ViewtifulJC
Banned
The Handyman fights are zero fun. Negative fun. Just a big fucking bullet sponge on hard
The Handyman fights are zero fun. Negative fun. Just a big fucking bullet sponge on hard
So from reading impressions it sounds like on a scale from System Shock to Bioshock, Infinite is on the other side of Bioshock?
The second fight is pretty good, but that's because you have more options to engage him.
For some reason the first fight didn't let me use the freight hooks, and it was impossible to evade him.
Elizabeth is a nice addition to non-combat gameplay. She fiddles with desks, lounges on chairs and points out the odd supply. However, once you've spent an hour or so with her, you've seen pretty much everything, and it's sad that considering how much the plot revolves around how exciting and dangerous her abilities are, she'll never actually do anything to surprise you in-game. In combat, she can be somewhat helpful but it's difficult to really plan strategies around her. She'll throw you health, mana and ammo when you're low, but whether you'll get what you want when you want it is another matter. There are set "tears" she can use to create respawnable allies, cover, skyhooks and supplies, but it's fairly restrictive. You're unlikely to be deviating much from what's expected. Mechanically speaking, she's just the hacking feature from Syndicate.
Is the first one outside in Finkton by the Gunsmith? The second one was okay but I forgot I had to keep putting distance between me and it so I died a lot there (the one after you get Undertow). I actually hated the last one they threw at you, even with the skyhooks, it felt really closed off and I didn't have much room to maneuver (if we were going by the "get him on a rail then shoot him when he's vulnerable). I don't even comprehend how to pull off the heart-only kill on a Handyman when he just moves all over the place.The second fight is pretty good, but that's because you have more options to engage him.
For some reason the first fight didn't let me use the freight hooks, and it was impossible to evade him.
The game goes back to using pre-recorded phrases after this event that are incongruous with the new relationship, like, "Booker, catch!" or, upon death, "Booker, breathe! Breathe!"
I think that's weak.
1999 mode impressions make me sad. I'll try it out, but I'll probably just play on hard first.The rpg-lite elements are fairly pointless. You'll frequently go long sections without ammo for whatever favourite weapons you've been upgrading, so you may as well just roll with it. I doubt one player's "build" and playstyle would differ significantly from another's. That may well have been exacerbated by playing in 1999 mode though.
Elizabeth is a nice addition to non-combat gameplay. She fiddles with desks, lounges on chairs and points out the odd supply. However, once you've spent an hour or so with her, you've seen pretty much everything, and it's sad that considering how much the plot revolves around how exciting and dangerous her abilities are, she'll never actually do anything to surprise you in-game. In combat, she can be somewhat helpful but it's difficult to really plan strategies around her. She'll throw you health, mana and ammo when you're low, but whether you'll get what you want when you want it is another matter. There are set "tears" she can use to create respawnable allies, cover, skyhooks and supplies, but it's fairly restrictive. You're unlikely to be deviating much from what's expected. Mechanically speaking, she's just the hacking feature from Syndicate.
Basically semi-linear - essentially the "corridor/hub" system from Bioshock albeit with more setpiece events. You'll be spending a fair bit of time exploring siderooms for secrets and supplies.
1999 mode is garbage - there's really no justification for calling it by that name except for marketing purposes. It's simply an XTREME difficulty level, not something that can really change the way you play for the better (aka New Vegas Hardcore mode). The only point I'd put in its favour is that it certainly forces you to scavenge and take your time exploring everything. But I would've done that anyway, so all I got in the end was less incentive to try risky but interesting tactics during normal gameplay, and a significantly more frustrating experience during later miniboss fights, with the final battle being hair-pullingly awful and actually souring my memory of the whole experience. I would advise against anyone playing this mode for the "1999" part.
Is the first one outside in Finkton by the Gunsmith? The second one was okay but I forgot I had to keep putting distance between me and it so I died a lot there (the one after you get Undertow). I actually hated the last one they threw at you, even with the skyhooks, it felt really closed off and I didn't have much room to maneuver (if we were going by the "get him on a rail then shoot him when he's vulnerable). I don't even comprehend how to pull off the heart-only kill on a Handyman when he just moves all over the place.
1999 mode impressions make me sad. I'll try it out, but I'll probably just play on hard first.
It's pretty interesting the stuff in the game you might otherwise never know about if you play in 1999, like skull icons triggering a finisher. A lot of that stuff is outright disabled.
