I'm not the most critical FPS player around, but I thought the combat in Infinite was a highlight. With all the tools the game makes available to you it can be positively exhilarating. Satisfying melee attacks, encounters are hectic but they don't overstay their welcome, and while guns may not be conceptually wild they're dependable and worth mixing up. The juxtaposition of extreme violence in what's basically heaven at the start of the game was striking enough to carry the gunplay for me until things opened up with skylines, tears and more vigors/traps.
I'm lamenting a NG+ now mostly because I want more time to mess around with the late game vigors, seems like they could have frontloaded those a bit to ensure they all get their time to shine. If I had one complaint it would be that the harder enemies feel like bullet sponges to take out by means of brute force over strategy, but as a whole I think the gameplay served the universe and story well.
I'm lamenting a NG+ now mostly because I want more time to mess around with the late game vigors, seems like they could have frontloaded those a bit to ensure they all get their time to shine. If I had one complaint it would be that the harder enemies feel like bullet sponges to take out by means of brute force over strategy, but as a whole I think the gameplay served the universe and story well.