Damnit. I didn't know where the Salty Oyster was and went through the turn-style.That means I missed the Infusion and Return to Sender and fucked myself out of the achievements, right?
You can still get the Vigor you mentioned later on, I feel like that vigor sucks anyway.Damnit. I didn't know where the Salty Oyster was and went through the turn-style.I was a bit tired and didn't remember the location.That means I missed the Infusion and Return to Sender and fucked myself out of the achievements, right?
That commercial is so awful that it makes my blood boil, and I'm actually a pretty chill dude!That commercial really irks me. It's not in any way what you do in the actual game.
You can still get the Vigor you mentioned later on, I feel like that vigor sucks anyway.
All you're really missing is the infusion.
It's pretty easy to miss out on Charge too. I know because I almost totally missed it on my initial run. Thank god I was able to go back for it. Ran right past it after returning from Shantytown.
Now that I've gotten my appall for the lack of any progress carry-over or information (WHICH IS ENTIRELY UNACCEPTABLE) out of my system (STUPID BULLSHIT I CAN'T BELIEVE THEY FUCKED THAT UP)... let me now also suggest...
L1 and R1 act like they do in every other shooter, with aiming down the sights and shooting.
You switch your plasmids via the d-pad.
You use your plasmids with L2.
You get your direction arrow by clicking in R3.
You you listen to voxophones by holding, whatever, triangle for two seconds while out of combat. Or square as you pick them up. Or anything, whatever, they're in the menu and they don't need a button dedicated to them.
Eh!? EH!?
Well just finished it... this game was extraordinary.. but a total mess.
Shouldn't have gone with playing it on Hard. Most of the game was easy as a summer breeze but some spots had me smashing my head against the wall. Maybe I just suck with shooters but it felt very unbalanced.
Everything from art direction, graphics and atmosphere was amazing. I just wanted to soak everything around me. Story itself was interesting and probably amazing on paper but the way it was told was just bad. Just like the first Bioshock. Weird disconnected monologues and conversations that just didn't make any sense.
Schizophrenic mess switching between moments of brilliance and absolute garbage.
Now to read the spoiler thread ->
Haven't finished it yet, but i totally agree with this. The Handyman's are absolute total bullshit on hard, where everything else is easy. I found Bioshock's gameplay (for it's time) far superior to this one.
I was totally ready to dismiss Infinite, despite loving BioShock 1 and 2. I was a bit irked by all of the praise it was getting, knowing many people were skipping other games that are also beautifully realized, but low-profile by comparison, and trend toward a different demographic than the shooter market. I'm talking games like Luigi's Mansion 2, HarmoKnight, etc, which absolutely deserve attention, as well.Bleh, rambled. Felt the need to say something nice again, since I don't hate the game. I'm just reacting to the over-the-top praise, I suppose.
To the right of The Good Time Club facing it or facing the same way as it?The first Handyman battle can be exploited pretty easily. It's how I got through it on 99.
Lead him over to the back corner to the right of the Good Time Club. Hook up to the awning and then jump onto the log pile tucked in the corner. Crouch and wait there for him to arrive. He will either get stuck on the corner of the building and just look at you and not do shit or he will jump in front of the log pile, attack sometimes, but is still able to become an easy kill.
This is also the method I used to get the "Heartbreaker" trophy.
To the right of The Good Time Club facing it or facing the same way as it?
I was totally ready to dismiss Infinite, despite loving BioShock 1 and 2, because I was a bit irked by all the praise it was getting, knowing many of the people who loved it were skipping other games that are also beautifully realized, but are low-profile by comparison, and trend toward a different demographic than the shooter market. I'm talking games like Luigi's Mansion 2, HarmoKnight, etc, which absolutely deserve attention, as well.
However, Infinite has taken over my heart and mind. It really DOES deserve all the praise, in my opinion. While Metal Gear Rising is probably the best game so far this year in terms of pure raw gameplay, Infinite takes gameplay that is perfectly solid in itself, and combines it with a wonderful world that is incredible in its sense of place, its attention to detail, and its thematic underpinnings.
It's a game that transports me in a way similar to the N64 Zelda games back when I first played them. Tall praise, indeed.