Keep in mind, these impressions are mostly from people who did their first playthrough on 1999 mode such that they don't really know what they're doing. That mode is for people who have mastered the game's systems, not those who are just trying to learn them. For example:
Can you active reload on her, too?
1999 mode impressions make me sad. I'll try it out, but I'll probably just play on hard first.
I don't want an insane/veteran/master mode. I wanted what Ken described when first talking about it. Disappointing and I hope I can turn off those hud icons on hard anyway.Well, it all depends on what you play games on high difficulties for. If 1999 mode was merely "insane/master" difficulty or whatever, I would have no quarrel. But calling it "1999 mode" and marketing it as "old-school" is deeply misleading, and had a negative effect on my enjoyment of the game.
My thoughts on the game? Very fun visually all the way through. I won't talk about the story but I'll say that the fights ramp up considerably toward the end and some of them become these insane skyline kamikaze drive-bys. It's fairly exhilarating when there's a proper challenge. On the other hand, it's the same old formula of blatant AI spawning into these very deliberately constructed arenas. I played on medium difficulty first time around and that was probably a mistake since the game seemed way too easy. Not that I derive pleasure from difficulty, but I never really felt I had to think all to creatively to get past a tough spot. I just spammed RPGs and area-damage vigors and usually the fight was over in a minute or three.
I will say that there is A LOT to explore even later in the game that's off the beaten path (or the nav-marker, if you will). Definitely spend some time exploring since there are a few interesting moments/scenes tucked away in secret places. There's even a great musical joke in the game that a few internet journalists mentioned.
Anyway, I really like the game. But the fact that it's so damn good compared to most others makes me overly critical of it in a way, especially with respect to its more subjective characteristics. Certainly you'll get a "wat?" or two out of it by the end haha
I don't want an insane/veteran/master mode. I wanted what Ken described when first talking about it. Disappointing and I hope I can turn off those hud icons on hard anyway.
Ha, no. Let's say Syndicate is a game where you use hacking/special abilities on the enemy or environment. Lizzie is used on the environment, and "happens" to you.
It's pretty interesting the stuff in the game you might otherwise never know about if you play in 1999, like skull icons triggering a finisher. A lot of that stuff is outright disabled.
I'm kinda disappointed that his Booker's vigor hand isn't visible at all times.
1999 Mode sounds like a big letdown. It's just a harder hard mode. You don't see other games releasing a press statement that they're including a Hard mode in their game.
I regret starting this game off on hard. I am dying... a lot, and it's costing me a lot of money.
What's up with the random vigor hand coming into frame? At first I thought it happened when you have possess and are near something possesseable, but I guess it's just a random occurrence.
Yeah, I figured you just didn't get to do them on 1999 mode since I kept seeing gear referencing melee finishers but had never seen an option to.
I don't want an insane/veteran/master mode. I wanted what Ken described when first talking about it. Disappointing and I hope I can turn off those hud icons on hard anyway.
Just to clarify, I absolutely love that about 1999 mode and still go for Skyhook finishers by gauging enemy health bar percentages. I don't need nor want a skull icon telling me when that's okay.
As much as it pains me to say this, I don't think ANYTHING is going to top this game for my personal game of the year.
Not even The Last Of Us.
It isn't perfect, but it's pretty god damn special. Definitely a tentpole game for the industry.
Damn, the season pass gear you get is crazy powerful.
Just stunlocked awith melee.Fireman
As much as it pains me to say this, I don't think ANYTHING is going to top this game for my personal game of the year.
Not even The Last Of Us.
It isn't perfect, but it's pretty god damn special. Definitely a tentpole game for the industry.
I'm not seeing what's so special about it at all. I'm actually kind of enjoying it as I slowly progress through it but as usual when people prop up a game as industry defining or some shit I end up lost and confused.
I'm not seeing what's so special about it at all. I'm actually kind of enjoying it as I slowly progress through it but as usual when people prop up a game as industry defining or some shit I end up lost and confused.
Your impressions are literally the only thing making me want to start on 1999 tonight
I'm not seeing what's so special about it at all. I'm actually kind of enjoying it as I slowly progress through it but as usual when people prop up a game as industry defining or some shit I end up lost and confused.
I'm not seeing what's so special about it at all. I'm actually kind of enjoying it as I slowly progress through it but as usual when people prop up a game as industry defining or some shit I end up lost and confused.
what other stuff do you get from the season pass? gear wise.
Beat the game and see the ending and get back to me.
Also, let me know when you see a game that tackles issues like racism and religion as deeply as this game.
Don't worry, I'll be here waiting.