It wasn't meant to be the main theme, and least I don't think it was.
The game never had a secret agenda about how they think racism is bad. It was more to show "just how the way things were in the year of 1912, America."
I think it was also meant to paint this more realistic painting as well. There this image, at least for Americans I think, that once upon a time America was like Disney Land Main Street USA...beautiful blue skies, kids could walk anywhere in the street without worry about criminals, and all this crap.
Instead Levine, tried to paint the real America of 1912. An they did that in subtle ways like the 2 bathrooms. One being all fuck up and nasty, and the other shining like gold.
What is the best way todeal with handymen? These bruisers seem nearly invincible to everything I have when I first meet them.
What is the best way todeal with handymen? These bruisers seem nearly invincible to everything I have when I first meet them.
Given that Ken Levine designed System Shock 2, whose levels were far less linear then infinite, I'd say he knows how to do it.
I think they went too far with it, its ends up being a cartoonish caricature. It doesnt feel realistic in the least, for a start the view they present is too one-dimensional and too rooted in modern day attitudes towars racism and religious extremism.
Did you make the Bulletstorm comparison before I did? It really does remind me of the game, heh. Surprised I haven't seen the two compared more often.
I'm probably going to catch a lot of flak for this, but Bulletstorm was way more enjoyable as a game for me (of course Infinite has way better design/story).
I'm probably going to catch a lot of flak for this, but Bulletstorm was way more enjoyable as a game for me (of course Infinite has way better design/story).
I really miss hacking vending machines and turrets...
another page, another Derrick grill-fest
I really miss hacking vending machines and turrets...
If I never had to do pipe dream hacking again that would be too soon.
I think they're both good games for different reasons, but yeah I had more of a blast with the general pewpew'ing in Bulletstorm (for the most part). Bulletstorm with more open battleground and skyrails would be pretty sweet.
One thing I was let down on in the game, after finishing it and being reminded, was how different earlier versions were in terms of gameplay.
If you look at early footage, tears and sky rails are a much bigger part of the game than they are now. The tears were all quite samey, make me a metal panel to cover behind here, make a box of health packs there. In early footage there are more interesting uses such as doors and moving objects.
Then there is the sky rails. In this they were kinda cool, and you use them to get about in some spots. But in the early footage, you see massive areas filled with them like a theme park.
Everything else, especially story, was brilliant. Just wanted some stuff a little more fleshed out.
So, I'm walking around theand I went to look at something and I heard a line that Elizabeth said that was along the lines offarcadelook it's the newest in the series, it was delayed 3. Times.
I have to wonder if that joke was in vein of the development of infinite or not. Made me laugh
Alsomade me laugh as well.Girls just wanna have fun, carnival style
So, I'm walking around theand I went to look at something and I heard a line that Elizabeth said that was along the lines offarcadelook it's the newest in the series, it was delayed 3. Times.
I have to wonder if that joke was in vein of the development of infinite or not. Made me laugh
So I'm nearly finished an I have to say that I liked Rapture way better.
The way the music was structured in Bioshock is way better than in Infinite. A lot of the time the original score will be playing while some random source of music is also playing, which ends up being a jumbled mess.
The period of Rapture made for more interesting characters that I cared about, despite having the walking expositional character right beside me this time around.
The gunplay feels better, but I don't find myself using plasmids as much this time around because I can't stock mana potions. I hate to use 2 powers and then have to run around looking for a blue potion.
I'm still early in the game but hacking turretsisn't permanent? Is there no way later in the game to make it permanent? The first tonic Possession seems to last only for about a minute and then I'll be blindsided by my former ally
Turrets always revert. You can get an upgrade that extends the possession time, I want to say. Also, when normal soldiers are done being possessed they kill themselves.
I'm still early in the game but hacking turretsisn't permanent? Is there no way later in the game to make it permanent? The first tonic Possession seems to last only for about a minute and then I'll be blindsided by my former ally
Turrets always revert. You can get an upgrade that extends the possession time, I want to say. Also, when the possession wears off a normal soldier they'll suicide.
That's a shame. I loved returning to old areas in B1 and seeing my green-lit turrets and security cameras still working.
Regardng the possession upgrades...
I only ever saw the "spend less" upgrade for it in the store, is the other upgrade hidden or something?
They're not meaningfully represented in the actual gameplay at all, though.Also, let me know when you see a game that tackles issues like racism and religion as deeply as this game.
Like how women used to be common in the military?The game never had a secret agenda about how they think racism is bad. It was more to show "just how the way things were in the year of 1912, America."
.Instead Levine, tried to paint the real America of 1912. An they did that in subtle ways like the 2 bathrooms. One being all fuck up and nasty, and the other shining like gold.
Possess it when there are a lot of enemies in front of it in order to weaken/kill both parties. Otherwise, I just Charge (with melee oriented gear on) and shotgun it to insta-kill. It works up to Hard, at least, not sure about 1999.I'm still early in the game but hacking turretsisn't permanent? Is there no way later in the game to make it permanent? The first tonic Possession seems to last only for about a minute and then I'll be blindsided by my former ally
The vigor upgrades are different at every machine.
They're not meaningfully represented in the actual gameplay at all, though.Like how women used to be common in the military?.
There is going to be a substantial backlash against Irrational from PC gamers if they don't get the stuttering issues sorted out. It's pervasive across almost every configuration of settings and hardware.
I never noticed that, I'll have to look for it next time because I found possession to be pretty useful near the end.
I dunno. I love the atmosphere of this game but why do I feel like I'm moving from one shooting gallery to the next :/
Whoops, looking at a wiki I was wrong. You can't upgrade the possession time.
Your probably early in the game...there are definitely non combat moments aplenty. Don't fret.
I'm surprised the actual game didn't have any 'Gear' puzzle ala Industrial Revolution.
Oh yeah, Infinite was a fine game. Just not this mindblowing gameplay experience of a generation that people were hyping it as. More skyrail integration for verticality, Elizabeth being better in combat and more meaningful weapons would've pushed this a lot higher for me.
Speaking of which, how many rewards are there to be gained from Industrial Revolution? I didn't get super far, only unlocked the first tier.
For me, the story was what was driving the experience. And this is coming from someone who never plays story-driven games due to lolvideogamewriting and boring design. Columbia was a beautiful place to explore, the aesthetics/art design was great, and the writing was fantastic.
There was really only one time that I felt the game jerked me around in an attempt to stretch things out, and even that was there to avoid a long info dump, so I can forgive it. For me, a better paced narrative experience trumps a pure exercise in mechanics. Infinite delivered on that front.the three tears