according to the IGN guide, the next set of rewards requires you to beat the entire thing (lvl 59 i think?) and you just get some wallpapers
Haha wow not worth it. Good to know, thanks.
according to the IGN guide, the next set of rewards requires you to beat the entire thing (lvl 59 i think?) and you just get some wallpapers
That could be a glimpse of what would have happened more often if BI was completely open world. That was the most open part of the game, too.There was really only one time that I felt the game jerked me around in an attempt to stretch things out, and even that was there to avoid a long info dump, so I can forgive it. For me, a better paced narrative experience trumps a pure exercise in mechanics. Infinite delivered on that front.the three tears
So this game was super-hyped prior to release and has tons of good reviews.
Its also been out for a whole 2 days.
Does everyone hate it now or should I come back in a week or two?
(This is a cleverly disguised question, because I'm thinking of buying it and wondering if it REALLY is as good as the reviewers all seem to say. I know, pretty clever.)
I've seen some people say that this game is more linear than BioShock and that it doesn't really use the same hub-world style design as that game. Is this something more reminiscent of something like Half-Life, or what?
No backlash yet.
I doubt there will be any either.
The narrative makes 100% sense. No cliffhangers, and no plotholes. All cohesive.
An Columbia will always be beautiful and haunting, there's no changing the opinion of that.
Get it now. If the narrative and city clicks with you, like it has for most people this will no doubt he a straight up GOTY contender, if not Game of the Generation contender like it has been for some.
If it doesn't. Than the gameplay is pretty solid, and overall you will still have an enjoyable time regardless I would think.
Smart move. About 50% through the game, and I accidentally hit "last page" on the Bioshock Infinite Analyze thread instead of this one. goddammit
Knowing what happens doesn't actually prepare you for what actually happens. Jus' sayin.
Somewhat like Human Revolution (but with less grinding on annoying hacking minigame), Infinite encourages you to make a chore out of exploration. Tying power upgrades and optional doors (money and lockpicks) to sniffing around every crevice is draining as a player who wants to experience everything. I'm now in the mindset of the most vigilant maid who've ever lived. My play time is high, but I feel like a lot of that is just cleaning places of garbage and loose change, with unlocking a door being the highlight of these periods of downtime. I didn't vocalize it before, but it is one of my bigger problems with the game. So you might say why don't I just stop? These upgrades are steep in price (not to mention numerous, if we include guns) and the game has already taught me the best way to find those vials which upgrade my stats is behind locked doors
Yeah, same thing happened when Half Life 2 came out. Valve never recovered from that.
Somewhat like Human Revolution (but with less grinding on an annoying hacking minigame), Infinite encourages you to make a chore out of exploration. Tying power upgrades and optional doors (money and lockpicks) to sniffing around every crevice is draining as a player who wants to experience everything. I'm now in the mindset of the most vigilant maid who've ever lived. My play time is high, but I feel like a lot of that is just cleaning places of garbage and loose change, with unlocking a door being the highlight of these periods of downtime. I didn't vocalize it before, but it is one of my bigger problems with the game. So you might say why don't I just stop? These upgrades are steep in price (not to mention numerous, if we include guns) and the game has already taught me the best way to find those vials which upgrade my stats is behind locked doors.
Combat scenarios have been steadily improving, but it sort of falls into the same-old cover shooter with shield recovery routine. Powers are mainly good for showing off or fixing a mistake. There are some moments with tears and rails working together that are interesting, but most of the time it is just pump bullets into the chests of some bumbling humans and throw them into the air or summon crows if they are giving you some trouble. If I'm lucky, a mini-boss shows up, but I'm not exactly exhilarated to see one. At least that seems to be changing with enemies with armor.
I fought the first handyman. He caught me off guard and killed me like 2 or 3 times. That's a little less than half the times I died up until then, so it was a shock. He's certainly more of a tank than anything else I fought so far. I wanted to start the fight over after getting my bearings, but stopped myself just before I reloaded because I had no idea where it would take me (that's kind of a problem). So while eating a few deaths I realized that (aside from maybe 1999 mode) the death penalty isn't a big deal and really functional as a tool to zombie a tough scenario. I don't like that. Moreover, if it does anything it just puts more pressure on picking up Columbia's litter in a dedicated fashion. I could see where they were going with maybe 1999 mode, being cutthroat and all, but that goes out the window when the real threat is having to spend half your game time picking up garbage.
I also get the feeling that because they spent a lot of effort making these beautiful areas, they really want you to stay there for awhile. Lots of backtracking (with new fights), for one.
Despite my complaints, I think this game is pretty cool. It is going to be the most overrated thing since Journey, but if it wins "GotY" it will be a hell of an upgrade over last year's nonsense.
Also, stop making a celebrity out of Derrick.
So while eating a few deaths I realized that (aside from maybe 1999 mode) the death penalty isn't a big deal and really functional as a tool to zombie a tough scenario. I don't like that.