Well, I was quite critical of Journey, and I know you love that game. It just wasn't what I was hoping for after the exhilirating Flower. However, I never think less of people for the games they like or don't like. In fact, the only time I think less of people is when they're mean or apathetic toward others. And I get the vibe you're a nice guy!I agree with all of this, really. I just don't think that's enough to make it a "10/10" game. Or even "9/10," really. It has some incredible things about it, and a lot of problems, or just things that leave you scratching your head. It's hard to look past all the quibbles when they are enough to make me not want to play the game anymore.
And see, our tastes aren't so different — you're one of the smart people who understand how awesome Bioshock 2 is.
Gameplay-wise, BioShock 2 is probably the best. If the guns handled like Infinite, it'd be hands-down the best. Setting traps in BioShock 2 was just too fun. My favorite combo? Deploy a decoy that deals damage AND restores my health as Splicers attack it. Surround it with trip wires and land mines and fire-charged cyclones that launch enemies on fire into a ceiling rigged with more mines. Fill the room with swarms of killer bees, and pick off the stragglers with the drill dash. Nothing in Infinite comes anywhere close to that.Edit: You know what? I'ma say it. Infinite? Worst Bioshock.That's still a good game though.
There is one thing that bugged me more than anything in this game: the whole lockpick mechanic.
It encourages you to be stupidly meticulous with searching areas. This isn't fun or skill testing at all. They aren't hidden in logical places or anything. They are just casually tossed about the environment.
And then the payoff for finding them is getting to make entirely uninformed choices about doors to unlock. Should I spend 5 on this one or 3 on this other one? No idea at all! Oh darn, I picked the one that just had money or had a useless gear in it. The other one could've had an infusion. Stupid me for picking this random door instead of the other random door. I suppose if I'd looked in every single nook, cranny, and garbage bin I might have enough picks for everything. At least there are a few times you can look through the windows and see that the room contains an infusion.
Yeah, you could've, like I did. By the end of the game I had 30, which is the max you can carry.
Your point still stands though. Scavenging for currency sucks.
I really like the reversed cover. I put it in a red greatest hits case so I can't see the front through the inside, and it's all red, looks pretty nice.I don't own the game; was just curious if it reversable or something you had to print out
I get the vibe you're a nice guy!
Infinite's not perfect... No game is, really. And when it comes to reviews, I'm not a fan of point systems in general, especially since reviewers usually only use the latter half of the 10-point scale, and since people often don't read the reasons when there are numbers attached.
But for me, Infinite is still swirling in my head and impeding my office productivity. It's making me dream, it's making me think, it's making me feel, and it's making me itch to play it again, trying new things in combat, soaking up new details, considering things from different perspectives, etc.
So while, say, Adam Sessler and others could've cut back on the superlatives (and that's coming from me, a man who loves his hyperbole!), I have to say it feels "right" to make Infinite feel magical, because for me, it was.
Gameplay-wise, BioShock 2 is probably the best. If the guns handled like Infinite, it'd be hands-down the best. Setting traps in BioShock 2 was just too fun. My favorite combo? Deploy a decoy that deals damage AND restores my health as Splicers attack it. Surround it with trip wires and land mines and fire-charged cyclones that launch enemies on fire into a ceiling rigged with more mines. Fill the room with swarms of killer bees, and pick off the stragglers with the drill dash. Nothing in Infinite comes anywhere close to that.
I agree with all of this, really. I just don't think that's enough to make it a "10/10" game. Or even "9/10," really. It has some incredible things about it, and a lot of problems, or just things that leave you scratching your head. It's hard to look past all the quibbles when they are enough to make me not want to play the game anymore.
And see, our tastes aren't so different you're one of the smart people who understand how awesome Bioshock 2 is.
Edit: You know what? I'ma say it. Infinite? Worst Bioshock.That's still a good game though.
A person with a smiling monkey avatar can't be heartless!Well now I know you have no idea what you're talking about...
