more than one ending after the credits? I got the one where he hears Anna crying, and goes into her bedroom. How can that be? She drowned him, thus ending all his alternate forms.
How does Bioshock 2 fit into this? Was the bird a big daddy? Is that why it was protecting her? Is that why it died at Rapture? If not, why did they even have it in the game? What was the point?
Are all new BS games going to start off the same? She said there always has to be a tower and a man. But I suppose she didnt say WHEN there is going to be a tower and a man.
Did all the Elizabeths fade away at the end? Or did one stay there after she drowned us? I cant remember.
An amazing game. Got mind fucked at the end. I will be thinking about it for ages, but I have questions.
Was there more than one ending after the credits? I got the one where he hears Anna crying, and goes into her bedroom. How can that be? She drowned him, thus ending all his alternate forms.
How does Bioshock 2 fit into this? Was the bird a big daddy? Is that why it was protecting her? Is that why it died at Rapture? If not, why did they even have it in the game? What was the point?
Are all new BS games going to start off the same? She said there always has to be a tower and a man. But I suppose she didn’t say WHEN there is going to be a tower and a man.
Did all the Elizabeth’s fade away at the end? Or did one stay there after she drowned us? I can’t remember.
I am so blind. I was too busy running around trying to find loot when Songbird was dying. Apparently there was a little sister crying in the distance.
We are, most definitely. She knows the guy for like 3 years and is already willing to steal babies for him?
That last part slightly bugs me though. Because I don't think the original point was the baptism. I think the original point or the cause of it all was the battle at Wounded Knee. It was the very point that caused Booker to feel guilty about his sins and seeking absolution. Due to this guilt, in one reality, he baptized himself into Comstock whereas in another reality, he just drinks himself stupid and gambling his life/family away.
So my question is, even if the baptism loop is stopped, what would stop Booker from drinking himself stupid and gambling till he broke and need to pay debts again? Or for that matter, what would the likelihood of Booker wanting to baptize himself again? If Elizabeth is no longer exist to drown him as the ending scene implies, then some Booker in another reality will probably get baptized again.
But infinity minus a determinate number is still infinity, so no loss.The darker implication of the ending is that by causing Comstock to cease to exist, she's causing entire universes to cease to exist.
But infinity minus a determinate number is still infinity, so no loss.
It's actually one of the problems with infinites loot system - you're always looking at the ground for blinking lights when there's this gorgeous massive world in front and above you. I found on subsequent playthroughs there were huge details in the world I'd entirely missed - in many cases that tie well in to the narrative.
As for missing the songbirds death though - well that's a big extreme lol. It happens right away after she transports you there, and I think the devs hoped you'd be a little more invested in the story events at that point.
The coin flip sandwich board tally implies that 120'ish identical Bookers came through that point. They've killed a lot of Bookers already.
That's also the reason the code to the lighthouse is 122.Ahh, I did not make the connection until you said it just now.
Maybe it's time I actually get around to playing Minerva's Den.
I actually started playing this last night, since I never got around to playing through it. I'm finding it hard to go back. In comparison to Infinite it feels really slow, like you're walking though waist-deep mud (I get you're supposed to be a lumbering Big Daddy, still feels slow). The mouse movement is also pretty shitty even after doing a "fix" on PC.
The weirdest thing, though, is I don't remember the AI being so...dumb. I'm playing on hard and I keep running into Splicers who just stand there while I unload into them. Most of my time so far has been spent rolling around with two security bots (I forgot how bizarre they look animating at 30 fps while everything else moves at 60) which clear out everything for me. I also forgot how much I hated the Defend Little Sister While They Harvest stuff.
Cool to be back in Rapture, though.
Edit: Also, does anyone remember if there was an issue with the sound, specifically with the weapons? The laser, in particular, sounds like a file is missing or something.
I actually started playing this last night, since I never got around to playing through it. I'm finding it hard to go back. In comparison to Infinite it feels really slow, like you're walking though waist-deep mud (I get you're supposed to be a lumbering Big Daddy, still feels slow). The mouse movement is also pretty shitty even after doing a "fix" on PC.
The weirdest thing, though, is I don't remember the AI being so...dumb. I'm playing on hard and I keep running into Splicers who just stand there while I unload into them. Most of my time so far has been spent rolling around with two security bots (I forgot how bizarre they look animating at 30 fps while everything else moves at 60) which clear out everything for me. I also forgot how much I hated the Defend Little Sister While They Harvest stuff.
Cool to be back in Rapture, though.
Edit: Also, does anyone remember if there was an issue with the sound, specifically with the weapons? The laser, in particular, sounds like a file is missing or something.
Maybe it's time I actually get around to playing Minerva's Den.
I encountered the audio issue on 360. In both the DLC and the main game.
I didn't encounter any AI issues however, the AI on 360 was decent, not as good as that in Infinite, but they didn't stand around waiting to be blasted to death.
2. Too much scavenging. As others have said, it's easy to miss the beauty of the world around you when you are constantly rooting through barrels and bins.
This. I felt the same thing about the previous Bioshock games and I have always felt like the only person in the universe that thinks this is annoying. Its a game breaker, constantly thinking where to search for a nickle or some ammo. It makes the game less good when you enter an area and begin to search for loot instead of concentrating on the surrounding area.
Yeah, that's really annoying. I wish there were fewer places to search through, holding more things inside of them.
For some reason the food thing felt a lot more weird in this one, too. I guess because Booker was a proper character and not mostly a blank slate for you to project yourself into. When Booker finds an entire birthday cake in a garbage can and eats it, it stands out.