Yes, heavily reminiscent of DE:HR in that regard, and absolutely not a good thing. Some of this is the fault of my being on 1999 mode, where it can be essential to get every little bit of trash loot to be able to pick up any upgrades, but I'd probably end up doing the same thing on hard.
It's not fun in the least, but I'm compelled by the game mechanics to do it. New area, new set of one hundred garbage bins to scavenge coins and ammo and half-eaten food out of.
I don't see why it would be overrated though?
Oh, this sectionis fucking irritating.where I have to protect the ship
Oh, this sectionis fucking irritating.where I have to protect the ship
That's the point of me calling it overrated - I don't agree with you.
There's too much fucking scanving in this game. Its a major detriment to the pacing and the overall game design
I loved that part.
Granted I played on normal, but it felt really challenging and embraced the Skyrail combat.
That's the point of me calling it overrated - I don't agree with you.
What makes it more bothersome than it'd otherwise be is the checkpoint system. If you've completely scoured an area and then you get a crash, or you simply have to quit out before hitting the next checkpoint, you have to do it all over again. Checkpoint distances being pretty far apart doesn't help.
Oh, this sectionis fucking irritating.where I have to protect the ship
You haven't even finished the game, and experience all there is to experience, so I'm confused how you could even say it's overrated before finishing the game, including the credits, with a 100% compiled thoughts.
Elizabeth trowing you supplies never gets old.
So far I think the original Bioshock is defiantly the better game though.
Infinite just doesn't have enough new ideas, there is a definite sense of 'been there, done that'.
Still a solid game though.
You haven't even finished the game, and experience all there is to experience, so I'm confused how you could even say it's overrated before finishing the game, including the credits, with a 100% compiled thoughts.
You make many perfectly valid points. Why distract from that by using an unhelpful word like "overrated." It implies your opinion is better than others, and it ascribes properties to the game that are actually properties of your subjective experience.
You don't need to continually make thinly veiled assertions that GAF likes things for the wrong reasons.
what the fuuuuuuuck
Couldn't find if you had anything to say about the Motorized Patriots, but I was also curious to hear what you have to say about those. Even on hard, I didn't find them to be too much trouble, even without explosives. The thing is that the tooltip says to shoot their gears in the back and I can safely say I never had the privilege to see that until the last partRE: The Handyman discussion from a few pages back -
Use movement to fuck up the Handyman, getting on rails to have him chasing you and off when he's about to shock it. That'll open up opportunities to shoot at his heart and get him in position to lay traps, using Undertow to pull him into traps if need be (best used with Shock Jockey for a stun).
Generally shoot him in the heart when available, particularly when he's stunned or distracted. He'll occasionally do stuff like cough which gives you an opening, or you can distract him with Murder of Crows. Vary your tactics appropriately based on what sort of stuff you've been upgrading and gearing up with, but good movement is generally the key against those guys. If you're largely sitting there trying to have a battle of attrition with him, it won't bode well.
I find those fights super-fun in 1999 mode. I've seen a lot of people liken them to Big Daddies but I think that comparison is wrong; they're more like a Big Sister, except the fights are far more movement-based on your end. The Big Daddies were memorable because of their melancholic and bizarrely affectionate demeanor in contrast to their appearance, but I never found them particularly interesting to fight, even in Bioshock 2.
This game's combat reminds me of Bulletstorm to an extent. Both are shooters which are extremely rewarding of player creativity, along with having hectic and movement-heavy combat.
I think Bioshock Infinite is definitely, for all intents and purposes, the "better game," in terms of gameplay and story.
But for some reason it just doesn't have the magic of the original Bioshock. I dunno what it is
It's annoying how much salt is consumed by the possession vigor :/
This is exactly what I am talking about. At the end of the day you are firing a gun with your right hand and shooting magic with the left. Which stuffing everything that isn't nailed down into your pockets.
Aside from a few new mechanics, this feels like the original Bioshock with a new coat of paint. Not that it is bad in any way, its just not that special anymore.
It's annoying how much salt is consumed by the possession vigor :/
what the fuuuuuuuck
It's a balance issue. Irrational acknowledged some of the weapons and abilities in BioShock were overpowered and overused.It's annoying how much salt is consumed by the possession vigor :/
You are right, these are not my final thoughts, but we are talking about half the game at this point I think. In the best case scenario, we are looking at the game's mechanics getting the way of the game's atmosphere. The whole looting system just doesn't fit with what the game is trying to do and is quite boring in itself. This is ultimately a game where you participate in combat frequently and all that entails.
I'm just giving the forecast. It is helpful for me at least (and I'm only speaking my thoughts out loud) because I'm predicting what the context of this year is going to be like And I do think my opinions are better than many others, so there is that too.
EDIT: Btw, I don't only care about mechanics. Mechanics can define and greatly limit what the atmosphere can accomplish.