I'm still surprised I missed what I did (like five voxophones) when I was so thorough combing the levels that I could've reproduced them blindfolded (provided I had an ounce of architectural drafting ability).I am strangely a BIG fan of point systems, or at least assigning a numerical value to games (the best way to do it, I think, is to say how much a game is worth in literal dollars), but even I'm having trouble determining what I think Infinite deserves in terms of a score. Might be easier if I were to replay some of it, but with the lack of any information on my collectible progress (which is total bull-garbage), I haven't had the urge lately. Have I mentioned how much that sucks before? Because it does. ... Stinks!
Part of me hopes the DLC will have some dense gameplay bits that will feature lots of tools and traps for BioShock 2-style combat. It's nice we still have the drill dash in the form of Charge, and the bees in the form of the crows (although they're not nearly as chaotic). And certainly, the skyrails and tears spice things up nicely. But man, nothing in Infinite ever approaches the pure insanity of BioShock 2's decoy-filled, wire-trapped minefield of bombs and bees and fire-charged cyclones. Not to mention that in Infinite, the enemies are too smart to walk into them!And yeah, Bioshock 2's gameplay was definitely the best of the bunch. Heck, one of the best for all of shooters, in my opinion, for exactly what you wrote about. People forget that the ability to use both plasmids and guns at the same time wasn't in Bioshock 1, and that 2 introduced that.
Can you imagine if Levine were to direct another game, but were to take a dozen or so people from Irrational and pair with the Bioshock 2 team(ssssss)? Amazing.
Andrew, as the board's foremost expert on Infinite, do you know what we can expect in terms of DLC? Will they be side stories, and do we know how many we can expect? Best case scenario, we get multiple side stories that are the same caliber as Minerva's Den in BioShock 2.The question now is, when will DLC arrive? In a month? By mid June just in time to fuck with the release of The Last of Us?
I want it NOW.
The question now is, when will DLC arrive? In a month? By mid June just in time to fuck with the release of The Last of Us?
I want it NOW.
I must have missed Charge as well. I've been confused about buying it at the vending machine, since it gives the option to replace one of my other vigors. I don't permanently lose another vigor if I buy Charge, do I?You can buy it from a vending machine later on as well. I assume that's the case with the other Vigors as well.
Andrew, as the board's foremost expert on Infinite, do you know what we can expect in terms of DLC? Will they be side stories, and do we know how many we can expect? Best case scenario, we get multiple side stories that are the same caliber as Minerva's Den in BioShock 2.
How the fuck do Idefeat lady comstock on hard? theres no ammo left in the level and she keeps regenerating health....
BioShock 2 only had two faults, in my eyes:I'm mostly enjoying myself, but the lady of the house seems to be of this mindset as well. She's been frustrated for hours with the gameplay, can't stand the main characters, and the narrative has been up and down for her the whole time. She's been hoping she's been at the end for hours but keeps getting somewhere and then the game sends you backtracking. She told me this morning she justwants it to end so she can go play Bioshock 2 again.
I was having a ton of trouble until I started using Return to Sender to stay alive for longer stretches.
Well, I was quite critical of Journey, and I know you love that game. It just wasn't what I was hoping for after the exhilirating Flower. However, I never think less of people for the games they like or don't like. In fact, the only time I think less of people is when they're mean or apathetic toward others. And I get the vibe you're a nice guy!
Infinite's not perfect... No game is, really. And when it comes to reviews, I'm not a fan of point systems in general, especially since reviewers usually only use the latter half of the 10-point scale, and since people often don't read the reasons when there are numbers attached.
But for me, Infinite is still swirling in my head and impeding my office productivity. It's making me dream, it's making me think, it's making me feel, and it's making me itch to play it again, trying new things in combat, soaking up new details, considering things from different perspectives, etc.
So while, say, Adam Sessler and others could've cut back on the superlatives (and that's coming from me, a man who loves his hyperbole!), I have to say it feels "right" to make Infinite feel magical, because for me, it was.
Gameplay-wise, BioShock 2 is probably the best. If the guns handled like Infinite, it'd be hands-down the best. Setting traps in BioShock 2 was just too fun. My favorite combo? Deploy a decoy that deals damage AND restores my health as Splicers attack it. Surround it with trip wires and land mines and fire-charged cyclones that launch enemies on fire into a ceiling rigged with more mines. Fill the room with swarms of killer bees, and pick off the stragglers with the drill dash. Nothing in Infinite comes anywhere close to that.