Someone should make a patch where every instance where Booker eats something, you hear loud obnoxious eating noises.
Finished the game yesterday.
I can see why some folks really adored it and were thrilled by it.
Personally it never clicked with me. I can absolutely see it's merits: the gorgeous world of Columbia, beautifully crafted, the brilliant production values and the really nice graphics.
But the story never did it for me. Like someone said it already, it's delivery was very uneven with a big chunk of it dropped on you at the very end. I also found it too far-fetched with all those multi timelines, and in my opinion the game had a bit of a 'look how smart we are'-attitude, a bit like the movie Inception which I also didn't like so it is a bit of a personal problem of mine. I also hated the little scenes with the Luteces.
So in the end I absolutely prefer the first Bioshock and Bioshock's 2 Minerva Den (which I found to be amazing!). I prefer it's story, characters but also it's gameplay. I personally prefered the plasmids above the vigors, I really liked the narrow corridors more than the great open spaces of Infinite, which battles were a bit arena-based. The gameplay was a bit too much like walking past a certain point, alarm some enemies, walk into a small space and waiting for them and killing them while waiting when the music would stop. And walking around looking for those shining objects to pick up wasn't also ideal. And I absolutely prefer the 'Circus of Values' machines above those things in Columbia.
But credit where it's due: the sound of the songbird present in Bioshock 1 is absolutely mind-blowing!
Some other players around who share my feelings?
ps like someone else said in a topic, the story told in this game didn't fit a FPS that great, and maybe could benefit more in a point-and-click adventure, although nobody buys them anymore unfortunately...
The food thing wasn't as weird in the original because Rapture was populated by actually insane people. Things had a reason to be scavenged and hidden. In Infinite, there is no reason for a well-to-do family to fill their pantry with cigarettes and bullets and stash their bananas and liquor in garbage cans.
I don't see why featuring a more "intelligent" narrative is necessarily a bad thing. Might be just me, but besides Kojima and a few other developers, there's a real lack of narrative depth in this industry.
Say what you want about Infinite's narrative, but to me, it had quite alot of depth and just general intelligence behind it. Quantum Mechanics and Multiverses are an easy thing to dig a hole for yourself narrative wise, and the fact that Levine tied it up without no plot holes whatsoever is quite a feat in it's own right.
Also, it's fiction, science fiction no less, so I don't see how it's any more so far fetched than say a city under the water, or a city in the sky. It's all about imagination, and where you allow it to take you.
Finished Infinite yesterday, and enjoyed it despite a few issues:
1. Played on Hard, and it was a decent challenge but with two RIDICULOUS difficulty spikes compared to the rest of the game. The first was in the vault against Elizabeth's ghost mother. Bosses that constantly resurrect their felled minions are annoying enough, but I found myself by chance with totally inadequate weapons to fight her/them. The odds were pretty overwhelming, so any damage I did to her was reset back to full health when I inevitably died. Finally changed tactics and sniped her with a carbine from behind the circular vault door after wasting about 3,000 silver eagles on being resurrected. Took half an hour of grind and waiting for Elizabeth to magically find more bullets for me. I'm sure this is not the way the game designers intended it.
The second spike was the final 'defend the core' airship battle. Jesus, this was annoying on Hard. In the end I got so pissed off with it I dropped the difficulty down a notch and finished on Medium. Was sorry to do this after playing 99% of the game on Hard, but it was ruining my overall experience.
2. Too much scavenging. As others have said, it's easy to miss the beauty of the world around you when you are constantly rooting through barrels and bins.
3. I was disappointed how FPS-heavy the gameplay was. Not every game needs to be a COD homage.
Overall I definitely prefer Bioshock (better atmosphere, characters, art direction and story) but Infinite was still a great game.
Yeah the scavenging just felt out of place - and maybe it was just me but the random selection felt the strangest since Skyrim : just really out of place loot / location combinations.
The FPS centric gameplay was a real shame for me. The whole style of the game really cried out for more - and TBH the more I played the more I struggled with the growing gulf between the themes coming to light around violence and relevant actions vs gameplay that positively encouraged violence. Not in a prudish way but it for me the game in the end crossed a tipping point where the dissonance overrode my ability to accept it.
I'd have loved more sparse use of combat mixed with other gameplay mechanics and approaches - more talking/stealth/options in the vein of say Deus Ex would have fitted the game better IMHO.
Infinite really felt a lot more violent to me than BioShock 1. Stuff like tearing people's heads off, breaking their necks, burning them down to their skeletons, watching them blow their own heads off after you possess them. It was a bit much. I miss the simple elegance of my wrench.
So I was thinking.
Isn't Elizabeth drowning pre-baptism Booker only a paradox to the Comstocks who later buy Anna? In the possibility space, aren't there a near infinite number of Comstocks who don't end up creating a tear-powered Elizabeth?
Got a question. What exactly is the siphon? What did it do? How far is its range?
So I was thinking.
Isn't Elizabeth drowning pre-baptism Booker only a paradox to the Comstocks who later buy Anna? In the possibility space, aren't there a near infinite number of Comstocks who don't end up creating a tear-powered Elizabeth?
Got a question. What exactly is the siphon? What did it do? How far is its range?
The violence didn't bother me. I thought it helped characterize Booker more than he otherwise would be... He is a ruthless, almost completely inhuman asshole no matter what choices he makes.
Just finished the game. So am I Booker or am I Comstock? That is my question.