I thought BioShock 2's story was fascinating, seeing how the residents of Rapture turn to religion after their Objectivist society falls apart.Mechanically BioShock 2 was a perfectly fine game, and it did refine and expand on BioShock's combat in some cool ways, but at its core it was a cash-in sequel. The story felt sorta bereft of any real creativity (although Minerva's Den was great).
BioShock 2 always WAS good. It just starts very slowly. It gets better and better as it goes on, and ends on an exponentially stronger note than the original ever did.So was Bioshock 2 actually good now? I remember it falling flat when it first came out, but now I'm thinking about trying it now that I'm done with Inifinite.
Can someone tell me about how much time is left to finish the game? I want to know if I can beat it with the limited time I have before my vacation. I'm atThe top deck of Comstock's flagship, presumably right about to kill him. How many hours would you guys say is left?
Like an hour, probably?
Can someone tell me about how much time is left to finish the game? I want to know if I can beat it with the limited time I have before my vacation. I'm atThe top deck of Comstock's flagship, presumably right about to kill him. How many hours would you guys say is left?
Probably 6 months ish. Minerva's Den and Knife of Dunwall took about that.The question now is, when will DLC arrive? In a month? By mid June just in time to fuck with the release of The Last of Us?
I want it NOW.
Probably 6 months ish. Minerva's Den and Knife of Dunwall took about that.
I don't expect a lecture. Nor am I asking for propaganda in game form. I'm simply expecting some amount of consistency and "good faith" to subjects that the game itself brings up and puts front and center. The Big Ideas (tm) of the game get buried in the back half by a nonsensical sci-fi plot. Racism, nationalism, exceptionalism, fundamentalism, etc., are all turned into mere set decoration at about 1/3 to 1/2 of the way through the game.You don't want to be lectured by a game do you? I think many people would 't. Sometimes is not a matter of addressing issues but accepting the reality of human nature. If we still havent solved a single social problem in our own world today, why get answers to them in a 10 hr game imo
Other games have at least tried, though with varying degrees of success. And many of those games were directly influenced by the first Bioshock--which, despite some of its shortcomings, at least tried to provide some sort of coherent vision of the historical and political problems of free will--specific to gaming and American culture in the 20th century.But how do you tackle those ideas in a game that involves you mowing down hundreds of people with an RPG? I'm not sure this game would have been the best avenue to tackle those issues head on, however, using them to build a more believable world was extremely effective.
Sure I do. You've set up a false dichotomy. You're assuming that because I think Bioshock Infinite's story and ideas fail that I must think Bioshock's succeed. I don't. I agree with you that the back half of Bioshock has a lot of the same problems, but at least in the first game there's a consistent attempt throughout the entire game to acknowledge (and work through) those problems.Not at all. Seems like you simply weren't a fan on how it was handled honestly. Which is fine, but to say it was half cooked?
Lets not forget how the whole theme of Bioshock was the "A Man Chooses, and A slave obeys" Yet even after the whole Ryan twist you still become a slave to the game design, even though you free of atlas/fountine enslavement.
Bioshock in itself 3/4 of the way collapse entirely in it's narrative so you really have no rebuttal.
They've already said all three are mini campaigns.Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
/mantra.
Not joking here. Didn't buy it for BS1 or Dishonored. I want nice SP-content. Until I know more of it I will not buy the Season Pass yet.
Other games have at least tried, though with varying degrees of success. And many of those games were directly influenced by the first Bioshock--which, despite some of its shortcomings, at least tried to provide some sort of coherent vision of the historical and political problems of free will--specific to gaming and American culture in the 20th century.
But Bioshock Infinite doesn't even try. It just brings all this "iimportant stuff" up and then drops it off a cliff.
Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
Please no combat challenges DLC
/mantra.
Not joking here. Didn't buy it for BS1 or Dishonored. I want nice SP-content. Until I know more of it I will not buy the Season Pass yet.